Dual screen kiosk mode in ChromeOS on Chromebox? - google-chrome-app

I've found a few places that talk about trying to extend a window between screens, have enabled the unified desktop tag, which didn't work.
I've also found a few places talking about doing this in Windows that use Win32 calls to do it, which is useless for ChromeOS.
All I need is to put a second web view on the second screen. It doesn't need to be an extended window. I just need to do something like this:
chrome.app.runtime.onLaunched.addListener(function() {
var screenOne = {
'id': 'mainwin',
'bounds': {
'width': 768,
'height': 1360
}
};
var screenTwo = {
'id': 'secondwin',
'bounds': {
'left':768+768,
'width': 768,
'height': 1360
}
};
chrome.power.requestKeepAwake("display");
chrome.app.window.create('../index.html', (screenOne));
chrome.app.window.create('../screen2/index.html', (screenTwo));
});
Also, bonus points on a solution that works in the simulator.

Here's my solution, which works beautifully. It requires you to add system.display to the permissions object in manifest.json
chrome.app.runtime.onLaunched.addListener(function() {
var screenUrls = ['../index.html','../screen2/index.html'];
chrome.system.display.getInfo(function(displays){
for(var id in displays){
var display = {
id: displays[id].id,
bounds:displays[id].bounds
};
chrome.app.window.create(screenUrls[id], display);
}
});
chrome.power.requestKeepAwake("display");
});

Related

Adobe Photoshop UXP: How to call "Fit to Screen" in UXP JavaScript?

I'm converting working CEP/ExtendScript to UXP JavaScript.
Is there any way to use Zoom Fit to Screen (same as Ctrl+0) in UXP scripting?
In CEP/ExtendScript, we can use as following.
app.runMenuItem(app.charIDToTypeID("FtOn"));
// Fit to Screen (same as Ctrl+0)
It seems not implemented simiar way on Photoshop UXP DOM as
require('photoshop').app.runMenuItem(1182027630);
Result:
From UXP Alchemist plugin's Listner is showing:
{
"_obj": "invokeCommand",
"commandID": 1192,
"kcanDispatchWhileModal": true,
"_isCommand": false
}
From batchPlay(), above seems not runnable (this part is not quite sure).
var result = require('photoshop').action.batchPlay([
{
"_obj": "invokeCommand",
"commandID": 1192,
"kcanDispatchWhileModal": true,
"_isCommand": false
}
], {synchronousExecution: true});
Result:
I'm not quite sure if above is proper usage of batchPlay() as well.
But is there any way to use Zoom Fit to Screen (same as Ctrl+0) in UXP scripting?
Try this:
const {executeAsModal} = require("photoshop").core;
const {batchPlay} = require("photoshop").action;
async function actionCommands() {
const result = await batchPlay(
[
{
_obj: "select",
_target: [
{
_ref: "menuItemClass",
_enum: "menuItemType",
_value: "fitOnScreen"
}
],
_options: {
dialogOptions: "dontDisplay"
}
}
],
{}
);
}
async function runModalFunction() {
await executeAsModal(actionCommands, {"commandName": "Action Commands"});
}
await runModalFunction();

