JavaFX - Passing values between windows (stages) - javafx-8

I have a JavaFX application in which I have a main window (stage) from which the user should open a second, child, window. In the second window the use should do some things which will affect the application behavior later on.
I couldn't really understand how should I access the second screen's data/values after the user closes this screen.
This is an example of a similar situation. Let's say I want to get the second stage's text box value.
package multiplestagesexample;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.layout.StackPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
/**
*
* #author IdoG
*/
public class MultipleStagesExample extends Application {
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("New Stage");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
new CreateStage();
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Main Stage");
primaryStage.setScene(scene);
primaryStage.show();
// Get the TextField value from the Additional Stage ???
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
class CreateStage {
public CreateStage() {
TextField textBox = new TextField();
StackPane root = new StackPane();
root.getChildren().add(textBox);
Scene scene = new Scene(root, 300, 250);
Stage stage = new Stage();
stage.setTitle("Additional Stage");
stage.setScene(scene);
stage.initModality(Modality.APPLICATION_MODAL);
stage.showAndWait();
}
}
This is a section of the relevant "real" code:
#FXML
private void handleOpenMappingToolWindowAction(ActionEvent event) throws IOException {
//mappingWindow is an instance variable
//Stage mappingWindow;
// gets a Sheet object that will be used in the "MappingToolWindow" stage
selectedSheet = (Sheet) sheetsBox.getSelectionModel().getSelectedItem();
FXMLLoader loader = new FXMLLoader(getClass().getResource("MappingToolWindow.fxml"));
Parent root = (Parent)loader.load();
MappingToolWindowController controller = loader.getController();
if (mappingWindow == null) {
Scene mappingScene = new Scene(root);
mappingWindow = new Stage();
mappingWindow.initModality(Modality.APPLICATION_MODAL);
mappingWindow.setTitle("Mapping Tool");
mappingWindow.setScene(mappingScene);
controller.setSheet(selectedSheet);
}
mappingWindow.showAndWait();
// ACCESS THE NEW STAGE ???
}

Make the text field an instance variable, so that you can define a method to access its text:
class CreateStage {
private TextField textBox ;
public CreateStage() {
textBox = new TextField();
StackPane root = new StackPane();
root.getChildren().add(textBox);
Scene scene = new Scene(root, 300, 250);
Stage stage = new Stage();
stage.setTitle("Additional Stage");
stage.setScene(scene);
stage.initModality(Modality.APPLICATION_MODAL);
stage.showAndWait();
}
public String getText() {
return textBox.getText();
}
}
Now of course you can just do
CreateStage dialog = new CreateStage() ;
System.out.println(dialog.getText());
in your handler.

public class XXXX extends Window {
private static Stage popupstage;
private Person aperson;
public XXXX (Person a) throws IOException {
Parent root = FXMLLoader.load(getClass().getResource("../UserInterface/UI_XXXXX.fxml"));
popupstage = new Stage();
popupstage.setTitle(a.getAbc());
popupstage.initModality(Modality.APPLICATION_MODAL);
popupstage.setScene(new Scene(root,400,400));
}
public Stage getPopupstage() {
return popupstage;
}
}
Have a window that takes a parameter. Your window will then read the object passed. In the above example, the person object is read and it populate the title of the stage (new window).

