Ncurses no-wrap mode when adding strings to window - unicode

I'm adding strings to a window, with waddwstr() function, one line after other, in consecutive rows. I don't want ncurses to automatically wrap lines for me – I'm overwriting them with consecutive calls to waddwstr() and sometimes tail of previous line is left displaying. Can ncurses just stop when right edge of window is reached?

The non-wrapping functions have "ch" in their name, e.g., wadd_wchstr.
The same is true of the non-wide interfaces waddstr versus waddchstr.
However, the wrapping/non-wrapping functions differ by more than that. They use different parameter types. The wrapping functions rely upon the video attributes set via wattr_set, etc., while the non-wrapping functions combine the video-attributes with the character data:
waddstr and waddchstr use char* and chtype* parameters, respectively
waddwstr and wadd_chstr use wchar_t* and cchar_t* parameters.
Converting between the two forms can be a nuisance, because X/Open, etc., did not define functions for doing the conversion.
The manual page for bkgd describes how these video attributes are combined with the background character to obtain the actual display.

The accepted answer (by Mr. Dickey) is correct. However, the "ch" functions do not work with ordinary C strings (array of bytes). Another solution is to create a wrapper for waddstr which checks the current cursor position and window size and prints only as much as would fit.
For example:
int waddstr_trunc(WINDOW *win, const char *str)
{
int cur_x, max_x, dummy [[maybe_unused]];
getyx(win, dummy, cur_x);
getmaxyx(win, dummy, max_x);
int w=max_x - cur_x;
if (w <= 0) return 0;
char *str2 = strndup(str, w);
if (str2 == NULL) return 1;
int rv = waddstr(win, str2);
free(str2);
return rv;
}

Related

What is the point of writing integer in hexadecimal, octal and binary?

I am well aware that one is able to assign a value to an array or constant in Swift and have those value represented in different formats.
For Integer: One can declare in the formats of decimal, binary, octal or hexadecimal.
For Float or Double: One can declare in the formats of either decimal or hexadecimal and able to make use of the exponent too.
For instance:
var decInt = 17
var binInt = 0b10001
var octInt = 0o21
var hexInt = 0x11
All of the above variables gives the same result which is 17.
But what's the catch? Why bother using those other than decimal?
There are some notations that can be way easier to understand for people even if the result in the end is the same. You can for example think in cases like colour notation (hexadecimal) or file permission notation (octal).
Code is best written in the most meaningful way.
Using the number format that best matches the domain of your program, is just one example. You don't want to obscure domain specific details and want to minimize the mental effort for the reader of your code.
Two other examples:
Do not simplify calculations. For example: To convert a scaled integer value in 1/10000 arc minutes to a floating point in degrees, do not write the conversion factor as 600000.0, but instead write 10000.0 * 60.0.
Chose a code structure that matches the nature of your data. For example: If you have a function with two return values, determine if it's a symmetrical or asymmetrical situation. For a symmetrical situation always write a full if (condition) { return A; } else { return B; }. It's a common mistake to write if (condition) { return A; } return B; (simply because 'it works').
Meaning matters!

Different offset in libc's backtrace_symbols() and libunwind's unw_get_proc_name()

I make a stack trace at some point in my program. Once with libc's backtrace_symbols() function and once with unw_get_proc_name() from libunwind.
backtrace_symbols() output:
/home/jj/test/mylib.so(+0x97004)[0x7f6b47ce9004]
unw_get_proc_name() output:
ip: 0x7f6b47ce9004, offset: 0x458e4
Here you see that the instruction pointer address (0x7f6b47ce9004) is the same and correct. The function offset 0x97004 from backtrace_symbols() is also correct but not the one I get from unw_get_proc_name() (0x458e4).
Does somebody have a clue what's going on here and what might cause this difference in offsets?
Both methods use a similar code like the following examples:
backtrace():
void *array[10];
size_t size;
size = backtrace(array, 10);
backtrace_symbols_fd(array, size, STDERR_FILENO);
libunwind:
unw_cursor_t cursor;
unw_context_t context;
unw_getcontext(&context);
unw_init_local(&cursor, &context);
while (unw_step(&cursor) > 0) {
unw_word_t offset, pc;
char fname[64];
unw_get_reg(&cursor, UNW_REG_IP, &pc);
fname[0] = '\0';
(void) unw_get_proc_name(&cursor, fname, sizeof(fname), &offset);
printf ("%p : (%s+0x%x) [%p]\n", pc, fname, offset, pc);
}
I think unw_get_proc_name compute offset from an unnamed internal frame.
For example:
void f() {
int i;
while (...) {
int j;
}
}
Notice there is a variable declaration inside loop block. In this case (and depending of level of optimization), compiler may create a frame (and related unwind information) for the loop. Consequently, unw_get_proc_name compute offset from this loop instead of begin of function.
This is explained in unw_get_proc_name man page:
Note that on some platforms there is no reliable way to distinguish
between procedure names and ordinary labels. Furthermore, if symbol
information has been stripped from a program, procedure names may be
completely unavailable or may be limited to those exported via a
dynamic symbol table. In such cases, unw_get_proc_name() may return
the name of a label or a preceeding (nearby) procedure.
You may try to test again but without stripping your binary (Since unw_get_proc_name is not able to find name of function, I think your binary is stripped).