Position the dialog at the center of the screen in Fiori

I have a SAPUI5 Fiori application.
I use theme sap_fiori_3 as the base theme.
I customized this theme and only attached a background image to the theme.
The interesting part is when I activate this customized theme (that only has an extra background image in comparison to original sap_fiori_3 theme), the dialog are not centered in my app anymore.
The dialog are made with sap.m.dialog class.
I wrote a small snippet of code to center the dialog like following:
onAfterDialogOpen: function(oEvent){
var oDialog = oEvent.getSource(),
$Dialog = oDialog.$(),
oPosition = $Dialog.position(),
iTop = oPosition.top,
iLeft = oPosition.left,
iDialogWidth = $Dialog.width(),
iDialogHeight = $Dialog.height(),
iScreenWidth = sap.ui.Device.resize.width,
iScreenHight = sap.ui.Device.resize.height,
iNewTop = Math.floor((iScreenHight-iDialogHeight)/2),
iNewLeft = Math.floor((iScreenWidth-iDialogWidth)/2);
if(Math.abs(iNewLeft-iLeft) > 10 & Math.abs(iNewTop-iTop) > 10){
$Dialog.offset({top: iNewTop, left: iNewLeft});
}
},
But it is not a good solution. Why? Because it makes a motion on my screen like following:
Now the question is, how can I center the dialog without Java Script and by settings or some other tricks that when the dialog is opened, it be already centered.
Please note that using onBeforeOpen event is not possible as I need the size and position of the dialog!
I finally found out what is the source of the problem. It seems the Theme Designer of SAP is buggy and some part of the theme code does not transfer to the exported file.
When I use the theme designer to customize the theme it not only made the mentioned error, but also some other strange behavior appear in the deployed applications in the fiori launchpad which use the customized theme. However, we don't have those errors in the development time in the WEB IDE.
Therefore as I only needed to customize the following items:
background image
logo
favicon
I tried to use the standard theme like sap_fiori_3 and work around for setting these properties.
So for the first 2 issues I used the CSS hack:
div.sapUShellFullHeight {
background-image: url(../images/myBackgroundImage.svg);
background-repeat: no-repeat;
background-size: contain;
background-position: right;
}
a#shell-header-logo > img#shell-header-icon {
content:url(../images/logo.svg);
}
And for the favicon I used the promise solution. Please notice in the fiori launchpad each time that you switch between the applications fiori will reset the favicon, so I used the JavaScript promise to set it.
// Set the favicon dynamically to get read of blinking
function waitForElementAppear(selector) {
return new Promise(function(resolve, reject) {
var element = document.querySelector(selector);
if(element) {
resolve(element);
return;
}
var observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
var nodes = Array.from(mutation.addedNodes);
for(var node of nodes) {
if(node.matches && node.matches(selector)) {
observer.disconnect();
resolve(node);
return;
}
};
});
});
observer.observe(document.documentElement, { childList: true, subtree: true });
});
}
//
function waitForElementRemoved(selector) {
return new Promise((resolve) => {
var element = document.querySelector(selector);
if(!element) {
resolve();
return;
}
var observer = new MutationObserver((mutations, observer) => {
for (const mutation of mutations) {
for (const removedNode of mutation.removedNodes) {
if (removedNode === element) {
observer.disconnect();
resolve();
}
}
}
});
observer.observe(element.parentElement, { childList: true });
});
}
//
function changeFavIcon(selector) {
waitForElementAppear(selector).then(function(element) {
element.setAttribute("href", "icon/favicon.ico");
waitForElementRemoved(selector).then(function() {
changeFavIcon(selector);
});
});
};
changeFavIcon("link[rel='shortcut icon']");
It recursively checks when the favicon is injected then it will set its href and as soon as it is removed, this function will observe the next injection!
As I know somebody may says why not used sapui5 its original solution for setting the favicon, like this:
jQuery.sap.setIcons({
'phone': '/images/cimt-logo.png',
'phone#2': '/images/cimt-logo.png',
'tablet': '/images/cimt-logo.png',
'tablet#2': '/images/cimt-logo.png',
'favicon': '/icon/favicon.ico',
'precomposed': true
});
I must say it was not working in my case!

