How to make JavaFX gradually changing effect on a Image - javafx-8

In my JavaFX application I have a ImageView on the stage. I wanted to add both effects Glow and Sepia, and both should be gradually increasing (0 to 1) within duration 5 sec.
How do I do this with code?
Both effects should be applied in parallel. Would it make the animation slower?

Use a Timeline with one KeyFrame at the start and one at the end. For each KeyFrame just set the value of each effect:
Timeline timeline = new Timeline(
new KeyFrame(Duration.ZERO,
new KeyValue(glow.levelProperty(), 0),
new KeyValue(sepia.levelProperty(), 0)),
new KeyFrame(Duration.seconds(5),
new KeyValue(glow.levelProperty(), 1),
new KeyValue(sepia.levelProperty(),1))
);
SSCCE:
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.effect.Glow;
import javafx.scene.effect.SepiaTone;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.util.Duration;
public class AnimatedEffects extends Application {
private static final String IMAGE_URL = "http://www.nasa.gov/sites/default/files/styles/full_width/public/thumbnails/image/nh-charon-neutral-bright-release.jpg?itok=20aE3TAH";
#Override
public void start(Stage primaryStage) {
ImageView image = new ImageView(new Image(IMAGE_URL, 400, 400, true, true));
Glow glow = new Glow(0);
SepiaTone sepia = new SepiaTone(0);
sepia.setInput(glow);
image.setEffect(sepia);
Timeline timeline = new Timeline(
new KeyFrame(Duration.ZERO,
new KeyValue(glow.levelProperty(), 0),
new KeyValue(sepia.levelProperty(), 0)),
new KeyFrame(Duration.seconds(5),
new KeyValue(glow.levelProperty(), 1),
new KeyValue(sepia.levelProperty(),1))
);
Button effectButton = new Button("Add effect");
effectButton.setOnAction(e -> timeline.play());
BorderPane root = new BorderPane(image, null, null, effectButton, null);
BorderPane.setAlignment(effectButton, Pos.CENTER);
BorderPane.setMargin(effectButton, new Insets(10));
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

Related

Javafx Stage is blank for a few seconds before showing elements

I am trying to create a game with JavaFX. I have created 2 stages, one is for the splashscreen, the second one is for the actual game itself. This is my first ever JavaFX program, i am a student learning JavaFX. The problem i am having is that when i hide the first stage and show the second one, the second stage stays blank for a few seconds and then continues to show all element(s). For now, there is only a gif showing in the stage with some music(which is not delayed in loading, because it is an instance variable). I don't want to create many instance variables for each of the elements i wish to put into the stage. Below is the code, where only the necessary code is shown to understand the problem:
import java.awt.Dimension;
import java.awt.Toolkit;
import java.io.File;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.CheckBox;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
Dimension window = Toolkit.getDefaultToolkit().getScreenSize();
private double screenWidth = window.getWidth();
private double screenHeight = window.getHeight();
private boolean fullscreen = false;
private boolean music = false;
private double value = 0;
private Group root, root2;
private Image start;
private Image startHover;
private ImageView startViewer;
private Stage stage;
private boolean firstWindowExists = true;
private CheckBox full;
private CheckBox sound;
private Slider slider;
private Image BG;
private ImageView BGView;
private String path = "bin/Audio/8_bit_march.mp3";
private Media media;
private MediaPlayer player;
public static void main(String[] args) {
launch();
}
private void run() {
Image title = new Image("Title.png", 300, 0, true, true);
ImageView titleView= new ImageView();
titleView.setX(200);
titleView.setY(10);
titleView.setImage(title);
add(titleView);
start = new Image("Start1.png", 200, 0, true, true);
startHover = new Image("Start_Hover1.png", 200, 0, true, true);
startViewer= new ImageView();
startViewer.setX(250);
startViewer.setY(300);
startViewer.setOnMouseEntered(mouseEnter);
startViewer.setOnMouseExited(mouseExit);
startViewer.setOnMouseReleased(mouseReleased);
startViewer.setImage(start);
add(startViewer);
if (!firstWindowExists) {//this code works
Image title2 = new Image("BG.gif", (screenWidth/1.25) + 4, (screenHeight/1.25)+4, false, true);
ImageView titleView2= new ImageView();
titleView2.setX(-2);
titleView2.setY(-2);
titleView2.setImage(title2);
add2(titleView2);
}
}
EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
public void handle(ActionEvent e)
{
if (sound.isSelected()) { // the checkbox is checked to be enabled
slider.setVisible(true);
}
else {
slider.setVisible(false);
}
}
};
EventHandler<MouseEvent> mouseEnter = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) { // irrelevant for this problem
startViewer.setImage(startHover);
}
};
EventHandler<MouseEvent> mouseExit = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
startViewer.setImage(start);
}
};
EventHandler<MouseEvent> mouseReleased = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
stage.hide(); //hide first window
firstWindowExists = false;
Stage stage2 = new Stage(); // creating a new stage
root2 = new Group(); //creating new group
Scene scene2 = new Scene(root2, Color.WHITE);// creating a scene and adding the newly created Group
Canvas canvas2 = new Canvas(screenWidth/1.25, screenHeight/1.25); // creating a canvas for the screen
root2.getChildren().add(canvas2); // adding canvas to the group (window)
stage2.setTitle("Game"); // setting the title of the window
stage2.setScene(scene2); // Adds scene to the stage
stage2.setFullScreen(fullscreen);
stage2.show(); //after showing the screen here, it stays blank and then adds the title2 gif
stage2.centerOnScreen();
if (music) { //plays music
player.play();
player.setVolume(value);
player.setCycleCount(MediaPlayer.INDEFINITE);
}
run(); // runs the method with heavy lifting stuff
}
};
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), event -> {
}));
private void add(Node node) {
if (firstWindowExists) {
root.getChildren().add(node);
}
}
private void add2(Node node) {
root2.getChildren().add(node);
}
#Override
public void start(Stage stage) throws Exception { // main method which creates the first window
this.stage = stage;
stage.setTitle("Test GUI");
root = new Group();
Scene scene = new Scene(root, Color.DARKGRAY);
Canvas canvas = new Canvas(700, 350);
root.getChildren().add(canvas);
stage.setScene(scene);
stage.setResizable(false);
stage.show();
stage.centerOnScreen();
root.requestFocus();
run();
media = new Media(new File(path).toURI().toString());
player = new MediaPlayer(media);
}
}

