Swift: Pointers to Struct vs Classes - swift

I understand that generally structs in swift are pass-by-value. I use a struct for encapsulating a few bits of information add the struct to a set and later change small bits of its values. However; I seemed to have fallen into an issue whereby the structs are not updating correctly even though I have sprinkled the keyword inout everywhere the parameter requires a struct. My gut instinct was to allocate memory for the struct and refer to it in the set by it's pointer. Would it make sense to simply use a class even though all I need is a list of values that can change.

If you need reference semantics, then absolutely use a class. If you want to be able to modify your object both in a data structure as well as other places, a class is what you need. It is perfectly reasonable to use a class just to get reference semantics.
Also so you know, inout on a function parameter does not actually mean pass by reference. What is actually happening is a copy of your struct is made by the function. This copy is then modified in the function and later copied back to the original variable.

Without your code, I can't see what you're doing wrong, but it works for me - Playground minimal example:
struct Grimxn {
var first: Int
var second: Int
}
func modify(inout v: Grimxn) {
v.first++
v.second--
}
var a = Grimxn(first: 1, second: 2)
print("\(a)") // "Grimxn(first: 1, second: 2)\n"
modify(&a)
print("\(a)") // "Grimxn(first: 2, second: 1)\n" - as required?
I certainly wouldn't want to use pointers - why do that in Swift - use C!

Related

How am I able to change this constant? [duplicate]

I'm really new to Swift and I just read that classes are passed by reference and arrays/strings etc. are copied.
Is the pass by reference the same way as in Objective-C or Java wherein you actually pass "a" reference or is it proper pass by reference?
Types of Things in Swift
The rule is:
Class instances are reference types (i.e. your reference to a class instance is effectively a pointer)
Functions are reference types
Everything else is a value type; "everything else" simply means instances of structs and instances of enums, because that's all there is in Swift. Arrays and strings are struct instances, for example. You can pass a reference to one of those things (as a function argument) by using inout and taking the address, as newacct has pointed out. But the type is itself a value type.
What Reference Types Mean For You
A reference type object is special in practice because:
Mere assignment or passing to function can yield multiple references to the same object
The object itself is mutable even if the reference to it is a constant (let, either explicit or implied).
A mutation to the object affects that object as seen by all references to it.
Those can be dangers, so keep an eye out. On the other hand, passing a reference type is clearly efficient because only a pointer is copied and passed, which is trivial.
What Value Types Mean For You
Clearly, passing a value type is "safer", and let means what it says: you can't mutate a struct instance or enum instance through a let reference. On the other hand, that safety is achieved by making a separate copy of the value, isn't it? Doesn't that make passing a value type potentially expensive?
Well, yes and no. It isn't as bad as you might think. As Nate Cook has said, passing a value type does not necessarily imply copying, because let (explicit or implied) guarantees immutability so there's no need to copy anything. And even passing into a var reference doesn't mean that things will be copied, only that they can be if necessary (because there's a mutation). The docs specifically advise you not to get your knickers in a twist.
Everything in Swift is passed by "copy" by default, so when you pass a value-type you get a copy of the value, and when you pass a reference type you get a copy of the reference, with all that that implies. (That is, the copy of the reference still points to the same instance as the original reference.)
I use scare quotes around the "copy" above because Swift does a lot of optimization; wherever possible, it doesn't copy until there's a mutation or the possibility of mutation. Since parameters are immutable by default, this means that most of the time no copy actually happens.
It is always pass-by-value when the parameter is not inout.
It is always pass-by-reference if the parameter is inout. However, this is somewhat complicated by the fact you need to explicitly use the & operator on the argument when passing to an inout parameter, so it may not fit the traditional definition of pass-by-reference, where you pass the variable directly.
Here is a small code sample for passing by reference.
Avoid doing this, unless you have a strong reason to.
func ComputeSomeValues(_ value1: inout String, _ value2: inout Int){
value1 = "my great computation 1";
value2 = 123456;
}
Call it like this
var val1: String = "";
var val2: Int = -1;
ComputeSomeValues(&val1, &val2);
The Apple Swift Developer blog has a post called Value and Reference Types that provides a clear and detailed discussion on this very topic.
To quote:
Types in Swift fall into one of two categories: first, “value types”,
where each instance keeps a unique copy of its data, usually defined
as a struct, enum, or tuple. The second, “reference types”, where
instances share a single copy of the data, and the type is usually
defined as a class.
The Swift blog post continues to explain the differences with examples and suggests when you would use one over the other.
When you use inout with an infix operator such as += then the &address symbol can be ignored. I guess the compiler assumes pass by reference?
extension Dictionary {
static func += (left: inout Dictionary, right: Dictionary) {
for (key, value) in right {
left[key] = value
}
}
}
origDictionary += newDictionaryToAdd
And nicely this dictionary 'add' only does one write to the original reference too, so great for locking!
Classes and structures
One of the most important differences between structures and classes is that structures are always copied when they are passed around in your code, but classes are passed by reference.
Closures
If you assign a closure to a property of a class instance, and the closure captures that instance by referring to the instance or its members, you will create a strong reference cycle between the closure and the instance. Swift uses capture lists to break these strong reference cycles
ARC(Automatic Reference Counting)
Reference counting applies only to instances of classes. Structures and enumerations are value types, not reference types, and are not stored and passed by reference.
Classes are passed by references and others are passed by value in default.
You can pass by reference by using the inout keyword.
Swift assign, pass and return a value by reference for reference type and by copy for Value Type
[Value vs Reference type]
If compare with Java you can find matches:
Java Reference type(all objects)
Java primitive type(int, bool...) - Swift extends it using struct
struct is a value type so it's always passed as a value. let create struct
//STEP 1 CREATE PROPERTIES
struct Person{
var raw : String
var name: String
var age: Int
var profession: String
// STEP 2 CREATE FUNCTION
func personInformation(){
print("\(raw)")
print("name : \(name)")
print("age : \(age)")
print("profession : \(profession)")
}
}
//allow equal values
B = A then call the function
A.personInformation()
B.personInformation()
print(B.name)
it have the same result when we change the value of 'B' Only Changes Occured in B Because A Value of A is Copied, like
B.name = "Zainab"
a change occurs in B's name. it is Pass By Value
Pass By Reference
Classes Always Use Pass by reference in which only address of occupied memory is copied, when we change similarly as in struct change the value of B , Both A & B is changed because of reference is copied,.

