NetLogo: how to update "(p)label" every tick? - netlogo

I would like to track the behavior of my turtle. One of the turtles-own variable is [energy]. I would like to observe how this variable changes over time. If I ask
ask turtle 0 [set label energy]
in code or by observer, I reach just actual energy value. Using go once button the label stay the same, even if my energy value changes.
Please, how can I update label of [energy] value each tick? The same question for changing plabel values. Thank you !

This is an example of how you can do it. I created a simple turtle which walks randomly and updates its energy level. Center patch shows energy level of turtle 0 as plabel:
turtles-own [energy]
to setup
clear-all
reset-ticks
crt 1[set energy 500]
end
to go
ask turtle 0[
set label energy
set energy energy - 1
fd 1
rt random 10
]
ask patch 0 0 [
set plabel [energy] of turtle 0
]
tick
end

Related

How to get a patch to count the turtles passing through it

I'd like to have patches count the number of turtles that have stood on them. What would be ideal is a event such as:
if turtle-lands-on-me [add one to count]
because a turtles could leave and come back and be counted twice (which is what I want) and it would avoid counting turtles who stand still twice or more (which I don't want). Is there any way to achieve this?
Thank you!
What you need is a variable for each patch (I am calling it 'landed' below). The following code assumes you want to know about the patch it lands on each time step, but ignores the ones it passes over. It also updates the counts only where the turtle changes the patch, as requested, and labels the patch with the count.
patches-own [landed]
to setup
create-turtles 20
[ setxy random-xcor random-ycor
]
end
to go
ask turtles
[ let old-patch patch-here
set heading random 360
forward one-of [0 0.5 1 3]
if old-patch != patch-here
[ ask patch-here
[ set landed landed + 1
]
]
]
ask patches [set plabel landed]
end
The problem is that a turtle can pass over multiple patches during one time step. You can see this in the example model for those turtles that move 3. If you also want them, you will need to do something like the 'Line of Sight' model in the NetLogo models library.

Netlogo 'towards' behaviour

For a pursuit-evasion assignment I need to use the NetLogo command 'towards', but it doesn't seem to work, or I don't understand it.
What I think it should do: give the angle between the heading of the turtle and the line connecting the turtle with the target.
Here's the code for a simple model I made just to show the problem.
to set-up
clear-all
create-turtles 2
ask turtle 0 [
set xcor 0
set ycor 0
set shape "circle"
]
ask turtle 1 [
set xcor min-pxcor
set ycor max-pycor
set heading 135
]
end
to go
ask turtle 0 [ fd 0.1 ]
ask turtle 1 [ show towards turtle 0 ]
end
And here's a video of the behaviour. https://youtu.be/MUBiAypppc4 (I couldn't find a way to remove the audio without just replacing it using YouTube's current editing system, I'm sorry; you'll have to mute the audio yourself)
Examples of expected behaviour:
from 0:14 to 0:19, I would expect the number to gradually decrease, not increase
at about 0:38, I would expect the number to be 0, not somewhere around 300
between 0:38 and 0:42, I would expect the number to decrease or increase consistently, without those two sudden jumps
Is there a problem somewhere, or does 'towards' mean something different than I thought?
So turtle 0 is moving and turtle 1 is reporting the direction to turtle 0. I think towards is working fine but you have forgotten about the world settings. For example, in the 14-19s part, the shortest path from 0 to 1 is down and left (about 220 heading), but that shortest path is with the world wrapped. Your turtles can move off one side and come in on the other (as you can see turtle 1 doing).
NetLogo measures distances and directions taking into account the wrapping configuration. It knows that the shortest path to get from turtle 0 to turtle 1 goes off the side and comes in the other, and reports the direction that the turtle would have to move to follow that path.
Create a link and you can see this. Revised code:
to set-up
clear-all
create-turtles 2
ask turtle 0 [
set xcor 0
set ycor 0
set shape "circle"
]
ask turtle 1 [
set xcor min-pxcor
set ycor max-pycor
set heading 135
create-link-with turtle 0
]
end
to go
ask turtle 0 [ fd 0.1 ]
ask turtle 1 [ show towards turtle 0 ]
end

In Netlogo, how do you move a turtle to the other end of its link?

