Is UTF-16 compatible with UTF-8? - encoding

I asked Google the question above and was sent to Difference between UTF-8 and UTF-16? which unfortunately doesn't answer the question.
From my understanding UTF-8 should be a subset of UTF-16 meaning: if my code uses UTF-16 and I hand in a UTF-8 encoded string everything should always be fine. The other way around (expecting UTF-8 and getting UTF-16) may cause problems.
Is that correct?
EDIT: To clarify why the linked SO question doesn't answer my question: My problem arose when trying to process a JSON string using WebClient.DownloadString, because the WebClient used the wrong encoding. The JSON I received from the request was encoded as UTF-8 and the question for me was: if I set webClient.Encoding = New System.Text.UnicodeEncoding (a.k.a UTF-16) would I be on the safe side, i.e. able to handle UTF-8 and UTF-16 request results, or should I use webClient.Encoding = New System.Text.UTF8Encoding?

It's not entirely clear what you mean by "compatible", so let's get some basics out of the way.
Unicode is the underlying concept, and UTF-16 and UTF-8 are two different ways to encode Unicode. They are obviously different -- otherwise, why would there be two different serialization formats?
Unicode by itself does not specify a serialization format. UTF-8 and UTF-16 are two alternative serialization formats.
There are several others, but these two are arguably the most widely used.
They are "compatible" in the sense that they can represent the same Unicode code points, but "incompatible" in that the representations are completely different, and irreconcileable.
There are two additional twists with UTF-16. Firstly, there are actually two different encodings, UTF-16LE and UTF-16BE. These differ in endianness. (UTF-8 is a byte encoding, so does not have endianness.) Secondly, legacy UTF-16 used to be restricted to 65,536 possible characters, which is less than Unicode currently contains. This is handled with surrogates, but really old and/or broken UTF-16 implementations (properly identified as UCS-2, not "real" UTF-16) do not support them.
For a bit of concretion, let's compare four different code points. We pick U+0041, U+00E5, U+201C, and U+1F4A9, as they illustrate the differences nicely.
U+0041 is a 7-bit character, so UTF-8 represents it simply with a single byte. U+00E5 is an 8-bit character, so UTF-8 needs to encode it. U+1F4A9 is outside the Basic Multilingual Plane, so UTF-16 represents it with a surrogate sequence. Finally, U+201C is none of the above.
Here are the representations of our candidate characters in UTF-8, UTF-16LE, and UTF-16BE.
Character
UTF-8
UTF-16LE
UTF-16BE
U+0041 (a)
0x41
0x41 0x00
0x00 0x41
U+00E5 (å)
0xC3 0xA5
0xE5 0x00
0x00 0xE5
U+201C (“)
0xE2 0x80 0x9C
0x1C 0x20
0x20 0x1C
U+1F4A9 (💩)
0xF0 0x9F 0x92 0xA9
0x3D 0xD8 0xA9 0xDC
0xD8 0x3D 0xDC 0xA9
To pick one obvious example, the UTF-8 encoding of U+00E5 would represent a completely different character if interpreted as UTF-16 (in UTF-16LE, it would be U+A5C3, and in UTF-16BE, U+C3A5.) Any UTF-8 sequence with an odd number of bytes is an incomplete 16-bit sequence. I suppose UTF-8 when interpreted as UTF-16 could also happen to encode an invalid surrogate sequence. Conversely, many of the UTF-16 codes are not valid UTF-8 sequences at all. So in this sense, UTF-8 and UTF-16 are completely and utterly incompatible.
These are byte values; in ASCII, 0x00 is the NUL character (sometimes represented as ^#), 0x41 is uppercase A, and 0xE5 is undefined; in e.g. Latin-1 it represents the character å (which is also conveniently U+00E5 in Unicode), but in KOI8-R it is the Cyrillic character Е (U+0415), etc.
Perhaps notice also how the last example requires a nontrivial transformation in UTF-16, too, using a pair of surrogate code points, in some sense superficially similarly to how UTF-8 encodes all multibyte code points.
In modern programming languages, your code should simply use Unicode, and let the language handle the nitty-gritty of encoding it in a way which is suitable for your platform and libraries. On a somewhat tangential note, see also http://utf8everywhere.org/

