Consider a situation where we want to have a dictionary of arrays, with each array being a homogeneous collection of values of some type (which may be a struct or a primitive type). I'm currently using the ObjectIdentifier of the type defining it thusly:
let pInts : [UInt32] = [4, 6, 99, 1001, 2032]
let pFloats : [Float] = [3.14159, 8.9]
let pBools : [Bool] = [true, false, true]
let myDataStructure : [ObjectIdentifier : [Any]] = [
ObjectIdentifier(Float.self) : pFloats,
ObjectIdentifier(UInt32.self) : pInts,
ObjectIdentifier(Bool.self) : pBools
]
The issue here is that when traversing the data structure, Swift doesn't know that the objects in each list are homogeneous. Since swift is statically typed, I'm guessing it is not possible to typecast the [Any] lists using the ObjectIdentifier keys. Consider this traversal pseudocode:
for (typeObjId, listOfValuesOfSometype) in myDataStructure {
// do something like swap values around in the array,
// knowing they are homogeneously but anonymously typed
}
So, is there some metatype machinery I can concoct to represent this data structure in a way that does not anticipate the list of actual types that will have arrays in it?
I'm not exactly sure what you want to accomplish, Inside the dictionary loop the arrays will always be of type Any, but if you want to move items in the arrays around, you could just do that. Just reassign the array first to a var and then put it back in the dictionary.
If you do want to loop through the items of a specific type, then you could use the array helper function below.
func testX() {
let pInts: [UInt32] = [4, 6, 99, 1001, 2032]
let pFloats: [Float] = [3.14159, 8.9]
let pBools: [Bool] = [true, false, true]
var myDataStructure: [ObjectIdentifier: [Any]] = [
ObjectIdentifier(Float.self): pFloats,
ObjectIdentifier(UInt32.self): pInts,
ObjectIdentifier(Bool.self): pBools
]
// Swap the first 2 items of every array
for d in myDataStructure {
var i = d.value
if i.count > 1 {
let s = i[0]
i[0] = i[1]
i[1] = s
}
myDataStructure[d.key] = i
}
// Now dump all data per specific type using the array helper function.
for i: UInt32 in array(myDataStructure) {
print(i)
}
for i: Float in array(myDataStructure) {
print(i)
}
for i: Bool in array(myDataStructure) {
print(i)
}
}
func array<T>(_ data: [ObjectIdentifier: [Any]]) -> [T] {
return data[ObjectIdentifier(T.self)] as? [T] ?? []
}
As I progress into my Swift education, the time as come for me to ask for help about best practice and code optimization.
My app has become more and more complex every day and the current situation is as follows: I started using dictionaries and arguments to use a single function that can process a lot of different variables depending on the situation, which seems to be better practice than using 5 different functions that will do the same thing only with different variables.
I now have two files as follows:
Main1.swift:
class Main1 {
static var value1 : Int = 1
func updateValue(_ value: String) {
let dict : [String : Int] = ["value1": Main1.value1]
let dict1 = dict[value]
guard var value = dict1 else { return }
value = value + 1 // <- trying to update `static var value1`'s value from 1 to 2 here
print(value)
}
}
Main2.swift:
class Main2 {
func updateValue(_ value: String) {
let dict : [String : Int] = ["value1": Main1.value1] // <- thinking `value1` would now be 2
let dict1 = dict[value]
guard var value = dict1 else { return }
value = value + 1 // <- trying to get 3 here
print(value)
}
}
These classes are simplified versions of my code but the logic is the same: I am trying to use variables loaded from dictionaries and update their values to be used in another file and function:
Main1().updateValue("value1") //2
Main2().updateValue("value1") //2 <--- I need 3 here!
-> What exactly am I trying to achieve here?
To update the reference (static var value1 : Int = 1) value while accessing it through the convenience of a dictionary (or different method but you get the point about convenience).
In fact I am trying to do Main1.value1 = Main1.value1 + 1 while accessing Main1.value1 through a dictionary, which is impossible because I am not accessing the reference here.
I know this can't work, I have 3 different copies of value here but I don't how to update the variable value without using another global variable... I need your help to find a better logic.
I am open to any suggestion or thinking. I am not asking for code solution (which would be great anyway) but I'd love to have my education re-centered a little bit, I am starting to lose myself learning all by myself and the frustration comes from that I don't know what to be looking for anymore.
