WWW::Mechanize::Firefox Timeout - perl

How do I properly use a timeout when I attempt to make ->get(URL) requests with WWW::Mechanize::Firefox?
my $mech = WWW::Mechanize::Firefox->new(timeout => 10); does not seem to work

It is possible to simulate this, at least to a good extent.
You can turn off synchronization for get, in which case the call should return immediately. Then poll every $sleep_time until timeout, with some test of whether the page completed. The sleep allows all those other good pages to complete, so set $sleep_time as appropriate.
my $timeout = 10;
my $sleep_time = 1;
my $page = get($url, synchronize => 0);
for (1..$timeout) {
# Test some page property that will confirm that it loaded
last if $page->title eq $expected_title;
sleep $sleep_time;
}
There is the issue of how exactly to confirm each page, but this should provide a working timeout.

Related

Mojo IOLoop blocks app when ran

I use Mojo::IOLoop to perform background tasks that should be run every so often, and am doing this using Mojo::IOLoop::recurring. I do this within the Mojo app itself:
sub startup {
my $self = shift;
$self->setup_routes();
... more setup
my $sleep_time = $self->config()->{sleep_time};
Mojo::IOLoop->recurring($sleep_time => sub {
my $sync = My::BackgroundTask->new(
sleep_time => $sleep_time,
);
$sync->run();
});
local $SIG{TERM} = sub {
Mojo::IOLoop->stop_gracefully;
};
}
When the time comes for the above loop to run, when trying to view the actual app the site times out, and when it's finished the app is available again. Not sure why this is happening, would someone be able to explain?
EDIT:
My::BackgroundTask::run
sub run {
my ($self, $data) = #_;
while ( scalar(#{$data}) > 0 ) {
my #batch = splice(#{$data}, 0, 100);
$self->schema->update_batch_of_data( \#batch );
# sleep for a while to not be rude :P
sleep ($self->sleep_time);
}
return 1;
}
Are you saying that it sleeps for $sleep_time seconds? Because that's not how it's supposed to work. It should exit and continue the process next time the recurring starts it up. As it is, you're trying to start another copy of the task of the task each time recurring kicks in, and maybe your task is hanging because it's unable to start more than one task? Just a guess, Does it ever return from $sync->run()? And what sort of thing is $sync?
– Borodin
yeah seems to have been because of the sleep inbetween, thanks! Any suggestions on how to be friendly when calling external sources and not milking them in one go? :P – a7omiton
Yes, you need a similar recurring timer, but only do a fraction of the work at each step
– Borodin

AnyEvent->timer not working with AnyEvent::Handle?

I'm trying to build a timeout scenario in my Catalyst, AnyEvent, Websocket app.
For that I'm using
AnyEvent->timer
which should be called after let's say a few seconds of inactivity (no more WS frames coming in).
The problem is, that my timer is never executed:
my $w = AnyEvent->timer (after => 3,
cb => sub {
warn "TIMEOUT!";
});
$self->{server} = Protocol::WebSocket::Handshake::Server->new_from_psgi(
$c->req->env) or die $c->log->fatal($!);
$self->{handle} = AnyEvent::Handle->new(
fh => $c->req->io_fh,
on_error => sub {
my ($hd, $fatal, $msg) = #_;
$clean_up->();
}
);
die $c->log->fatal("WS Server error: '$_'")
if $self->{server}->error;
$self->{server}->parse($self->{handle}->fh);
$self->{handle}->push_write($self->{server}->to_string);
$self->{handle}->on_read(sub {
(my $frame = $self->{server}->build_frame)->append($_[0]->rbuf);
while (my $frame_msg = $frame->next) {
...
}
The timer callback is never executed.
My guess would be, that the timer doesn't work inside another Event loop (AnyEvent::Handle)?
Are you actually getting into the event loop for the timer to be processed? Your code snippet does not indicate this.
Also, AnyEvent::Handle has inactivity timeouts built-in:
timeout => $fractional_seconds
If non-zero, then this enables an "inactivity" timeout: whenever
this many seconds pass without a successful read or write on the
underlying file handle, the "on_timeout" callback will be invoked
(and if that one is missing, a non-fatal "ETIMEDOUT" error will
be raised).
Note that timeout processing is also active when you currently do
not have any outstanding read or write requests: If you plan to
keep the connection idle then you should disable the timout
temporarily or ignore the timeout in the "on_timeout" callback,
in which case AnyEvent::Handle will simply restart the timeout.
Zero (the default) disables this timeout.
on_timeout => $cb->($handle)
Called whenever the inactivity timeout passes. If you return from
this callback, then the timeout will be reset as if some activity
had happened, so this condition is not fatal in any way.