Specman: Why DAC macro interprets the type <some_name'exp> as 'string'?

I'm trying to write a DAC macro that gets as input the name of list of bits and its size, and the name of integer variable. Every element in the list should be constrained to be equal to every bit in the variable (both of the same length), i.e. (for list name list_of_bits and variable name foo and their length is 4) the macro's output should be:
keep list_of_bits[0] == foo[0:0];
keep list_of_bits[1] == foo[1:1];
keep list_of_bits[2] == foo[2:2];
keep list_of_bits[3] == foo[3:3];
My macro's code is:
define <keep_all_bits'exp> "keep_all_bits <list_size'exp> <num'name> <list_name'name>" as computed {
for i from 0 to (<list_size'exp> - 1) do {
result = appendf("%s keep %s[%d] == %s[%d:%d];",result, <list_name'name>, index, <num'name>, index, index);
};
};
The error I get:
*** Error: The type of '<list_size'exp>' is 'string', while expecting a
numeric type
...
for i from 0 to (<list_size'exp> - 1) do {
Why it interprets the <list_size'exp> as string?
Thank you for your help
All macro arguments in DAC macros are considered strings (except repetitions, which are considered lists of strings).
The point is that a macro treats its input purely syntactically, and it has no semantic information about the arguments. For example, in case of an expression (<exp>) the macro is unable to actually evaluate the expression and compute its value at compilation time, or even to figure out its type. This information is figured out at later compilation phases.
In your case, I would assume that the size is always a constant. So, first of all, you can use <num> instead of <exp> for that macro argument, and use as_a() to convert it to the actual number. The difference between <exp> and <num> is that <num> allows only constant numbers and not any expressions; but it's still treated as a string inside the macro.
Another important point: your macro itself should be a <struct_member> macro rather than an <exp> macro, because this construct itself is a struct member (namely, a constraint) and not an expression.
And one more thing: to ensure that the list size will be exactly as needed, add another constraint for the list size.
So, the improved macro can look like this:
define <keep_all_bits'struct_member> "keep_all_bits <list_size'num> <num'name> <list_name'name>" as computed {
result = appendf("keep %s.size() == %s;", <list_name'name>, <list_size'num>);
for i from 0 to (<list_size'num>.as_a(int) - 1) do {
result = appendf("%s keep %s[%d] == %s[%d:%d];",result, <list_name'name>, i, <num'name>, i, i);
};
};
Why not write is without macro?
keep for each in list_of_bits {
it == foo[index:index];
};
This should do the same, but look more readable and easier to debug; also the generation engine might take some advantage of more concise constraint.

Dart constant time string comparison

I'm implementing a github push hook listener in dart, and I've come across this document: https://developer.github.com/webhooks/securing/
where it's written:
Using a plain == operator is not advised. A method like secure_compare
performs a “constant time” string comparison, which renders it safe
from certain timing attacks against regular equality operators.
I have to compare 2 hashes for equality. Now I was wondering if there was a way to compare string in constant time in dart? (read: is there a string constant time compare function in dart?)
The default implementation is not constant time, but you can just create your own comparison function that compares every code unit in the String and does not short circuit:
bool secureCompare(String a, String b) {
if(a.codeUnits.length != b.codeUnits.length)
return false;
var r = 0;
for(int i = 0; i < a.codeUnits.length; i++) {
r |= a.codeUnitAt(i) ^ b.codeUnitAt(i);
}
return r == 0;
}
This function will perform a constant time String compare as long as the two input Strings are of the same length. Since you are comparing hashes this shouldn't be a problem, but for variable length Strings this method will still leak timing info because it immediately returns if the lengths are not equal.

