Doctrine - mapping an entity from an external library - mongodb

i'm using an external library (the awesome nicmart/Tree to build trees) that returns me an object that is the extension of the original object produced by the library
class originalObject
{
//some properties
// this is the object produced by the library
// i dont want to modify the external library so no mapping here
}
class myObject extends originalObject
{
//this is the entity i want to persist
// but it hasnt got any property ??
}
i want to persist myObject with Doctrine\MongoDB, therefore i need to map it.
i (obviously) dont want to modify the library itself so my question is:
where do i put the mapping ?
I thought i could override the properties (like i would do with methods) by re-declaring them and adding the mapping to the re-declaration, but they are not overriden but duplicated.

IMHO you can't do it this way. You'll have to modify originalObject (add annotations there) or you'll have to declare whole myObject and can't inherit origObj.

Related

Any way to trigger creation of a list of all classes in a hierarchy in Swift 4?

Edit: So far it looks like the answer to my question is, "You can't do that in Swift." I currently have a solution whereby the subclass names are listed in an array and I loop around and instantiate them to trigger the process I'm describing below. If this is the best that can be done, I'll switch it to a plist so that least it's externally defined. Another option would be to scan a directory and load all files found, then I would just need to make sure the compiler output for certain classes is put into that directory...
I'm looking for a way to do something that I've done in C++ a few times. Essentially, I want to build a series of concrete classes that implement a particular protocol, and I want to those classes to automatically register themselves such that I can obtain a list of all such classes. It's a classic Prototype pattern (see GoF book) with a twist.
Here's my approach in C++; perhaps you can give me some ideas for how to do this in Swift 4? (This code is grossly simplified, but it should demonstrate the technique.)
class Base {
private:
static set<Base*> allClasses;
Base(Base &); // never defined
protected:
Base() {
allClasses.put(this);
}
public:
static set<Base*> getAllClasses();
virtual Base* clone() = 0;
};
As you can see, every time a subclass is instantiated, a pointer to the object will be added to the static Base::allClasses by the base class constructor.
This means every class inherited from Base can follow a simple pattern and it will be registered in Base::allClasses. My application can then retrieve the list of registered objects and manipulate them as required (clone new ones, call getter/setter methods, etc).
class Derived: public Base {
private:
static Derived global; // force default constructor call
Derived() {
// initialize the properties...
}
Derived(Derived &d) {
// whatever is needed for cloning...
}
public:
virtual Derived* clone() {
return new Derived(this);
}
};
My main application can retrieve the list of objects and use it to create new objects of classes that it knows nothing about. The base class could have a getName() method that the application uses to populate a menu; now the menu automatically updates when new subclasses are created with no code changes anywhere else in the application. This is a very powerful pattern in terms of producing extensible, loosely coupled code...
I want to do something similar in Swift. However, it looks like Swift is similar to Java, in that it has some kind of runtime loader and the subclasses in this scheme (such as Derived) are not loaded because they're never referenced. And if they're not loaded, then the global variable never triggers the constructor call and the object isn't registered with the base class. Breakpoints in the subclass constructor shows that it's not being invoked.
Is there a way to do the above? My goal is to be able to add a new subclass and have the application automatically pick up the fact that the class exists without me having to edit a plist file or doing anything other than writing the code and building the app.
Thanks for reading this far — I'm sure this is a bit of a tricky question to comprehend (I've had difficulty in the past explaining it!).
I'm answering my own question; maybe it'll help someone else.
My goal is to auto initialize subclasses such that they can register with a central authority and allow the application to retrieve a list of all such classes. As I put in my edited question, above, there doesn't appear to be a way to do this in Swift. I have confirmed this now.
I've tried a bunch of different techniques and nothing seems to work. My goal was to be able to add a .swift file with a class in it and rebuild, and have everything automagically know about the new class. I will be doing this a little differently, though.
I now plan to put all subclasses that need to be initialized this way into a particular directory in my application bundle, then my AppDelegate (or similar class) will be responsible for invoking a method that scans the directory using the filenames as the class names, and instantiating each one, thus building the list of "registered" subclasses.
When I have this working, I'll come back and post the code here (or in a GitHub project and link to it).
Same boat. So far the solution I've found is to list classes manually, but not as an array of strings (which is error-prone). An a array of classes such as this does the job:
class AClass {
class var subclasses: [AClass.Type] {
return [BClass.self, CClass.self, DClass.self]
}
}
As a bonus, this approach allows me to handle trees of classes, simply by overriding subclasses in each subclass.

