I'm writing a program which can significantly lessen the number of collisions that occur while using hash functions like 'key mod table_size'. For this I would like to use Genetic Programming/Algorithm. But I don't know much about it. Even after reading many articles and examples I don't know that in my case (as in program definition) what would be the fitness function, target (target is usually the required result), what would pose as the population/individuals and parents, etc.
Please help me in identifying the above and with a few codes/pseudo-codes snippets if possible as this is my project.
Its not necessary to be using genetic programming/algorithm, it can be anything using evolutionary programming/algorithm.
thanks..
My advice would be: don't do this that way. The literature on hash functions is vast and we more or less understand what makes a good hash function. We know enough mathematics not to look for them blindly.
If you need a hash function to use, there is plenty to choose from.
However, if this is your uni project and you cannot possibly change the subject or steer it in a more manageable direction, then as you noticed there will be complex issues of getting fitness function and mutation operators right. As far as I can tell off the top of my head, there are no obvious candidates.
You may look up e.g. 'strict avalanche criterion' and try to see if you can reason about it in terms of fitness and mutations.
Another question is how do you want to represent your function? Just a boolean expression? Something built from word operations like AND, XOR, NOT, ROT ?
Depending on your constraints (or rather, assumptions) the question of fitness and mutation will be different.
Broadly fitness is clearly minimize the number of collisions in your 'hash modulo table-size' model.
The obvious part is to take a suitably large and (very important) representative distribution of keys and chuck them through your 'candidate' function.
Then you might pass them through 'hash modulo table-size' for one or more values of table-size and evaluate some measure of 'niceness' of the arising distribution(s).
So what that boils down to is what table-sizes to try and what niceness measure to apply.
Niceness is context dependent.
You might measure 'fullest bucket' as a measure of 'worst case' insert/find time.
You might measure sum of squares of bucket sizes as a measure of 'average' insert/find time based on uniform distribution of amongst the keys look-up.
Finally you would need to decide what table-size (or sizes) to test at.
Conventional wisdom often uses primes because hash modulo prime tends to be nicely volatile to all the bits in hash where as something like hash modulo 2^n only involves the lower n-1 bits.
To keep computation down you might consider the series of next prime larger than each power of two. 5(>2^2) 11 (>2^3), 17 (>2^4) , etc. up to and including the first power of 2 greater than your 'sample' size.
There are other ways of considering fitness but without a practical application the question is (of course) ill-defined.
If your 'space' of potential hash functions don't all have the same execution time you should also factor in 'cost'.
It's fairly easy to define very good hash functions but execution time can be a significant factor.
I wanted to generate prime numbers between two given numbers ‘a’ and ‘b’ (b > a). What I did was store Boolean values in an array of size b-1 (that is for numbers 2 to b) and then I applied the sieve method.
Is there a better way, that reduces space complexity, if I don't need all prime numbers from 2 to b?
You need to store all primes which are smaller of equal than the square root of b, then for each number between a and b check whether they are divisible by any of these numbers and they don't equal these numbers. So in our case the magic number is sqrt(b)
You can use segmented sieve of Eratosthenes. The basic idea is pretty simple.
In a typical sieve, we start with a large array of Booleans, all set to the same value. These represent odd numbers, starting from 3. We look at the first and see that it's true, so we add it to the list of prime numbers. Then we mark off every multiple of that number as not prime.
Now, the problem with this is that it's not very cache friendly. As we mark off the multiples of each number, we go through the entire array. Then when we reach the end, we start over from the beginning (which is no longer in the cache) and walk through the entire array again. Each time through the array, we read the entire array from main memory again.
For a segmented sieve, we do things a bit differently. We start by by finding only the primes up to the square root of the limit we care about. Then we use those to mark off primes in the main array. The difference here is the order in which we mark off primes. Instead of marking off all the multiples of three, then all the multiples of 5, and so on, we start by marking off the multiples of three for data that will fit in the cache. Then, instead of continuing on to more data in the array, we go back and mark off the multiples of five for the data that fits in the cache. Then the multiples of 7, and so on.
Then, when we've marked off all the multiples in that cache-sized chunk of data, we move on to the next cache-sized chunk of data. We start over with marking off multiples of 3 in this chunk, then multiples of 5, and so on until we've marked off all the multiples in this chunk. We continue that pattern until we've marked off all the non-prime numbers in all the chunks, and we're done.
So, given N primes below the square root of the limit we care about, a naive sieve will read the entire array of Booleans N times. By contrast, a segmented sieve will only read each chunk of the data once. Once a chunk of data is read from main memory, all the processing on that chunk is done before any more data is read from main memory.
The exact speed-up this gives will depend on the ratio of the speed of cache to the speed of main memory, the size of the array you're using vs. the size of the cache, and so on. Nonetheless, it is generally pretty substantial--for example, on my particular machine, looking for the primes up to 100 million, the segmented sieve has a speed advantage of about 10:1.
