Accessing vscanf etc from Swift Open Source edition - swift

I know import CoreFoundation provides C functions like vscanf(). So I can use withUnsafePointer(&n){vscanf("%d",getVaList([COpaquePointer($0)]))}.
However, in Open Source edition, according to stdlib/public/core/VarArgs.swift, I see #if _runtime(_ObjC), which means getVaList() is available only on OSX edition.
Could you tell me alternative methods to use vscanf/scanf etc?
Note: I know NSString(data:stdIn.availableData。 encoding:NSUTF8StringEncoding) and NSScanner combo, but I'm reluctant to use availableData (aka. readAll) stuff. These ways of alternative methods are also welcomed.

Finally I was able to modify VarArgs.swift to achieve withVaList() on Linux, at least (please check code part).
http://qiita.com/cielavenir/items/2598d47b97a7c9caf970

Related

Is there way run uvm_sequences on ovm_agent?

We are in process to migrate our TB to UVM.
I am working on first IP that will be verified using UVM.
I have to find out if it is possible to reuse my uvm_sequences in SOC that remains in OVM mean time.
In case it is possible , like find example how it's done.
Thanks in advance.
You cannot mix OVM and UVM that way. You should be able to write your uvm_sequence in such a way that it work in both by simply changing your u's to o's. You would have to limit your sequence to functionality that exists in both.
If you use UVM RAL. there is a package that integrates that functionality back into OVM.
There is another package, ovm_container, that gives you the functionality of uvm_config_db.

How to extend IErrorParser in eclipse to define own syntax checking?

My intention is to have own naming rules in eclipse editor for C programming
Ex: a function should start with File name, it shall contain maximum of 20 character- FILENAME_MaxOf20Char().
When it is violated has to show an warning.
To do this tried to extend org.eclipse.cdt.core.IErrorParser. But this one is parsing from compilor output.
IErrorParser is not the right extension point to use for this.
You want to use the Code Analysis (CodAn) framework and write a custom checker. See this page for documentation.

Using classes in TCL using Simple Agent Pro

I am using this software called Simple Agent Pro, and it primarily uses TCL code. I was wondering anybody familiar with TCL or Sapro would be kind enough to tell me how to import the modules into the .tel file for Sapro.
When I try this:
package require tclOO.h
The program stops working.
Any help would be appreciated.
I don't know Simple Agent Pro at all, but if you're doing a “guerilla install” of TclOO then you need a few things:
Make sure you're using Tcl 8.5 (see what package require Tcl returns).
If you're using 8.4 (note: 8.4 EOLed this month), TclOO will not work at all (and it cannot be backported).
If you're using 8.6, it already provides the TclOO package and you shouldn't need to fuss around with all this.
Do a build of TclOO and install it to a location you prefer.
This will require Tcl's internal source files; TclOO explicitly pokes its nose into places where most code shouldn't.
You probably don't need to have a custom build of 8.5; just the configured sources somewhere will do. (You might need to hack the configure scripts a little bit.)
Add the location that you installed TclOO to to the search path inside your Tcl 8.5 program.
lappend auto_path /the_dir/you_put/it_in
If you're using Windows, it's probably easiest to use forward slashes for this path anyway (this is a directory name that is always highly protected before it hits the OS, so that's OK).
Now you should be able to require/use the package.
package require TclOO
oo::class create Foo {
# etc.
}
Note that the case and exactly how you write it matters. The version you get ought to be at least 1.0 (earlier versions were for development only) which corresponds exactly with the API as supported in Tcl 8.6 (modulo a few things that require 8.6 for other reasons, such as being able to yield inside a method which only works in 8.6 because that's where yield was first defined).
You probably mean
package require TclOO
Case and other stuff is important there.
Next time you should also include the stack trace. If the program stops working, it should display that either as dialog or on stdout.