Related

True double byte encoding

Exist some real double byte encoding (DBCS)?
Except UCS-2, UTF-16 of course.
I mean encoding, which save also ASCII as 2 bytes.
I mean with null bytes. (00 20 - space)
Please tell if it is used, if it is obsolete in standart / in use.
The same question for 4 bytes encoding, exists any(not UCS-4, UTF-32)?
Thanks.
There are certainly legacy character sets that use exactly two bytes for every character, but these generally do not encode ASCII characters at all, being intended to supplement a single-byte character set rather than replacing it. All of those that I am aware of exist to support Chinese, Japanese, and/or Korean ideograph characters.
There are plenty of legacy documents around that use such encodings, and I would not be surprised to find that in some places they are still used in new documents.
If you are trying to determine whether your software can ignore the existence of multi-byte character encodings other than the UTFs, then I'm afraid you won't come away with an easy answer. Of course your software can do so, in the same sense that it can ignore single-byte encodings other than ISO-8859-15, but only you can determine whether your program will adequately serve its purpose if it does so.
No, there are no double-byte character sets that satisfy your list of requirements. This is because designers back in the day used 7-bit ASCII as their starting point (good for compatibility), then put extra characters or multi-byte start codes in the upper half of the 256 byte values.
Similarly for quad-byte character sets, no serious standard before Unicode even tried to provision for more than 65536 characters.
To give one example, Chinese Big5 uses ASCII definitions for bytes 0x00 to 0x7F, uses 0x81 to 0xFF as a start byte for extended characters, and {0x40 to 0x7E, 0xA1 to 0xFE} for the second byte. This can code a maximum of 20067 different characters.

Character with different bit representation in different encoding

I want a character which has different bit representation in different encoding. Like there could be some character whose codepoint is U+00AA. utf-8 should be representing it as 0x00 0xaa, but some other encoding say iso-latin-5 should be representing it as 0x01 0xab. I am learning about unicode and encoding and so want any such character to play around with it.
If you look at UTF-7 every code point is encoded with a different octet sequence to UTF-8.

Is the ® symbol a 3-byte or 4-byte Unicode character? How can I tell?

Is the ® symbol a 3-byte or 4-byte Unicode character? How can I tell?
Also known as \xAE
A Unicode character as such does not have any length in bytes. It is the character encoding that matters. You know the length of a character in bytes in a specific encoding from the definition of the encoding.
For example, in the ISO-8859-1 (ISO Larin 1) encoding, which encodes just a small subset of Unicode, including “®”, every character is 1 byte long.
In the UTF-16 encoding, all characters are either 2 or 4 bytes long, and characters in the range U+0000...U+FFFF, such as “®”, are 2 bytes
In the UTF-32 encoding, all characters are 4 bytes long.
In the UTF-8 encoding, characters take 1 to 4 bytes. A simple way to check this out is to use the Fileformat.info Character search (though this is not normative information, just a nice quick reference). E.g., the page about U+00AE shows the character in some encodings, including 0xC2 0xAE (that is, 2 bytes) in UTF-8.
It is unicode number U+00AE. It's in the range [0x80, 0x7ff] so in UTF-8 it'll be encoded as two bytes — the table at the top of the Wikipedia article explains in more detail*.
If you were using UTF-16 it'd also be two bytes, since no continuation is necessary.
(* my summary though: one of the features of UTF-8 is that you can jump midway into a byte stream and synchronise with the text without generating any spurious characters, because you can tell whether any byte is a continuation character without further context.
An unavoidable side effect is that only the 7-bit ASCII characters fit into a single byte and everything else takes multiple bytes. 0xae is sufficiently close to the 7-bit range to require only one extra byte. See Wikipedia for specifics.)

