OSX/Swift: Call function when screen becomes available - swift

I want my OSX app to call a function when the user's screen becomes available, ex: their computer wakes from sleep or the user turns on their screen. Basically any time the user goes from having no screen active to having one active, I would like my function to be called.
I'm not sure if the best way to do this is to:
Check for changes in sleep/wake state or
Use CGDisplayReconfigurationCallback or
Listen for a NSWorkspaceScreensDidWakeNotification
Which of these seems like the best way to do this, or should I do something else entirely? Some kind of example Swift code would be really helpful since snippets of code implementing any of these seem to be few and far between. Thanks.

I was able to receive notifications for screen lock and screen unlock on OS X 10.10.5. Sorry I don't know Swift yet so here's the Objective-C:
NSDistributedNotificationCenter *center = [NSDistributedNotificationCenter defaultCenter];
[center addObserver:self selector:#selector(screenIsLocked) name:#"com.apple.screenIsLocked" object:nil];
[center addObserver:self selector:#selector(screenIsUnlocked) name:#"com.apple.screenIsUnlocked" object:nil];
- (void)screenIsLocked {
NSLog(#"screen is locked");
}
- (void)screenIsUnlocked {
NSLog(#"screen is unlocked");
}

Well, first of all you have to test, whether you can get the solution for all situations with the different technologies. There are many situations that turns on the display (system restart, awake from sleep, connecting/disconneting screens, …) and I'm not sure, whether they are all triggered by all technologies.
However, as a general rule: You want to know, when the screen is activated. So use the notification that tells you that the screen is activated. This is NSWorkspaceScreensDidWakeNotification. As long it works I would always use the technique that is closest to what I want.

Related

NSPersistentStoreDidImportUbiquitousContentChangesNotification not being notified

If an entry is changed in core data on another device, NSLog messages show that it's noticed the changes, but NSPersistentStoreDidImportUbiquitousContentChangesNotification is not being called. It takes until a save on my first device for it to know to update my tableview.
This is my code:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(iCloudUpdates:)
name:NSPersistentStoreDidImportUbiquitousContentChangesNotification
object:nil];
Anybody know why this might not be working?
First option:
If your problem is a delay in updating both devices, that is normal behavior, Apple doesn't guarantee update timing, but it is usually fast.
If on the other side the problem is that iCloudUpdates method is not called make sure that signature is correct, should be :
-(void)iCloudUpdates:(NSNotification*)notification {
// do your stuff here
}
Second option:
at time of writing, iOS 5 has big big problem with iCloud and CoreData, I recently shipped my application without iCloud support.
If you want to know what is going on turn logging on for both CoreData and iCloud by putting:
-com.apple.CoreData.SQLDebug 1
-com.apple.coredata.ubiquity.logLevel 3
in your scheme manager, under run->arguments tab.
If you see some strange errors in 'destination' device that's the case of iCloud not working for being bugged.
I think the problem with your code is that in the "addObserver" you've set the object to nil. The object should be your persistentStoreCoordinator as shown below.
__weak NSPersistentStoreCoordinator *psc = self.context.persistentStoreCoordinator;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(iCloudUpdates:)
name:NSPersistentStoreDidImportUbiquitousContentChangesNotification
object:psc];

iPhone, call another phone number in response to the first not answering?

