ASM Compare 2 Numbers - numbers

My task is to compare two numbers in ASM. I input the first number (binary) and the second (binary). I must compare Z1 and Z2. If Z1>=Z2, show TRUE, else show FALSE
dane segment
txt1 db 'First number: $'
txt2 db 'Secend number: $'
z1 dw 0
z2 dw 0
prawda db 'True!$'
falsz db 'False!$'
dane ends
sts segment stack
db 256 dup(?)
sts ends
program segment
assume cs:program, ss:sts, ds:dane
start:
mov ax, seg dane
mov ds,ax
mov dx, offset txt1
mov ah, 9
int 21h
mov cx, 16
mov bx, offset z1
petla1:
mov ah, 1
int 21h
mov [bx], al
inc bx
loop petla1
mov cx, 16
mov ax, 0
mov bx, offset z1
petla2:
shl ax, 1
mov dl, [bx]
cmp dl, 31h
jne dal1
add ax, 1
dal1:
inc bx
loop petla2
mov dx, offset txt2
mov ah, 9
int 21h
mov cx, 16
mov bx, offset z1
petla3:
mov ah, 1
int 21h
mov [bx], al
inc bx
loop petla3
mov cx, 16
mov ax, 0
mov bx, offset z1
petla4:
shl ax, 1
mov dl, [bx]
cmp dl, 31h
jne dal2
add ax, 1
dal2:
inc bx
loop petla4
;JGE, >= JNL not <
mov ax, [z1]
mov bx, [z2]
cmp ax,bx
jge ety
mov ah, 9
mov dx, offset falsz
int 21h
jae koniec
ety:
mov ah,9
mov dx, offset prawda
int 21h
koniec:
mov ah, 4ch
int 21h
program ends
end start
What I do wrong? It's my first assembler project

mov cx, 16
mov bx, offset z1
petla1:
mov ah, 1
int 21h
mov [bx], al
inc bx
loop petla1
You didn't reserve the necessary memory for this operation! Z1 is defined as a word (2 bytes) and you are writing 16 bytes in this loop.
If you want to keep the basic structure of your program add the definition of a 16 byte buffer to recieve the binary representation of the number.
Buffer db 16 dup(0)
mov cx, 16
mov bx, offset Buffer
petla1:
mov ah, 1
int 21h
mov [bx], al
inc bx
loop petla1
mov cx, 16
mov ax, 0
mov bx, offset Buffer
petla2:
shl ax, 1
mov dl, [bx]
cmp dl, 31h
jne dal1
add ax, 1
dal1:
inc bx
loop petla2
mov [z1], ax
Do it similarly for the second number using the same Buffer but storing AX in z2.
Please note that the jae koniec should be an unconditional jump. jmp koniec

Related

How do I jump from my own bootloader to my own kernel?