One thing you must remember, if you're using C++. A well-known issue with std::vector<bool> is Under C++98/03, vector<bool> was required to be a specialization that stored each Boolean as a single bit with some proxy trickery to get bool-like behavior. That requirement has since been lifted, but many libraries still include it.
With a non-segmented sieve, it's generally a useful trade-off. Although it requires a little extra CPU time to compute masks and such to modify only a single bit at a time, it saves enough bandwidth to main memory to more than compensate.
With a segmented sieve, bandwidth to main memory isn't nearly as large a factor, so using a vector<char> generally seems to give better results (at least with the compilers and processors I have handy).
Getting optimal performance from a segmented sieve does require knowledge of the size of your processor's cache, but getting it precisely correct isn't usually critical--if you assume the size is smaller than it really is, you won't necessarily get optimal use of your cache, but you usually won't lose a lot either.
I am in the process of coding a simple Genetic Algorithm (GA). There are probably countless areas where I have unnecessarily used a for loop. I would like some tips on how to be more MATLAB efficient as well as an answer to my question. As far as I can tell I have succeeded but I am not sure. The area which this code defines is single-point crossover
Here is what I have tried...
crossPoints=randi([1 24],popSize/2,1);
for popNo=2:2:popSize
isolate=chromoParent(popNo-1:popNo,crossPoints(popNo/2,1)+1:end);
isolate([1 2],:)=isolate([2 1],:);
chromoParent(popNo-1:popNo,crossPoints(popNo/2,1)+1:end)=isolate;
end
chromoChild=chromoParent;
where, 'crossPoints' is the point at which single point crossover
between two binary encoded chromosomes is required.
'popSize' is the size of the population, required by my code to
be an even number
'isolate' defines the sections of 2 rows which are required to be swapped
with each other
'chromoParent' is the initial population which is required to be
changed by single-point crossover
'chromoChild' is the resulting population
Both 'chromoParent' and 'chromoChild' are represented by an array of
size, popSize x 25 binary characters
Can you spot an error in the way I am thinking about this problem? What's the most efficient way (in computational time) to achieve the same thing? It would help if you could be as broad as possible so that I could begin applying the principles I learn here to the rest of my code.
Thank you.
Your code looks fine. If you want, you can reduce the instructions in the loop to a single line by some very simple indexing:
chromoParent( popNo-1:popNo, crossPoints(popNo/2,1)+1:end) = ...
chromoParent(popNo:-1:popNo-1,crossPoints(popNo/2,1)+1:end);
This may be marginally faster, but as with any optimization, you should profile it first (My guess is that these line contribute very little to the overall CPU time).
I'm doing a map-coloring problem with Scheme, and I used minimum remaining values (Select the vertex with the fewest legal colors) and degree heuristics select the vertex that has the largest number of neighbors). If there exists a solution for a certain configuration, will these heuristics ensures that it won't need to backtrack?
Let's do a simple theoretical analysis.
Graph coloring is NP-complete for general graphs (if not asking for a coloring with less than 4 colors). This means there exists no known polynomial time algorithm.
Your heuristic is computable in polynomial time.
Assuming you need no backtracking, then you need to make n steps, each of which requires polynomial time (n is number of vertices). Thus you can solve the problem in polynomial time.
Either you have proven P=NP or your assumption is wrong.
I leave it up to you to decide upon which option in point (4) is more plausible.
In general: no, MRV and your other heuristic will not guarantee a straight walk to the goal. (I imagine they might if your problem has some very specific structure, but don't count on it until you've seen the theorem.)
Heuristics prune the search space, or change the order of the search to make an early termination more likely. This is not the same thing as backtracking.
But it's a related concept.
We prune some spaces because we are confident that the solution does not lie in those branches of the search tree, or change the order because we have some reason to believe that it will be quicker if we look in some subtrees before others.
We also cut ourselves off from backtracking because we are confident that the solution is in the branch of the space we are in now (so that if we don't find it in this subtree, we can declare failure and don't bother).
Both kinds of strategies are ultimately about searching less of the space somehow and getting to the answer (positive or negative) without searching everything.
MRV and the degrees heuristic are about reordering the sub-searches, not about avoiding backtracking. Heuristics can be right and make a short search but that's not the same
thing as eliminating backtracking (e.g. the "cut" operator in Prolog). When you find what you're looking for, you can declare success, and of course that eliminates further backtracking. But real backtracking elimination means making a decision not to backtrack no matter what, before the search completes.
E.g. if you're doing a depth-first search, and you find what you're looking for by dumb luck without backtracking, we cannot say that dumb luck is a fence operation that eliminates backtracking. :)
I'm trying to figure out the best programming language for an analytical model I'm building. Primary consideration is speed at which it will run FOR loops.