Constraining an entire object in SystemVerilog

I'm trying to constrain an entire object (not just the fields of an object) based on some other object. Here is a stripped down version of my production code:
I have the following class:
class some_class;
bit[7:0] some_field;
bit[3:0] some_other_field;
// this function would do some complex procedural
// operations on the fields of the object
function void do_some_op();
bit[3:0] tmp = some_field[3:0];
some_field[3:0] = some_other_field;
some_other_field = some_field[7:4];
some_field[7:4] = tmp;
endfunction
function some_class some_function(bit some_param);
some_function = new this;
$display("foo"); // this print here to see that method is executed
if (some_param)
some_function.do_some_op();
endfunction
function void print();
$display("some_field = %x", some_field);
$display("some_other_field = %x", some_other_field);
endfunction
endclass // some_class
This class contains some integral fields. It also has a method that does some complex procedural on the fields of that class. In the example I've simplified it. I also have another class that returns a new object on which the operation has been performed.
I have another class that operates with some_class instances. As per Dave's input I have made it create the objects first (as randomize() does not create objects).
class some_shuffler;
rand bit params[];
rand some_class objects[];
constraint size_c {
params.size() == objects.size() - 1;
params.size() <= 10;
};
constraint shuffle_c {
// not allowed by standard
// foreach (params[i])
// objects[i+1].some_field == objects[i].some_function(params[i]);
foreach (params[i])
objects[i+1].some_field ==
objects[i].some_function(params[i]).some_field &&
objects[i+1].some_other_field ==
objects[i].some_function(params[i]).some_other_field;
};
function new();
objects = new[10]; // create more objects than needed
foreach (objects[i])
objects[i] = new();
// initialize first object
objects[0].some_field = 8'hA5;
endfunction // new
function void post_randomize();
foreach (objects[i]) begin
$display("objects[%0d]:", i);
objects[i].print();
$display("");
end
endfunction
endclass
This class has two arrays, one of operations performed and one of the intermediate states. There is an initial object. On this one, some_function is performed and it results in the next object.
This is how I wanted to test it:
module top;
import some_pkg::*;
initial begin
static some_shuffler shuffler = new();
bit rand_ok;
rand_ok = shuffler.randomize() with {
params.size() == 1;
};
assert (rand_ok);
end
endmodule
When trying to constrain the objects directly I immediately get a constraint violation. The simulator seems to try to make the 2 handles equal. This is anyway forbidden by the standard and I'm not doing it anymore (though a compile failure would have been nice). I've unraveled the constraints as suggested by Dave and Greg (I think doing some_function().some_field is non-standard, but it compiles in Questa).
Even now, the foo print does not appear on the command line (some_function() is not getting executed). What I see is that objects[1] contains the initial value (all 0s for both fields).
I can't just generate the list of params and then procedurally randomize the objects for each iteration, because I want to be able to constrain the last object to have a certain value - basically giving the constraint solver the start and the end points and let it figure out the way to get there.
Object vs. object constraints are not allowed in SystemVerilog because they are not integral types. See IEEE Std 1800-2012 § 18.3:
Constraints can be any SystemVerilog expression with variables and constants of integral type (e.g., bit, reg, logic, integer, enum, packed struct).
You can constrain the integral components of class object if the component is a rand (ex obj[1].value == obj[0].value+1;).
Functions are allowed in constraints, but there limitation. See IEEE Std 1800-2012 § 18.5.12 Functions in constraints for full details. Limitations include:
Functions cannot contain output or ref arguments
Functions should be automatic and leave no side effects
The functions arguments have an implicit priority (ex x<=F(y) infers solve y before x)
Circular dependencies will result in an error
Update:
Looks like the only thing truly being randomized is params. The values of some_field and some_other_fieldare calculations. So it makes more sense to move the loop for shuffling into thepost_randomize` function.
constraint size_c {
params.size() == objects.size() - 1;
params.size() <= 10;
};
function void postrand_shuffle();
foreach (params[i])
objects[i+1] = objects[i].some_function(params[i]);
endfunction
function void post_randomize();
postrand_shuffle();
// ... your other post_rand code...
endfunction
SystemVerilog's random constraint solver will work when there is at least one solution. However when the solution space is small and difficult to determine or a long chain, simulator performance drops. For these scenarios it is better move the one-to-one sequential calculations into post_randomize.
A couple of problems with your example code.
Objects must be constructed first before calling randomize(). If
you know the exact size before calling randomize (like in your
example), just new[n] the dynamic arrays constructing each object
element first, and remove the size constraints. If the size will be
random, you need an upper limit constraint on the size. construct the max
number of objects before calling randomize(), and after randomizing the array, the unused objects will be eliminated.
Constraint expressions must be integral. You can do objects[i+1].some_field == objects[i].some_field but the solver cannot manipulate class handles.
The return values of functions are treated as state variables. Move these to post_randomize