What is the Best UTF [closed]

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I'm really confused about UTF in Unicode.
there is UTF-8, UTF-16 and UTF-32.
my question is :
what UTF that are support all Unicode blocks ?
What is the best UTF(performance, size, etc), and why ?
What is different between these three UTF ?
what is endianness and byte order marks (BOM) ?
Thanks
what UTF that are support all Unicode blocks ?
All UTF encodings support all Unicode blocks - there is no UTF encoding that can't represent any Unicode codepoint. However, some non-UTF, older encodings, such as UCS-2 (which is like UTF-16, but lacks surrogate pairs, and thus lacks the ability to encode codepoints above 65535/U+FFFF), may not.
What is the best UTF(performance, size, etc), and why ?
For textual data that is mostly English and/or just ASCII, UTF-8 is by far the most space-efficient. However, UTF-8 is sometimes less space-efficient than UTF-16 and UTF-32 where most of the codepoints used are high (such as large bodies of CJK text).
What is different between these three UTF ?
UTF-8 encodes each Unicode codepoint from one to four bytes. The Unicode values 0 to 127, which are the same as they are in ASCII, are encoded like they are in ASCII. Bytes with values 128 to 255 are used for multi-byte codepoints.
UTF-16 encodes each Unicode codepoint in either two bytes (one UTF-16 value) or four bytes (two UTF-16 values). Anything in the Basic Multilingual Plane (Unicode codepoints 0 to 65535, or U+0000 to U+FFFF) are encoded with one UTF-16 value. Codepoints from higher plains use two UTF-16 values, through a technique called 'surrogate pairs'.
UTF-32 is not a variable-length encoding for Unicode; all Unicode codepoint values are encoded as-is. This means that U+10FFFF is encoded as 0x0010FFFF.
what is endianness and byte order marks (BOM) ?
Endianness is how a piece of data, particular CPU architecture or protocol orders values of multi-byte data types. Little-endian systems (such as x86-32 and x86-64 CPUs) put the least-significant byte first, and big-endian systems (such as ARM, PowerPC and many networking protocols) put the most-significant byte first.
In a little-endian encoding or system, the 32-bit value 0x12345678 is stored or transmitted as 0x78 0x56 0x34 0x12. In a big-endian encoding or system, it is stored or transmitted as 0x12 0x34 0x56 0x78.
A byte order mark is used in UTF-16 and UTF-32 to signal which endianness the text is to be interpreted as. Unicode does this in a clever way -- U+FEFF is a valid codepoint, used for the byte order mark, while U+FFFE is not. Therefore, if a file starts with 0xFF 0xFE, it can be assumed that the rest of the file is stored in a little-endian byte ordering.
A byte order mark in UTF-8 is technically possible, but is meaningless in the context of endianness for obvious reasons. However, a stream that begins with the UTF-8 encoded BOM almost certainly implies that it is UTF-8, and thus can be used for identification because of this.
Benefits of UTF-8
ASCII is a subset of the UTF-8 encoding and therefore is a great way to introduce ASCII text into a 'Unicode world' without having to do data conversion
UTF-8 text is the most compact format for ASCII text
Valid UTF-8 can be sorted on byte values and result in sorted codepoints
Benefits of UTF-16
UTF-16 is easier than UTF-8 to decode, even though it is a variable-length encoding
UTF-16 is more space-efficient than UTF-8 for characters in the BMP, but outside ASCII
Benefits of UTF-32
UTF-32 is not variable-length, so it requires no special logic to decode
“Answer me these questions four, as all were answered long before.”
You really should have asked one question, not four. But here are the answers.
All UTF transforms by definition support all Unicode code points. That is something you needn’t worry about. The only problem is that some systems are really UCS-2 yet claim they are UTF-16, and UCS-2 is severely broken in several fundamental ways:
UCS-2 is not a valid Unicode encoding.
UCS-2 supports only ¹⁄₁₇ᵗʰ of Unicode. That is, Plane 0 only, not Planes 1–16.
UCS-2 permits code points that The Unicode Standard guarantees will never be in a valid Unicode stream. These include
all 2,048 UTF-16 surrogates, code points U+D800 through U+DFFF
the 32 non-character code points between U+FDD0 and U+FDEF
both sentinels at U+FFEF and U+FFFF
For what encoding is used internally by seven different programming languages, see slide 7 on Feature Support Summary in my OSCON talk from last week entitled “Unicode Support Shootout”. It varies a great deal.