EDIT BASED ON COMMENTS
As per the comments below, here's a potential solution:
class Main1 {
static var dict: [String: Int] = ["value1": 1]
func updateValue(_ key: String) {
guard var value = dict[key] else { return }
value = value + 1
print(value)
dict[key] = value
}
}
ORIGINAL ANSWER
In Swift, [String : Int], String and Int are value types, as opposed to their Objective-C counterparts NSDictionary, NSString and NSNumber, which are reference types.
This means that when you do guard var value = dict1 else { return }, value is now a copy of what the dictionary contained, not a reference to that piece of data inside the dictionary.
So when you do value = value + 1 you're setting the new variables value, but not the contents of the dictionary.
Following your logic, you need to put value back into the dictionary, like this:
func updateValue(_ value: String) {
var dict : [String : Int] = ["value1": Main1.value1] // <- Change this to a var
let dict1 = dict[value]
guard var intValue = dict1 else { return }
intValue = intValue + 1 // <- trying to update `static var value1`'s value from 1 to 2 here
print(intValue)
dict[value] = intValue // <- ADD THIS
}
Just simple task. I've got a dictionary var types = [Int : String]() which inits like an empty and after some user actions it fills with data. According to emptiness or some specific data in this dictionary I enable/disable a button in UI.
Check for emptiness is easy, but how to check if dictionary contains certain value?
Compiler suggested me a placeholder with predicate:
types.contains(predicate: ((Int, String)) throws -> Bool>)
Since you only want to check for existance of a given value, you can apply the contains method for the values properties of your dictionary (given native Swift dictionary), e.g.
var types: [Int : String] = [1: "foo", 2: "bar"]
print(types.values.contains("foo")) // true
As mentioned in #njuri: answer, making use of the values property of the dictionary can seemingly yield an overhead (I have not verified this myself) w.r.t. just checking the contains predicate directly against the value entry in the key-value tuple of each Dictionary element. Since Swift is fast, this shouldn't be an issue, however, unless you're working with a huge dictionary. Anyway, if you'd like to avoid using the values property, you could have a look at the alternatives given in the forementioned answer, or, use another alternative (Dictionary extension) as follows:
extension Dictionary where Value: Equatable {
func containsValue(value : Value) -> Bool {
return self.contains { $0.1 == value }
}
}
types.containsValue("foo") // true
types.containsValue("baz") // false
I wrote a function which is using contains method on dictionary.
Your specific case:
let dic : [Int : String] = [1 : "a", 2 : "b"]
func dictionary(dict : [Int : String], containsValue value : String)->Bool{
let contains = dict.contains { (_,v) -> Bool in
return v == value
}
return contains
}
let c = dictionary(dic, containsValue: "c") // false
let a = dictionary(dic, containsValue: "a") // true
Generic:
extension Dictionary{
func containsValue<T : Equatable>(value : T)->Bool{
let contains = self.contains { (k, v) -> Bool in
if let v = v as? T where v == value{
return true
}
return false
}
return contains
}
}
I've tested this function against dictionary.values.contains() and it is roughly two times faster.
If you want to check if already contains a value this would be the way:
if !yourDictionary.values.contains("Zero") {
yourDictionary[newItemKey] = newItemValue; //addNewItem
}
else {
print("this value already exists");
}
And this one if you want to check if the key exists:
You get the item to add to your dictionary.
Check if the item's key already exists
If it doesn't, append the item or enable the button.
//1
let newItemKey = 0
let newItemValue = "Zero"
//2
let keyExists = yourDictionary[newItemKey] != nil
//3
if !keyExists {
yourDictionary[newItemKey] = newItemValue; //addNewItem
}
else {
print("This key already exists");
}
The dictionary getter returns an optional value.
let dictionary = ["ben": "says hi"]
let containsAlpha = dictionary["alpha"] != nil
let containsBen = dictionary["ben"] != nil
I have a simple Dictionary which is defined like:
var dict : NSDictionary = [ 1 : "abc", 2 : "cde"]
Now I want to add an element into this dictionary: 3 : "efg"
How can I append 3 : "efg" into this existing dictionary?
You're using NSDictionary. Unless you explicitly need it to be that type for some reason, I recommend using a Swift dictionary.
You can pass a Swift dictionary to any function expecting NSDictionary without any extra work, because Dictionary<> and NSDictionary seamlessly bridge to each other. The advantage of the native Swift way is that the dictionary uses generic types, so if you define it with Int as the key and String as the value, you cannot mistakenly use keys and values of different types. (The compiler checks the types on your behalf.)