Immutable references in Swift

I'm learning Swift and I cannot find a way to achieve a C++ equivalent of a reference to const.
I'd like my object to be immutable instead of a immutable reference achieved by let.
Is there a way to have that in Swift?
As others have mentioned in the comments, structs are the way to go with Swift if you want to ensure immutability. Regardless their properties are let or var, as long as the struct is passed by value (i.e. not inout), you are guaranteed that you won't be able to change the struct instance that was passed to your function. Even if you mutate it within your function, you'll only mutate a copy.
Now, back to C++, things can go horribly wrong even with const references, since you can easily bypass them. Take for example this code:
struct Immutable {
public:
int someIntValue = 9;
};
void doSomething(const Immutable &immutable) {
//immutable->someIntValue = 10; // won't compile
Immutable *mutableInstance = (Immutable *)&immutable;
mutableInstance->someIntValue = 10;
}
int main() {
Immutable immutable;
printf("%d\n", immutable.someIntValue); // 9
doSomething(immutable);
printf("%d\n", immutable.someIntValue); // 10... hmm.. did my const reference just got mutated?
}
Clearly, the commented out line won't compile, as you'll be attempting to change a const reference, however as soon as you cast to a normal pointer you'll be able to alter the instance as you like.
Now, constructs like the above one are not possible in Swift, due to value vs. reference semantics. Struct's passed by reference are in no way alterable from the caller, unless the caller allows it (inout).
Conclusion: Swift has better mechanisms when it comes to readonly references, and these come in the form of value types. As long as you use value types you're guaranteed to have the control that you want. When you start circulating reference types... well... it's not much differences of what you have in C++.

Why does this Swift struct require "mutating"? [duplicate]