I am attempting to create an application that will initiate a call to a priority 1 contact on a call-center-like list.
Then, if that contact does not answer (let's forget the whole problem of answering machines here), I'd like to call the priority 2 contact, and so on, until one of them answers or I exhaust my list.
Is this possible?
I've tried the following:
Hook into the CTCallCenter.CallEventHandler event, and checking the call state for CTCallStateConnected and CTCallStateDisconnected, and I get it to respond to the fact that the call disconnected, without ever connecting, and then attempt to initiate another call like I did the first, but this second attempt just sits dead in the water.
Override the DidEnterBackground method, and periodically check the CTCall.CallState property, basically again trying to respond to a disconnect that was never connected, but this does not appear to work either
I also tried adding a short delay (1 second, 2.5 seconds and 10 seconds) after detecting the disconnected state before attempting the next dial, to allow for the phone application to "settle down" after aborting the call, this did not change anything.
I'm of the opinion that this is better solved at the destination of the phone call. I would either have the phone company configure a "follow me" service, use Twilio or some other 3rd party service (as already suggested), or configure my own PBX using something like Asterisk (Asterisk includes the ability to configure "follow me" type behavior). It provides you much more flexibility and control, even if you did find a way to do this natively in iOS.
Having said that, I did get this to work in iOS assuming the following:
Your app initiates the call.
The phone app is opened, dials the number, and disconnects.
The user explicitly returns to your app. If you managed to get the events while your app was backgrounded, I want to know more :-).
On return of control to your app, the phone events are sent and a new call is initiated.
I have the following snippet of code in my UIApplicationDelegate didFinishLaunchingWithOptions method:
// In appdelegate header, ct is declared as #property (strong, nonatomic) CTCallCenter *ct;
self.ct = [[CTCallCenter alloc] init];
self.ct.callEventHandler = ^(CTCall *call) {
if (call.callState == CTCallStateConnected) {
// do some state management to track the call
} else if (call.callState == CTCallStateDisconnected) {
// check that this is the expected call and setup the
// new phone number
NSURL *telURL = [NSURL URLWithString:myNewNumberURL];
[application openURL:telURL];
}
};
This will make the new call. I'm using the iOS 5 SDK; tested on an iPhone 4s.
EDIT:
Using Return to app behavior after phone call different in native code than UIWebView as a starting point, I've managed to get this to work. Note that I have punted on memory management for clarity. Assuming you use the web view technique for getting back to your app after the call is complete, try something like this in the call completed block:
else if (call.callState == CTCallStateDisconnected) {
// check that this is the expected call and setup the
// new phone number
NSURL *telURL = [NSURL URLWithString:myNewNumberURL];
dispatch_async(dispatch_get_main_queue(), ^{
UIWebView *callWebview = [[UIWebView alloc] init] ;
[self.window.rootViewController.view addSubview:callWebview];
[callWebview loadRequest:[NSURLRequest requestWithURL:telURL]];
// and now callWebView sits around until the app is killed....so don't follow this to the letter.
});
}
However, this may not quite give you what you want either. The user will get an alert on each call request, providing an opportunity to cancel the call.
You could use http://labs.twilio.com/twimlets/findme. You could have the app call a Twilio number and it could use findme to call all the numbers in order.
I didn't take a deeper look at it, but the Deutsche Telekom SDK might contain what you're looking after:
http://www.developergarden.com/fileadmin/microsites/ApiProject/Dokumente/Dokumentation/ObjectiveC-SDK-2.0/en/interface_voice_call_service.html
I really am not sure though (don't have time to really look at it at the moment) - I just remembered I'd read somewhere that they have an iOS SDK that is supposed to also handle call management, so I'm posting the link here for you to find out (and hopefully tell us if it works).
#pragma mark -
#pragma mark Call Handler Notification
-(void)notificationCallHandler {
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(callReceived:) name:CTCallStateIncoming object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(callEnded:) name:CTCallStateDisconnected object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(callConnected:) name:CTCallStateConnected object:nil];
}
-(void)callEnded:(NSNotification*)notification {
NSLog(#"callEnded");
}
-(void)callReceived:(NSNotification*)notification {
NSLog(#"callReceived");
}
-(void)callConnected:(NSNotification*)notification {
NSLog(#"callConnected");
}
May this will help you
if you wanna setup a new call, while app is in background, i dont see any proper way for this, a lil hack could be, getting location update (because u can get location updates while app is in background), and location service automatically wakes up your application when new location data arrives, and small amount of time is given to application in which u can execute some code, in that time you may start a new call.
u can read further here:
search this ''Starting the Significant-Change Location Service'' in this link Location Aware programming guide
, and read the paragraph that is written after the code block.

How to detect if user did a screenshot with home+power in iOS?

I'm trying to detect if user take a screenshot in order to warn them this is a video with copyright. I've tried Darwin Notification, but it didn't work...
NSMetadataQuery might be a solution, but we want the app to run on iOS4 as well. Can somebody help me?
Thanks!:p
It is not possible to detect a screenshot has (or will) be taken on iOS 5.
In iOS 4.0, there was a Darwin notification fired PictureWasTakenNotification, but not anymore.
The documentation does not mention anything, and using NSNotificationCenter to subscribe to all notifications only shows silence after taking a screenshot.
before ios 4.0 you can register for PictureWasTakenNotification .This notification is sent when screenshot is taken.No notifications will be sent before the screenshot was taken.
But after that this has been discontinued and IMHO there is no other way round... :/
you can detect it with adding an observer to UIApplicationUserDidTakeScreenshotNotification .
NSOperationQueue *mainQueue = [NSOperationQueue mainQueue];
[[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationUserDidTakeScreenshotNotification
object:nil
queue:mainQueue
usingBlock:^(NSNotification *note) {
// executes after screenshot
}];