I'm developing a homebrew os and I can't figure out how to switch from my homebrew bootloader to my homebrew kernel.
I do not know how it works
 I know it starts with memory, but I don't know what number it starts with
I've been told that I can just look at the minix source, but when I parse it from the iso, it doesn't tell me anything at all, all it tells me is the configuration of the linux directory.
I've been trying to figure it out for a week, but nothing has come up.
I'm sorry if I'm not trying hard enough.
And since there didn't seem to be any similar questions, I thought I'd ask you a question
I'll show you a well commented minimal example of jumping to a C++ kernel I wrote so maybe you can go from there and write your own. I work on Linux Ubuntu 20.
In your home directory create a folder named OS and create a file named kernel.cpp in that folder. Place the following content in that file:
void map_framebuffer(){
unsigned long* page_directory_table_pointer = (unsigned long*) 0xb018;
*page_directory_table_pointer = 0x1e00f;
unsigned long* page_table_pointer = (unsigned long*) 0x1e000;
/*
This is the actual address of the framebuffer in QEMU
for the video mode I set up in boot.asm.
In this case it is hardcoded. You may want to actually get this from the VBE structure.
The VBE structure is placed at 0x7e00 in memory by the boot.asm routine.
*/
unsigned long framebuffer_address = (unsigned long) 0xfd00000f;
for (unsigned int i = 0; i < 512; i++){
*page_table_pointer = framebuffer_address;
framebuffer_address += 0x1000;
page_table_pointer++;
}
}
void main(){
map_framebuffer();
/*
I made sure that the framebuffer is mapped to adress 0x600000 in the map_framebuffer() function.
You may want to identity map it instead or map it somewhere else. You'll then have to
calculate page table offsets and stuff.
*/
unsigned char* framebuffer_pointer = (unsigned char*)0x600000;
//Make a few pixels become white. Each pixel is 3 bytes RGB.
for (unsigned int i = 0; i < 10000; i++)
*(framebuffer_pointer + i) = 0xff;
asm volatile(
"halt:\n\t"
"hlt\n\t"
"jmp halt\n\t");
}
/*
Memory map of kernel
7e00 - 8000 -> VBE INFO structure
8000 - 9000 -> paging.bin (booting asm code)
9000 - a000 -> pml4
a000 - b000 -> pdpt
b000 - c000 -> pdt
1b000 - 1c000 -> pt1 (kernel identity mapped pages)
1c000 - 1d000 -> pt2 (kernel identity mapped pages)
1d000 - 1e000 -> pt3 (kernel identity mapped pages)
1e000 - 1f000 -> pt4 (mapped to the framebuffer, only 2MB are mapped to the framebuffer which could take more than this)
30000 - 80000 -> kernel.elf (temporary kernel file)
80000 -> kernel stack (growing downward)
*/
Now create a file named boot.asm in the same directory and write the following content into it:
org 0x7c00
bits 16
;Set the video mode to VBE graphics mode for being able to draw onto the screen
jmp get_vbe_info
error:
mov ah, 0x0e
mov al, 'e'
int 0x10
hlt
get_vbe_info:
mov ax, 0x4f01 ;c0 00 00 00
mov cx, 0x118
xor bx, bx
mov es, bx
mov di, 0x7e00
int 0x10
cmp ax, 0x004f
jne error
set_video_mode:
mov ax, 0x4f02
mov bx, 0x4118
int 0x10
cmp ax, 0x004f
jne error
;Set up a real mode stack
mov ax, 0x00
mov ss, ax
mov sp, 0x7c00
;Load the second stage bootloader at 0x8000
mov ah, 0x00 ;reset drive
int 0x13
xor ax, ax
mov es, ax
mov bx, 0x8000 ;es:bx = 0x0000:0x8000 = 0x8000
mov ah, 0x02 ;read sector function
mov al, 0x09 ;read 9 sectors
mov ch, 0x00 ;cylinder 0
mov dh, 0x00 ;head 0
mov cl, 0x02 ;start from sector 2
int 0x13
;Load the cpp kernel at 0x30000
mov ah, 0x00
int 0x13
mov ax, 0x3000
mov es, ax
xor bx, bx ;es:bx = 0x3000:0x0000 = 0x3000 * 0x10 + 0x0 = 0x30000
mov ah, 0x02 ;read sector function
mov al, 0x3c ;read 60 sectors to load the whole file
mov ch, 0x00 ;cylinder 0
mov dh, 0x00 ;head 0
mov cl, 0x0a ;start from sector 10 (because this is where lies the ELF CPP kernel in the disk.img we created with dd)
int 0x13
xor ax, ax
mov ds, ax
;Set up a protected mode stack
mov ax, 0x10 ;10000b = 10 for segment selector 2 (data)
mov ss, ax
mov sp, 0x7c00
cli
lgdt[gdtr]
;Enable protected mode
mov eax, cr0
or al, 1
mov cr0, eax
jmp 0x08:protectedMode ;0x08 = 1000b, 1 for segment selector
;0 for gdt not ldt and 00 for privilege
bits 32
protectedMode:
mov ax, 0x10
mov ds, ax
;Jump to 0x8000 (the second stage bootloader)
jmp 0x08:0x8000
gdt_start:
dq 0x0
gdt_code:
dw 0xFFFF ;limit 0-15
dw 0x0 ;base 0-15
db 0x0 ;base 16-23
db 10011010b ;pr, privi (2), s, ex, dc, rw, ac
db 11001111b ;gr, sz, limit 16-19
db 0x0 ;base 24-31
gdt_data:
dw 0xFFFF
dw 0x0
db 0x0
db 10010010b
db 11001111b
db 0x0
gdtr:
dw 24
dd gdt_start
times 510 - ($-$$) db 0
dw 0xAA55
Now create a third file named paging.asm and place the following into it:
org 0x8000
bits 32
;Set up paging
mov eax, 0x00009008
mov cr3, eax
pml4t:
mov dword [0x9000], 0x0000a00f
mov dword [0x9004], 0x0
pdpt:
mov dword [0xa000], 0x0000b00f
mov dword [0xa004], 0x0
pdt:
mov dword [0xb000], 0x0001b00f
mov dword [0xb004], 0x0
mov dword [0xb008], 0x0001c00f
mov dword [0xb00c], 0x0
mov dword [0xb010], 0x0001d00f
mov dword [0xb014], 0x0
pt:
mov edx, 0x3
mov eax, 0x200
mov ebx, 0x0000000f
mov ecx, 0x1b000
next_table:
next_entry:
mov dword [ecx], ebx
add ecx, 0x4
mov dword [ecx], 0x0
add ebx, 0x1000 ;add 4096 to the adress pointed to by ebx (the next physical page)
add ecx, 0x4
sub eax, 0x1
cmp eax, 0x0
jne next_entry
mov eax, 0x200
sub edx, 0x1
cmp edx, 0x0
jne next_table
mov eax, cr4 ;enable PAE-paging
or eax, 1 << 5
mov cr4, eax
mov ecx, 0xC0000080 ;set long mode bit in EFER MSR
rdmsr
or eax, 1 << 8
wrmsr
mov eax, cr0 ;enable paging
or eax, 1 << 31
mov cr0, eax
lgdt[gdtr] ;load a 64 bit gdt (will be ignored afterwards)
jmp 0x08:longMode
bits 64
longMode:
mov ax, 0x10 ;10000b = 10 for segment selector 2 (data)
mov ss, ax
mov rsp, 0x80000
mov rdi, 0x30000 ;address where elf reading occurs
mov rsi, 0x30000
add rdi, 24 ;program entry
mov rax, [rdi] ;placed in rax
add rdi, 8 ;program header table position
mov rbx, [rdi] ;put it in rbx
add rdi, 24 ;move to number of entries in program header
mov cx, [rdi] ;put it in cx (2 bytes)
mov rdi, 0x30000 ;beginning of file
add rdi, rbx ;go to program header 0
add rsi, rbx
next_segment:
mov edx, [rdi] ;put the type of segment in edx (4 bytes)
cmp edx, 0x1 ;determine if it is loadable
jne not_loadable ;if it isnt jump to not_loadable
add rdi, 0x8 ;else load it
mov r8, [rdi] ;put the offset in the file where data for this segment resides in r8
add rdi, 0x8 ;go to virtual address of segment
mov r9, [rdi] ;put it in r9
add rdi, 0x10 ;move to size of segment in file
mov r10, [rdi] ;put it in r10
add rdi, 0x8 ;move to size of segment in memory
mov r11, [rdi] ;put it in r11
mov rdi, 0x30000 ;move back to beginning of file
add rdi, r8 ;add segment offset to be at the segment position
next_byte:
mov dl, [rdi] ;put the byte at rdi in dl
mov [r9], dl ;move it to virtual address in r9
add r9, 0x1 ;add 1 byte to virtual address
add rdi, 0x1 ;add 1 byte to rdi
sub r10, 0x1 ;substract 1 byte from size of segment in file
sub r11, 0x1 ;substract 1 byte from size of segment in memory
cmp r10, 0x0 ;is segment finished
jne next_byte ;if not go to next_byte
cmp r11, 0x0 ;if yes tcheck memory size
je no_padding ;if no padding required jmp to no_padding
padding:
xor dl, dl
mov [r9], dl
add r9, 0x01
sub r11, 0x1
cmp r11, 0x0
jne padding
not_loadable:
no_padding:
sub cx, 0x1
cmp cx, 0x0
je finished
add rsi, 56
mov rdi, rsi
jmp next_segment
finished:
jmp rax ;Jump to the entry point of the ELF CPP file
halt:
hlt
jmp halt
;The 64-bits GDT
gdt_start:
dw 0xFFFF
dw 0
db 0
db 0
db 1
db 0
gdt_code:
dw 0x1111 ;limit 0-15
dw 0x0 ;base 0-15
db 0x0 ;base 16-23
db 10011010b ;pr, privi (2), s, ex, dc, rw, ac
db 10101111b ;gr, sz, limit 16-19
db 0x0 ;base 24-31
gdt_data:
dw 0x1111
dw 0x0
db 0x0
db 10010010b
db 00001111b
db 0x0
gdtr:
dw $ - gdt_start - 1
dq gdt_start
Now open a bash terminal and type the following commands in order (making sure to have NASM, g++ and QEMU installed):
nasm -fbin OS/boot.asm -oOS/boot.bin
nasm -fbin OS/paging.asm -oOS/paging.bin
g++ -static -ffreestanding -nostdlib -c -m64 OS/kernel.cpp -oOS/kernel.o
ld --entry main --oformat elf64-x86-64 --no-dynamic-linker -static -nostdlib OS/kernel.o -oOS/kernel.elf
dd if=/dev/zero of=OS/disk.img count=100 & dd if=OS/boot.bin of=OS/disk.img conv=notrunc & dd if=OS/paging.bin of=OS/disk.img seek=1 conv=notrunc & dd if=OS/kernel.elf of=OS/disk.img seek=9 conv=notrunc
qemu-system-x86_64 -hda OS/disk.img -s
You can always put all that in a bash file and launch it automatically. The -s in the QEMU command makes the virtual machine listen on port 1234. You can use gdb to debug the kernel. Type in gdb in a bash shell then target remote localhost:1234. You will then be debugging the machine. You can type dump memory result.bin 0x1000 0x2000 to dump the memory of the machine from 0x1000 to 0x2000 (or any address) in the file result.bin. You can use hexdump -C result.bin to look at the memory dump from terminal. The output is little endian so you need to reverse it for the actual values.
In the code above I'm loading the ELF file compiled with g++ to address 0x30000. Then I'm parsing the file and jumping to its entry point. The cpp code maps the framebuffer in virtual memory and makes a few pixels become white. The code is far from perfect but if you understand it in its entirety then you can go a long way.