Xcode (10.7) -- clGetProgramBinaries results unreadable

I have an OpenCL kernel that runs well but I want to look at the intermediate code. I use getprograminfo to pull out the binary and save it to a text file. I've tried this with nVidia, AMD, an i7 and a Xeon.
In all of these cases the binary is unreadable.
I understand that on OS X the chunk of data returned is actually a binary plist. I've found instructions for using plutil to convert it to xml, and they work.
It's still unreadable ... though I've seen instructions online that this is where you find the PTX code (in the case of my AMD 5870). There's the expected clBinaryData key but the data under that key is still one big chunk of stuff, not readable IL instructions in text form.
I'd really like to examine the intermediate language to assess inefficiencies in my use of the gpu. Is this simply not possible under Xcode? Or, what am I doing wrong?
Thanks for any information!...
If you run your program with following environmental variable set you should see .IL and .ISA files in your directory.
$ GPU_DUMP_DEVICE_KERNEL=3 ./my-program
Another way is to use AMD APP Kernel Analyzer (which comes along with AMD APP SDK) to look at the Intermediate file i.e IL and ISA.
(I am not sure whether AMD APP SDK available for MAC or not).
One more option according to APP SDK documentation, put the below in your host code.
putenv("GPU_DUMP_DEVICE_KERNEL=3");
References
AMD OpenCL Programming Guide
AMD Devgurus forum
(Making this a top-level answer so I can do some formatting.)
ocluser's answer was very helpful, in that it was enlightening and caused great learning, though it did not, alas, solve the problem.
I've verified that the environment variable described is being set, and is available to my application when run from within xcode. However, it does not have (under OSX) the highly desirable effect it has under Linux.
But, I now know how to set environment variables in 7 of 8 different ways. I also set "tracer" envars to tell me which methods are effective within the scope of my application. From the below, you can see that both the method of "edit scheme" to add arguments works, as does the "putenv" suggested by ocluser. What didn't set it in that scope: ~/.MACOS/environment.plist, app-specific plist, .profile, and adding a build phase to run a custom script (I found at least one other way within xcode to set one but forgot what I called the tracer and can't find it now; maybe it's on another machine....)
GPU_DUMP_DEVICE_KERNEL is 3
GPU_DUMP_TRK_ENVPLIST is (null)
GPU_DUMP_TRK_APPPLIST is (null)
GPU_DUMP_TRK_DOTPROFILE is (null)
GPU_DUMP_TRK_RUNSCRIPT is (null)
GPU_DUMP_TRK_SCHARGS is 1
GPU_DUMP_TRK_PUTENV is 1
... so, no this doesn't really answer the question, but expands on it a bit. Sorry if poor form. Thanks!
Have not given up and shall provide an actual problem-solver if I find one.

Parsing Unix/iPhone/Mac OS X version of PE headers

This is a little convoluted, but lets try:
I'm integrating LUA scripting into my game engine, and I've done this in the past on win32 in an elegant way. On win32 all I did was to mark all of the functions I wanted to expose to LUA as export functions. Then, to integrate them into LUA, I'd parse the PE header of the executable, unmangle the names, parse the parameters and such, then register them with my LUA runtime. This allowed me to avoid manually registering every function individually just to expose them to LUA.
Now, flash forward to today where I'm working on the iPhone. I've looked through some Unix stuff and I've gotten very close to taking a similar approach, however I'm not sure it will actually work.
I'm not entirely familiar with Unix, but here is what I have so far on iPhone:
Step 1: Query for the executable path through objective-C and get the path of my app
Step 2: Use dlopen to get a handle to my app using: `dlopen(path, RTLD_NOW)`
Step 3: Use `dlsym( libraryHandle, objectName )` to attempt to get the address of a known symbol.
The above steps won't actually get me to where I want to be, but even that doesn't work. Does anyone have any experience doing this type of thing on Unix? Are there any headers or functions I can google to put me on the right track?
Thanks;)
iPhone does not support dynamic linking after the initital application launch. While what you want to do does not actually require linking in any new application TEXT, it would not shock me to find out that some of the dl* functions do not behave as expected.
You may be able to write some platform specific code, but I recommend using a technique developed by the various BSDs called linker sets. Bascially you annotate the functions you want to do something with (just like you currently mark them for export). Through some preprocessor magic they store the annotations, sometimes in an extra segment in the binary image, then have code that grabs that data and enumerates its. So you simply add all the functions you want into the linker set, then walk through the linker set and register all the functions in it with lua.
I know people have gotten this stuff up and running on Windows and Linux, I have used it on Mac OS X and various *BSDs. I am linking the FreeBSD linker_set implementation, but I have not personally seen the Windows implementation.
You need to pass --export-dynamic to the linker (via -Wl,--export-dynamic).
Note: This is for Linux, but could be a starting point for your search.
References:
http://sourceware.org/binutils/docs/ld/Options.html
If static linking is an option, integrate that into the linker script. Before linking, do "nm" on all object files, extract the global symbols, and generate a C file containing a (preferably sorted/hashed) mapping of all symbol names to symbol values:
struct symbol{ char* name; void * value } symbols = [
{"foo", foo},
{"bar", bar},
...
{0,0}};
If you want to be selective in what you expose, it might be easiest to implement a naming schema, e.g. prefixing all functions/methods with Lua_.
Alternatively, you can create a trivial macro,
#define ForLua(X) X
and then grep the sources for ForLua, to select the symbols that you want to incorporate.
You could just generate a mapfile and use that instead, no?