I've created two breeds of turtles in my simulation: one is a regular turtle and the other is a halo that is intended to overlap each turtle. Whenever a turtle is hatched (either created as part of the setup procedure or created with netlogo's hatch function), a halo is also hatched and linked by calling a separate make-halo function.
create turtles turtle-initial-number
;;(all the turtle genes are set here)
if halos-enabled [make-halo]
to make-halo
hatch-halos 1
[ set size sight-radius * 2 + 1
set shape "square"
set color lput 64 extract-rgb color
__set-line-thickness 0.5
create-link-from myself
[ tie
hide-link ] ]
end
Due to some interactions I've implemented, sometimes the turtles and the halos become detached from one another, so I'd like to add a step at the end of each tick where all halos snap back to their turtles where they belong. Is there a way to move the halo or set its coordinates to the turtle at the other end of the link?
The other option is to solve whatever is happening when the disconnect occurs. I have another breed of turtle (people) who can "push" others with this push-away function below. Turtles (and their halos) occupying the 9 squares in front of the person are pushed forward along the same direction at the person is facing. When they are pushed, for some reason the turtle isn't at the centre of the halo anymore.
to push-away
ask people [
let push-dir heading
ask patch-ahead 2
[ask turtles-here
[set heading push-dir
fd 2]
ask neighbors
[ask turtles-here
[set heading push-dir
fd 2]
]
]
]
end
In theory, the tie should link the movements. But to snap the halo to its turtle, you can ask the halo to move-to the turtle. The only trick will be identifying the correct turtle and you haven't shown enough of your code for me to sort out the identification for you.
I suggest you actually add a variable to the halos that records their turtle rather than using a link. If the link has no other purpose, there is no need to create all those extra model entities. You would use it like this:
halos-own [my-owner]
to make-halo
hatch-halos 1
[ set size sight-radius * 2 + 1
set shape "square"
set color lput 64 extract-rgb color
__set-line-thickness 0.5
set my-owner myself ; this is the new line
]
end
to push-away
<all the code you have already>
ask halos
[ move-to my-owner
]
end

NetLogo: Combine and form a new turtle

I am currently learning NetLogo and I need help. In my model I have same sized 10 turtles which moves randomly. When 2 or more turtles are on the same patch they will combine and form a new turtle with the double size. In this manner, the main rule is max. 5 turtles can combine to each other. And this formation will continue until the there will be 2 turtles (with each contain 5 turtles) remain.
I had created turtles and made them move randomly, but I could not managed to combine them. Can you show me a way to do this? Any help appreciated. Regards.
EDIT: I tried the "in-radius" command unsuccessfully. 5-5 distribution of the turtles (as you can can see from the code, they represent H2O molecules) is vital for the system definition and any other distributions are not allowed in the model.
In detail, when randomly moving 2 H2O molecules meet on the same patch, they will combine to form a new molecule (2H2O). The main rule is as previously mentioned, max. 5 molecules can combine which ends with forming 5H2O. Since, initially there are 10H2O molecules in the system, there will be 2 5H2O molecules at the end.
The code I tried to implement is as follows,
breed [h2o-molecules h2o]
to setup
clear-all
reset-ticks
create-h2o-molecules h2o-num [
set color 105
set sIze .5
set shape "circle"
setxy random-xcor random-ycor
set pen-mode "up"
]
end
to setup-patches
ask patches [set pcolor 0]
show count turtles
end
to set-label
ask patches [
ifelse count turtles-here > 0
[set plabel count turtles-here]
[set plabel ""]
]
end
to move-h2o-molecules
ask h2o-molecules [
let dice random 1000
let change (dice - 1)
forward 2
set HEADING (HEADING + change * 2)
]
end
to go
setup-patches
move-h2o-molecules
ask turtles [rt random 1
fd 0.3]
set-label
tick
end
Thanks for your time and patience. Regards,
Using turtles-here
You don't need to ask patches for turtles-here (as you did to set patches labels). The function runs as well if called by a turtle (and is more efficient when there are more patches than turtles). But take care to use other turtles-here if you don't want to include the calling turtle.
Combine procedure
If you declare
a turtle variable after your breed declaration:
h2o-molecules-own [
turtles-inside
]
(set the variable value inside your create-h2o-molecules)
and your combination limit max-inside as a global variable (use slider widget with 5 as default value)
then the combine procedure can look like:
to combine ;; turtle procedure
; take one turtle from the same patch as a target
; which has turtles-inside low enough to combine with
let target one-of other h2o-molecules-here with
[turtles-inside <= max-inside - [turtles-inside] of myself]
if target != nobody
[
set turtles-inside turtles-inside +
[turtles-inside] of target ;; increase turtles-inside
ask target [ die ] ;; kill the target
set size sqrt turtles-inside ;; increase size
]
end
Stop
You can stop the simulation by
if not any? h2o-molecules with [turtles-inside < max-inside] [ stop ]
Comment
The condition used to select the target turtle is using turtles-here, other and the maximum constraint which is compared to the sum of turtles inside the target and turtles inside the calling turtle (using myself function).

In netlogo, how do you rotate the shape of turtle without changing heading?

In other words, how do I accomplish rotation (via a command, and not through shape editor) and translation of a turtle independently.
Here's sample code that makes turtles move forward while appearing to be facing in another direction entirely:
turtles-own [real-heading apparent-heading]
to setup
clear-all
create-turtles 10 [
set real-heading random 360
set apparent-heading random 360
set heading apparent-heading
]
reset-ticks
end
to go
ask turtles [ set heading real-heading ]
ask turtles [ fd 1 rt random 25 lt random 25 ]
ask turtles [
set real-heading heading
set heading apparent-heading
]
tick
end
assuming your model is set to tick-based updates (as opposed to continuous updates), your user will only ever see the turtle's apparent heading in the view, never the turtle's "real" heading.