Write a program to input two numbers (whose summation are less than 10) from user and display the summation of them in the next line

.model small
.stack 100h
.data
msg1 db "Enter The First Number : $"
msg2 db ,0dh,0ah,"Enter The Second umber : $"
msg3 db ,0dh,0ah,"SUM of Entered Numbers = $"
num1 db ?;
num2 db ?,;
ans db ?,"$"
.code
main proc
mov ax,#data ;initiaize ds
mov ds,ax
mov dx,offset msg1 ;load and display msg1
mov ah,09
int 21h
mov ah,1h ;read first initial
int 21h
sub al,30h
mov num1,al
mov dx,offset msg2 ;load and display msg2
mov ah,9
int 21h
;read second initial
mov ah,1h
int 21h
sub al,30h
mov num2,al
mov dx,offset msg3
mov ah,9 ;load and display msg3
int 21h
mov al,num1 ;add num1 and num2
add al,num2
add al,30h ;moves value into ans
mov ans,al
mov dx,offset ans ;load and display msg3
mov ah,9
int 21h
end main
Write a program to input two numbers (whose summation are less than 10) from user and display the summation of them in the next line. Note: No need to consider the conditions for input numbers. Sample Execution: Enter the first number: 3 Enter the second number: 5 Summation of 3 and 5 is 8
UNABLE TO show result like Summation of 3 and 5 is 8
.model small
.stack 100h
.data
msg1 db "Enter The First Number : $"
msg2 db 0dh,0ah,"Enter The Second umber : $"
msg3 db 0dh,0ah,"SUM of Entered Numbers = $"
num1 db ?
num2 db ?
ans db ?,"$"
.code
main:
mov ax,#data ;initiaize ds
mov ds,ax
mov dx,offset msg1 ;load and display msg1
mov ah,09
int 21h
mov ah,1h ;read first initial
int 21h
sub al,30h
mov [num1],al
mov dx,offset msg2 ;load and display msg2
mov ah,9
int 21h
;read second initial
mov ah,1h
int 21h
sub al,30h
mov [num2],al
mov dx,offset msg3
mov ah,9 ;load and display msg3
int 21h
mov al,num1 ;add num1 and num2
add al,num2
add al,30h ;moves value into ans
mov [ans],al
mov dx,offset ans ;load and display msg3
mov ah,9
int 21h
mov ax,4c00h
int 21h
end main
mov [num2], al
mov [num1], al
mov [ans], al
don't use label directly

