Trouble with require() at coffeescript - coffeescript

Beginer at coffeescript. I installed coffee-script and socket.io by npm. But this simple code shows me an error:
try
io = require('socket.io')
catch error
alert(error)
it returns require is no defined.
Same problem with other modules (for example fs).
Using PyCharm

Related

Why can't I add a package (module) I created in Julia?

I am having trouble installing a module I created in Julia. I am running the Julia plugin under Visual Studio Code. If I run the file below with Ctrl+F5 I get a message
ERROR: LoadError: ArgumentError: Package Utils not found in current path:
- Run `import Pkg; Pkg.add("Utils")` to install the Utils package.
This is the file:
module demo
using Utils
greet() = print("Hello World!")
end # module
If I follow the advice on the error message I get another error message:
ERROR: LoadError: The following package names could not be resolved:
* Utils (not found in project, manifest or registry)
I also tried inserting this line:
import Pkg; Pkg.add(path="C:/Dropbox/Code/Julia/demo/src/Utils.jl")
and got this message (although the path definitely exists):
ERROR: LoadError: Path `C:/Dropbox/Code/Julia/demo/src/Utils.jl` does not exist.
The files demo.jl and Utils.jl are in C:\Dropbox\Code\Julia\demo\src\ and the demo project has been activated as can be seen in the REPL. The OS is Windows 10 Pro.
Any help will be greatly appreciated. Lots of time wasted trying to make this work.
Module and packages are not the same things. In short, packages are modules plus a set of metadata that make it easy for the package to be found and interact well with other packages. See here for a tutorial to write Julia packages:
https://syl1.gitbook.io/julia-language-a-concise-tutorial/language-core/11-developing-julia-packages
In your case, if you want to load a local module, just type include("fileWhereThereIsTheModule.jl") followed by a using Main.MyModule or using .MyModule. Note the dot... without it, Julia would indeed look for a package and to let it find your Demo or Util module you would have to either change an environmental variable or place your module file in certain predefined folders. Using include followed by the "absolute or relative position" of the module you don't have to do either.

webpack silently continues despite typescript errors

I'm playing around with typescript in an existing coffeescript project that uses gulp and webpack.
I noticed when there's a syntax error in the coffeescript, it will fail the gulp task and not continue with the following steps, which is the desired behavior. With the typescript loader I'm using (ts-loader), I can see error messages in the terminal, but the webpack task succeeds from gulp's perspective and continues on. I imagine this is a difference in how the coffeescript loader and the typescript loader handle errors.
For example, I can add the following typescript file:
function greet(name: string) {
return 'Hello '+name;
}
export = greet;
{
and see the error in the build:
ERROR in ./bin/arranged/webkit/hcube/dummy.ts
(8,1): error TS1005: '}' expected.
but it still continues with the rest of the build like webpack didn't return any errors.
I realize that unlike coffeescript, typescript has a lot of inter-file dependencies, which makes the ts-loader much more complex, but I feel like it should still be failing at some point. Running the typescript compiler on the command line returns the expected exit code when there are syntax errors, so I feel like the problem lies in the loader itself.
In the after-compile plugin of ts-loader should it be reporting errors to webpack differently to propogate up? Right now it looks like it just attaches the errors to webpack in the after-compile plugin and webpack just keeps on trucking (see https://github.com/TypeStrong/ts-loader/blob/master/index.ts#L398). Should the loader be raising an error in this plugin if errors are encountered? Or calling the callback differently? Or should this be handled in some other part of the loader? Again, this particular example is a syntax error, so I imagine it would be caught/raised before after-compile is executed.

Can I use CoffeeScript to write my Electron (Atom Shell) application?