Related

Javafx Stage is blank for a few seconds before showing elements

I am trying to create a game with JavaFX. I have created 2 stages, one is for the splashscreen, the second one is for the actual game itself. This is my first ever JavaFX program, i am a student learning JavaFX. The problem i am having is that when i hide the first stage and show the second one, the second stage stays blank for a few seconds and then continues to show all element(s). For now, there is only a gif showing in the stage with some music(which is not delayed in loading, because it is an instance variable). I don't want to create many instance variables for each of the elements i wish to put into the stage. Below is the code, where only the necessary code is shown to understand the problem:
import java.awt.Dimension;
import java.awt.Toolkit;
import java.io.File;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.CheckBox;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
Dimension window = Toolkit.getDefaultToolkit().getScreenSize();
private double screenWidth = window.getWidth();
private double screenHeight = window.getHeight();
private boolean fullscreen = false;
private boolean music = false;
private double value = 0;
private Group root, root2;
private Image start;
private Image startHover;
private ImageView startViewer;
private Stage stage;
private boolean firstWindowExists = true;
private CheckBox full;
private CheckBox sound;
private Slider slider;
private Image BG;
private ImageView BGView;
private String path = "bin/Audio/8_bit_march.mp3";
private Media media;
private MediaPlayer player;
public static void main(String[] args) {
launch();
}
private void run() {
Image title = new Image("Title.png", 300, 0, true, true);
ImageView titleView= new ImageView();
titleView.setX(200);
titleView.setY(10);
titleView.setImage(title);
add(titleView);
start = new Image("Start1.png", 200, 0, true, true);
startHover = new Image("Start_Hover1.png", 200, 0, true, true);
startViewer= new ImageView();
startViewer.setX(250);
startViewer.setY(300);
startViewer.setOnMouseEntered(mouseEnter);
startViewer.setOnMouseExited(mouseExit);
startViewer.setOnMouseReleased(mouseReleased);
startViewer.setImage(start);
add(startViewer);
if (!firstWindowExists) {//this code works
Image title2 = new Image("BG.gif", (screenWidth/1.25) + 4, (screenHeight/1.25)+4, false, true);
ImageView titleView2= new ImageView();
titleView2.setX(-2);
titleView2.setY(-2);
titleView2.setImage(title2);
add2(titleView2);
}
}
EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
public void handle(ActionEvent e)
{
if (sound.isSelected()) { // the checkbox is checked to be enabled
slider.setVisible(true);
}
else {
slider.setVisible(false);
}
}
};
EventHandler<MouseEvent> mouseEnter = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) { // irrelevant for this problem
startViewer.setImage(startHover);
}
};
EventHandler<MouseEvent> mouseExit = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
startViewer.setImage(start);
}
};
EventHandler<MouseEvent> mouseReleased = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
stage.hide(); //hide first window
firstWindowExists = false;
Stage stage2 = new Stage(); // creating a new stage
root2 = new Group(); //creating new group
Scene scene2 = new Scene(root2, Color.WHITE);// creating a scene and adding the newly created Group
Canvas canvas2 = new Canvas(screenWidth/1.25, screenHeight/1.25); // creating a canvas for the screen
root2.getChildren().add(canvas2); // adding canvas to the group (window)
stage2.setTitle("Game"); // setting the title of the window
stage2.setScene(scene2); // Adds scene to the stage
stage2.setFullScreen(fullscreen);
stage2.show(); //after showing the screen here, it stays blank and then adds the title2 gif
stage2.centerOnScreen();
if (music) { //plays music
player.play();
player.setVolume(value);
player.setCycleCount(MediaPlayer.INDEFINITE);
}
run(); // runs the method with heavy lifting stuff
}
};
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), event -> {
}));
private void add(Node node) {
if (firstWindowExists) {
root.getChildren().add(node);
}
}
private void add2(Node node) {
root2.getChildren().add(node);
}
#Override
public void start(Stage stage) throws Exception { // main method which creates the first window
this.stage = stage;
stage.setTitle("Test GUI");
root = new Group();
Scene scene = new Scene(root, Color.DARKGRAY);
Canvas canvas = new Canvas(700, 350);
root.getChildren().add(canvas);
stage.setScene(scene);
stage.setResizable(false);
stage.show();
stage.centerOnScreen();
root.requestFocus();
run();
media = new Media(new File(path).toURI().toString());
player = new MediaPlayer(media);
}
}

I am making a new form using JavaFX. I need a Pop up text field within the form to add new category

