I want to play a little video (20 seconds) when my app opens on the Apple TV. But I can't find how to implement the URL from a local file.
This is what I've got so far, but unfortunately it doesn't work:
override func viewDidLoad() {
super.viewDidLoad()
// I know this is how to play a file from a webserver:
// player = AVPlayer(URL: NSURL(string: "http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4")!)
// But I can't find how to set the URL to a local file in the app
let path = NSBundle.mainBundle().pathForResource("bunny", ofType:"mp4")
let url = NSURL.fileURLWithPath(path!)
player = AVPlayer(URL: url)
player?.play()
}
Your code seems fine. Maybe, you should try this:
In the Project Navigator select your Project Root > Your Target >
Build Phases > Copy Bundle Resources. Check to see that your video is
there, if not click the plus sign to add it.
Source: http://www.brianjcoleman.com/tutorial-play-video-swift/
I'd like to list the most compact way along with all four hurdles:
Import AVKit, Call the playVideo() function from viewDidAppear, watch
out for the correct Bundle access and make sure the file has the
correct target membership as stated by Ennio!
private func playVideo() {
guard let path = Bundle.main.path(forResource: "video", ofType:"mov") else {
debugPrint("video.mov not found")
return
}
let player = AVPlayer(url: URL(fileURLWithPath: path))
// Create a new AVPlayerViewController and pass it a reference to the player.
let controller = AVPlayerViewController()
controller.player = player
// Modally present the player and call the player's play() method when complete.
present(controller, animated: true) {
player.play()
}
}
Related
I've spent a few days trying different combinations of code I've come across on StackOverflow to no avail.
Here's the code I'm currently using to display MP4 videos (looped, no sound) within a UIView component.
import Foundation
import AVFoundation
import AVKit
class VideoPlayerLooped {
public var videoPlayer:AVQueuePlayer?
public var videoPlayerLayer:AVPlayerLayer?
var playerLooper: NSObject?
var queuePlayer: AVQueuePlayer?
func playVideo(fileName:String, inView:UIView)
{
if let path = Bundle.main.path(forResource: fileName, ofType: "mp4")
{
let url = URL(fileURLWithPath: path)
let playerItem = AVPlayerItem(url: url as URL)
_ = try? AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback, mode: .default, options: .mixWithOthers)
videoPlayer = AVQueuePlayer(items: [playerItem])
videoPlayer?.isMuted = true
videoPlayer?.preventsDisplaySleepDuringVideoPlayback = false
playerLooper = AVPlayerLooper(player: videoPlayer!, templateItem: playerItem)
videoPlayerLayer = AVPlayerLayer(player: videoPlayer)
videoPlayerLayer!.frame = inView.bounds
inView.layer.addSublayer(videoPlayerLayer!)
videoPlayer?.play()
}
}
func remove()
{
videoPlayerLayer?.removeFromSuperlayer()
}
}
Although this solution works to play and loop MP4s, it doesn't provide the user with an option to click the video for a full screen version (landscape rotation) with controls.
Any recommendations or light that can be shed will be most helpful!
You could use an AVPlayerViewController. Apple has a tutorial on the subject in the Xcode help system. It's also available online. Check this link.
I have a custom video recording view controller, in which I save using a URL:
Sample URL: file:///var/mobile/Containers/Data/Application/802497BB-8413-4245-B33A-708EF8DD9CAF/Documents/FA6AF78A-2692-4CC8-8BE2-7F18140C3C98.mp4
The URL is generated using these functions:
// Gets the directory that the video is stored in
func getPathDirectory() -> URL {
// Searches a FileManager for paths and returns the first one
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentDirectory = paths[0]
return documentDirectory
}
func generateURL() -> URL? {
let path = getPathDirectory().appendingPathComponent(NSUUID().uuidString + ".mp4")
return path
}
I then replay the video once in a separate playback controller, and it works no problem. I have included it right below:
import AVFoundation
class VideoPlaybackController: UIViewController {
let avPlayer = AVPlayer()
var avPlayerLayer: AVPlayerLayer!
var videoURL: URL!
#IBOutlet weak var videoView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// print("VideoPlaybackController: \(videoURL!)")
avPlayerLayer = AVPlayerLayer(player: avPlayer)
avPlayerLayer.frame = view.bounds
avPlayerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
videoView.layer.insertSublayer(avPlayerLayer, at: 0)
view.layoutIfNeeded()
let playerItem = AVPlayerItem(url: self.videoURL as URL)
avPlayer.replaceCurrentItem(with: playerItem)
avPlayer.play()
}
}
While the video works, after some time, the video cannot be replayed, even though I saved it within the document directory. I downloaded the xcappdata and looked within the contents of the app, and saw that the video file is still there, so I am confused as to why the video is not available after some time.
Is there something that I am missing? Thank you for your time.
I am using AVFoundation kit to play a local video
I tried this code:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVPlayer?
#IBOutlet weak var videoViewContainer: UIView!
override func viewDidLoad() {
super.viewDidLoad()
initializeVideoPlayerWithVideo()
}
func initializeVideoPlayerWithVideo() {
// get the path string for the video from assets
let videoString:String? = Bundle.main.path(forResource: "Air Bike", ofType: "mov")
guard let unwrappedVideoPath = videoString else {return}
// convert the path string to a url
let videoUrl = URL(fileURLWithPath: unwrappedVideoPath)
// initialize the video player with the url
self.player = AVPlayer(url: videoUrl)
// create a video layer for the player
let layer: AVPlayerLayer = AVPlayerLayer(player: player)
// make the layer the same size as the container view
layer.frame = videoViewContainer.bounds
// make the video fill the layer as much as possible while keeping its aspect size
layer.videoGravity = AVLayerVideoGravity.resizeAspectFill
// add the layer to the container view
videoViewContainer.layer.addSublayer(layer)
}
#IBAction func playVideoButtonTapped(_ sender: UIButton) {
// play the video if the player is initialized
player?.play()
}
}
I've trying a few different approaches and I'm still getting the same error message can someone How can I resolve this issue?
