Entity Framework - Referencing object properties that were just set - entity-framework

Assume I am populating an object's properties and I need to pass in one of the properties to another method, is it OK to reference a property from the new object or should I set a separate variable first and use it? Is one way better than the other? Keep in mind I have not called SaveChanges().
Method #1 (use property from new object)
=================================================
newObject.LegacyId = oldObject.Id;
newObject.NewId = GetNewIdFromLegacyId(newObject.LegacyId);
Method #2 (set separate variable)
=================================================
int legacyId = oldObject.Id;
newObject.LegacyId = legacyId;
newObject.NewId = GetNewIdFromLegacyId(legacyId);

I have to assume that both methods are equivalent.
The only thing that could make things different here is when there is more code in the getter or setter of newObject.LegacyId than just storing/returning a member variable, by which you'd return a different value than the set value. This would be highly insensible and unexpected. (And therefore unlikely you're actually doing this).
So it's really a matter of taste which method you prefer. I think personally I might prefer a third method:
int legacyId = oldObject.Id;
int newId = GetNewIdFromLegacyId(legacyId);
newObject.LegacyId = legacyId;
newObject.NewId = newId;
This is a micro-isolation of responsibilities: getting Id values and object initialization. This may seem nitpicking, but Single Responsibility (the S of SOLID) is one of the most important design principles and it can be applied at any level to make code better maintainable. It might lead you to separating the code in two parts that you can (unit) test separately.

Related

MEF: metadata seem to override interface when using GetExports

I'm building a MEF-based plugin-centric WPF application and I'm facing an issue with GetExports, maybe it's just my ignorance but I find an odd behaviour. I have a number of exported parts, all derived from 2 different interfaces (let's name them A and B), but all marked with the same metadata attribute X. So I have code like:
[Export(typeof(A))]
[TheXAttributeHere...]
public class SomePart1 : A { ... }
for each part, and the same for classes implementing B:
[Export(typeof(B))]
[TheXAttributeHere...]
public class SomePart2 : B { ... }
Now, when I try getting all the parts implementing A and decorated by attribute X with some values, MEF returns not only the A-implementing parts, but ALSO the B-implementing parts. So, when I expect to deal with A-objects I get a B, whence a cast exception.
In the real world, interfaces are named IItemPartEditorViewModel and IItemPartEditorView, while their common attribute is named ItemPartEditorAttribute and exposes a PartType string property on which I do some filtering. My code to get parts is thus like e.g.:
var p = (from l in container.GetExports<IItemPartEditorViewModel, IItemPartEditorMetadata>()
where l.Metadata.PartType == sPartType
select l).FirstOrDefault();
When looking for IItemPartEditorViewModel whose PartType is equal to some value, I get the IItemPartEditorView instead of IItemPartEditorViewModel implementing object. If I comment out the attribute in the IItemPartEditorView object instead, I correctly get the IItemPartEditorViewModel implementing object.
Update the suggested "templated" method was used, but I mistyped it here as I forgot to change lessthan and greaterthan into entities. Anyway, reviewing the code I noticed that in the attribute I had "ViewModel" instead or "View" for the interface type, so this was the problem. Shame on me, sorry for bothering :)!
I think I'd need to see more of the code to know for sure what's going on. However, I'd suggest you call GetExports like this:
// Get exports of type A
container.GetExports<A>();
// Get exports of type B
container.GetExports<B>();
Then do your filtering on the list returned. This will probably fix the cast issues you are having. I'd also be interested in seeing the code for the custom metadata attribute. If it derives from ExportAttribute for example, that might be part of the problem.