adding new category within the same window
I am making a new form using javafx to add new item to an inventory, if I need to add new category into the Item form, I must be able to do within the frame itself by popping up a new text field as shown in the red box. Is there any way to do the same in JavaFX?
Two different approaches. You could use a TextField and setEditable(false). Then make the TextField's setEditable(true) after a double-click on the TextFeild. The first half of the code shows this approach. Another option is to use a Label. When the Label is double-clicked, hide the Label and show a TextField or TextArea. Type your data into one of these nodes and when enter is pressed, remove the TextField or TextArea and show the text in your Label. The second half of the code show this approach.
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author blj0011
*/
public class JavaFXApplication7 extends Application {
#Override
public void start(Stage primaryStage) {
VBox root = new VBox();
StackPane stackPane = new StackPane();
TextField textField = new TextField("Text");
textField.setEditable(false);//Set Editiable to false
textField.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if(mouseEvent.getButton().equals(MouseButton.PRIMARY)){
if(mouseEvent.getClickCount() == 2){
textField.setEditable(true);//On double click set editable to true
textField.setOnKeyPressed(event ->{
if(event.getCode().toString().equals("ENTER"))
{
textField.setEditable(false);//On enter set editable to false
}
});
}
}
}
});
Label label = new Label("Test");
VBox.setVgrow(label, Priority.ALWAYS);
label.wrapTextProperty().set(true);
label.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if(mouseEvent.getButton().equals(MouseButton.PRIMARY)){
if(mouseEvent.getClickCount() == 2){
label.setVisible(false);
TextArea textarea = new TextArea(label.getText());
textarea.setPrefHeight(label.getHeight() + 10);
stackPane.getChildren().add(textarea);
textarea.setOnKeyPressed(event ->{
System.out.println(event.getCode());
if(event.getCode().toString().equals("ENTER"))
{
label.setText(textarea.getText());
stackPane.getChildren().remove(textarea);
label.setVisible(true);
}
});
}
}
}
});
stackPane.getChildren().add(label);
root.getChildren().add(textField);
root.getChildren().add(stackPane);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}

JavaFX - move window with effect

I have undecorated non-fullscreen window, which I like to move outside screen boundaries when mouse leaves it's area, but do so smoothly. I found some JavaFX functionality to do so - Timeline, but KeyValue for that Timeline doesn't supports stage.xProperty - because this property is readonlyProperty. Is there way to move my window smoothly using JavaFX functions?
You can setup proxy properties that you manipulate via KeyValues in a Timeline. A listener on the proxy can modify the actual stage location.
import javafx.animation.*;
import javafx.application.*;
import javafx.beans.property.*;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.text.TextAlignment;
import javafx.stage.*;
import javafx.util.Duration;
public class StageSwiper extends Application {
private static final int W = 350;
private static final Duration DURATION = Duration.seconds(0.5);
#Override
public void start(Stage stage) throws Exception {
Label instructions = new Label(
"Window will slide off-screen when the mouse exits it.\n" +
"Click the window to close the application."
);
instructions.setTextAlignment(TextAlignment.CENTER);
final StackPane root = new StackPane(instructions);
root.setStyle("-fx-background-color: null;");
DoubleProperty stageX = new SimpleDoubleProperty();
stageX.addListener((observable, oldValue, newValue) -> {
if (newValue != null && newValue.doubleValue() != Double.NaN) {
stage.setX(newValue.doubleValue());
}
});
final Timeline slideLeft = new Timeline(
new KeyFrame(
DURATION,
new KeyValue(
stageX,
-W,
Interpolator.EASE_BOTH
)
),
new KeyFrame(
DURATION.multiply(2)
)
);
slideLeft.setOnFinished(event -> {
slideLeft.jumpTo(Duration.ZERO);
stage.centerOnScreen();
stageX.setValue(stage.getX());
});
root.setOnMouseClicked(event -> Platform.exit());
root.setOnMouseExited(event -> slideLeft.play());
stage.setScene(new Scene(root, W, 100, Color.BURLYWOOD));
stage.initStyle(StageStyle.UNDECORATED);
stage.show();
stage.centerOnScreen();
stageX.set(stage.getX());
}
public static void main(String[] args) {
launch(args);
}
}