Does anything special have to be done to get Electron to run my main.coffee file? I have a main.js file (that works) that I converted to CoffeeScript (hence main.coffee), but when I run Electron main.coffee I get an error like the following:
App threw an error when running [SyntaxError: /Users/foo/develop/electron/main.coffee:13
app.on('window-all-closed', ->
^
Unexpected token >]
I can only assume this is a CoffeeScript issue, since when I commented the offending code with CoffeeScript's block comment (###), I got the following:
App threw an error when running [SyntaxError: /Users/foo/develop/electron/main.coffee:13
###
^
Unexpected token ILLEGAL]
I added coffee-script to my packages.json as a dependency, and made sure it was installed to my local node_modules directory like my other application dependencies, but that didn't seem to help.
I think, the main file main.js has to be javascript. But you can require a coffee file, for example application.coffee, from there using coffee-script.
main.js
// main.js
require('coffee-script').register();
require('./application')
application.coffee
# application.coffee
app = require('app')
BrowserWindow = require('browser-window')
# ...
Installing coffee-script
Include it in your package.json:
{
...
"devDependencies": {
"electron-prebuilt": "^0.33.1",
"coffee-script": "~1.10.0"
}
}
And run:
npm install
I've recently discovered that instead of transpiling to Javascript, you can do something like:
<script>
require('coffee-script').register();
require('../src/app/boot');
and then in src/app/boot.coffee you can use regular CoffeeScript :)
I found it in the app https://github.com/postcasio/hearthdash so there are more examples there.
There is no way to do it (atom doesn't ship with a coffeescript compiler), but you can use the watch option of coffeescript,
-w, --watch watch scripts for changes and rerun commands
For example:
coffee -w main.coffee in your case.

Can't import ControlP5 in Processing.js

import controlP5.*;
ControlP5 gui;
void setup()
{
gui = new ControlP5(this);
}
The previous code, when run in Processing.js gave the error: "Uncaught Processing.js: Unable to execute pjs sketch: ReferenceError: ControlP5 is not defined" even though ControlP5 is installed on my computer. Can anyone please help me to make this problem go away so that I can use ControlP5 in Processing.js?
Processingjs provides a javascript 'virtual machine' to run the core processing api. controlp5 is a processing library written in java. Therefore, you would need a version of this library written in javascript.
There was some discussion of a port a while back, follow up with this thread:
https://groups.google.com/forum/#!topic/processingjs/dfzwPQ4Wqus
See this post for more information on libraries which have been ported:
What is the processing libraries processing.js can execute?

Translate F2PY compile steps into setup.py

I've inherited a Fortran 77 code which implements several subroutines which are run through a program block which requires a significant amount of user-input via an interactive command prompt every time the program is run. Since I'd like to automate running the code, I moved all the subroutines into a module and wrote a wrapper code through F2PY. Everything works fine after a 2-step compilation:
gfortran -c my_module.f90 -o my_module.o -ffixed-form
f2py -c my_module.o -m my_wrapper my_wrapper.f90
This ultimately creates three files: my_module.o, my_wrapper.o, my_module.mod, and my_wrapper.so. The my_wrapper.so is the module which I import into Python to access the legacy Fortran code.
My goal is to include this code to use in a larger package of scientific codes, which already has a setup.py using distutils to build a Cython module. Totally ignoring the Cython code for the moment, how am I supposed to translate the 2-step build into an extension in the setup.py? The closes I've been able to figure out looks like:
from numpy.distutils.core import setup, Extension
wrapper = Extension('my_wrapper', ['my_wrapper.f90', ])
setup(
libraries = [('my_module', dict(sources=['my_module.f90']],
extra_f90_compile_args=["-ffixed-form", ])))],
ext_modules = [wrapper, ]
)
This doesn't work, though. My compiler throws many warnings on the my_module.f90, but it still compiles (it throws no warnings if I use the compiler invocation above). When it tries to compile the wrapper though, it fails to find the my_module.mod, even though it is successfully created.
Any thoughts? I have a feeling I'm missing something trivial, but the documentation just doesn't seem fleshed out enough to indicate what it might be.
It might be a little late, but your problem is that you are not linking in my_module when building my_wrapper:
wrapper = Extension('my_wrapper', sources=['my_wrapper.f90'], libraries=['my_module'])
setup(
libraries = [('my_module', dict(sources=['my_module.f90'],
extra_f90_compile_args=["-ffixed-form"]))],
ext_modules = [wrapper]
)
If your only use of my_module is for my_wrapper, you could simply add it to the sources of my_wrapper:
wrapper = Extension('my_wrapper', sources=['my_wrapper.f90', 'my_module.f90'],
extra_f90_compile_args=["-ffixed-form"])
setup(
ext_modules = [wrapper]
)
Note that this will also export everything in my_module to Python, which you probably don't want.
I am dealing with such a two-layer library structure outside of Python, using cmake as the top level build system. I have it setup so that make python calls distutils to build the Python wrappers. The setup.pys can safely assume that all external libraries are already built and installed. This strategy is advantageous if one wants to have general-purpose libraries that are installed system-wide, and then wrapped for different applications such as Python, Matlab, Octave, IDL,..., which all have different ways to build extensions.