Is touch typing necessary to be an efficient programmer? [closed] - touch-typing

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I am 16 and I have been programming for a couple months. I am really interested in computer science and i am thinking i want to go into the field of programming. I just have one problem; I am a very slow typer. I tap at the keyboard with two or three fingers most of the time. I was wondering if I should learn how to touch type if I want to be a programmer. After all though, when programming, I spend the majority of my time thinking about what I am going to type than I do actually typing so I am wondering how beneficial it would really be. One of the main reasons I was considering learning how to type is so I can use advanced text editors like vim with ease. My final question, If you do think it would be helpful to learn, where should I learn and how long would it most likely take for me to lose my old habits?

I know devs that are great at their job and they still chicken peck their keyboards. Learning to think and analyze is way more critical than learning to type without looking.
Having said that, it is damn useful to learn since working with the keyboard is quicker than pointing and clicking. As far as where to learn, I don't know. Just keep typing, keep programming. Eventually, you'll just develop a feel for it.

Just do not think about it. After 3 years of programming your will study to type pretty fast.

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How to become a Game Programmer? [closed]

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I'm a 2nd-year student doing my bachelor's degree in Computer Applications. I'm really interested in becoming a Game Programmer and my dream is to work at Rockstar Games😅(it sounds a bit crazy). I'm really worried and I don't know how to program or write code. I'm an absolute beginner. Do you have any tips or advice on how to get there and fulfill my dream? Thanks😀.
I work as a gameplay programmer in Canada so here's a few thing I can tell you.
Best place to start is doing the tutorials on the Unity website. Make a few that interests you and see how you like that. Unity is used in a lot of studios and it's very easy to find a ton of resources online for it. Once your more comfortable with it i'd experiment with unreal also to get an idea for more than 1 engine. While doing all that the idea is for you to build a portfolio of games/projects you can show an employer. Its ez to make ios/android builds to have portable visuals. Game jams are a great place to hone in some skills. Most game jam even lets you join in alone so teams missing people can add you in(programmers are usualy whats missing the most).
For the game industry more or less any programming degree can do but every studio will make you pass a programming test. Knowledge of the engine they use be it Unity/Unreal will be very important. For bigger studios that use their own they look for good c++/c# knowledge an often more experience. At the momment the industry is in dire need of people so its def a good time to join.
If rockstar is your ultimate goal you can certainly try and apply there right away (there's no harm), but its often more difficult to get in via larger studios when you don't know anyone there (also knowing someone on the inside is a major plus anywhere). But even if you don't know anyone, smaller studios have a lot of opennings at the momment and will often give you a a chance. 3 to 5 years experience in is when most opportunities might open up. But again depending on the labour market place may be more desperate.

When to use animations in Unity? [closed]

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I'm currently making my first game in unity. I came through all the tutorials on their site and i have one doubt. There are many situations when I can use either animation or just add force(or do something else). For example, if in my game player hits something it should fall and i can make it fall by animation or by just adding force. Both of these solutions are good for me. Can somebody more experienced in making unity games tell me are there any good rules for deciding what should I use? Are any of these for example more performance-friendly?
It depends a lot on what your game is, and what kind of scale.
Falling objects that interact with other dynamic options? Physics is usually the best answer.
Just want something to move off screen then go away? Animation can make sense, but there are other options too without using physics.
Using lots of objects? Physics is a good way to handle it.
Using thousands of objects? Physics may be too much, will need to think of other ways.
Your question is really vague so can't give anything but a vague answer back.
However, for your first game, I will say don't worry too much about optimizing and make it simple at first. As you learn, you will understand what can be trimmed/changed later on.

What skills, programs, etc. are needed to create an OS from scratch? [closed]

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The title explains it. What computer skills, programs, et cetera are needed to make an operating system? I know I am a long way away in terms of skills to do this but I want to know what I should be aiming to learn to accomplish this goal of mine.
Start with a BS in Computer Science. Then maybe go for a Master's degree. Go heavy on the math.
Generally you need a low level language that you can compile to binary. A shop near me, Green Hills Software makes compilers and is located next to an excellent school. You could look into interning with them.
There are some great books in your area of study too.
You can buy simple chips online and write code for them. I know someone who built little robots in his garage from parts online. He would design super simple motherboards and have them built in China, write the code, and solder wheels, wings, and sensors on. He sold one of his models to NASA.
I hope you do it!

Is remembering essential to coding? [closed]

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I suppose it's not a specific programming question, but it is a question about programming nonetheless.
While I completely understand all the code that i read in the book that I'm using (I have even figured out an error in the book that I fixed my self, within seconds just by looking at it)there are things in there that I'm sort of remembering without really .. thinking about it.
I guess my question is, is it essential to remember some code, or is it a bad practice?
Again, I'm sorry if this is a waste of time to anyone, I'm only trying to learn as much as I can about programming and instilling good habits is important.
I know that Understanding code is much better, and It's what I did when I was learning objective-c , I literally stopped remembering code and wanted to understand it instead of just remember, and it worked. Now that I'm working with Cocos2D, It sometimes feels like I'm remembering instead of understanding, if that makes any sense.. Although since I know Objective-C now, I understand the code, but the order in which it is written.. I'm sort of relying on memory..

What is the best way to learn texmacs? [closed]

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I currently use Kile to edit LaTeX documents. I don't like kile for a couple of reasons so I was thinking of trying to learn how to use texmacs. I have been through a tutorial for emacs which I am now getting to grips with. The documentation for texmacs and auctex are pretty weak in terms of explaining how to install and how to use those things. A quick google search didn't show up any friendly "how-to"s on this topic. Are there any resources you can direct me to?
I'm a bit puzzled by your question. I use Emacs+Auctex on Windows, Linux and OS X machines and have never had any problem installing them. I'd suggest heading to http://www.gnu.org/software/auctex/ and following the instructions. If you have any more specific questions post again.
sorry I can't help you with TeXmacs, I just wanted to note that this program isn't under active development for quite some time now. If you look at the homepage the copyright notice is until year 2003!
If you are looking for a more GUI oriented LaTeX editor I can recommend LyX. Emacs+AucTeX is of course wonderful, but it has a certain learning curve.
However if you plan to learn Emacs or are using it already, than you should definitely go for it!