Eclipse Plug-in First executes - eclipse

From where an eclipse plug in will start?
As for as i know, class which extends abstract class plugin will run first.That class will start the bundle and plug-in.xml file will load.Am i correct?
If i am correct, Please tell me in Plug-in.xml which extension point will execute first and how that is determined ?

It's not as simple as you describe. Most importantly, plug-ins/bundles are initially loaded by the platform without actually executing any code from them. The platform reads and evaluates the bundle manifest plugin.xml in order to know what extension points it uses, but only when one of those is actually invoked (usually triggered by user action) does it execute any code from the plug-in (including instantiating the bundle activator class, which usually is an extension of Plugin).
There are exceptions to this (basically plug-in eager start-up, but that's heavily discouraged), but this is the general concept.
Read more details in the Eclipse wiki, help pages, and API docs.

Related

Output folder of the Kotlin compiler in Eclipse

The Jetbrains Kotlin compiler in Eclipse outputs to a hidden folder inside the Eclipse compiler plugin. This hidden folder is then made available through the Eclipse Kotlin classpath container.
In bndtools we need a normal file system folder since bnd can run both from the file system as well as in Eclipse. Since the folder is a linked resource there is no known way to translate it outside Eclipse.
Anybody knows how to tell the Kotlin compiler to just output it in the bin folder?
Currently, this is not possible in the Kotlin Eclipse plugin.
To make it possible that Kotlin code can be used from Java, Kotlin plugin produce so-called lightweight class files to this folder. These class files do not contain bodies for methods and they are stored in memory.
Actual class files, that are used to run an application, are being built only before launch and they are produced to the default output folder. For now, we cannot produce class files on each save reasonably fast as there is no incremental compilation in the plugin yet:
Feel free to upvote for this issue.
From the short analysis of the code of Kotlin plugin, it looks like the proper method is KotlinCompiler.compileKotlinFiles. It is being called in two contexts:
KotlinBuilder.build — this is the one called on the project build; it makes a call stack trick (or rather a hack...) to check if being called from the LaunchConfigurationDelegate, and depending on the results, either compiles whole project (via its own private fun compileKotlinFiles), or just makes stubs in memory.
KotlinCompilerUtils.compileWholeProject — this is in fact being called from 1.; nice static method, perfect for abuse until the problem is correctly solved in the plugin. :)
So, I'd use the method from 2. wrapped in a similar way as compileKotlinFiles from file in 1.

Uninstall bundles and force a refresh

I have an Eclipse plugin and want to stop, uninstall bundles from the Eclipse instance and then refresh. Stop and uninstall is no problem, but the refresh part of the code is now deprecated and I want to find an alternative. Currently I'm doing this through org.osgi.service.packageadmin.
Documentation points to org.osgi.framework.wiring package. And from the JavaDoc org.osgi.framework.wiring.FrameworkWiring.refreshBundles(..) seems to be exactly what I want. But the only class that implements this interface is org.eclipse.osgi.framework.internal.core.PackageAdminImpl, i.e an internal class.
Quite possibly this means my approach is wrong. What is the typical way to dynamically uninstall bundles?
If you read the javadoc description for the FrameworkWiring type, you will see:
The framework wiring object for the framework can be obtained by
calling bundle.adapt(FrameworkWiring.class) on the system bundle. Only
the system bundle can be adapted to a FrameworkWiring object.