UTF-8 is the best serialization transform of a stream of logical Unicode code points because, in no particular order:
UTF-8 is the de facto standard Unicode encoding on the web.
UTF-8 can be stored in a null-terminated string.
UTF-8 is free of the vexing BOM issue.
UTF-8 risks no confusion of UCS-2 vs UTF-16.
UTF-8 compacts mainly-ASCII text quite efficiently, so that even Asian texts that are in XML or HTML often wind up being smaller in bytes than UTF-16. This is an important thing to know, because it is a counterintuitive and surprising result. The ASCII markup tags often make up for the extra byte. If you are really worried about storage, you should be using proper text compression, like LZW and related algorithms. Just bzip it.
If need be, it can be roped into use for trans-Unicodian points of arbitrarily large magnitude. For example, MAXINT on a 64-bit machine becomes 13 bytes using the original UTF-8 algorithm. This property is of rare usefulness, though, and must be used with great caution lest it be mistaken for a legitimate UTF-8 stream.
I use UTF-8 whenever I can get away with it.
I have already given properties of UTF-8, so here are some for the other two:
UTF-32 enjoys a singular advantage for internal storage: O(1) access to code point N. That is, constant time access when you need random access. Remember we lived forever with O(N) access in C’s strlen function, so I am not sure how important this is. My impression is that we almost always process our strings in sequential not random order, in which case this ceases to be a concern. Yes, it takes more memory, but only marginally so in the long run.
UTF-16 is a terrible format, having all the disadvantages of UTF-8 and UTF-32 but none of the advantages of either. It is grudgingly true that when properly handled, UTF-16 can certainly be made to work, but doing so takes real effort, and your language may not be there to help you. Indeed, your language is probably going to work against you instead. I’ve worked with UTF-16 enough to know what a royal pain it is. I would stay clear of both these, especially UTF-16, if you possibly have any choice in the matter. The language support is almost never there, because there are massive pods of hysterical porpoises all contending for attention. Even when proper code-point instead of code-unit access mechanisms exist, these are usually awkward to use and lengthy to type, and they are not the default. This leads too easily to bugs that you may not catch until deployment; trust me on this one, because I’ve been there.
That’s why I’ve come to talk about there being a UTF-16 Curse. The only thing worse than The UTF-16 Curse is The UCS-2 Curse.
Endianness and the whole BOM thing are problems that curse both UTF-16 and UTF-32 alike. If you use UTF-8, you will not ever have to worry about these.
I sure do hope that you are using logical (that is, abstract) code points internally with all your APIs, and worrying about serialization only for external interchange alone. Anything that makes you get at code units instead of code points is far far more hassle than it’s worth, no matter whether those code units are 8 bits wide or 16 bits wide. You want a code-point interface, not a code-unit interface. Now that your API uses code points instead of code units, the actual underlying representation no longer matters. It is important that this be hidden.
Category Errors
Let me add that everyone talking about ASCII versus Unicode is making a category error. Unicode is very much NOT “like ASCII but with more characters.” That might describe ISO 10646, but it does not describe Unicode. Unicode is not merely a particular repertoire but rules for handling them. Not just more characters, but rather more characters that have particular rules accompanying them. Unicode characters without Unicode rules are no longer Unicode characters.
If you use an ASCII mindset to handle Unicode text, you will get all kinds of brokenness, again and again. It doesn’t work. As just one example of this, it is because of this misunderstanding that the Python pattern-matching library, re, does the wrong thing completely when matching case-insensitively. It blindly assumes two code points count as the same if both have the same lowercase. That is an ASCII mindset, which is why it fails. You just cannot treat Unicode that way, because if you do you break the rules and it is no longer Unicode. It’s just a mess.