Some detail:
The model needs to perform numerous (~30 per entry, over 12 cycles) operations on a set of elements from an array -- there are ~300k rows, and ~150 columns in the array. Most of these operations are logical in nature, e.g., if place(i) = 1, then j(i) = 2.
I've built an earlier version of this model using Octave -- to run it takes ~55 hours on an Amazon EC2 m2.xlarge instance (and it uses ~10 GB of memory, but I'm perfectly happy to throw more memory at it). Octave/Matlab won't do elementwise logical operations, so a large number of for loops are needed -- I'm relatively certain that I've vectorized as much as possible -- the loops that remain are necessary. I've gotten octave-multicore to work with this code, which makes some improvement (~30% speed reduction when I get it running on 8 EC2 cores), but ends up being unstable with file locking, etc.
+I'm really looking for a step change in run-time -- I know that actually using Matlab might get me as much as a 50% improvement from looking at some benchmarks, but that is cost-prohibitive. The original plan when starting this was to actually run a Monte Carlo with this, but at 55 hours a run, that's completely impractical.
The next version of this is going to be a complete rebuild from the ground up (for IP reasons I won't get in to if nothing else), so I'm completely open to any programming language. I'm most familiar with Octave/Matlab, but have dabbled in R, C, C++, Java. I'm also proficient w/ SQL if the solution involves storing the data in a database. I'll learn any language for this -- these aren't complicated functionality we're looking for, no interfacing with other programs, etc., so not too concerned about learning curve.
So with all that said, what's the fastest programming language specifically for FOR loops? From a search of SO and Google, Fortran and C bubble to the top, but looking for some more advice before diving in to one or the other.
Thanks!
This for loop looks no more complex than this when it hits the CPU:
for(int i = 0; i != 1024; i++) translates to
mov r0, 0 ;;start the counter
top:
;;some processing
add r0, r0, 1 ;;increment the counter by 1
jne top: r0, 1024 ;;jump to the loop top if we havn't hit the top of the for loop (1024 elements)
;;continue on
As you can tell, this is sufficiently simple you can't really optimize it very well[1]... Refocus towards the algorithm level.
The first cut at the problem is to look at cache locality. Look up the classic example of matrix multiplication and swapping the i and j indexes.
edit: As a second cut, I would suggest evaluating the algorithm for data-dependencies between iterations and data dependency between localities in your 'matrix' of data. It may be a good candidate for parallelization.
[1] There are some micro-optimizations possible, but those will not produce the speedsups you're looking for.
~300k * ~150 * ~30 * ~12 = ~16G iterations, right?
This number of primitive operations should complete in a matter of minutes (if not seconds) in any compiled language on any decent CPU.
Fortran, C/C++ should do it almost equally well. Even managed languages, such as Java and C#, would only fall behind by a small margin (if at all).
If you have a problem of ~16G iterations running 55 hours, this means that they are very far from being primitive (80k per second? this is ridiculous), so maybe we should know more. (as was already suggested, is disk access limiting performance? is it network access?)
As #Rotsor said, 16G operations / 55 hours is about 80,000 operations per second, or one operation every 12.5 microseconds. That's a lot of time per operation.
That means your loops are not the cause of poor performance, it's what's in the innermost loop that's taking the time. And Octave is an interpreted language. That alone means an order of magnitude slowdown.
If you want speed, you first need to be in a compiled language. Then you need to do performance tuning (aka profiling) or, just single step it in a debugger at the instruction level. That will tell you what it is actually doing in its heart of hearts. Once you've got it to where it's not wasting cycles, fancier hardware, cores, CUDA, etc. will give you a parallelism speedup. But it's silly to do that if your code is taking unnecessarily many cycles. (Here's an example of performance tuning - a 43x speedup just by trimming the fat.)
I can't believe the number of responders talking about matlab, APL, and other vectorized languages. Those are interpreters. They give you concise source code, which is not at all the same thing as fast execution. When it comes down to the bare metal, they are stuck with the same hardware as every other language.
Added: to show you what I mean, I just ran this C++ code, which does 16G operations, on this moldy old laptop, and it took 94 seconds, or about 6ns per iteration. (I can't believe you baby-sat that thing for 2 whole days.)
void doit(){
double sum = 0;
for (int i = 0; i < 1000; i++){
for (int j = 0; j < 16000000; j++){
sum += j * 3.1415926;
}
}
}
In terms of absolute speed, probably Fortran followed by C, followed by C++. In practical application, well written code in any of the three, compiled with a descent compiler should be plenty fast.
Edit- generally you are going to see much better performance with any kind of looped or forking (e.g.- if statements) code with a compiled language, versus an interpreted language.