C Kernel can't print string

I wrote a kernel to print hello world. but it's not working,
hello world is not printed.
assembly print is working well.
I using GCC and NASM for cross compile and assemble.
This is the my bootloader, second stage code and C code.
[ORG 0x00]
[BITS 16]
section .text
JMP 0x07C0:START ;
START:
mov ax, cs
mov ds, ax
mov es, ax
mov ax, 0x0000
mov ss, ax
mov ax, 0xffff
mov sp, ax
mov bp, ax
mov si, 0xB800
mov es, si
mov bx, 0x0000
mov cx, 80*25*2
CLEAR: ;Clear screen
mov byte[es:bx], 0x00
inc bx
loop CLEAR
READ: ;Read disk
mov si, 0x1000
mov es, si
mov bx, 0x0000 ; ES:BX, 0x1000:0000
mov ah, 0x02
mov al, 2
mov ch, 0
mov cl, 2
mov dh, 0
mov dl, 0
int 0x13
jnc A20_ENABLE ; No Error -> jump to A20_ENABLE
READERROR: ;If failed to read disk,
jmp $
A20_ENABLE: ;Enable A20 GATE with BIOS
mov ax, 0x2401
int 0x15
jnc ENTRY
A20_FAIL: ;If BIOS Interrupt is not working, use Control Port.
mov al, 2 ;
out 0x92, al
ENTRY: ;Entry Point
cli
lgdt [GDTR]
mov eax, cr0
or eax, 1
mov cr0, eax
jmp $+2 ; for pipeline
nop
nop
jmp dword 0x08:0x10000 ; jump to second stage
GDTR: ; GDT
dw GDTEND - GDT - 1
dd GDT+0x7C00
GDT:
NULL:
dw 0x00 ;프로세서 예약구간
dw 0x00
db 0x00
db 0x00
db 0x00
db 0x00
CODE:
dw 0xFFFF ;LIMIT ADRESS
dw 0x0000 ;BASE ADRESS
db 0x00 ;BASE ADRESS
db 0x9A ;1001 1010 A code segment descriptor (for your kernel, it should have type=0x9A)
db 0xCF ;1100 1111
db 0x00
DATA:
dw 0xFFFF
dw 0x0000
db 0x01
db 0x92 ;1001 0010 A data segment descriptor (you cant write to a code segment, so add this with type=0x92)
db 0xCF ;1100 1111
db 0x00
VIDEO:
dw 0xFFFF
dw 0x8000
db 0x0B
db 0x92
db 0x40
db 0x00
GDTEND:
times 510 - ($-$$) db 0x00
db 0x55
db 0xAA
Second stage.
[ORG 0x10000]
[BITS 32]
PROTECTED:
mov ax, 0x10
mov gs, ax
mov ss, ax
mov ds, ax
mov es, ax
mov fs, ax
xor esp, esp ; make stack
mov esp, 0xFFFE
mov ebp, 0xFFFE
mov si, 0x18 ; setting for print message
mov es, si
mov bx, 0
lea si, [message]
mov ah, 0x0f
MESSAGE: ; print loop
lodsb
cmp al, 0
je LOADKERNEL
mov [es:bx], ax
add bx, 2
jmp MESSAGE
LOADKERNEL:
jmp dword 0x08:0x10200 ; jump to C kernel
message: db 'Protected Mode Entered.', 0
times 512 - ($ - $$) db 0x00
and C code also.
void write_string();
void main(){
write_string(0x09, "helloworld");
}
void write_string( int colour, const char *string )
{
volatile char *video = (volatile char*)0xB8000;
while( *string != 0 )
{
*video++ = *string++;
*video++ = colour;
}
}
I converted C code to assembly with ld, gcc and objcopy.
gcc -c -m32 -ffreestanding kernel.c -o kernel.o
ld -melf_i386 -Ttext 0x10200 -nostdlib kernel.o -o kernel.tmp
objcopy -O binary kernel.tmp kernel.img
cat bootloader.img secondstage.img kernel.img > Disk
like this.
I really can't understand why it's not working.
If you need more information, plz leave a comment.

Multiplication error not getting proper result?

