iPhone Configuration Utility on OSX10.11? - iphone

iPhone Configuration Utility 3.5 can't install on OSX10.11 anymore.
So where's the latest iPhone Configuration Utility?

Related

How to Bundle Dependencies with macOS Swift Application

I am working on creating a Swift app for macOS Sierra. I would like to include an installation of Metasploit framework with my app. Installing this to macOS puts files in a few directories like /opt/.
How can I install bundle Metasploit with my app in such a way that it functions like a normal installation on macOS? I thought I could use App Sandbox to mimic /opt/ or other locations for my app. Is something like that possible? I also mentioned this issue here: Portable Metasploit Installation Thanks in advance.

Unable to see iPhone in MonoDevelop installed in Windows

I have installed Mono and MonoDevelop in Windows and trying to create an application for iPhone but I am not able to see iPhone while creating my solution. Can anyone guide me how to create an application for iPhone in MonoDevelop installed in Windows.
Am I missing something or I need to install some more things to see the iPhone in Solution.
Thanks,
-Ankit
You can't do it on Windows unfortunately. You need a Mac with XCode tools installed, and the iPhone SDK from Apple.
MonoDevelop with the iPhone development tools installed on a Mac will allow you to create MonoTouch apps.
Have a read over http://monotouch.net/Documentation/Installation for details on requirements.

Testing multiple iOS versions in Simulator

How can I test multiple iOS versions in the Simulator? I can only seem to test iOS 4.1. I would like to be able to test 3.x versions in the simulator as well.
Cocoa with Love has a good post on how to do this
To allow simulation in 3.1.3, you must
install an old version of Xcode. If
you are a registered iPhone developer,
you can download Xcode 3.1.4 for
Leopard with iPhone SDK 3.1.3 or Xcode
3.1.4 for Snow Leopard with iPhone SDK 3.1.3. Be careful to install these in a different location to your Xcode
3.2.3 with iOS3.2/iOS4 (either select a different hard disk or rename your
existing /Developer directory before
you install).
In the "hardware" menu are options to change the device and the version.
You can install several version of SDK in different path.
To download an older SDK :
http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html

Official iPhone SDK for Mac needed to test/build RhoHub applications?

I've seen conflicting information on this. If I'm using RhoHub (Rhodes) to build an iPhone application, do I need to have a Mac in front of me or use their SDK with some kind of virtualized trickery? Or does Rhodes include a native Windows solution for testing/deployment?
I'm currently in a Windows XP environment.
You would need a Mac. The documentation states that:
iPhone versions of Rhodes apps need to
be built on Mac machines.
Additional Prerequisites for
iPhone are:
Mac OS X 10.5 (Leopard) or greater (Snow Leopard)
the iPhone SDK installed (Apple only lets you submit apps for 3.0 or
higher, so that is also required for
Rhodes, starting with Rhodes 1.2)
the XCode IDE(highly recommended but not actually required)
Refer to this document: http://wiki.rhomobile.com//index.php?title=Building_Rhodes_on_Supported_Platforms#Build_Application_with_XCode
It looks like iPhone app development is now possible in Windows.
http://www.infoworld.com/d/developer-world/rhomobile-brings-iphone-app-dev-windows-pcs-100?source=footer

Problem installing ad hoc-provisioned app built with SDK 3.1.2 on device running iPhone OS 3.0

I'm trying to install an ad hoc-provisioned iPhone app compiled under the 3.1.2 SDK on a device running iPhone OS 3.0 via iTunes. I'm getting a message "The application was not installed because it requires a newer version of iPhone OS." The build settings for the project are "iPhone Device 3.0 (Base SDK)" and "Distribution." The app successfully installs on devices running 3.1.2.
Is it possible to build for OS 3.0+ with the 3.1.2 SDK (rather than just 3.1.2)?
There are two settings you must pay attention to:
Base SDK: "The product will be built against the headers and libraries of this version of the SDK."
iPhone OS Deployment Target: "Code will load on this and later versions of iPhone OS."
Any chance your Deployment Target is set to iPhone OS 3.1?
Build > Clean All Targets, then building again solved the problem. Thanks to Ole, who indirectly reminded me that I should do this.