Location services don't stop when application is terminated

I'm currently developing an iPhone application which needs location services for various use including AR.
I test everything on simulator and on my iPhone 3GS and everything went well.
I recently tested on iPhone4 and on iPad2 and the location service (the little icon in status bar) keeps displaying even when I manually kill the app!
The only way to disable this icon is to manually stop the location service for my app in the settings.
Does anyone know something about this?
If needed I can post my code.
Thank you in advance
Edit :
When I kill the application, go to location services, switch off my app the location icon disappears. But when I switch it back on, it reappears! Is that normal?
I've found the answer! It came from region monitoring, which I enabled before, but removed all code using it weeks ago.
As I had already tested on the iPad, and even if I deleted and re-installed the app, the system seems to have kept information on region I monitored.
Thus, as described by the documentation, the iOS kept on locating for my App, just as startMonitoringSignificantLocationChanges.
Thanks for you answers, it gave me a better understanding of the location system and how to efficiently use it (in particular thanks to progrmr and Bill Brasky)
Sounds like you're app is going into the background and still using CLLocation. You can stop CLLOcationManager when you receive notification that you're app is resigning active, that's the best way. Then resume when it becomes active. The answer in this question show how to do that here
[EDIT] When your app goes into the background or resigns active for any reason (ie: phone call) you should stop location services at that time. You need to subscribe to the notifications and provide a method to stop and start location services, something like this:
-(void)appDidBecomeActiveNotif:(NSNotification*)notif
{
[locationManager startUpdatingLocation];
}
-(void)appWillResignActiveNotif:(NSNotification*)notif
{
[locationManager stopUpdatingLocation];
}
-(void)viewDidLoad
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(appDidBecomeActiveNotif:) name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(appWillResignActiveNotif:) name:UIApplicationWillResignActiveNotification object:nil];
}
-(void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
I ran into this same exact issue when using the region monitoring tools. It didn't matter what I did to disable the regions, the arrow remained. I did finally solve the issue by cleaning up the calls to locationManager. If you are closing your view and don't need the location manager, set it to nil and/or release it. If you are monitoring location in the background, it will stay up there, but if not, make sure you are cleaning up all your location monitoring.
It seems like it is a bug, but as I found out, it is not. Just requires a bit more cleanup.
I have been battling with this problem for a while, and I think I've finally gotten to the bottom of it..
The reason that the location service doesn't stop when you ask it to is not because you haven't stopped it or released it properly. It's actually caused by releasing and re-allocating the CLLocationManager itself, in my experience.
If you have code which releases your CLLocationManager in applicationDidEnterBackground, and then you allocate a brand new one in applicationDidEnterForeground, etc., then you'll probably have this problem.
The solution is this:
Only create your CLLocationManager object once, in applicationDidFinishLaunching.
To start, call startUpdatingLocation, startMonitoringSignificantLocationChanges etc. as normal.
To stop updates, call the appropriate stopUpdatingLocation, stopMonitoringSignificantLocationChanges etc. as normal.
Never, ever release your CLLocationManager or set its' reference to nil (except possibly in applicationWillTerminate, but that probably won't make any difference).
This way, I went from having my app continue to use location services for up to 12 hours after putting my app away in the background, to the location services arrow disappearing within 10 seconds of backgrounding with this new approach.
Note: Tested on iPhone 4S running iOS 5.1.1. To get accurate results on your app's performance in this regard, make sure you go into Settings->Location Services->System Services and turn off the Status Bar Icon switch. That way, the status bar arrow will accurately reflect usage by apps alone.
Presumably this is so users don't need to stare at the bar to notice some mischievous app is using location services. That icon appears when you use any location services and remains for some indeterminate time afterwards.
This is intentional behavior Apple wants users to know which apps are using their locations. It seems this is sensitive data, wouldn't you agree?
This is the solution which fixed this problem for me.
Just stop monitering location changes in
- (void) applicationDidEnterBackground: (UIApplication *)application
{
[locationManager stopMonitoringSignificantLocationChanges];
locationManager.delegate = nil;
}
not in applicationWillEnterForeground: .Still,it takes a few seconds to disappear locating icon.
I don't know why it isn't working in the latter method.
I've run into that problem a while ago and found it useful to apply only one method of applicationDelegate object
- (void)applicationWillEnterForeground:(UIApplication *)application;
If you'll stop your CLLocationManager from receiving updates inside that call, you'll be alright. Of course you'll need to start updating somewhere else, and - (void)applicationDidBecomeActive:(UIApplication *)application; will be a good choice. Also you need to note, that there are two methods of location awareness
the gps based -(void)start/stop_UpdatingLocation;
and the 3g/wi-fi based -(void)start/stop_MonitoringSignificantLocationChanges;

How can I tell my app is about to become inactive/go to background state?

I am assuming I need to implement:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(resignActive:)
name:UIApplicationWillResignActiveNotification
object:nil];
but am not sure if this is the right notification to determine my app is about to leave active state.
Is this a good place to cancel network connections, along with app termination?
There are cases where UIApplicationWillResignActiveNotification is sent but the application does not enter the background, for example if a call is received but the user chooses not to answer it.
Use UIApplicationDidEnterBackgroundNotification to be notified when entering the background. Be aware that this will sometimes be sent after UIApplicationWillEnterForegroundNotification if the application is quickly opened again.