To give an example, on a recent project I was working on, the data sizes and operations were about 3/4 the size of what you're talking about here, but like your code, had very little room for vectorization, and required significant looping. After converting the code from matlab to C++, runtimes went from 16-18 hours, down to around 25 minutes.
For what you're discussing, Fortran is probably your first choice. The closest second place is probably C++. Some C++ libraries use "expression templates" to gain some speed over C for this kind of task. It's not entirely certain those will do you any good, but C++ can be at least as fast as C, and possibly somewhat faster.
At least in theory, there's no reason Ada couldn't be competitive as well, but it's been so long since I used it for anything like this that I hesitate to recommend it -- not because it isn't good, but because I just haven't kept track of current Ada compilers well enough to comment on them intelligently.
Any compiled language should perform the loop itself on roughly equal terms.
If you can formulate your problem in its terms, you might want to look at CUDA or OpenCL and run your matrix code on the GPU - though this is less good for code with lots of conditionals.
If you want to stay on conventional CPUs, you may be able to formulate your problem in terms of SSE scatter/gather and bitmask operations.
Probably the assembly language for whatever your platform is. But compilers (especially special-purpose ones that specifically target a single platform (e.g., Analog Devices or TI DSPs)) are often as good as or better than humans. Also, compilers often know about tricks that you don't. For example, the aforementioned DSPs support zero-overhead loops and the compiler will know how to optimize code to use those loops.
Matlab will do element-wise logical operations and they are generally quite fast.
Here is a quick example on my computer (AMD Athalon 2.3GHz w/3GB) :
d=rand(300000,150);
d=floor(d*10);
>> numel(d(d==1))
ans =
4501524
>> tic;d(d==1)=10;toc;
Elapsed time is 0.754711 seconds.
>> numel(d(d==1))
ans =
0
>> numel(d(d==10))
ans =
4501524
In general I've found matlab's operators are very speedy, you just have to find ways to express your algorithms directly in terms of matrix operators.
C++ is not fast when doing matrixy things with for loops. C is, in fact, specifically bad at it. See good math bad math.
I hear that C99 has __restrict pointers that help, but don't know much about it.
Fortran is still the goto language for numerical computing.
How is the data stored? Your execution time is probably more effected by I/O (especially disk or worse, network) than by your language.
Assuming operations on rows are orthogonal, I would go with C# and use PLINQ to exploit all the parallelism I could.
Might you not be best with a hand-coded assembler insert? Assuming, of course, that you don't need portability.
That and an optimized algorithm should help (and perhaps restructuring the data?).
You might also want to try multiple algorithms and profile them.
APL.
Even though it's interpreted, its primitive operators all operate on arrays natively, therefore you rarely need any explicit loops. You write the same code, whether the data is scalar or array, and the interpreter takes care of any looping needed internally, and thus with the minimum overhead - the loops themselves are in a compiled language, and will have been heavily optimised for the specific architecture of the CPU it's running on.
Here's an example of the simplicity of array handling in APL:
A <- 2 3 4 5 6 8 10
((2|A)/A) <- 0
A
2 0 4 0 6 8 10
The first line sets A to a vector of numbers.
The second line replaces all the odd numbers in the vector with zeroes.
The third line queries the new values of A, and the fourth line is the resulting output.
Note that no explicit looping was required, as scalar operators such as '|' (remainder) automatically extend to arrays as required. APL also has built-in primitives for searching and sorting, which will probably be faster than writing your own loops for these operations.
Wikipedia has a good article on APL, which also provides links to suppliers such as IBM and Dyalog.
Any modern compiled or JITted language is going to render down to pretty much the same machine language code, giving a loop overhead of 10 nano seconds or less, per iteration, on modern processors.
Quoting #Rotsor:
If you have a problem of ~16G iterations running 55 hours, this means that they are very far from being primitive (80k per second? this is ridiculous), so maybe we should know more.
80k operations per second is around 12.5 microseconds each - a factor of 1000 greater than the loop overhead you'd expect.
Assuming your 55 hour runtime is single threaded, and if your per item operations are as simple as suggested, you should be able to (conservatively) achieve a speedup of 100x and cut it down to under an hour very easily.
If you want to run faster still, you'll want to look at writing multi-threaded solution, in which case a language that provides good support would be essential. I'd lean towards PLINQ and C# 4.0, but that's because I already know C# - YMMV.
what about a lazy loading language like clojure. it is a lisp so like most lisp dialects lacks a for loop but has many other forms that operate more idiomatically for list processing. It might help your scaling issues as well because the operations are thread safe and because the language is functional it has fewer side effects. If you wanted to find all the items in the list that were 'i' values to operate on them you might do something like this.
(def mylist ["i" "j" "i" "i" "j" "i"])
(map #(= "i" %) mylist)
result
(true false true true false true)