I have some JavaFX TextFields that receives only one character. When typing this unique character the focus should move to the next Textfield control. Using Swing is easy (KeyboardFocusManager), but in JavaFX I have not found.
I really apreciate any help.
Thanks a lot.
Related
I am new to Unreal Engine. Currently I am learning UE5.
I am trying to change text and I had run into problem. And somehow I can't find any information about it.
I simply created user widget, I put a button and a text block. So the question is how can I change text in text block using onclick button event?
I found the solution. It was easier than I thought.
First mark your text as variable. Then literally [Get] it in ur bp.
Get a branch [set 'name'] from your text (I my case Head Txt).
Then from Set set a branch [SetText] and type ur text.
That's it!
Can't believe I spent so many time trying to find the solution in blueprint videos, but accidently found out how to do this from C++ code.
Additional note to this
For beginners, sometimes SetText will not show due to "Context Sensitive" is ticked (by default)
So you need to uncheck the box and make sure to select correct type of SetText with correct target widget type.
I used to enable set Correction = YES in the interface builder to get the live autocompletion suggestions. Now when I do that, the text gets autocompleted without letting me choose from any previous suggestion. In fact, it forces me to write words I don't want to write. Can somebody tell me what happened? How do I get the old suggestions?
Thanks in advance.
In the UITextView TextViewDidChange I created a thread that changed the cursor position. This, off course happens after the text view changes. The change of the cursor position triggers the autocomplete without letting me even see that there had been a suggestion.
I had the same problem, but the code had resignFirstResponder then becomeFirstResponder right after for the UITextView. I dunno why that was there, but removing it fixed the problem.
Does anyone know how to change the word completion view's frame ?
The view appears when you type in some characters in a text view. but it always appears on the bottom of the character you type.
I found that iPhone message and Skype has put it to the top of the textView, how did they do that? should I define the keyboard myself or just implements some delegate methods?
From what I observe, the autocorrect suggestion is automatically positioned above the line where text is being typed if it is close enough to the on-screen keyboard, such that placing the suggestion below would cause the keyboard to obscure it.
My best guess is that this is determined and handled by the system and that there aren't any APIs to control where the suggestion appears, how to style it, etc.
I'm tasked with creating a mouseover with an ellipsis that extends the missing characters from a field. I started looking at the api's and I narrowed it down to a popup panel or a dialog box. Which is better for this or is there another widget that would work better?
Thanks,
James
If it is just a mouseover (no clicking) then a popup would probably be a more better choice. Check out UIObject#setTitle()
I want to create my own number pad to appear after user focus the textfield, so I have two question about it?
1.I use "Interface Builder to add a textfield in my view and select the "Number Pad" as the default pad for user to input number, so when I click the textfield, the number pad appear automaticlly, how can I stop it appear the number pad? because I want to show my number pad.
2.If I custom a view with number button inside it, how can I detect the event when I click the textfield? and whether after I detect the event I add a subview to show my custom number pad or not?
thanks
If you are creating a custom number pad (I assume this means a view with a grid of buttons), don't bother using a UITextField; there is no easy way to hide the native keyboard and, for all that trouble, there is nothing useful that the text field gives you.
I recommend creating a custom UIControl subclass. You can detect a touch inside the view and show your custom keypad that way. The documentation explains this pretty well.
I have a partial answer but not an ideal one, and I haven't tried this myself. Take a look at the documentation for the UITextFieldDelegate protocol.
You could have your controller set textField.delegate = self, then have it implement textFieldShouldBeginEditing to show your specialized keyboard somehow and then return NO so that it doesn't go into edit mode. When you tell your special keyboard to show itself, pass it a reference to the text field so it knows where to insert characters. The problem is that this probably won't show a cursor and won't let the user move the cursor to insert characters, etc.
So really this a bit ugly, but it may be sufficient. AFAIK there is no good way to do this :(