Based on what I see in your code, your dictionary uses Int as the key and String as the value. To create an instance and add an item at a later time you can use this code:
var dict = [1: "abc", 2: "cde"] // dict is of type Dictionary<Int, String>
dict[3] = "efg"
If you later need to assign it to a variable of NSDictionary type, just do an explicit cast:
let nsDict = dict as! NSDictionary
And, as mentioned earlier, if you want to pass it to a function expecting NSDictionary, pass it as-is without any cast or conversion.
you can add using the following way and change Dictionary to NSMutableDictionary
dict["key"] = "value"
I know this might be coming very late, but it may prove useful to someone.
So for appending key value pairs to dictionaries in swift, you can use updateValue(value: , forKey: ) method as follows :
var dict = [ 1 : "abc", 2 : "cde"]
dict.updateValue("efg", forKey: 3)
print(dict)
SWIFT 3 - XCODE 8.1
var dictionary = [Int:String]()
dictionary.updateValue(value: "Hola", forKey: 1)
dictionary.updateValue(value: "Hello", forKey: 2)
dictionary.updateValue(value: "Aloha", forKey: 3)
So, your dictionary contains:
dictionary[1: Hola, 2: Hello, 3: Aloha]
If your dictionary is Int to String you can do simply:
dict[3] = "efg"
If you mean adding elements to the value of the dictionary a possible solution:
var dict = Dictionary<String, Array<Int>>()
dict["key"]! += [1]
dict["key"]!.append(1)
dict["key"]?.append(1)
Swift 3+
Example to assign new values to Dictionary. You need to declare it as NSMutableDictionary:
var myDictionary: NSMutableDictionary = [:]
let newValue = 1
myDictionary["newKey"] = newValue
print(myDictionary)
For whoever reading this for swift 5.1+
// 1. Using updateValue to update the given key or add new if doesn't exist
var dictionary = [Int:String]()
dictionary.updateValue("egf", forKey: 3)
// 2. Using a dictionary[key]
var dictionary = [Int:String]()
dictionary[key] = "value"
// 3. Using subscript and mutating append for the value
var dictionary = [Int:[String]]()
dictionary[key, default: ["val"]].append("value")
In Swift, if you are using NSDictionary, you can use setValue:
dict.setValue("value", forKey: "key")
Given two dictionaries as below:
var dic1 = ["a": 1, "c": 2]
var dic2 = ["e": 3, "f": 4]
Here is how you can add all the items from dic2 to dic1:
dic2.forEach {
dic1[$0.key] = $0.value
}
Dict.updateValue updates value for existing key from dictionary or adds new new key-value pair if key does not exists.
Example-
var caseStatusParams: [String: AnyObject] = ["userId" : UserDefault.userID ]
caseStatusParams.updateValue("Hello" as AnyObject, forKey: "otherNotes")
Result-
▿ : 2 elements
- key : "userId"
- value : 866
▿ : 2 elements
- key : "otherNotes"
- value : "Hello"
[String:Any]
For the fellows using [String:Any] instead of Dictionary below is the extension
extension Dictionary where Key == String, Value == Any {
mutating func append(anotherDict:[String:Any]) {
for (key, value) in anotherDict {
self.updateValue(value, forKey: key)
}
}
}
As of Swift 5, the following code collection works.
// main dict to start with
var myDict : Dictionary = [ 1 : "abc", 2 : "cde"]
// dict(s) to be added to main dict
let myDictToMergeWith : Dictionary = [ 5 : "l m n"]
let myDictUpdated : Dictionary = [ 5 : "lmn"]
let myDictToBeMapped : Dictionary = [ 6 : "opq"]
myDict[3]="fgh"
myDict.updateValue("ijk", forKey: 4)
myDict.merge(myDictToMergeWith){(current, _) in current}
print(myDict)
myDict.merge(myDictUpdated){(_, new) in new}
print(myDict)
myDictToBeMapped.map {
myDict[$0.0] = $0.1
}
print(myDict)
To add new elements just set:
listParameters["your parameter"] = value
There is no function to append the data in dictionary. You just assign the value against new key in existing dictionary. it will automatically add value to the dictionary.
var param = ["Name":"Aloha","user" : "Aloha 2"]
param["questions"] = "Are you mine?"
print(param)
The output will be like
["Name":"Aloha","user" : "Aloha 2","questions" : ""Are you mine"?"]