Architecture for plugins to be loaded in runtime

Considering that I am developing an end-user software program (as an uberjar) I am wondering what my options are to make it possible for the user to download a plugin and load that during runtime.
The plugin(s) should come compiled and without source code, so sth. like load is not an option.
What existing libraries (or ways of Java...?) exist to build this on?
EDIT: If you are not sure I would also be satisfied with a way that costs a reboot/-start of the main-program. However, what is important is that the source-code won't be included in any JAR file (neither main application nor plugin-jars, see :omit-source of Leiningen documentation).
To add a jar during runtime, use pomegranate which lets you add a .jar file to the classpath. Plugins of your software should be regular Clojure libs that follow certain conventions that you need to establish:
Make them provide (e. g. in an edn) a symbol to an object implementing a constructor/destructor mechanism such as the Lifecycle protocol in Stuart Sierras component library. In runtime, require and resolve that symbol, start the resulting object and hand it over to rest your programs plugin coordination facilities.
Provide a public API in your program that allows the plugins to interact with it in ways that you coordinate asynchronously e. g. with clojure.core.async (don't let one plugin block the entire program).
Make sure that the plugins have a coordinated way to expose their functionality to each other only if they desire so to enable a high degree of modularity among your plugins. Make sure that your plugin loader is capable of detecting dependencies among plugins and is capable of loading and unloading them in the right order.
I've not tried it myself, but you should in theory be able to get OSGi to work with Clojure.
There's a Clojure / OSGi integration library here:
https://github.com/aav/clojure.osgi
If I were to attempt to role my own solution, I would try using tools.namespace to load and unload plugins. I'm not entirely sure it will work, but it's certainly in the right direction. I think one key piece is that the plugin jars will have to be "installed" in a location that's already on the classpath.
Again, this is only the start of one possible solution. I haven't tried doing this.

How to add jars properly to a eclipse bundle

I got a little problem. I want to use hibernate in an eclipse rcp. (i'm new to osgi and eclipse rcp). So I added the jar into the plugin-project folder and the build path and the bundle build path, but when I try to use hibernate from my bundle, it crashes with a ClassNotFoundException.
What is the proper way to do this?
Pls look at eclipse buddy policy. This might help you if you are facing class not getting loaded because of osgi classloading.
Hibernate, and many other classic Java programs (ab)use dynamic class loading to to connect the different parts. They classes they use are read from a file and then loaded with Class.forName. This is fundamentally not-modular since these classes are by definition implementation classes, which should be hidden.
Since OSGi is a modularity framework it puts fences around a module (a bundle) and refuses to load anything that is not properly exported and imported. So if Hibernate does its Class.forName it will run right into this fence, as it should be to get the advantages of modularity.
Eclipse Buddy policy is like a huge hole in this fence, moving things back tot he bad old classpath: linear search. With a buddy policy, Eclipse will just start searching if there is a class somewhere that has that name. Since this ignores versions, you can no longer rely on proper version handling. The good news is that it works most of the time. The bad news is that you loose privacy and when it does not work you get weird errors.
With Hibernate, only solution is to not use the text file setup but use the API and give Hibernate the actual classes. In those cases Hibernate will use the class loader of those classes and that works. In OSGi, as long as you follow the Java language rules there are no problems.
To handle the kind of problems that class loading hacks address OSGi uses services.

What is the basic idea behind Plugins? [closed]

