MonoDevelop: Autocomplete not showing all members? - autocomplete

Linux Mint 17.2 64x
MonoDevelop 5.9.5, writing a D application with D language binding
I've been having a problem with Monodevelop for a long time where it'll just stop showing relevant autocomplete entires. I'll write a class or have one from from a library and sometimes I'll get what's in the class and sometimes I'll only gent entries like sizeof (which I think apply to everything). Occasionally I'll get nothing at all.
Like this.
I've tried uninstalling and reinstalling, I've tried deleting project files, and these solutions work in some cases until I start adding more code and then at some point they break again and I get nothing relevant in my autocomplete pop-ups. I've even tried deleting Monodevelop folders in .local .cache and .config on my system, but the problem persists.
I've been trying to ignore it, and when I had a duel monitor setup it wasn't so bad because I could have references to what I'm working on in another window... but right now I'm this close to having zero monitors from getting so frustrated with having to tab around back and forth every 2.5 seconds, I'm just going to lose it and embed my mouse in the screen.
I'd switch to another IDE but I haven't been able to get most of my other options working with D/Dub...

Related

Issue with errors in Unity on launch

I am having an issue in Unity where every time I launch the editor it asks me to enter in safe mode because there are a lot of errors and when I press ignore it launches and I can see in the console a lot of errors with the UI and I found out that I cant create UI elements directly in the hierarchy. I tried to update from 2020.3.13f1 to 2020.3.14f1 and for the first launch everything was fine, with no errors, and I could create UI elements but then when I restarted to make sure everything was actually fine, all the errors popped up again and I cant create UI. Why does this happen and does anyone have a fix because I can't find it anywhere online.
Try not to enter Safe Mode. Enter the editable project. There go to Assets-Reimport All.
It did it to me too, it's probably a Unity bug, this method fixes it. Practically it reimports the whole project by itself, avoiding that the bug gives you problems (such as those like UnityEngine.UI does not exist or Monobehavior does not exist, etc.)
Obviously you will not lose any assets and everything will be fine as before receiving the errors.
Have this issue with any template 2020+ versions
Always shows 2 empty errors on console at first run ,even on an empty project
Will try to install 2019 and hopefully work again
in my case some side app ran caused some error in the installation of Unity.
Nothing amid aboves helped.
Thus I decided to fully reinstall it from scratch to default one.
Now it worksok. But before that . To wipe out the Unity thorowly you need in:
uninstalling Unity and UnityHub in windows' settings
remove all related/remained folders in "C:\Program Files"
remove related/remained folders in "C:\Users\myname\AppData\Local "
in Register Editor go to clean unity like folders in "Computer\HKEY_CURRENT_USER\SOFTWARE"
optionally, remove sample projects in "C:\Users\myname"
You're very likely simply opening the wrong folder, it's a common mistake
Or, you have possibly moved around the folders that you cannot move
Also - it's a nuisance but it's best to install the "hub"

BSOD when modifying an XPage

I have a very weird situation. Since a few days, the following actions will crash my Windows 10 PC (using Notes R9.01FP8):
I open my Prefs page in the Domino Designer
click on the Source tab
move to a specific location in a table
then I add a Repeat control
I then open the Properties of the Repeat control
to set the data to JavaScript...
and nothing happens, until after a few seconds: BSOD - Unexpected Kernel Mode Trap in either win32kfull.sys or ntoskrnl.exe.
Sometimes, the JavaScipt box is displayed, so I can paste my code, but a short while later the PC still crashes.
I have to say that my PC crashed a lot lately, so I reinstalled Windows and all drivers, so there might be a rotten one that causes all this. According to DriverEasy, all drivers are now up to date. The Event viewer displays a BugCheck event, but nothing relevant (to me anyway).
What I did for further analysis:
I removed Cache.ndk, it didn't help (of course)
in a copy of the XPage, the system crashes when I add the Repeat
ditto, in a different XPage
it seems to work in a different Notes database, on a different XPage
so I created a new database, copied all elements from the original database over, and still the system crashes when I add the Repeat
I'll be doing so more tests, e.g. with an empty database and just one XPage, then adding my Prefs page, or with the same database but then on a server. Actually, one could say I'm kind of lost, and stumbling around in the dark.
My questions to the XPages/Eclipse gurus:
could it be the workspace, and is there any way to reset it?
do you have any suggestions how to get this solved?
Thanks!
The Windows Creator update that MS posted does not seem to fix the Designer crash.
https://grahamacres.wordpress.com/2017/07/10/domino-designer-still-crashes-after-windows-10-creators-update/

Flash not running debugger any more. Possible socket issue in Windows-10?