How to get interpolated message in NHibernate.Validator

I'm trying to integrate NHibernate.Validator with ASP.NET MVC client side validations, and the only problem I found is that I simply can't convert the non-interpolated message to a human-readable one. I thought this would be an easy task, but turned out to be the hardest part of the client-side validation. The main problem is that because it's not server-side, I actually only need the validation attributes that are being used, and I don't actually have an instance or anything else at hand.
Here are some excerpts from what I've been already trying:
// Get the the default Message Interpolator from the Engine
IMessageInterpolator interp = _engine.Interpolator;
if (interp == null)
{
// It is null?? Oh, try to create a new one
interp = new NHibernate.Validator.Interpolator.DefaultMessageInterpolator();
}
// We need an instance of the object that needs to be validated, se we have to create one
object instance = Activator.CreateInstance(Metadata.ContainerType);
// we enumerate all attributes of the property. For example we have found a PatternAttribute
var a = attr as PatternAttribute;
// it seems that the default message interpolator doesn't work, unless initialized
if (interp is NHibernate.Validator.Interpolator.DefaultMessageInterpolator)
{
(interp as NHibernate.Validator.Interpolator.DefaultMessageInterpolator).Initialize(a);
}
// but even after it is initialized the following will throw a NullReferenceException, although all of the parameters are specified, and they are not null (except for the properties of the instance, which are all null, but this can't be changed)
var message = interp.Interpolate(new InterpolationInfo(Metadata.ContainerType, instance, PropertyName, a, interp, a.Message));
I know that the above is a fairly complex code for a seemingly simple question, but I'm still stuck without solution. Is there any way to get the interpolated string out of NHValidator?
Ok, so I know this is an old question, but I stumbled across this when trying to do the same thing, and it helped me get started - so I thought I would provide an answer.
I think the code in the question was on the right track but there are a couple of problems. The interpolator was not completely initialised with the ResourceManager and Culture details, and it doesn't seem to allow for the fact that you can only have one DefaultMessageInterpolator per validation attribute. Also, you don't need an instance of the object you are validating to get an interpolated message.
In the code in the question, where you are initialising the interpolator with the attribute value, you also need to initialise the interpolator with details of the ResourceManager to be used.
This can be done using the overloaded Initialize method on DefaultMessageInterpolator which has the following signature:
public void Initialize(ResourceManager messageBundle,
ResourceManager defaultMessageBundle,
CultureInfo culture)
The first parameter is a user-defined ResourceManager in case you want to use your own resource file for error messages, you can pass a null if you just want to use the default ResouceManager, the second parameter is the default ResourceManager - you can pass
new ResourceManager(
NHibernate.Validator.Cfg.Environment.BaseNameOfMessageResource,
Assembly.GetExecutingAssembly());
for this, the last parameter is the culture to use, (NHibernate.Validator comes with resource files with validation messages in several languages) - if you pass a null in to this it will just use CultureInfo.CurrentCulture
Lastly, you can only have one DefaultMessageInterpolator per attribute, so you will need to create a new DefaultMessageInterpolator for each validation attribute. You could make use of the DefaultMessageInterpolatorAggregator to handle this, or just roll your own.
I hope this helps someone.
Thanks for your help all--I'd upvote if I could. I just wanted to add that in addition to the first Initialize call on the DefaultMessageInterpolator that Stank illustrates, I also had to make a second different Initialize call to fully initialize it (I was getting some Null Reference Exceptions using only the first call). My code is as follows:
string interpolatedMessage = "";
DefaultMessageInterpolator interpolator = new DefaultMessageInterpolator();
interpolator.Initialize(null,
new ResourceManager(
NHibernate.Validator.Cfg.Environment.BaseNameOfMessageResource,
Assembly.Load("NHibernate.Validator")),
CultureInfo.CurrentCulture);
interpolator.Initialize(attribute as Attribute);
if (attribute is IValidator && attribute is IRuleArgs)
{
IValidator validator = attribute as IValidator;
IRuleArgs ruleArgs = attribute as IRuleArgs;
InterpolationInfo interpolationInfo = new InterpolationInfo(
validatableType,
null,
propertyName,
validator,
interpolator,
ruleArgs.Message);
interpolatedMessage = interpolator.Interpolate(interpolationInfo);
}