How do I direct a Perl script to check for website response?

I’m pinging a website and checking the availability and sending an email only when it’s down. (That part is working just fine according to the code below.)
require LWP::UserAgent;
my $ua = LWP::UserAgent->new;
$ua->timeout(20);
my $response = $ua->get('https://www.Mysite.net/websuite/');
if (! $response->is_success) {
#print 'CMM Is up and Running';
$path = "C:\\prac\\send_email_failure.ps1";
$pwspath = "c:\\windows\\system32\\windowspowershell\\v1.0\\powershell.exe";
system("$pwspath -command $path"); #using powershell to invoke email utility
}
Now, I’m working on trying to expand the script to see whether
It can check once it’s down and send email (which it’s doing now) and don’t send email until it’s bought up. By the way, I’m using Windows task scheduler to run the script every twenty minutes.
After it sees the website is up it should goto its normal process of checking whether the site is down again and send email (for example the website went down then bought back up and again went down). I’m running the script every 20 mins using task scheduler.
Any help appreciated.
If your script is executed from some kind of scheduler you'll need to persist the status of your last request somehow. You could for example create a file which flags the last status as "down".
Or you could simply run your script as a daemon and schedule a check every 20 minutes (for example with AnyEvent). This way you wouldn't have to cope with filesystem related issues.
use LWP::UserAgent;
use AnyEvent;
my $previous = 1;
my $watch = AnyEvent->timer(interval => 1200, cb => sub {
if(check_status() == 0) {
if($previous == 1) {
# send e-mail
}
$previous = 0;
}
else {
$previous = 1;
}
});
AnyEvent->condvar->recv;
sub check_status {
my $ua = LWP::UserAgent->new(timeout => 20);
my $response = $ua->get('...');
return $response->is_success ? 1 : 0;
}

Pop Up in perl that goes away automatically after pause

I'm writing a script to assist people who'll scan a barcode and get a response to keep or dispose the scanned sample. I want to have a message, similar to tk's messagebox or Win32::MsgBox but one that requires no user interaction to go away after three seconds.
My thought was to create the messages in a child process, using alarm to kill the process after a delay. In Tk:
sub tmpMsgBox {
my ($message,$delay) = #_;
if (fork() == 0) {
my $topWin = MainWindow->new;
my $label = $topWin->Label();
my $ok = $topWin->Button();
$label->pack(-side => 'top');
$ok->pack(-side => 'bottom');
$label->configure(-text => $message);
$ok->configure(-text => 'Ok', -command => sub {exit});
$SIG{ALRM} = sub {exit};
alarm $delay || 1;
$topWin->MainLoop;
}
}
for (3..10) {
tmpMsgBox("This window will disappear in $_ seconds", $_);
}
I don't think Tk plays nicely with fork, though, so this idea probably won't work so well if you are also using Tk in your main process.
Desktop::Notify is the standard-compliant interface to the desktop's passive notification pop-ups.
perl -MDesktop::Notify -e'
Desktop::Notify
->new
->create(
body => q{why hello there},
timeout => 3000
)->show'
What you want to do is to send a destroy message to the window after your timeout (remembering to cancel the sending of the message if the user does choose something!) Tk's certainly capable of doing this.
# Make the timeout something like this...
$id = $widget->after(3000, sub {
$widget->destroy;
});
# To cancel, just do...
$id->cancel;
You also need to make sure that you don't block when the widget is forced to go away, of course. This also prevents trouble if someone kills the widget by other means too, so it's a double-bonus.

Why do I have to send multiple messages to my Jabber bot before it will logout?