Loading related objects without Include()

Briefly, I'm loading objects that descend from a base class using a repository defined against the base class. Although my objects are created with the correct descendant classes, any descendant classes that add navigation properties not present in the base class do not have those related objects loaded, and I have no way to explicitly request them.
Here is a simple method in a repository class that loads a given calendar event assuming you know its ID value:
public CalendarEvent GetEvent(int eventId)
{
using (var context = new CalendarEventDbContext(ConnectionString))
{
var result = (from evt in context.CalendarEvents
where eventId.Equals((int)evt.EventId)
select evt).ToList();
return result.ToList()[0];
}
}
CalendarEvent is a base class from which a large number of more specific classes descend. Entity Framework correctly determines the actual class of the calendar event specified by eventId and constructs and returns that derived class. This works perfectly.
Now, however, I have a descendant of CalendarEvent called ReportIssued. This object has a reference to another object called ReportRequest (another descendant of CalendarEvent, although I don't think that's important).
My problem is that when Entity Framework creates an instance of ReportIssued on my behalf I always want it to create and load the related instance of ReportRequested, but because I am creating the event in the context of generic calendar events, although I correctly get back a ReportIssued event, I cannot specify the .Include() to get the related object. I want to do it through this generically-expressed search because I won't necessarily know the type of eventId's event and also I have several other "Get" methods that return collections of CalendarEvent descendants.
I create my mappings using the Fluent API. I guess what I'm looking for is some way to express, in the mapping, that the related object is always wanted or, failing that, some kind of decorator that expresses the same concept.
I find it odd that when saving objects Entity Framework always walks the entire graph whereas it does not do the equivalent when loading objects.

Approach for binding on a MVVM application using Portable Class Libraries

I'm trying to port the core of an application across to Portable Class Libraries and don't appear to have binding support.
I'm trying to bind a property on my ViewModel to my Model, which consists of an ObservableDictionary (INotifyPropertyChanged, INotifyCollectionChanged, IDictionary<string, string>). I do this usually (with WP7) by using the following code when initialising the view model:
SetBinding(MyProperty, new Binding(string.Format("MyDictionary[{0}]", "thekey")) { Source = MyModel });
How would I approach this when using Portable Class Libraries, where it seems like the Binding class is unavailable?
I've implemented this by having the base class for the ViewModels wire up to the PropertyChanged event of the ViewModel and the NotifyCollectionChanged event of the ObservableDictionary. I then have a method (with a set of overloads for additionally supplying an implementation of an IPclValueConverter which is a copy of the IValueConverter) which adds to a collection of PclBinding objects which is a set of PropertyInfo, dictionary key, IPclValueConverter and a converter parameter.
Within the PropertyChanged/NotifyCollectionChanged I check to see if the binding should be updated, and if so perform the update passing the value through a converter if present.
This means that from my original example, I now write the following inside my ViewModel which creates the binding as required:
SetBinding(() => MyProperty, "theKey");
If anyone is actually interested in this code I'd be happy to post it up. :)

Full custom properties in EF

Using EF with Winforms in C#. I’d like to add full custom properties to our entities, using partial classes. All entities already have partial classes with validation stuff and some more so I’d just add the properties that I need. By full property I mean property with getter and setter so not just a computed/readonly property. I want to this mostly to get around working directly with some DB mapped properties which are badly designed or have other problems.
For example, one case would be like this:
// entity class, generated
public partial class Customer
{
public string Spot {get;set}
}
// partial class, manually changed
public partial class Customer
{
public int? xxxSpot
{ get { return Int32.Parse(Spot.Trim()); } // some code omitted
{ set { Spot = value.ToString().PadLeft(5); }
}
So my custom properties will be built around existing, DB mapped properties of the entity. I’d like to use these custom properties like normal ones, ie to bind them to UI controls and so on. I’ve tried one and so far it works great.
Is this a good idea? If not, why ? And what else should I consider when doing this?
You have answered your own question - it works and there is no reason why to not do that. If you want to improve design of your entities you can even try to change visibility of your mapped properties to ensure that other classes must use only your custom properties with additional logic.

Where should I keep Core Data fetches and convenience methods?

I've got a number of convenience methods that perform fetches for my Core Data entities. For example, a method that returns currently-active activities, or a time interval between two completed activities, or a default client if there is one. I also have convenience methods to initialize and add entities with various attributes.
I have a data model singleton class that is the go-to class for initializing Core Data and getting the NSManagedObjectContext, etc.
Is it better to put these convenience methods in the data model singleton class, or in each relevant entity subclass as class methods? I don't think there's a One True Way here, but I would like opinions and experiences. Thanks!
I would associate them with the class on which they operate. To do this, I would first generate class files for your entities (select the entities in the editor, then File > New File > NSManagedObject).
Then, just put the methods in the class files, such as:
+ [Activity activeActivities];
- [Activity intervalToActivity:(Activity *)other];
+ [Activity activityWithVariousAttributes]; // (plus maybe a corresponding initWithVariousAttributes)
The general rule I'd give is that if the method operates on a specific class, then put the method in that class. =)
To expand on what Dave said, you could add your convenience methods to a category (e.g. FooManagedObject+Convenience.h/.m) so that when you change your data model and regenerate your NSManagedObject subclasses (i.e. FooManagedObject.h/.m), you don't end up clobbering your convenience methods.
Another option is using mogenerator which instead of categories, maintains a private (auto-generated) NSManagedObject subclass and a public subclass of the auto-generated subclass that you can add your own methods to. This way when you change the data model, only the private subclass is regenerated, but the subclass where your convenience methods live is left untouched. It's more work to setup compared to simply using categories, but it adds a few additional convenience methods and is well worth the effort to setup.