Entity Framework Validation & usage

I'm aware there is an AssociationChanged event, however, this event fires after the association is made. There is no AssociationChanging event. So, if I want to throw an exception for some validation reason, how do I do this and get back to my original value?
Also, I would like to default values for my entity based on information from other entities but do this only when I know the entitiy is instanced for insertion into the database. How do I tell the difference between that and the object getting instanced because it is about to be populated based on existing data? Am I supposed to know? Is that considiered business logic that should be outside of my entity business logic?
If that's the case, then should I be designing controller classes to wrap all these entities? My concern is that if I deliver back an entity, I want the client to get access to the properties, but I want to retain tight control over validations on how they are set, defaulted, etc. Every example I've seen references context, which is outside of my enity partial class validation, right?
BTW, I looked at the EFPocoAdapter and for the life of me cannot determine how to populate lists of from within my POCO class... anyone know how I get to the context from a EFPoco Class?
This is in reply to a comment I left. Hopefully this answers your question, Shimmy. Just comment, and I will shorten it or remove it if it doesn't answer your question.
You will need both INotifyPropertyChanging and INotifyPropertyChanged interfaces to be implemented on your class (unless it is something like an entity framework object, which I believe implements these internally).
And before you set a value to this property, you will need to raise NotifyPropertyChanging.PropertyChanging event, using the name of the property in PropertyChangingEventArgs constructor.
And after you set this value you need to raise NofityPropertyChanged.PropertyChanged event, again using the name of the property this is being raised in PropertyChangedEventArgs constructor.
Then you have to handle the PropertyChanging and PropertyChanged events. In the PropertyChanging event, you need to cache the value. In the PropertyChanged event, you can compare and throw an exception.
To get the property from PropertyChanging/PropertyChanged event args, you need to use relfection.
// PropertyName is the key, and the PropertyValue is the value.
Dictionary <string, object> propertyDict = new Dictionary<object, object>();
// Convert this function prototype to C# from VBNet. I like how Handles is descriptive.
Public Sub PropertyChanging(sender As object, e As PropertyChangingEventArgs) Handles Foo.PropertyChanging
{
if (sender == null || preventRecursion)
{
return;
} // End if
Type senderType = sender.GetType();
PropertyInfo info = senderType.GetProperty(e.PropertyName);
object propertyValue = info.GetValue(sender, null);
// Change this so it checks if e.PropertyName already exists.
propertyDict.Add(e.PropertyName, propertyValue);
} // End PropertyChanging() Event
// Convert this function prototype to C# from VBNet. I like how Handles is descriptive.
Public Sub PropertyChanged(sender As object, e As PropertyChangedEventArgs) Handles Foo.PropertyChanged
{
if (sender == null || preventRecursion)
{
return;
} // End if
Type senderType = sender.GetType();
PropertyInfo info = senderType.GetProperty(e.PropertyName);
object propertyValue = info.GetValue(sender, null);
// Change this so it makes sure e.PropertyName exists.
object oldValue = propertyDict(e.PropertyName);
object newValue = propertyValue;
// No longer needed.
propertyDict.Remove(e.PropertyName);
if (/* some condition */)
{
try {
preventRecursion = true;
info.SetValue(oldValue, null);
Throw New Exception();
} finally {
preventRecursion = false;
} // End try
} // End if
} // End PropertyChanging() Event
Notice how I am using PreventRecursion, which is a boolean I forgot to add above these methods? When you reset the property back to its previous value, these events will be recalled.
tl;dr
Now you could derive a single event which inherits from INotifyPropertyChanged, but uses an argument which holds an Object representing the previous value as well as the Property Name. And that would reduce the number of events being fired down to one, have similar functionality, and have backwards compatibility with INotifyPropertyChanged.
But if you want to handle anything before the property gets set (say the property does an irreversible change or you need to setup other properties before setting that variable, otherwise an exception will be thrown) you won't be able to do that.
Overall, this method is a very old way of doing things. I would take Poker Villian's answer and have invalid data able to be entered. But disallow saving to a database.
Entity Framework has some excellent code towards validation. You add validation to your properties via attributes. And then it takes care of the work of processing those attributes. Then you can make a property called IsValid, which calls Entity Framework specific validation. It also distinguishes both field errors (like typing in the wrong characters or having a string too long), and class errors (like having missing data or conflicting keys).
Then you can bind IsValid to controls validation, and they will display a red bubble while invalid data is entered. Or you could just implement IsValid validation yourself. But If IsValid is false, SaveChanges event would need to cancel saving.
btw. The code provided will not compile and is pseudocode only (mixing vb and c#). But I believe it is much more descriptive than c# alone--showing exactly what is being handled.
Concerning your first question, I would simply implement the changes to the associations as business logic. For example, if you add a Teacher class with multiple Student, do not add students like
aTeacher.Students.Add(new Student)
instead, create a AddStudent method
public Student AddNewStudent(string name, string studentID)
{
Student s = new Student( name, studentID);
s.Teacher = this; // changes the association
return s;
}
That way you have full control on when associations are changed. Of course that what prevents another programmer from adding a student directly? On the Student side, you can set the Teacher setter to private (and change the constructor to accept a teacher or similar). On the teacher side, how to make the Students collection non-insertable? I'm not certain... maybe transforming it in a custom collection that doesn't accept inserts.
Concerning the second part of your question, you could probably use the OnVarNameChanging events. If the EntityState is 'New' then you can apply your logic that fetches the real values.
There is also an event that fires when you save changes (OnSavingChanges?) that you could use to determine which objects are new and set some values.
But maybe the simplest solution is to always set the defaults in the constructor and they will get overwritten if the data is loaded from the DB.
Good luck
Create a factory that produces instances for you depending on your need like:
getStudent(String studentName, long studentId, Teacher teacher) {
return new Student(studentName, studentId);
}
getStudentForDBInseration(String studentName, long studentId, Teacher teacher) {
Student student = getStudent(studentName, studentId);
student = teacher;
//some entity frameworks need the student to be in the teachers student list
//so you might need to add the student to the teachers student list
teacher.addStudent(student);
}
It's a serious lack not having an AssociationChanging (that inherits from CancelEventArgs) event.
It bothers me also very much, therefore I reported this to Microsoft Connect Please vote here!
And BTW, I also think this is also stupid that the PropertyChangingEventArgs doesn't inherit CancelEventArgs, since cancelling with an exception is not always the elegant solution, besides, throwing exceptions cost more performance than calling the OnPropertyChangingEvent then check for the returned e.Cancel, so does it cost less than raising the PropertyChangingEvent, which you anyway call them both.
Also an exception can be thrown at the handler anyway instead of marking e.Cancel as true, for those who insist to go the Exception way. Vote Here.
To maybe answer part of your question or expound on ADB's answer you can user ObjectStateManager.GetObjectStateEntry to find the state of the entities and write your custom default logic.
SaveChanges is the method on the context that you can use, or SavingChanges is the event that occurs before SaveChanges is called.
You can override SaveChanges and only call base.SaveChanges if you don't want to abort the change
There is also a ObjectMaterialized event for the context.
Between the two you can stick all your validation and creation code in one location, which may be appropriate if they are complex and include values of other objects etc..