javafx buttons not working on TranslaeTransition

The circle should go back and forth but the start button is not starting it for some reason? When I ran the example file it worked and it looks exactly like mine so not sure why Mine isnt starting. Does anybody know why? Thanks
package projavafx.metronometransition.ui;
import javafx.animation.Animation;
import javafx.animation.Interpolator;
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class MetronomeTransitionMain extends Application{
Button startButton;
Button pauseButton;
Button resumeButton;
Button stopButton;
Circle circle;
public static void main(String[] args) { Application.launch(args);}
#Override
public void start(Stage stage) {
circle = new Circle(100, 50, 4, Color.BLUE);
TranslateTransition anim = new TranslateTransition(new Duration(1000.0), circle);
anim.setFromX(0);
anim.setToX(200);
anim.setAutoReverse(true);
anim.setCycleCount(Animation.INDEFINITE);
anim.setInterpolator(Interpolator.LINEAR);
startButton = new Button("start");
startButton.setOnAction(e -> anim.playFromStart());
pauseButton = new Button("pause");
startButton.setOnAction(e -> anim.pause());
resumeButton = new Button("resume");
resumeButton.setOnAction(e -> anim.play());
stopButton = new Button("stop");
stopButton.setOnAction(e -> anim.stop());
HBox commands = new HBox(10, startButton,
pauseButton,
resumeButton,
stopButton);
commands.setLayoutX(60);
commands.setLayoutY(420);
Group group = new Group(circle, commands);
Scene scene = new Scene(group, 400, 500);
startButton.disableProperty().bind(anim.statusProperty()
.isNotEqualTo(Animation.Status.STOPPED));
pauseButton.disableProperty().bind(anim.statusProperty()
.isNotEqualTo(Animation.Status.RUNNING));
resumeButton.disableProperty().bind(anim.statusProperty()
.isNotEqualTo(Animation.Status.PAUSED));
stopButton.disableProperty().bind(anim.statusProperty()
.isEqualTo(Animation.Status.STOPPED));
stage.setScene(scene);
stage.setTitle("Metronome using TranslateTransition");
stage.show();
}
}

Can I select text within a label in JavaFX 8 [duplicate]

I just want to create copiable label in JavaFX.
I have tried to create TextField that have no background, have no focus border and default background color, but I have no success.
I have found a lot of questions how to remove focus background from control but all of that looks like "hacks".
Is there are any standard solution to implement copyable text?
You can create a TextField without the border and background color with css:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class CopyableLabel extends Application {
#Override
public void start(Stage primaryStage) {
TextField copyable = new TextField("Copy this");
copyable.setEditable(false);
copyable.getStyleClass().add("copyable-label");
TextField tf2 = new TextField();
VBox root = new VBox();
root.getChildren().addAll(copyable, tf2);
Scene scene = new Scene(root, 250, 150);
scene.getStylesheets().add(getClass().getResource("copyable-text.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
and
copyable-text.css:
.copyable-label, .copyable-label:focused {
-fx-background-color: transparent ;
-fx-background-insets: 0px ;
}
This is the solution I used, where there is a small button besides the label to be able to copy the text:
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import org.controlsfx.glyphfont.FontAwesome;
import org.controlsfx.glyphfont.Glyph;
import java.util.Locale;
public class CopiableLabel extends Label
{
public CopiableLabel()
{
addCopyButton();
}
public CopiableLabel(String text)
{
super(text);
addCopyButton();
}
public CopiableLabel(String text, Node graphic)
{
super(text, graphic);
}
private void addCopyButton()
{
Button button = new Button();
button.visibleProperty().bind(textProperty().isEmpty().not());
button.managedProperty().bind(textProperty().isEmpty().not());
button.setFocusTraversable(false);
button.setPadding(new Insets(0.0, 4.0, 0.0, 4.0));
button.setOnAction(actionEvent -> AppUtils.copyToClipboard(getText()));
Glyph clipboardIcon = AppUtils.createFontAwesomeIcon(FontAwesome.Glyph.CLIPBOARD);
clipboardIcon.setFontSize(8.0);
button.setGraphic(clipboardIcon);
setGraphic(button);
setContentDisplay(ContentDisplay.RIGHT);
}
}

