My ionic app works fine on the emulator and on my device (using wifi)
But as soon as I switch over to cellular connection I get an
Application Error
net::ERR_CONNECTION_TIMED_OUT (http://192.168.0.13:8100/)
Why can I not use the app with cellular connection?
ionic run android -l -c -s
-l : livereload, it compiles hybrid app itself, watching for any changes to its files and reloading the app when needed.as soon as u make any changes in code,it will reflect in app on device.
-c : an app’s console logs can be printed to the terminal/command prompt
-s : the development server’s request logs can be printed.
this will help u only in that network and until u stop your command.
read here
ionic run android
this command will make apk to run in any environment.
Related
I'm getting a prompt on my mobile device asking if I want to install the app on my device. I give yes, then nothing happens! for the first time and the app never installed before
I tried to use the cmd to connect my mobile device , I tried to restart my device and I've done the same steps in my device setting again
I have added firebase authentication to my flutter project. and when it is running on the emulator. it is perfectly run on it with authentication feature(Login and sign in both are working fine).
but when I use it with my real mobile phone using USB debugging. it is perfectly running, except authentication. every time it is failed to login and sign in with real device
Are you doing both in Debug mode or are you doing Release mode on your device? If so, you might need to add the release SHA keys to Firebase.
cd android ./gradlew :app:signingReport
I am flowing the official tutorial to install flutter and run the default app on my iPhone Device. After I execute the flutter run, the app is installed and launched on my iPhone but the logs show the bellow error. How do I solve it?
Launching lib/main.dart on My iPhone 6 in debug mode...
Automatically signing iOS for device deployment using specified development team
in Xcode project: XXXXXXXXXX
Running Xcode build...
└─Compiling, linking, and signing... 50.2s
Xcode builds done. 90.1s
Installing and launching... 41.1s
Error launching the application on My iPhone 6. <-- Error Here
It happens that there are some process needed to Flutter plugin correctly run on physical devices. I struggled with that and finally found that the processes idevicesyslog and iproxy were being silently blocked by MacOS.
You may have noticed already a message liked this:
or a similar one for idevicesyslog.
Once I went to System Preferences -> Security & Privacy in General tab and allowed this apps, everything works. Note that this screen shows only the last app that you tried to run. So I'd recommend that you run flutter app with preferences opened so you can (hopefully) see the messages appearing and click allow.
MacOS may warn you one more time about the file being downloaded from the internet. Just click open and you're good.
The error do not show again after reboot the iPhone.
Same error -- Running fine through Xcode, when I ran with flutter CLI, the app would open, but the terminal log output would crash with the error as in the post.
I ran flutter update and simultaneously turned iPhone off and back on. After doing that, the below popup appeared (on mac).
I believe after the install finished, I ran the below (which I ran several times before updating flutter and installing the popup):
flutter clean
rm -rf ios/Pods
flutter pub get
cd ios && pod install && cd ..
run the flutter app using flutter run from command line, then the MacBook will ask for permission to open the app and app runs,
(lldb) warning: libobjc.A.dylib is being read from process memory. This indicates that LLDB could not find the on-disk shared cache for this device. This will likely reduce debugging performance.
Error launching application on device-XXXXX.
Building & Replace with a newest version ios-deploy solved problems list aboved. Flutter SDK bundled a pre-built command ios-deploy in __PATH_TO_YOUR_Flutter_SDK_/bin/cache/artifacts/ios-deploy/, just replace it.
Please reference to: Flutter Error launching application on device issue .
Iam trying to run the ionic app in my device for logging errors . I am using the following command
ionic cordova run android -l -c -s --debug
The app is installing in my device but its showing ERR_CONNECTION_REFUSED and the application is closing.
Can some one give solution to this issue ? Thanks
For Livereload the phone and the development machine (dm) have to be on the same network and the mentioned Port has to be reachable (no Firewall on dm, etc.)
Your phone Shows 4g as Network. Ist has to be in your wifi
I'm working on ionic App and I'm trying to run App on real Android device, But when I run ionic run android in terminal, I get the following error:
Running command: "C:\Program Files (x86)\nodejs\node.exe"
D:\wamp\www\pars-app\pars-app\hooks\after_prepare\010_add_platform_class.js
D:\wamp\www\pars-app\pars-app
add to body class: platform-android
ANDROID_HOME=D:\Sdk\android-sdk
JAVA_HOME=C:\Program Files\java\jdk1.8.0_45
No target specified, deploying to emulator
ERROR running one or more of the platforms: No emulator images (avds)
found.
1. Download desired System Image by running: "D:\Sdk\android-sdk\tools\android.bat" sdk
2. Create an AVD by running: "D:\Sdk\android-sdk\tools\android.bat" avd HINT: For a faster emulator, use an Intel System Image and install
the HAXM device driver
You may not have the required environment or OS to run this project
How to prevent run app on windows emulator? I want to run app on real device that conected to my computer.
I am using windows 8 and Huawei with Android 4.2.2
::note
I have read these questions, But I didn't got the answer!
Why not work Ionic app testing on android real device?
Ionic run android does not run app on device
ionic run android - configurations not running app on device
As a complement to #OClyde answer, you could try :
adb kill-server
adb start-server
To have infos about these commands :
adb --help
Nb : Sometimes, for a reason i do not know, the connection between my phone and the computer break. Running this fixes it.
To make sure that your app is not installed to an emulator but to your device, take the following steps:
Open up your console and run adb devices. This should give you a list of all devices available (real devices as well as running emulators) to the Android Debug Bridge. If the adb command is not recognized check that you have installed the Android SDK correctly and that you've set all the necessary environment variables accordingly.
The adb devices command might give you output similar to this:
* daemon not running. starting it now on port 5037 *
* daemon started successfully *
This indicates that the ADB wasn't ready before, so in this case just try to un- and replug your device and run adb devices again to see if the device is listed afterwards.
If your device is still not showing, check that USB Debugging is enabled on your device. Therefore you first have to enable developer settings, which you can do by tapping the build number (Settings => About Phone) 7 times (no, that's not a joke ;) ). After that, you'll have the developer options in your settings menu. Open these and check "USB Debugging"
If still your device isn't recognized by the ADB, change the USB connection mode. You can either do this in the developer options as well or tap the notification shown when the phone is connected to your PC. Try MTP as well as PTP, on of those should do the job.
After these steps, it should be nearly impossible that the device is still not recognized by your PC. As soon as there is a phone available, Ionic will install the app on the phone automatically instead of launching an emulator.