This question already has answers here:
Mutating function inside class
(4 answers)
Closed 3 years ago.
I am missing something about the mutability concept in Swift. I normally use objects, not structs, to get observability, so the value semantics are still new to me.
struct Game {
var map: [[Int]]
So here I have declared map as mutable. So why in a method like this...
mutating func createPlayer() {
// emptyLocation -> (Int, Int)
let (X,Y) = emptyLocation()
map[X][Y] = .player
}
...do I have to use the mutating? Yes, the function is mutating, but the original struct is declared as such. It seems that practically every func will be mutatingin practice, which seems to defeat the purpose of the markup.
Is there some other way I should be doing this? Is the common use of mutating indicating a performance/memory issue I should be avoiding?
Update: I was rather upset at the way the internal state of the struct "leaked out" to the surrounding code; if you declare a member var inside the struct then it has to be outside as well, even if you never changed. This violates every concept of encapsulation I can think of. So I changed struct to class, removed all the mutating, and was done with it. I get the idea, but I'm not sure I fully understand the implementation. It seems, to this Swift-noob, that the mutating is something the compiler can determine without me telling it - is the member declared var?, does the func actually mutate it? etc.
Yes it is the default behaviour for a struct or enum that instance methods can not modify a property since they are value type. So you need to use mutating to override this behaviour.
The way you define your property, var or let, is still relevant for if you can change it from a mutable instance method or directly or not.
Since your property is not private you can still do
var g = Game(map: [[1]])
g.map.append([2])
In Swift structs have value semantics, ie they behave as if they are values even though some of them like String and Array are implemented as references for performance reasons. When you mutate such a struct the compiler may actually have to make a copy if you are not the only owner of the struct; this is known as copy on write and it is the possible performance issue that mutating indicates.

Is Swift Pass By Value or Pass By Reference

I'm really new to Swift and I just read that classes are passed by reference and arrays/strings etc. are copied.
Is the pass by reference the same way as in Objective-C or Java wherein you actually pass "a" reference or is it proper pass by reference?
Types of Things in Swift
The rule is:
Class instances are reference types (i.e. your reference to a class instance is effectively a pointer)
Functions are reference types
Everything else is a value type; "everything else" simply means instances of structs and instances of enums, because that's all there is in Swift. Arrays and strings are struct instances, for example. You can pass a reference to one of those things (as a function argument) by using inout and taking the address, as newacct has pointed out. But the type is itself a value type.
What Reference Types Mean For You
A reference type object is special in practice because:
Mere assignment or passing to function can yield multiple references to the same object
The object itself is mutable even if the reference to it is a constant (let, either explicit or implied).
A mutation to the object affects that object as seen by all references to it.
Those can be dangers, so keep an eye out. On the other hand, passing a reference type is clearly efficient because only a pointer is copied and passed, which is trivial.
What Value Types Mean For You
Clearly, passing a value type is "safer", and let means what it says: you can't mutate a struct instance or enum instance through a let reference. On the other hand, that safety is achieved by making a separate copy of the value, isn't it? Doesn't that make passing a value type potentially expensive?
Well, yes and no. It isn't as bad as you might think. As Nate Cook has said, passing a value type does not necessarily imply copying, because let (explicit or implied) guarantees immutability so there's no need to copy anything. And even passing into a var reference doesn't mean that things will be copied, only that they can be if necessary (because there's a mutation). The docs specifically advise you not to get your knickers in a twist.
Everything in Swift is passed by "copy" by default, so when you pass a value-type you get a copy of the value, and when you pass a reference type you get a copy of the reference, with all that that implies. (That is, the copy of the reference still points to the same instance as the original reference.)
I use scare quotes around the "copy" above because Swift does a lot of optimization; wherever possible, it doesn't copy until there's a mutation or the possibility of mutation. Since parameters are immutable by default, this means that most of the time no copy actually happens.
It is always pass-by-value when the parameter is not inout.
It is always pass-by-reference if the parameter is inout. However, this is somewhat complicated by the fact you need to explicitly use the & operator on the argument when passing to an inout parameter, so it may not fit the traditional definition of pass-by-reference, where you pass the variable directly.
Here is a small code sample for passing by reference.
Avoid doing this, unless you have a strong reason to.
func ComputeSomeValues(_ value1: inout String, _ value2: inout Int){
value1 = "my great computation 1";
value2 = 123456;
}
Call it like this
var val1: String = "";
var val2: Int = -1;
ComputeSomeValues(&val1, &val2);
The Apple Swift Developer blog has a post called Value and Reference Types that provides a clear and detailed discussion on this very topic.
To quote:
Types in Swift fall into one of two categories: first, “value types”,
where each instance keeps a unique copy of its data, usually defined
as a struct, enum, or tuple. The second, “reference types”, where
instances share a single copy of the data, and the type is usually
defined as a class.
The Swift blog post continues to explain the differences with examples and suggests when you would use one over the other.
When you use inout with an infix operator such as += then the &address symbol can be ignored. I guess the compiler assumes pass by reference?
extension Dictionary {
static func += (left: inout Dictionary, right: Dictionary) {
for (key, value) in right {
left[key] = value
}
}
}
origDictionary += newDictionaryToAdd
And nicely this dictionary 'add' only does one write to the original reference too, so great for locking!
Classes and structures
One of the most important differences between structures and classes is that structures are always copied when they are passed around in your code, but classes are passed by reference.
Closures
If you assign a closure to a property of a class instance, and the closure captures that instance by referring to the instance or its members, you will create a strong reference cycle between the closure and the instance. Swift uses capture lists to break these strong reference cycles
ARC(Automatic Reference Counting)
Reference counting applies only to instances of classes. Structures and enumerations are value types, not reference types, and are not stored and passed by reference.
Classes are passed by references and others are passed by value in default.
You can pass by reference by using the inout keyword.
Swift assign, pass and return a value by reference for reference type and by copy for Value Type
[Value vs Reference type]
If compare with Java you can find matches:
Java Reference type(all objects)
Java primitive type(int, bool...) - Swift extends it using struct
struct is a value type so it's always passed as a value. let create struct
//STEP 1 CREATE PROPERTIES
struct Person{
var raw : String
var name: String
var age: Int
var profession: String
// STEP 2 CREATE FUNCTION
func personInformation(){
print("\(raw)")
print("name : \(name)")
print("age : \(age)")
print("profession : \(profession)")
}
}
//allow equal values
B = A then call the function
A.personInformation()
B.personInformation()
print(B.name)
it have the same result when we change the value of 'B' Only Changes Occured in B Because A Value of A is Copied, like
B.name = "Zainab"
a change occurs in B's name. it is Pass By Value
Pass By Reference
Classes Always Use Pass by reference in which only address of occupied memory is copied, when we change similarly as in struct change the value of B , Both A & B is changed because of reference is copied,.