Linq-to-entities: How to create objects (new Xyz() vs CreateXyz())?

What is the best way of adding a new object in the entity framework. The designer adds all these create methods, but to me it makes more sense to call new on an object. The generated CreateCustomer method e.g. could be called like this:
Customer c = context.CreateCustomer(System.Guid.NewGuid(), "Name"));
context.AddToCustomer(c);
where to me it would make more sense to do:
Customer c = new Customer {
Id = System.Guid.NewGuid(),
Name = "Name"
};
context.AddToCustomer(c);
The latter is much more explicit since the properties that are being set at construction are named. I assume that the designer adds the create methods on purpose. Why should I use those?
As Andrew says (up-voted), it's quite acceptable to use regular constructors. As for why the "Create" methods exist, I believe the intention is to make explicit which properties are required. If you use such methods, you can be assured that you have not forgotten to set any property which will throw an exception when you SaveChanges. However, the code generator for the Entity Framework doesn't quite get this right; it includes server-generated auto increment properties, as well. These are technically "required", but you don't need to specify them.
You can absolutely use the second, more natural way. I'm not even sure of why the first way exists at all.
I guess it has to do with many things. It looks like factory method to me, therefore allowing one point of extension. 2ndly having all this in your constructor is not really best practice, especially when doing a lot of stuff at initialisation. Yes, your question seems reasonable, i even agree with it, however, in terms of object design, it is more practical as they did it.
Regards,
Marius C. (c_marius#msn.com)