Show only default columns in table

I added into my table the option table.setTableMenuButtonVisible(true); in order to show and hide columns.
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class MainApp extends Application
{
private TableView table = new TableView();
public static void main(String[] args)
{
launch(args);
}
#Override
public void start(Stage stage)
{
Scene scene = new Scene(new Group());
stage.setTitle("Table View Sample");
stage.setWidth(300);
stage.setHeight(500);
final Label label = new Label("Address Book");
label.setFont(new Font("Arial", 20));
table.setEditable(true);
TableColumn firstNameCol = new TableColumn("First Name");
TableColumn lastNameCol = new TableColumn("Last Name");
TableColumn emailCol = new TableColumn("Email");
table.getColumns().addAll(firstNameCol, lastNameCol, emailCol);
table.setTableMenuButtonVisible(true);
final VBox vbox = new VBox();
vbox.setSpacing(5);
vbox.setPadding(new Insets(10, 0, 0, 10));
vbox.getChildren().addAll(label, table);
((Group) scene.getRoot()).getChildren().addAll(vbox);
stage.setScene(scene);
stage.show();
}
}
Can I for example show the columns First Name and Last Name by default and to hide Email?
Is there any option for this?

Adjusting Height,Width of JavaFX Chart

I'm new to Java with PHP, HTML, CSS experience. When I try to change the width and height my chart takes up in the window NetBeans gives me the error:
error: setWidth(double) has protected access in Region chart.setWidth(450);
I've searched through the javafx docs and found that width/height is bound to region, but I'm not sure what that is in my code, I tried a few things but haven't found it...
I'm sure this is simple..
thanks in advance, Brad.
package test;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.chart.ScatterChart;
import javafx.scene.chart.XYChart;
import javafx.scene.chart.NumberAxis;
import javafx.scene.shape.Rectangle;
public class Test extends Application {
private void init(Stage primaryStage) {
Group root = new Group();
primaryStage.setScene(new Scene(root,1000,1000));
root.getStylesheets().add("test/Chart.css");
Rectangle rect = new Rectangle(35,70);
rect.setLayoutX(30);
rect.setLayoutY(30);
rect.getStyleClass().add("my-rect");
NumberAxis xAxis = new NumberAxis("X Axis", -24d, 24.0d, 2.0d);
NumberAxis yAxis = new NumberAxis("Y Axis", -24.0d, 24.0d, 1.0d);
ObservableList<XYChart.Series> data = FXCollections.observableArrayList(
new ScatterChart.Series("Series 1", FXCollections.<ScatterChart.Data>observableArrayList(
new XYChart.Data(0.2, 3.5),
new XYChart.Data(0.7, 4.6),
new XYChart.Data(1.8, 1.7),
new XYChart.Data(2.1, 2.8),
new XYChart.Data(4.0, 2.2),
new XYChart.Data(4.1, 2.6),
new XYChart.Data(4.5, 2.0),
new XYChart.Data(6.0, 3.0),
new XYChart.Data(7.0, 2.0),
new XYChart.Data(7.8, 4.0)
)),
new ScatterChart.Series("Series 2", FXCollections.<ScatterChart.Data>observableArrayList(
new XYChart.Data(6.2,3.0),
new XYChart.Data(6.0,4.0),
new XYChart.Data(5.8,5.0)
))
);
ScatterChart chart = new ScatterChart(xAxis, yAxis, data);
chart.setWidth(450);
chart.setHeight(450);
chart.setLayoutX(250);
chart.setLayoutY(250);
root.getChildren().addAll(chart,rect);
}
#Override public void start(Stage primaryStage) throws Exception {
init(primaryStage);
primaryStage.show();
}
public static void main(String[] args) { launch(args); }
}
The javadoc of ScatterChart.getHeight() (which in turn is Region.getHeight()) says
Gets the value of the property height.
Property description:
The height of this resizable node. This property is set by the region's
parent during layout and may not be set by the application. If an
application needs to explicitly control the size of a region, it
should override its preferred size range by setting the minHeight,
prefHeight, and maxHeight properties.
Namely you can adjust and constraint the size of any chart with:
ScatterChart.setPrefHeight(double)
ScatterChart.setMinHeight(double)
ScatterChart.setMaxHeight(double)
ScatterChart.setPrefWidth(double)
ScatterChart.setMinWidth(double)
ScatterChart.setMaxWidth(double)
ScatterChart.setPrefSize(double, double)
ScatterChart.setMinSize(double, double)
ScatterChart.setMaxSize(double, double)