To append a new key-value pair to a dictionary you simply have to set the value for the key. for eg.
// Initialize the Dictionary
var dict = ["name": "John", "surname": "Doe"]
// Add a new key with a value
dict["email"] = "john.doe#email.com"
print(dict)
Output -> ["surname": "Doe", "name": "John", "email": "john.doe#email.com"]
var dict = ["name": "Samira", "surname": "Sami"]
// Add a new enter code herekey with a value
dict["email"] = "sample#email.com"
print(dict)
Up till now the best way I have found to append data to a dictionary by using one of the higher order functions of Swift i.e. "reduce". Follow below code snippet:
newDictionary = oldDictionary.reduce(*newDictionary*) { r, e in var r = r; r[e.0] = e.1; return r }
#Dharmesh In your case, it will be,
newDictionary = dict.reduce([3 : "efg"]) { r, e in var r = r; r[e.0] = e.1; return r }
Please let me know if you find any issues in using above syntax.
Swift 5 happy coding
var tempDicData = NSMutableDictionary()
for temp in answerList {
tempDicData.setValue("your value", forKey: "your key")
}
I added Dictionary extension
extension Dictionary {
func cloneWith(_ dict: [Key: Value]) -> [Key: Value] {
var result = self
dict.forEach { key, value in result[key] = value }
return result
}
}
you can use cloneWith like this
newDictionary = dict.reduce([3 : "efg"]) { r, e in r.cloneWith(e) }
if you want to modify or update NSDictionary then
first of all typecast it as NSMutableDictionary
let newdictionary = NSDictionary as NSMutableDictionary
then simply use
newdictionary.setValue(value: AnyObject?, forKey: String)
What I'm trying to do:
a class that has several (say 10) instance variables of dictionary type (mutable var).
a method that (depending on arguments, etc.) picks a dictionary an updates it.
In ObjC, this is fairly easily accomplished using NSMutableDictionary. In Swift, this is more tricky, since the dictionary gets copied on into the local variable.
I think the best way to explain what I'm trying to achieve is via a code sample:
class MyClass {
/// There are several dictionaries as instance variables
var dict1: [String : String] = [ : ]
var dict2: [String : String] = [ : ]
// ...
/// This method should change a value in one of the dictionaries,
/// depending on the argument.
func changeDictAtIndex(index: Int) {
var dict: [String : String]
if index == 0 {
dict = dict1
}else{
dict = dict2
}
dict["OK"] = "KO"
// This won't work since Swift copies the dictionary into
// the local variable, which gets destroyed at the end of
// the scope...
}
}
let obj = MyClass()
obj.changeDictAtIndex(0)
obj.dict1 // Still empty.
Question: Is there a native way to do this (native meaning without using NSMutableDictionary)?
P.S.: I'm aware of the inout attribute, but that works AFAIK only with function arguments, which doesn't really solve anything...
EDIT:
I'm currently solving this via closure:
var dictSetter: (key: String, value: String) -> Void
if index == 0 {
dictSetter = { self.dict1[$0] = $1 }
}else{
dictSetter = { self.dict2[$0] = $1 }
}
dictSetter(key: "OK", value: "KO")
As you may already aware, you can use inout to solve the problem
func updateDict(inout dict: [String : String]) {
dict["OK"] = "KO"
}
func changeDictAtIndex(index: Int) {
if index == 0 {
updateDict(&dict1)
}else{
updateDict(&dict2)
}
}
Question: Is there a native way to do this (native meaning without using NSMutableDictionary)?
I have rewritten your class, note the changes:
Different syntax for empty dictionary
ChangeDictAtIndex function now takes in a dictionary you want to replace.
The instance variables are being set to the passed in dict.
I would look at the Apple's The Swift Programming Language (Swift 2.1) section on the basics and collection types.
class MyClass {
// There are several dictionaries as instance variables
var dict1 = [String : String]()
var dict2 = [String : String]()
func changeDictAtIndex(index: Int, dict: [String : String]) {
if index == 0 {
dict1 = dict
} else {
dict2 = dict
}
}
}
Usage:
let obj = MyClass()
obj.changeDictAtIndex(0, dict: ["MyKey" : "MyValue"])
print(obj.dict1)