I am trying to make my own Jabber bot but i have run into a little trouble. I have gotten my bot to respond to messages, however, if I try to change the bot's presence then it seems as though all of the messages you send to the bot get delayed.
What I mean is when I run the script I change the presence so I can see that it is online. Then when I send it a message it takes three before the callback subroutine I have set up for messages gets called. After the thirrd message is sent and the chat subroutine is called it still process the first message I sent.
This really doesn't pose too much of a problem except that I have it set up to log out when I send the message "logout" and it has to be followed by two more messages in order to log out. I am not sure what it is that I have to do to fix this but i think it has something to do with iq packets because I have an iq callback set as well and it gets called two times after setting the presence.
Here is my source code:
#!/usr/bin/perl
use strict;
use warnings;
#Libraries
use Net::Jabber;
use DBI;
use DBD::mysql;
#--------------- Config Vars -----------------
# Jabber Client
my $jbrHostname = "DOMAINNAME";
my $jbrUserName = "USERNAME";
my $jbrPassword = "PASSWORD";
my $jbrResource = "RESOURCE";
my $jbrBoss = new Net::Jabber::JID();
$jbrBoss->SetJID(userid=>"USERNAME",server=>$jbrHostname);
# MySQL
my $dbHostname = "DOMAINNAME";
my $dbName = "DATABASENAME";
my $dbUserName = "USERNAME";
my $dbPassword = "PASSWORD";
#--------------- End Config -----------------
# connect to the db
my $dbh = DBI->connect("DBI:mysql:database=$dbName;host=$dbHostname",$dbUserName, $dbPassword, {RaiseError => 1}) or die "Couldn't connect to the database: $!\n";
# create a new jabber client and connect to server
my $jabberBot = Net::Jabber::Client->new();
my $status = $jabberBot->Connect(hostname=>$jbrHostname) or die "Cannot connect ($!)\n";
my #results = $jabberBot->AuthSend(username=>$jbrUserName,password=>$jbrPassword,resource=>$jbrResource);
if($results[0] ne "ok")
{
die "Jabber auth error #results\n";
}
# set jabber bot callbacks
$jabberBot->SetMessageCallBacks(chat=>\&chat);
$jabberBot->SetPresenceCallBacks(available=>\&welcome);
$jabberBot->SetCallBacks(iq=>\&gotIQ);
$jabberBot->PresenceSend(type=>"available");
$jabberBot->Process(1);
sub welcome
{
$jabberBot->MessageSend(to=>$jbrBoss->GetJID(),subject=>"",body=>"Hello There!",type=>"chat",priority=>10);
&keepItGoing;
}
$jabberBot->MessageSend(to=>$jbrBoss->GetJID(),subject=>"",body=>"Hello There! Global...",type=>"chat",priority=>10);
#$jabberBot->Process(5);
&keepItGoing;
sub chat
{
print "Chat Called!\n";
my ($sessionID,$msg) = #_;
$jabberBot->MessageSend(to=>$msg->GetFrom(),subject=>"",body=>"Chatting!",type=>"chat",priority=>10);
if($msg->GetBody() ne 'logout')
{
print $msg->GetBody()."\n";
&keepItGoing;
}
else
{
&killBot($msg);
}
}
sub gotIQ
{
print $_[1]->GetID()."\n";
&chat;
}
sub keepItGoing
{
print "Movin' the chains!\n";
my $proc = $jabberBot->Process(1);
while(defined($proc) && $proc != 1)
{
$proc = $jabberBot->Process(1);
}
}
sub killBot
{
$jabberBot->MessageSend(to=>$_[0]->GetFrom(),subject=>"",body=>"Logging Out!",type=>"chat",priority=>10);
$jabberBot->Process(1);
$jabberBot->Disconnect();
exit;
}
Thanks for your help!
You've got resource starvation because of your keepItGoing routine. In general, trying to use XMPP synchronously like this is not going to work. I suggest getting your callbacks set up, then just calling Process() in one loop.
The docs for Process() say:
Process(integer) - takes the timeout period as an argument. If no
timeout is listed then the function blocks until
a packet is received. Otherwise it waits that
number of seconds and then exits so your program
can continue doing useful things. NOTE: This is
important for GUIs. You need to leave time to
process GUI commands even if you are waiting for
packets. The following are the possible return
values, and what they mean:
1 - Status ok, data received.
0 - Status ok, no data received.
undef - Status not ok, stop processing.
IMPORTANT: You need to check the output of every
Process. If you get an undef then the connection
died and you should behave accordingly.
Each time you call Process(), 0 or more of your callbacks will fire. You never know which, since it depends on server timing. If you want for Process() to return before sending something, you're almost always thinking synchronously, rather than asych, which kills you in XMPP.
In your case, if you remove the call to keepItGoing from chat(), I bet things will work more like you expect.
Replace the line:
$jabberBot->Process(1);
with these:
while (defined($jabberBot->Process(1))) {
# Do stuff here
}