How to share a Dictionary instance in Swift?

According to the Swift Programming Language reference, Dictionary instances are copied whenever they are passed to a function/method or assigned to a constant or variable. This seems inefficient. Is there a way to efficiently share the contents of a dictionary between two methods without copying?
It's true the documentation says that but there are also various notes saying it won't affect the performance. The copying will be performed lazily - only when needed.
The descriptions below refer to the “copying” of arrays, dictionaries, strings, and other values. Where copying is mentioned, the behavior you see in your code will always be as if a copy took place. However, Swift only performs an actual copy behind the scenes when it is absolutely necessary to do so. Swift manages all value copying to ensure optimal performance, and you should not avoid assignment to try to preempt this optimization.
Source: Classes & Collections
Meaning - don't try to optimize before you actually encounter performance problems!
Also, don't forget that dictionaries are structures. When you pass them into a function, they are implicitly immutable, so no need for copying. To actually pass a mutable dictionary into a function, you can use an inout parameter and the dictionary won't be copied (passed by reference). The only case when a mutable dictionary passed as a parameter will be copied is when you declare the parameter as var.
You always have the option to define a custom, generic class with a Dictionary attribute:
class SharedDictionary<K, V> {
var dict : Dictionary<K, V>
// add the methods you need, including overloading operators
}
Instances of your SharedDictionary will be passed-by-reference (not copied).
I actually talked to someone on the Swift team today about "pass by reference" in Swift. Here is what I got:
As we all know, struct are pass by copy, classes are pass by
reference
I quote "It is extremely easy to wrap a struct in a class.
Pointing to GoZoner's answer.
Even though though a struct is copied, any classes defined in
the struct will still be passed by reference.
If you want to do traditional pass by reference on a struct, use
inout. However he specifically mentioned to "consider adding in
another return value instead of using inout" when saying this.
Since Dictionary defines KeyType and ValueType as generics:
struct Dictionary<KeyType : Hashable, ValueType>
I believe this means that if your KeyType and ValueType are class objects they will not be copied when the Dictionary itself is copied, and you shouldn't need to worry about it too much.
Also, the NSDictionary class is still available to use!
As other said "Swift only performs an actual copy behind the scenes when it is absolutely necessary to do so." so performance should not be a big problem here. However you might still want to have a dictionary passed by reference for some other reasons. In that case you can create a custom class like below and use it just like you would use a normal dictionary object:
class SharedDictionary<K : Hashable, V> {
var dict : Dictionary<K, V> = Dictionary()
subscript(key : K) -> V? {
get {
return dict[key]
}
set(newValue) {
dict[key] = newValue
}
}
}
Trust the language designers: the compiler is usually smarter than you think in optimizing copies.
You can hack around this, but I don't frankly see a need before proving it's inefficient.