For example, Unicode defines U+03C3 GREEK SMALL LETTER SIGMA and U+03C2 GREEK SMALL LETTER FINAL SIGMA as case-insensitive versions of each other. (This is called Unicode casefolding.) But since they don’t change when blindly mapped to lowercase and compared, that comparison fails. You just can’t do it that way. You can’t fix it in the general case by switching the lowercase comparison to an uppercase one, either. Using casemapping when you need to use casefolding belies a shakey understanding of the whole works.
(And that’s nothing: Python 2 is broken even worse. I recommend against using Python 2 for Unicode; use Python 3 if you want to do Unicode in Python. For Pythonistas, the solution I recommend for Python’s innumerably many Unicode regex issues is Matthew Barnett’s marvelous regex library for Python 2 and Python 3. It is really quite neat, and it actually gets Unicode casefolding right — amongst many other Unicode things that the standard re gets miserably wrong.)
REMEMBER: Unicode is not just more characters: Unicode is rules for handling more characters. One either learns to work with Unicode, or else one works against it, and if one works against it, then it works against you.
All of them support all Unicode code points.
They have different performance characteristics - for example, UTF-8 is more compact for ASCII characters, whereas UTF-32 makes it easier to deal with the whole of Unicode including values outside the Basic Multilingual Plane (i.e. above U+FFFF). Due to its variable width per character, UTF-8 strings are hard to use to get to a particular character index in the binary encoding - you have scan through. The same is true for UTF-16 unless you know that there are no non-BMP characters.
It's probably easiest to look at the wikipedia articles for UTF-8, UTF-16 and UTF-32
Endianness determines (for UTF-16 and UTF-32) whether the most significant byte comes first and the least significant byte comes last, or vice versa. For example, if you want to represent U+1234 in UTF-16, that can either be { 0x12, 0x34 } or { 0x34, 0x12 }. A byte order mark indicates which endianess you're dealing with. UTF-8 doesn't have different endiannesses, but seeing a UTF-8 BOM at the start of a file is a good indicator that it is UTF-8.
Some good questions here and already a couple good answers. I might be able to add something useful.
As said before, all three cover the full set of possible codepoints, U+0000 to U+10FFFF.
Depends on the text, but here are some details that might be of interest. UTF-8 uses 1 to 4 bytes per char; UTF-16 uses 2 or 4; UTF-32 always uses 4. A useful thing to note is this. If you use UTF-8 then then English text will be encoded with the vast majority of characters in one byte each, but Chinese needs 3 bytes each. Using UTF-16, English and Chinese will both require 2. So basically UTF-8 is a win for English; UTF-16 is a win for Chinese.
The main difference is mentioned in the answer to #2 above, or as Jon Skeet says, see the Wikipedia articles.
Endianness: For UTF-16 and UTF-32 this refers to the order in which the bytes appear; for example in UTF-16, the character U+1234 can be encoded either as 12 34 (big endian), or 34 12 (little endian). The BOM, or byte order mark is interesting. Let's say you have a file encoded in UTF-16, but you don't know whether it is big or little endian, but you notice the first two bytes of the file are FE FF. If this were big-endian the character would be U+FEFF; if little endian, it would signify U+FFFE. But here's the thing: In Unicode the codepoint FFFE is permanently unassigned: there is no character there! Therefore we can tell the encoding must be big-endian. The FEFF character is harmless here; it is the ZERO-WIDTH NO BREAK SPACE (invisible, basically). Similarly if the file began with FF FE we know it is little endian.
Not sure if I added anything to the other answers, but I have found the English vs. Chinese concrete analysis useful in explaining this to others in the past.
One way of looking at it is as size over complexity. Generally they increase in the number of bytes they need to encode text, but decrease in the complexity of decoding the scheme they use to represent characters. Therefore, UTF-8 is usually small but can be complex to decode, whereas UTF-32 takes up more bytes but is easy to decode (but is rarely used, UTF-16 being more common).
With this in mind UTF-8 is often chosen for network transmission, as it has smaller size. Whereas UTF-16 is chosen where easier decoding is more important than storage size.
BOMs are intended as information at the beginning of files which describes which encoding has been used. This information is often missing though.
Joel Spolsky wrote a nice introductory article about Unicode:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)