Entity Framework: Cancel a property change if no change in value

When setting a property on an entity object, it is saving the value to the database even if the value is exactly the same as it was before. Is there anyway to prevent this?
Example:
If I load a Movie object and the Title is "A", if I set the Title to "A" again and SaveChanges() I was hoping that I wouldn't see the UPDATE statement in SqlProfiler but I am. Is there anyway to stop this?
Yes, you can change this. Doing so isn't trivial, however, in the current version of the Entity Framework. It will become easier in the future.
The reason you're seeing this behavior is because of the default code generation for the entity model. Here is a representative example:
public global::System.Guid Id
{
get
{
return this._Id;
}
set
{
// always!
this.OnIdChanging(value);
this.ReportPropertyChanging("Id");
this._Id = global::System.Data.Objects.DataClasses
.StructuralObject.SetValidValue(value);
this.ReportPropertyChanged("Id");
this.OnIdChanged();
}
}
private global::System.Guid _Id;
partial void OnIdChanging(global::System.Guid value);
partial void OnIdChanged();
This default code generation is reasonable, because the Entity Framework doesn't know the semantics of how you intend to use the values. The types in the property may or may not be comparable, and even if they are, the framework can't know how you intend to use reference equality versus value equality in all cases. For certain value types like decimal, it's pretty clear, but in a general sense it's not obvious.
You, on the other hand, know your code, and can customize this some. The trouble is that this is generated code, so you can't just go in and edit it. You need to either take over the code generation, or make it unnecessary. So let's look at the three options.
Take over the code generation
The essential approach here is to create a T4 template which does the code behind, and that the default code generation from the Entity Framework. Here is one example. One advantage of this approach is that the Entity Framework will be moving to T4 generation in the next version, so your template will probably work well in future versions.
Eliminate code generation
The second approach would be to eliminate cogeneration altogether, and do your change tracking support manually, via IPOCO. Instead of changing how the code is generated, with this approach you don't do any code generation at all, and instead provide change tracking support to the Entity Framework by implementing several interfaces. See the linked post for more detail.
Wait
Another option is to live with the Entity Framework the way it is for the time being, and wait until the next release to get the behavior you desire. The next version of the Entity Framework will use T4 by default, so customizing the code generation will be very easy.
According to MSDN:
The state of an object is changed from
Unchanged to Modified whenever a
property setter is called. This occurs
even when the value being set is the
same as the current value. After the
AcceptAllChanges method is called, the
state is returned to Unchanged. By
default, AcceptAllChanges is called
during the SaveChanges operation.
Looks like you'll want to check the value of properties on your Entity objects before you update to prevent the UPDATE statement.
At a generic level, if your entities are implementing INotifyPropertyChanged, you don't want the PropertyChanged event firing if the value is the same. So each property looks like this :-
public decimal Value
{
get
{
return _value;
}
set
{
if (_value != value)
{
_value = value;
if (_propertyChanged != null) _propertyChanged(this, new PropertyChangedEventArgs("Value"));
}
}
}
Hope that's relevant to Entity Framework.
One thing you can do is just wrap the property yourself using a partial class file, and then use your property instead of the first one:
public sealed partial class MyEFType {
public string MyWrappedProperty {
get {
return MyProperty;
}
set {
if (value == MyProperty)
return;
MyProperty = value;
}
}
}
It wouldn't be very practical to do this to every property, but if you have a need to detect that a particular property has actually changed and not just been written to, something like this could work.