func initializeVideoPlayerWithVideo() {
guard let path = Bundle.main.path(forResource: "jagdeep", ofType:".MOV") else {
debugPrint("video.m4v not found")
return
}
self.player = AVPlayer(url: URL(fileURLWithPath: path))
// create a video layer for the player
let layer: AVPlayerLayer = AVPlayerLayer(player: player)
// make the layer the same size as the container view
layer.frame = videoViewContainer.bounds
// make the video fill the layer as much as possible while keeping its aspect size
layer.videoGravity = AVLayerVideoGravity.resizeAspectFill
// add the layer to the container view
videoViewContainer.layer.addSublayer(layer)
player?.play()
}
HERE IS MY VIDEO NAME jagdeep and type .MOV AND its working on my side. It's problem in your code where you using type mov. I just drag a video name jagdeep.MOV to my project and use Your code. its ok
**use**
layer.frame = videoViewContainer.layer.bounds
instead of
// make the layer the same size as the container view
layer.frame = videoViewContainer.bounds
Thank you for your response seems like the file cannot be found here is a screenshot from my project what could be the reason the video is located in my main folder! Screenshot
I am trying to make a game with background music looping in it. I made the song file in Adobe Audition (which is similar to audacity) and when I play it in a loop in Adobe Audition it loops how I want it.
When I play it in Xcode however, it has a lag in between the loops. I am using AVFoundations for the sound playing.
I have searched everywhere but I can't find the solution for the problem.
Is there any way you can loop audio files without there being any lags in between ? (I believe its called "seamless looping" )
here is the code:
class GameScene: SKScene {
...// Other Code
var ButtonAudio = URL(fileURLWithPath: Bundle.main.path(forResource: "Gamescene(new)", ofType: "mp3")!)
var ButtonAudioPlayer = AVAudioPlayer()
... //Other Code
}
And When I Call it:
override func didMove(to view: SKView) {
...//Code
ButtonAudioPlayer = try! AVAudioPlayer(contentsOf: ButtonAudio, fileTypeHint: nil)
ButtonAudioPlayer.numberOfLoops = -1
ButtonAudioPlayer.prepareToPlay()
ButtonAudioPlayer.play()
...//More Code
}
Can someone help me with this issue ?
Thank you in advance!
You can use AVPlayerLooper and AVQueuePlayer to do this.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var queuePlayer = AVQueuePlayer()
var playerLooper: AVPlayerLooper?
override func viewDidLoad() {
super.viewDidLoad()
guard let url = Bundle.main.url(forResource: "Gamescene(new)", withExtension: "mp3") else { return }
let playerItem = AVPlayerItem(asset: AVAsset(url: url))
playerLooper = AVPlayerLooper(player: queuePlayer, templateItem: playerItem)
queuePlayer.play()
}
}
The solution proposed by #dave234 only works in iOS > 10. Since I needed to make seamless playback in iOS > 9, I did something different:
Instead of AVPlayer, I created AVQueuePlayer and immediately added two identical melodies to the queue.
Next, I made a listener to the penultimate melody.
When the listener was triggered, I added another similar record to the queue after the last one.
In fact, in order to avoid delay, I always play the penultimate record.
My code:
var player: AVQueuePlayer?
override func viewDidLoad() {
super.viewDidLoad()
if let path = Bundle.main.path(forResource: "music_file", ofType: "mp3") {
player = createPlayer(url: URL(fileURLWithPath: path))
}
}
func createPlayer(url: URL) -> AVQueuePlayer {
let player = AVQueuePlayer(items: [AVPlayerItem(url: url), AVPlayerItem(url: url)])
loopPlayer(playerItem: player.items()[player.items().count - 2])
return player
}
func loopPlayer(playerItem: AVPlayerItem) {
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: playerItem, queue: .main) { _ in
if let player = self.player, let url = (playerItem.asset as? AVURLAsset)?.url {
player.insert(AVPlayerItem(url: url), after: player.items()[player.items().count - 1])
self.loopPlayer(playerItem: player.items()[player.items().count - 2])
}
}
}
I'm writing a podcast app and I want the user to play the local file they've downloaded if it exists (rather than stream it). The streaming works fine, but if the local file is found, it's not played by AVPlayer (this is actually not true for one out of about 5 files for reasons beyond me -- tapping on one podcast will play locally (I'm in airplane mode to verify).
I believe this is the Swift equivalent of this question, but I haven't been able to implement that solution in Swift.
Here's the code:
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
var theURL = posts.objectAtIndex(indexPath.row).valueForKey("enclosure") as? String
var theMp3Filename = theURL!.lastPathComponent
for i in downloadedList {
if i as! String == theMp3Filename {
// If we've d/l'ed the mp3, insert the local path
theURL = documentsDirectory().stringByAppendingPathComponent(theMp3Filename)
var path: NSURL = NSURL.fileURLWithPath(theURL!)!
player = AVPlayer(URL: path)
player.play()
} else {
let podcastEpisode = AVPlayerItem(URL: NSURL(string: theURL!))
player = AVPlayer(playerItem: podcastEpisode)
player.play()
}
}
}
downloadedList is just an array I generate with the downloaded filenames. I am getting into the local condition, and the path looks right, but AVPlayer usually isn't working.
Any guidance would be appreciated.
Add this right after you set your path variable for playing downloaded audio:
let asset = AVURLAsset(URL: path)
let playerItem = AVPlayerItem(asset: asset)
player = AVPlayer(playerItem: playerItem)
player.play()