Checking Unicode string for whitespace - byte for byte!

Quick & dirty Q: Can I safely assume that a byte of a UTF-8, UTF-16 or UTF-32 codepoint (character) will not be an ASCII whitespace character (unless the codepoint is representing one)?
I'll explain:
Say that I have a UTF-8 encoded string. This string contains some characters that take more than one byte to store. I need to find out if any of the characters in this string are ASCII whitespace characters (space, horizontal tab, vertical tab, carriage return, linefeed etc - Unicode defines some more whitespace characters, but forget about them).
So what I do is that I loop through the string and check if any of the bytes match the bytes that define whitespace characters. Take e.g. 0D (hex) for carriage return. Note that we are talking bytes here, not characters.
Will this work? Will there be UTF-8 codepoints where the first byte will be 0D and the second byte something else - and this codepoint does not represent a carriage return? Maybe the other way around? Will there be codepoints where the first byte is something weird, and the second (or third, or fourth) byte is 0D - and this codepoint does not represent a carriage return?
UTF-8 is backwards compatible with ASCII, so I really hope that it will work for UTF-8. From what I know of it, it might, but I don't know the details well enough to say for sure.
As for UTF-16 and UTF-32 I doubt it'll work at all, but I barely know anything about the details of these, so feel free to surprise me there...
The reason for this whacky question is that I have code checking for whitespace that works for ASCII, and I need to know if it may break on Unicode. I have no choice but to check byte-for-byte, for a bunch of reasons. I'm hoping that the backwards compatibility with ASCII might give me at least UTF-8 support for free.
For UTF-8, yes, you can. All non-ASCII characters are represented by bytes with the high-bit set and all ASCII characters have the high bit unset.
Just to be clear, every byte in the encoding of a non-ASCII character has the high bit set; this is by design.
You should never operate on UTF-16 or UTF-32 at the byte level. This almost certainly won't work. In fact lots of things will break, since every second byte is likely to be '\0' (unless you typically work in another language).
In correctly encoded UTF-8, all ASCII characters will be encoded as one byte each, and the numeric value of each byte will be equal to the Unicode and ASCII code points. Furthermore, any non-ASCII character will be encoded using only bytes that have the eighth bit set. Therefore, a byte value of 0D will always represent a carriage return, never the second or third byte of a multibyte UTF-8 sequence.
However, sometimes the UTF-8 decoding rules are abused to store ASCII characters in other ways. For example, if you take the two-byte sequence C0 A0 and UTF-8-decode it, you get the one-byte value 20, which is a space. (Any time you find the byte C0 or C8, it's the first byte of a two-byte encoding of an ASCII character.) I've seen this done to encode strings that were originally assumed to be single words, but later requirements grew to allow the value to have spaces. In order to not break existing code (which used stuff like strtok and sscanf to recognize space-delimited fields), the value was encoded using this bastardized UTF-8 instead of real UTF-8.
You probably don't need to worry about that, though. If the input to your program uses that format, then your code probably isn't meant to detect the specially encoded whitespace at that point anyway, so it's safe for you to ignore it.
Yes, but see caveat below about the pitfalls of processing non-byte-oriented streams in this way.
For UTF-8, any continuation bytes always start with the bits 10, making them greater than 0x7f, no there's no chance they could be mistaken for a ASCII space.
You can see this in the following table:
Range Encoding Binary value
----------------- -------- --------------------------
U+000000-U+00007f 0xxxxxxx 0xxxxxxx
U+000080-U+0007ff 110yyyxx 00000yyy xxxxxxxx
10xxxxxx
U+000800-U+00ffff 1110yyyy yyyyyyyy xxxxxxxx
10yyyyxx
10xxxxxx
U+010000-U+10ffff 11110zzz 000zzzzz yyyyyyyy xxxxxxxx
10zzyyyy
10yyyyxx
10xxxxxx
You can also see that the non-continuation bytes for code points outside the ASCII range also have the high bit set, so they can never be mistaken for a space either.
See wikipedia UTF-8 for more detail.
UTF-16 and UTF-32 shouldn't be processed byte-by-byte in the first place. You should always process the unit itself, either a 16-bit or 32-bit value. If you do that, you're covered as well. If you process these byte-by-byte, there is a danger you'll find a 0x20 byte that is not a space (e.g., the second byte of a 16-bit UTF-16 value).
For UTF-16, since the extended characters in that encoding are formed from a surrogate pair whose individual values are in the range 0xd800 through 0xdfff, there's no danger that these surrogate pair components could be mistaken for spaces either.
See wikipedia UTF-16 for more detail.
Finally, UTF-32 (wikipedia link here) is big enough to represent all of the Unicode code points so no special encoding is required.
It is strongly suggested not to work against bytes when dealing with Unicode. The two major platforms (Java and .Net) support unicode natively and also provide a mechanism for determining these kind of things. For e.g. In Java you can use Character class's isSpace()/isSpaceChar()/isWhitespace() methods for your use case.