Bounty Update
I am leaving the question essentially the same, but I just want to point out at the beginning here that I'm most interested in help trying to get the socket between flash (Adobe Animate) and the native debugger working again, as I believe that is the issue I'm having. Or is it a socket between flash and Windows?
Original Question
I've apparently turned something off? Even when I write really bad code (like trying to call a function that isn't there or divide an integer into a fraction), the flash player boots, shows a background color and stops there. No messages in the output window or compiler errors window. If I fix my code, it all runs fine, but for about 30 minutes (ever since I started trying to work with bitmaps for a sprite sheet) I get no runtime errors no matter what kind of mistake I type in my code. Anyone know how to turn it back on?
I've checked my actionscript settings and I have both warning mode and strict mode checked on.
Could it be a socket issue? I admit I have little to no experience working with sockets and only a surface understanding of what that even means. I've added the socket tag. If someone can see that this is clearly nothing to do with sockets, by all means, I'll remove the tag.
UPDATE: 6/22/16
I just reinstalled Adobe Animate CC 2015.2 and no change. I'll try compiling it in flash builder when I get a chance to help pigeon hole the problem. (Edit 6/24: flash builder worked! But my trial version expired the next day so is no longer a viable option).
And I just tried something in the command prompt in Windows 10 as an administrator:
netsh winsock reset catalog
netsh int ip reset reset.log hit
which I found another user on flashdevelop.org used to fix a similar issue, but no change.
And I just tried debugging in Flash Builder. It worked fine (debugger caught bugs) but my trial version expired the next day.
update 6/24
I've tried launching debugger for AIR from within the Adobe Animate CC IDE and it works fine if there are no bugs; it fails to do anything visible (no Iphone emulator, no swf window) if I put a typo or error in the code.
I also just deleted winsock and winsock2, rebooted Windows, then reinstalled winsock and winsock2. No change.
update 6/25
Just tried a system restore in Windows to set all my files and settings and drivers etc. to the way it was a week and a half ago... Also completely uninstalled all Adobe products and reinstalled. No change. I can only imagine that wiping my hard drive and reinstalling Windows would do the trick, but come on, it hasn't come to that has it?
As VC.One suggested, I checked the compile error window (cannot believe I didn't check before! Maybe when I checked before there were no compile errors... Only runtime errors?) and the errors are showing up there. Does this mean that it's catching compile errors but just not runtime errors?
When you force/test a runtime error... make sure you check
Compiler Errors (ALT+F2) and also Output (F2). By Output I mean the window that shows traces (and runtime issues). One of those two should have some feedback for you.
A possible solution is to save a new Workspace. So with those windows for Compiler Errors and Output both open (or tabbed, I tab them next to my Timeline) go to Window (in top options like File/Edit/Debug etc) and choose Workspace, then into that you choose New Workspace. Give it a name in the pop-up and okay everything.
Flash should always load that current workspace (next time, go to Workspace option again, check that your specified workspace [by name] has a tick next to it...).
Possible pitfalls:
1 - Use the debug player
2 - Make sure there isn't somewhere a try/catch enclosing the portion of code that triggers the event that may lead to an error
3 - Socket issue: may be exported in debug mode but swf cannot connect to debugger (it waits in a blank state for 60 seconds I guess)
4 - Does it compile ok? If there are compilation errors you may get an SWF anyway but then it will not start
...

Webkit Inspector not stopping on breakpoints

I have looked all over the internet for a single thread on this topic and found none.
In version 277 (maybe prior since this is the first version I try Intel XDK), the webkit inspector does not stop on breakpoints, ever! In fact, the UI seems to have quite a lot of difficulty to deal with just setting up a break points. Several odd behaviours are noticed:
In the inspector, in the 'sources' tab, open a js file, than click on the left margin (on line numbers) and you will notice :
1) that it will not show the breakpoint.
2) therefore you start clicking several times, and you notice that a break point is found in the breakpoint list (found on the right column of the inspector) for every click I made.
Important notes:
I'm very used to using the webkit inspector in Chrome, so I know that stopping on breakpoints works in other contexts or environments.
In this sense, I've tried to go ahead and prove this to myself, so I've tried this functionality in Node Webkit (since the XDK IDE is based on it), and I was surprise to observe that indeed this worked there as well.
This is why I believe it must be because I'm running the XDK on Windows 8.1. So I installed the SDK on my Mac at home. Same issue. So I tried Windows 7: same issue again.
The questions are, why the debugger doesn't work in the XDK? Has it worked in the past? How come no-one in the world seems to complain about this bug?

Launching a Project in Eclipse

I am trying to run my projects in Eclipse, whenever I used to run any program a window appear and it shows that project is launching and building.
This never happened before. In fact, it was working very okay an hour before but now, even for old created project it showing this and not moving ahead.
Is this a general thing happened in eclipse as I haven't seen this before.
I want to get out of this to move ahead and to run the project.
The Launcher looks like this :
The progress Bar is also not moving ahead if it's building the project.
It's definitely normal to see; there's times I'll see it two or three times in a day. It shows up if the launching process is waiting on anything or is expected to take more than a couple seconds.
In your case, it seems to be stuck on "Building workspace," which happens when you open Eclipse. The more projects you have in Eclipse and the more sections of workspace you have (groups of tabs), the longer it takes to build your workspace. So I'm going to wager a guess that you tried to launch a project within the first minute or two of Eclipse being open. Am I right?
If that's the case, just wait a bit, and watch the lower right corner (where it says "Launching Clock" in your screenshot). When it shows it's stopped trying to do start-up tasks, you should be good to go.
If Eclsipse had been open for a while, then perhaps Eclipse is busy with other junk and calling it "Building workspace." Maybe it's having a hard time understanding what to do with one of your projects, so check for compiler errors. You can also try to "clean" your projects (Project -> Clean).
If that also fails...hmmm...I'm sure there's other options before you get to this point, but you might need to re-install Eclipse. I suppose there's a chance that in the deep dark corners of Eclipse, a file was corrupted, causing Eclipse to hang on a task that requires a missing/bad file. But before you go this far, make you get second or third opinions, because I might be missing some simpler cause of your Eclipse hanging than what I've listed already.
I found the solution.
I don't know what was the error and why it was displaying the Launcher window and stuck there. But, I forcefully stopped eclipse using Task Manager and then restarted it.
When restarted it took few minutes (more than usual time) and I was done with it. now it's working okay.
Re-installation of Eclipse also worked but i tried this before re-installing or upgrading.