how to download from unity asset store - unity3d

i am iranian and limited for download from unity asset store.
please see these pictures:
even i tried by kerio vpn maker but was not usage!!!!

From their site: Unity as a company cannot do anything about the blockade, so you have to find other solutions (like asking someone else to download the free packages instead, if using proxies doesnt work)
https://support.unity3d.com/hc/en-us/articles/205144693--Your-country-is-blocked-due-to-the-U-S-Government-restrictions-Why-am-I-receiving-this-error-message-when-trying-to-use-Unity-

If you have problems with downloading Unity assets, you can try to do this way:
You may click on download, but it says please wait. Then, it does not change. You can go Edit/Project settings/Player in inspector pannel – other settings and undo click for Direct3D 11. Then, reopen the Unity. So, you can download your material. After complete to download, it is recommended that to click that 3D again with the same process.

Related

Logging into unity failed

Specs:
Latest version of unity editor
Personal license
OS: Linux, Debian 10
Hi,
my problem is that I cannot sign into the asset store or sign in at all from within unity.
I have already installed unity hub and the latest release for the editor.
If I click on "account" in the top right corner of the unity editor, I can choose to sign in, and upgrade to pro.
After clicking log in I get an error saying: "You must install the unity hub to sign in and use unity services."
Same error while trying to log into the asset store.
The thing is I have already installed unity hub and signed in -- I installed unity from the unity hub!
Whats going on here?
(I can download the unity hub, and it is auto logged in for me, and I can sign in on the website as well...)
I fixed it.
If anyone wants to know how I fixed it:
Enter the asset store from the unity editor
You should see sign in and create account.
Click create account (Names may have been slightly different).
You should see a screen prompting you to sign up, don't fill it out. Press the Already have an account and that should log you in.
Hope it helps!
I had same problem and finally I realized that my Vpn software doen't support Apps (it actually tunnled websites in browser). I downloaded a new vpn software and now I can log in to unity from Hub and I can use asset's store in Unity editor.
I solved the problem!!! The problem is that when you click to "sign in"... Unity tries to open a browser, but he dont know which one to open edge? google?.
Go to your favorite browser like "edge" or "chrome"
got to settings and let the browser know that its your standart browser
3 try to sign in at your installed unity hub
sry for bad english.

Building Mapbox in Unity

I don't know if this has already been asked but I am trying to build an app in unity using the Mapbox SDK. The problem is that when I try building it in a WebGL format, then it says this:
"Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"
Does anyone if Mapbox supports building in WebGL and if not, what another way can I use to share my app as an online game?
I hope this is enough info. Please try and make it simple, I don't know much about this kind of stuff.
Thank you!
WebGL is still under preview and alot of things don't work in it, to share your game over the web you could build as Windows application, then zip the output folder, put it in a github repo and link the repo to people you want to share your game to. If its a mobile game you can build as an APK and share you apk via github as well. Of course there is other options too but just to give you some ideas.
From below 2 posts, it appears that in order to build it on WebGL, you would have to get rid of the AR folders and files.
https://github.com/mapbox/mapbox-gl-js/issues/7531
https://medium.com/#jonathanwitcoski/day-20-making-a-webgl-game-in-unity-with-mapbox-sdk-31aeb147df15

Unity crashing with DirectX on new computer

I have recently purchased a new computer :
https://pcandparts.com/hp-gaming-laptop-power-15-cb005ne-acid-green/
And I have installed Unity on it. The problem is that every time I try to move the layouts unity screen becomes black and freezes.
https://gyazo.com/fdbbba09cbee7005b1b55637cea19855
After trying to search online, post on multiple forums, contacting Unity Team and Nvidia support I have found that the only solution is running unity from the command using -force-glcore
In fact, Nvidia support have been unable to find the solution and Unity Team was stressing that I update my graphic drivers and Directx version however both of them are latest versions and so is Windows 10.
https://gyazo.com/ee810b7d18be7580d3703e42c7b46526
https://gyazo.com/ea751dcf39ebfc791f2dce59cd219a0c
https://gyazo.com/d43718cc693a7c9cac44f4924bf968da
This is the latest email I have received from Unity Team :
https://gyazo.com/df2d7e960484cd8c682e5b733860e935
as well as the link for unity forum that also includes the error and editor logs:
https://answers.unity.com/questions/1511848/unity-editor-crash-2.html?childToView=1512288#comment-1512288
I also tried multiple versions of Unity from 2017 and 2018.
I will provide any additional information needed.
How can I solve the problem so I can run Unity smoothly and without having to go to force-glcore ? And what is truly happening?
Thank you in advance for taking the time to read
How can I solve the problem so I can run Unity smoothly and without
having to go to force-glcore ?
There are other things you can try.
1.Use DirectX9 instead of DirectX11. The default on the new Unity verions is DirectX11.
Go to File ---> Build Settings... ---> Player Settings ---> Other Settings then un-check the Auto Graphics API for Windows API checkbox. From there drag and move Direct3D9 above Direct3D11 click Apply and restart the Unity Editor.
If Direct3D9 is already above Direct3D11 then move Direct3D11 above Direct3D9.
2.If #1 doesn't work, try other graphics API. You can try other 3 graphics API such as Direct3D9, Vulkan and OpenGL Core.
These are hidden and you must click the + sign then manually add them to the menu then drag them to the top.
Then you can chose which one to add and then drag them to the top to force Unity use them.
Once of these should work for you. Chose the one that works the most. You don't need -force-glcore when opening Unity to use this. Your issue is mostly a driver issue sometimes, a workaround like this solves it until the driver is fixed.

Unity - Uploading and downloading files in a game using a GUI

Is it possible in Unity to upload and download files while in a game? I want to make a minecraft-style building game and allow the user to import and use their own models (.obj files, etc), while in the game. I've been using Playfab for a backend and Photon for online cabilities, but as far as I can tell it will only work with image files (in Playfab). Is there a way to accomplish this and what would I need to use?
Yes, the way to go is to use Asset Bundles
Asset Bundles are platform specific assets that you create in Unity, but that you don't put in your build. Instead you can download them later, just as you want.
The process is a bit long, but not that difficult. The unity manual is actually really good and it should be easy to follow. Here is the link:
Asset Bundles documentation

Is it possible to convert a Unity Standalone project to Webplayer

I am doing my first Unity Standalone game. I don't know if it's possible to convert to Web Player based game from standalone. If there's any documentation about conversion please let me know.
Press shift+ control+B or go to File-> build settings you will have options to change it towhat ever platform u want(ma be locked according to ur license!). jus select the web Player option, set proper settings for tht platform and click on Build you would get the web player build.
if you are trying to change a Standalone build you have already taken to a web-Player one, It is not possible.. you should take a look into what unity does (or basically what mono does!) to know the answer why! :)
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
You can change your target platform in the Build Settings dialog.