What am I trying to do?
I am taking two integers from the user and trying to multiple them using mul instruction.
What is the problem?
Each time I try to multiple the 2 integers and try to display the result I get alphabet T as output.
data segment
msg1 db "Enter first number:$"
msg2 db 10, 13,"Enter second number:$"
msg3 db 10, 13,"The product is:$"
n1 db ?
n2 db ?
pkey db "press any key...$"
ends
stack segment
dw 128 dup(0)
ends
code segment
start: ; set segment registers: mov ax, data mov ds, ax mov es, ax
; add your code here
mov ax, #data
mov ds, ax
mov dx, offset msg1
mov ah,09h
int 21h
mov ah, 01h
int 21h
sub al, 48
mov n1, al
mov dx, offset msg2
mov ah, 09h
int 21h
mov ah, 01h
int 21h
sub al, 48
mov n2, al
mul n1
mov bl, al
mov dx, offset msg3
mov ah, 09h
int 21h
add bl, 48
mov dl, bl
mov ah, 02h
int 21h
mov ah, 4ch
int 21h
lea dx, pkey
mov ah, 9
int 21h ; output string at ds:dx
; wait for any key....
mov ah, 1
int 21h
mov ax, 4c00h ; exit to operating system. int 21h
ends
end start ; set entry point and stop the assembler.
Why do you get alphabet T as output ?
These instruction:
mov dx, offset msg3
mov ah, 09h
int 21h
causes the value of AL to be altered to 24 (Its actually INT 21h instruction which changes the value of AL to 24) and the instruction mov ah, 09h
sets the content of AH to 09. Then the next instruction
add ax, 48
add 48 to contents of AX which gives 84(54 in hex) in AL which is the ASCII value of T and then you display the contents of AL with the following code:
mov dl, al
mov ah, 02h
int 21h
which displays the alphabet T.
To fix it do the following:
After mul instruction add this:
mov bl, al ; save the content of AL to BL
and after displaying msg3
change occurrence of al to bl like this:
add bl, 48
mov dl, bl
mov ah, 02h
int 21h

how to display the smallest value in my code in emu8086?

I had made a code that display the largest but then my teacher ask us to make another one that input 3 numbers and display the smallest value.
here is the code:
org 100h
jmp start
msg1 db 10,13,"Enter first number: $"
msg2 db 10,13,"Enter second number: $"
msg3 db 10,13,"Enter third Number: $"
num1 db ?
num2 db ?
num3 db ?
start:
lea dx, msg1
mov ah, 9
int 21h
mov ah, 1
int 21h
mov num1, al
lea dx, msg2
mov ah, 9
int 21h
mov ah, 1
int 21h
mov num2, al
lea dx, msg3
mov ah, 9
int 21h
mov ah, 1
int 21h
mov num3, al
mov bl, num1
cmp bl, num2
jng number2
cmp bl, num3
jng number3
mov ah, 2
mov dl, num1
int 21h
jmp escape
number2:
mov bl, num2
cmp bl, num3
jng number3
mov ah, 2
mov dl, num2
jmp escape
number3:
mov ah, 2
mov dl, num3
int 21h
escape:
ret
sample output:
1st no. i enter 3
2nd no, i enter 2
3rd no, i enter 1
and the largest is 3 but the output will be 13 because i don't know how to put space on my code :D...
Pls help!!! XD Also it's my first time posting this... so sorry for my bad grammar ty.
mov ah, 2
mov dl, num2
jmp escape
In this part your program forgot to actually call DOS with int 21h.
i don't know how to put space on my code
Just use the following everywhere you need some space between outputs on the same line:
mov ah, 2
mov dl, " "
int 21h
Or put items on different lines using:
mov ah, 2
mov dl, 10
int 21h
mov dl, 13
int 21h
A nicer solution would be to display a suitable message before outputting the number:
msg4 db 10,13,"Smallest value: $"
...
lea dx, msg4
mov ah, 9
int 21h
my teacher ask us to make another one that input 3 numbers and display the smallest value.
Simply change all of those jng (jump on not greater) instructions by the jnl (jump on not less) instruction.
This is a slightly better version of your code and using jnl:
mov bl, num1
cmp bl, num2
jnl number2
cmp bl, num3
jnl number3
mov dl, num1
jmp Print
number2:
mov bl, num2
cmp bl, num3
jnl number3
mov dl, num2
jmp Print
number3:
mov dl, num3
Print:
mov ah, 2
int 21h
ret
Good luck monday!