Visual Studio Code Won't Run on Mac 10.8.5 - visual-studio-code

I just downloaded a fresh copy of VSCode-darwin.zip from https://code.visualstudio.com/, upzipped, dragged to my Applications directory, and tried to run it. After the initial "Verifying Visual Studio App" window ran, the dock icon bounced a few times then vanished and the app didn't load. Subsequent attempts yielded the same result. Anyone else experience this? Any known conflicts or dependencies for 10.8.5?

VS Code does not support Mac OS X 10.8 and below. We have a dependency to Electron and updated recently which caused this.

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I tried to use ILOG CPLEX Optimization Studio on my MacBook. The installation worked fine, but after startup the application is literally unusable.
I created a empty Project, when I click any file I get a java.lang.NullPointerException. In the preferences, when I try to access any page I just get a error that the current page has wrong values.
Any Idea how to fix that. My colleague has exactly the same problems. I have currently installed 12.10, but already tried with 12.9 which shows the same errors.
Edit: Tried it on macOS Catalina and Big Sur with the same behaviour

How can I investigate extensions problems with Visual Studio for Code?

When I click the Extensions I get nothing on one of my computers. I have checked the marketplace is not down. I have tried to delete the app and download a new version. Nothing helps. So are there any ways I can investigate this further? Quite frustrating to not been able to install extensions...
I'm on a Mac with Catalina 10.14.6 and I have VS for Code 1.41.1. I launched the Console app and see some messages from Electron(which I suspect is some part of VS for Code since it is mentioned in the about window) but none really makes sense.

visual studio for Mac unity execution failed

I am running the latest version of Visual Studio and the latest version of unity. When I open the project using Visual Studio for Mac, I am able to rebuild the app.
But, when I try to start debugging, I am getting Execution Failed without any explanation or build output.
I am able to run the app successfully on iOS through Xcode, although the iPad is refusing to start the app automatically and I have to open it manually.
The issue is that , I can't start the app on Visual Studio for Mac.
Apparently, If you open multiple instances of Unity, Visual Studio for Mac will get confused and will not know which project to attach to.
Having one instance solved the issue for me.

Fatal error- Monodevelop-Unity failed to start

I originally installed unity but the monodevelop seems to not been installed as i tried to open a script in unity but nothing come out, saying i should find a software that opens it up when i have already set the preferences to monodevelop(built-in).
Then i reinstalled it again, this time, it contains visual studio too. then it can only open with visual studio. When I tried to open with monodevelop, the following pop-up will apear.
But I have already installed the two things which is /net and gtk. as shown below. what is the problem?
1st time-- install gtk after install unity(no monodev) 2nd time--
install monodevelop with unity i went to the monodev website and it
says xamarin studio not monodevelop
You messed up in the first step.
You have to Uninstall gtk and everything else you installed during this time. This includes Unity too.If possible, do a system restore and set the restore date to the time before you installed any of this.
Now, install Unity, make sure that MonoDevelop is selected from Unity and then install it. Don't install gtk or any other software. When using Unity, MonoDevelop must be installed from Unity and not from any other website. The reason for this is because they are using a customized version of MonoDevelop.

Windows Phone SDK 7.1 Emulator Complete Re-boot Error

I thank you all for reading this lengthy question. It's really important and I will appreciate it if you can assist me :)
The problem -------
I am have been using the Windows 7.1 SDK for about two months now. The emulator has worked without any problem so far. However, today, it began displaying this error (The saved state (Name of File).dess is corrupt. Please delete the corrupted saved state file and then retry). I had not made any significant changes to my project code, or moved any files. I had just added some Visual State animations for a button.
As it suggested, I went ahead to delete the file. I then started debugging again. However, the emulator now opened and displayed the message (Windows Phone Emulator is doing a complete OS reboot). This message was displayed for a very long time. I closed the emulator and project. Since then, I have been unable to use the emulator. I am able to code normally in Visual Studio, but I cannot test my application.
What I have tried ------
I read up on this issue and found many others who faced the same emulator issue. Following their suggestions, I have run one repair of the Windows Phone SDK 7.1. I have also tried uninstalling and then re-installing the SDK 7.1 once.
System Specifications -----
I am using Visual Studio Express 2010 for Windows Phone (Windows 7 64 bit)
I have downloaded the Windows Phone SDK 7.1 from this link: http://go.microsoft.com/fwlink/?LinkId=258412
I have read that this issue might be because of some hardware incompatibility. However, I think my machine is compatible with the emulator. Here is some information.
DirectX Version: DirectX 11
8GB RAM
Driver Model: WDM 1.1
Additional Information:
I have read that installing the 'January Update' might fix this issue. I tried downloading the update from this link: http://www.microsoft.com/enus/download/details.aspx?id=23854
However, the installer said that the update is not compatible with the product/version of the product I am using.
Usually the Repair function of the WP7.1 SDK is enough to fix all the issues. It runs the generation of the saved state of the emulator again.
Please try to delete files in %ProgramData%\Microsoft\XDE folder first (make sure you backup them somewhere else.), then run the emulator. If the emulator runs with a message "Windows Phone Emulator is doing a complete OS boot," let it boot. It takes some time though. This way you will know that the emulator actually can run on your computer. This won't generate a new saved state image, but the emulator should at least load.
Next, try installing WP7.1.1 SDK update from http://www.microsoft.com/en-us/download/details.aspx?id=29233. This update also installs additional 256MB emulator image besides the original 512MB image. It also generates emulator's saved states in the process, potentially fixing the issue.
If everything fails, then try these instructions to fix the saved state of the emulator:
Uninstall WP7.1 SDK
Manually delete these folders:
%ProgramData%\Microsoft\XDE
%LocalAppData%\Microsoft\XDE
Install WP7.1 SDK again.
Install WP7.1.1 SDK update: http://www.microsoft.com/en-us/download/details.aspx?id=29233.
Edit:
Btw, have you tried to reboot your computer? Once this fixed the issue for me.
Alright, I managed to solve this problem.
I reinstalled Windows and downloaded the SDK 7.1 again. The emulator works fine now!
#Paulos, thanks for helping!
I had the same problem for a long time. Try this:
Start up Visual Studio 2010, but before you start debugging, click on the tabs of all the open pages so that all the xaml pages and code behind pages can load.
I noticed it when I opened Visual Studio, but the first open page was a code behind page and not an xaml page, so when I first clicked on the tab of a xaml page, of course, it took some time to load the xaml page into the editor. However, when that and one or more open xaml pages were also loaded, the emulator started without the error message.