Mapbox GL JS: Style is not done loading

I have a map wher we can classically switch from one style to another, streets to satellite for example.
I want to be informed that the style is loaded to then add a layer.
According to the doc, I tried to wait that the style being loaded to add a layer based on a GEOJson dataset.
That works perfectly when the page is loaded which fires map.on('load') but I get an error when I just change the style, so when adding layer from map.on('styledataloading'), and I even get memory problems in Firefox.
My code is:
mapboxgl.accessToken = 'pk.token';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v10',
center: [5,45.5],
zoom: 7
});
map.on('load', function () {
loadRegionMask();
});
map.on('styledataloading', function (styledata) {
if (map.isStyleLoaded()) {
loadRegionMask();
}
});
$('#typeMap').on('click', function switchLayer(layer) {
var layerId = layer.target.control.id;
switch (layerId) {
case 'streets':
map.setStyle('mapbox://styles/mapbox/' + layerId + '-v10');
break;
case 'satellite':
map.setStyle('mapbox://styles/mapbox/satellite-streets-v9');
break;
}
});
function loadJSON(callback) {
var xobj = new XMLHttpRequest();
xobj.overrideMimeType("application/json");
xobj.open('GET', 'regions.json', true);
xobj.onreadystatechange = function () {
if (xobj.readyState == 4 && xobj.status == "200") {
callback(xobj.responseText);
}
};
xobj.send(null);
}
function loadRegionMask() {
loadJSON(function(response) {
var geoPoints_JSON = JSON.parse(response);
map.addSource("region-boundaries", {
'type': 'geojson',
'data': geoPoints_JSON,
});
map.addLayer({
'id': 'region-fill',
'type': 'fill',
'source': "region-boundaries",
'layout': {},
'paint': {
'fill-color': '#C4633F',
'fill-opacity': 0.5
},
"filter": ["==", "$type", "Polygon"]
});
});
}
And the error is:
Uncaught Error: Style is not done loading
at t._checkLoaded (mapbox-gl.js:308)
at t.addSource (mapbox-gl.js:308)
at e.addSource (mapbox-gl.js:390)
at map.js:92 (map.addSource("region-boundaries",...)
at XMLHttpRequest.xobj.onreadystatechange (map.js:63)
Why do I get this error whereas I call loadRegionMask() after testing that the style is loaded?
1. Listen styledata event to solve your problem
You may need to listen styledata event in your project, since this is the only standard event mentioned in mapbox-gl-js documents, see https://docs.mapbox.com/mapbox-gl-js/api/#map.event:styledata.
You can use it in this way:
map.on('styledata', function() {
addLayer();
});
2. Reasons why you shouldn't use other methods mentioned above
setTimeout may work but is not a recommend way to solve the problem, and you would got unexpected result if your render work is heavy;
style.load is a private event in mapbox, as discussed in issue https://github.com/mapbox/mapbox-gl-js/issues/7579, so we shouldn't listen to it apparently;
.isStyleLoaded() works but can't be called all the time until style is full loaded, you need a listener rather than a judgement method;
Ok, this mapbox issue sucks, but I have a solution
myMap.on('styledata', () => {
const waiting = () => {
if (!myMap.isStyleLoaded()) {
setTimeout(waiting, 200);
} else {
loadMyLayers();
}
};
waiting();
});
I mix both solutions.
I was facing a similar issue and ended up with this solution:
I created a small function that would check if the style was done loading:
// Check if the Mapbox-GL style is loaded.
function checkIfMapboxStyleIsLoaded() {
if (map.isStyleLoaded()) {
return true; // When it is safe to manipulate layers
} else {
return false; // When it is not safe to manipulate layers
}
}
Then whenever I swap or otherwise modify layers in the app I use the function like this:
function swapLayer() {
var check = checkIfMapboxStyleIsLoaded();
if (!check) {
// It's not safe to manipulate layers yet, so wait 200ms and then check again
setTimeout(function() {
swapLayer();
}, 200);
return;
}
// Whew, now it's safe to manipulate layers!
the rest of the swapLayer logic goes here...
}
Use the style.load event. It will trigger once each time a new style loads.
map.on('style.load', function() {
addLayer();
});
My working example:
when I change style
map.setStyle()
I get error Uncaught Error: Style is not done loading
This solved my problem
Do not use map.on("load", loadTiles);
instead use
map.on('styledata', function() {
addLayer();
});
when you change style, map.setStyle(), you must wait for setStyle() finished, then to add other layers.
so far map.setStyle('xxx', callback) Does not allowed. To wait until callback, work around is use map.on("styledata"
map.on("load" not work, if you change map.setStyle(). you will get error: Uncaught Error: Style is not done loading
The current style event structure is broken (at least as of Mapbox GL v1.3.0). If you check map.isStyleLoaded() in the styledata event handler, it always resolves to false:
map.on('styledata', function (e) {
if (map.isStyleLoaded()){
// This never happens...
}
}
My solution is to create a new event called "style_finally_loaded" that gets fired only once, and only when the style has actually loaded:
var checking_style_status = false;
map.on('styledata', function (e) {
if (checking_style_status){
// If already checking style status, bail out
// (important because styledata event may fire multiple times)
return;
} else {
checking_style_status = true;
check_style_status();
}
});
function check_style_status() {
if (map.isStyleLoaded()) {
checking_style_status = false;
map._container.trigger('map_style_finally_loaded');
} else {
// If not yet loaded, repeat check after delay:
setTimeout(function() {check_style_status();}, 200);
return;
}
}
I had the same problem, when adding real estate markers to the map. For the first time addding the markers I wait till the map turns idle. After it was added once I save this in realEstateWasInitialLoaded and just add it afterwards without any waiting. But make sure to reset realEstateWasInitialLoaded to false when changing the base map or something similar.
checkIfRealEstateLayerCanBeAddedAndAdd() {
/* The map must exist and real estates must be ready */
if (this.map && this.realEstates) {
this.map.once('idle', () => {
if (!this.realEstateWasInitialLoaded) {
this.addRealEstatesLayer();
this.realEstateWasInitialLoaded = true
}
})
if(this.realEstateWasInitialLoaded) {
this.addRealEstatesLayer();
}
}
},
I ended up with :
map.once("idle", ()=>{ ... some function here});
In case you have a bunch of stuff you want to do , i would do something like this =>
add them to an array which looks like [{func: function, param: params}], then you have another function which does this:
executeActions(actions) {
actions.forEach((action) => {
action.func(action.params);
});
And at the end you have
this.map.once("idle", () => {
this.executeActions(actionsArray);
});
I have created simple solution. Give 1 second for mapbox to load the style after you set the style and you can draw the layer
map.setStyle(styleUrl);
setTimeout(function(){
reDrawMapSourceAndLayer(); /// your function layer
}, 1000);
when you use map.on('styledataloading') it will trigger couple of time when you changes the style
map.on('styledataloading', () => {
const waiting = () => {
if (!myMap.isStyleLoaded()) {
setTimeout(waiting, 200);
} else {
loadMyLayers();
}
};
waiting();
});