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Wether you call it Addons, Plugins or extra peices of code that is connected with the original software later, it really doesn't matter. I would love to understand how they work, there has to be a simple explanation of how to design a Plugin System. Unfortunately, I never understood it, and there remains a lot of open question in my mind. For example, how does the program find a plugin? how does it interface with it? when is it preferable for a software to have Plugin System?
Thanks for all helpful answers. It seems I asked too open question, fortunately I got keywords to look for. I liked David answer though I am not a Java guy, but his talk made sense to me :)
Plug-ins work by conforming to well-known interfaces that the main application expects to work with.
There are several ways in which a plug-in architecture actually works, but in general, these are the steps:
Plug-ins are designed to match an interface that the application expects. For example, a simple application might require that plug-ins implement a IPlugin interface.
Plug-ins are loaded by the application, usually when the app is starting up
Plug-ins are often provided access to much of the data that the application manages. For example, Firefox plug-ins can access the current web page, and Eclipse plug-ins can access the open files.
Here are two ways (out of several) in which an application can find plug-ins:
The plug-ins are known to exist in a particular folder, and the application knows to load plug-ins from that folder
Each plug-in runs as a service, and the services are designed to work together (this is how an OSGi-based application works)
When plug-ins are found, they are loaded by the application (sometimes the job of a Class Loader).
A software architect might design a plug-in architecture when they expect that either the software provider or the user community will implement new features that were not originally part of the system. Two great examples are Eclipse and Firefox; other applications include Adobe Photoshop (for artistic techniques and graphical tools) and Winamp (for visualizations).
Create an interface that all plugins of a particular type will implement
Write the code that will 'consume' the plugin against the interface only.
Have a dynamic way to load a DLL containing the plugin type that implements your interface (for instance, have a configurable folder location to test whether any DLLs in that folder contain any types that implement your interface, and dynamically load any that do. In .NET this might use Assembly.LoadFile())
If you want to have a look at some source code, Paint.NET is free and open source, and has a plugin architecture.
A program typically has to be designed to look for a plug-in, and the plug-in has to have a standard access point to accept control from the main program. Every application or website does it a little differently.
The simplest type of plug-in is accessed something like this:
if (a plug-in exists/is configured)
call predefined plug-in code
In this case, the main program is coded to only handle a specific set of plug-ins (many php-based wordpress templates are like this). A slightly more advanced plug-in
perform application specific logic
if any plug-in exists that exposes the run_after_app_specific_logic function
call plug-in code
This second case can handle ridiculously complex plug-ins ... the plug-in would just need to implement more functions called by the master program.
Eclipse in an example of a application-framework which is entirely plugin-based, meaning that all functionality is implemented as plugins. There is a thin layer at the bottom for startup/shutdown and plugin-management, but everything else is implemented as plugins on top of that. This results in a framework which can be used for just about everything. More info about Eclipse plugin architecture can be found here: http://www.eclipse.org/articles/Article-Plug-in-architecture/plugin_architecture.html.
It's very language dependent.
In an interpreted language it simply involves calling a file that follows a pattern.
In C it's pretty hard to do without help. In C+windows a "DLL" can be a plug-in and are often used that way.
In an OO language with reflection, you might create an object that implements an interface and load it reflectively. After it's loaded, you can ignore the fact that it was a plug-in because it's treated as any other object in your code.
.net has a plugin architecture (is it COM?) Well anyway COM can be used as (is?) a plugin system.
Your question is probably too open-ended because of all the possibilities. There is no single answer.
I've never written a plugin system. But this is how I imagine it in my head:
Your program has a subdirectory for plugins (e.g. "C:\Program Files\My Program Name\plugins").
You create plugins as DLL files and place them in the plugins folder.
These DLLs would export functions with predefined names.
When you run your program, it looks through all the DLLs in your plugins folder. In each one it would look for an exported function with a certain name (e.g. "Load") and call that function. The plugin could then do any setup that it needed to do.
The program would then call an exported function on the plugin with a name like "GetPluginName". The plugin would return it's name and the program could then use that name when it displays a list of plugins to the user.
When it comes time to invoke the plugin, the program would call another exported function (maybe "Activate") and probably pass the plugin a pointer to the data that the plugin is going to work on. The program would then do its work on the data.
The plugin might also export another function that the program would call to show a setup dialog where you could change the plugin options.
A plugin system can be implemented in many ways, but the common way for a lot of C/C++ applications is a DLL-based plugin SDK.
The DLL will expose various automated function calls which may allow the plugin to "set itself up" in the running application such as adding menu items, new functionality or extra options for systems (like 3D rendering implementations).
More ofthen there's no need for any special discovery - the plugin mechanizm is generally dumb: Here's a code signature I understand, and here's a call(s) I can make. I have no clue how the thing I'm calling will do the job, but I expect result to be in certain format. And that is pretty much a contract. Now - the plugin will implement the contract and make itself available. In Java, for example "make available" simply means that implementing classes are loaded into memory. JDBC driver for a particular database would be a good example.