JavaFX 8 TextArea loose focus on tab

Is it possible to change the default behaviour of a JavaFX TextArea, so that pressing Tab passes the focus to the next component?
While #ItachiUchiha solution works, as he states, it depends on the layout (box in his sample).
Based on this question, you can modify the default behavior of a TextArea, regardless of the layout.
But you will need to use for this private API, which may change at any time without notice.
In this sample Tab and Shitf+Tab will have the desired behavior, while Ctrl+Tab will insert "\t" on the text area.
#Override
public void start(Stage primaryStage) {
TextArea area = new TextArea();
area.addEventFilter(KeyEvent.KEY_PRESSED, (KeyEvent event) -> {
if (event.getCode() == KeyCode.TAB) {
TextAreaSkin skin = (TextAreaSkin) area.getSkin();
if (skin.getBehavior() instanceof TextAreaBehavior) {
TextAreaBehavior behavior = (TextAreaBehavior) skin.getBehavior();
if (event.isControlDown()) {
behavior.callAction("InsertTab");
} else if (event.isShiftDown()) {
behavior.callAction("TraversePrevious");
} else {
behavior.callAction("TraverseNext");
}
event.consume();
}
}
});
VBox root = new VBox(20, new Button("Button 1"), area, new Button("Button 2"));
Scene scene = new Scene(root, 400, 300);
primaryStage.setScene(scene);
primaryStage.show();
}
Well, you definitely can do this, but it depends on the Layout to which the TextArea is added to. I have created a simple example where a TextArea and a TextField are both added to a VBox. There is a keyEventHandler which monitors the keyPress event on the TextArea and sends the focus to the next child(if any)
import java.util.Iterator;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextAreaTabFocus extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
VBox box = new VBox();
TextArea textArea = new TextArea();
TextField textField = new TextField();
box.getChildren().addAll(textArea, textField);
final EventHandler<KeyEvent> keyEventHandler =
keyEvent -> {
if (keyEvent.getCode() == KeyCode.TAB) {
Iterator<Node> itr = box.getChildren().iterator();
while(itr.hasNext()) {
if(itr.next() == keyEvent.getSource()) {
if(itr.hasNext()){
itr.next().requestFocus();
}
//If TextArea is the last child
else {
box.getChildren().get(0).requestFocus();
}
break;
}
}
keyEvent.consume();
}
};
textArea.setOnKeyPressed(keyEventHandler);
Scene scene = new Scene(box, 200, 200);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

How to firing Zoomevent in Javafx 8

I'm working on a very simple program. I have an ImageView and I want to firing to this ImageView a ZoomEvent that I created. In Javafx 8 there 2 constructor that I can use to create ZoomEvent. But the listeners doesn't catch the event.
StackPane root = new StackPane();
final ImageView img = new ImageView(url);
img.setOnZoom(new EventHandler<ZoomEvent>() {
#Override
public void handle(ZoomEvent t) {
System.out.println("Zoom!");
}
});
img.setOnZoomStarted(new EventHandler<ZoomEvent>() {
#Override
public void handle(ZoomEvent t) {
System.out.println("Zoom Started!");
}
});
img.setOnZoomFinished(new EventHandler<ZoomEvent>() {
#Override
public void handle(ZoomEvent t) {
System.out.println("Zoom finished!");
}
});
ZoomEvent evt = new ZoomEvent(ZoomEvent.ANY, 200,200,200,200,false,false,false,false,false, false, 5.0,5.0, null);
root.getChildren().add(img);
Scene scene = new Scene(root, 600, 600);
primaryStage.setTitle("Zoom Sample");
primaryStage.setScene(scene);
primaryStage.show();
This is my code so far and I can't figure out what is wrong. There isn't any output.
You never fired the event with ZoomEvent.fireEvent(target, event) or stage.fireEvent(event).
You created the wrong type of event (create a ZoomEvent.ZOOM, not a ZoomEvent.ANY).
You didn't set the event screen co-ordinates correctly.
Working sample:
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.input.ZoomEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Zoom extends Application {
public static void main(String[] args) { launch(args); }
#Override
public void start(Stage stage) {
final ImageView img = new ImageView(
"http://icons.iconarchive.com/icons/kirei-kaze/kikis-delivery-service/256/jiji-icon.png" // image license: License: Free for non-commercial use. The products or characters depicted in these icons are © by Studio Ghibli. Linkback: http://www.iconarchive.com/artist/kirei-kaze.html
);
img.setOnZoom(e -> System.out.println("Zoom!"));
StackPane layout = new StackPane(img);
stage.setScene(new Scene(layout, 600, 600));
stage.show();
Point2D screenCoords = layout.localToScreen(300, 300);
ZoomEvent evt = new ZoomEvent(
ZoomEvent.ZOOM,
300, 300,
screenCoords.getX(), screenCoords.getY(),
false,false,false,false,false, false, 5.0,5.0, null
);
ZoomEvent.fireEvent(img, evt);
}
}