casperjs + modal popup

i'm wondering why cannot get casperjs to recognize the modal popup:
var casper = require('casper').create();
casper.start('http://www.zulutrade.com/trader/140682?Lang=en');
casper.waitForSelector("form[name=aspnetForm] button#main_BtnFollow",
function success() {
this.test.assertExists("form[name=aspnetForm] button#main_BtnFollow");
this.click("form[name=aspnetForm] button#main_BtnFollow");
},
function fail() {
this.test.assertExists("form[name=aspnetForm] button#main_BtnFollow");
});
casper.waitForPopup(/popup\.html$/, function() {
this.test.assertEquals(this.popups.length, 1);
});
casper.run(function() {this.test.renderResults(true);});
running the above gives me timeout in the waitForPopup part..
How to make this work and how to use casper.withPopup properly with the popup?
ah, are you using Resurrectio? in my experience, you need to tweak whatever script they generate. i mostly only use it for element names.
i'm only seeing asserts in your script. i think you need to tell casper to click on something before you see your modal. something like this maybe?
casper.then(function() {
this.clickLabel('.Follow', 'a');
});
casper.waitForSelector("#modal_popup", function() {
this.echo('see the modal!');
this.capture('screenshotofmodal.png', { top: 0, left:0, width:1000, height: 4000});
});
PS
using capture() is super helpful in troubleshooting your scripts. i have them as sort of like, breakpoints where i can easily see what's going on if a test that i know should be passing is failing.
I've found myself implementing crude timeouts to get casper to play nicely with modal interactions:
casper.start(uri).then(function() {
var slideshow = 'a.photo_gallery_icon_modal_launch';
casper.wait(2000, function(){
casper.thenEvaluate(function(sel) {
$elem = jQuery(sel).first();
$elem.click();
}, slideshow)
}).wait(1000, function(){
// wait a sec for modal to show up before taking pic
casper.capture('foo.png', {
top: 0,
left: 0,
width: 1280,
height: 1024
})
})
});
There is also waitForSelector but I have not had as much success with it, because the contents of my modal are also asynchronous making the usage of wait or even waitForUrl more appropriate.
http://docs.casperjs.org/en/latest/modules/casper.html#waitforselector

Dynamic Carousel Content does not show

I have been working on this for a number of days now, but my limited JS knowledge seems to hurt me.
I am creating a dynamic Ext.Carousel component in my ST2 application, which is based on the contents of a Store file.
That all works fine, but I will show the code anyway, so that nothing is left to imagination:
Ext.getStore('DeviceStore').load(
function(i) {
Ext.each(i, function(i) {
if (i._data.name == 'Audio Ring') {
var carousel = Ext.ComponentManager.get('speakerCarousel');
var items = [];
Ext.each(i.raw.speakers, function(speaker) {
items.push({
sci: Ext.create('SmartCore.view.SpeakerCarouselItem', {
speakerId: speaker.speakerid,
speakerName: speaker.speakername,
speakerEnabled: speaker.speakerenabled
})
});
});
carousel.setItems(items);
}
});
})
Now, this adds me the appropriate number of items to the carousel. They display, but without the content I specified:
This is the Carousel itself:
Ext.define('SmartCore.view.SpeakerCarousel', {
extend: 'Ext.Carousel',
xtype: 'speakerCarousel',
config: {
id: 'speakerCarousel',
layout: 'fit',
listeners: {
activeitemchange: function(carousel, item) {
console.log(item);
}
}
}
});
This is the item class, that I want to fill the data from the store into:
Ext.define("SmartCore.view.SpeakerCarouselItem", {
extend: Ext.Panel,
xtype: 'speakerCarouselItem',
config: {
title:'SpeakerCarouselItem',
styleHtmlContent: true,
layout: 'fit'
},
constructor : function(param) {
this.callParent(param);
this.add(
{
layout: 'panel',
style: 'background-color: #759E60;',
html: 'hello'
}
)
}
});
Again, the right number of items shows in the carousel (11), but the content is not visible, nor is the background colour changed.
When I check the console.log(item) in the browser, the items show as innerItems inside the carousel object.
Any help is greatly appreciated!!
Well, I fixed it myself, or better, I found a workaround that seems to be what I want.
I ended up ditching the constructor all together.
Instead I overwrote the apply method for the 'speakerName' key-value pair.
From there, I can use:
this._items.items[0]._items.items[i].setWhatever(...)
to set the content inside the item.
If anyone knows the "real" way to do this, I would still greatly appreciate input!