I am trying to create dynamic struct in swift based on user input.
struct Diagnosis {
var diagName = String() // Name of the diagnosis
var diagSymptoms = [String]() // Symptoms of the diagnosis in a ranked array to identify prevelancy
var diagSpecialization = [String]() // the specializations which would mostly encounter this diagnosis
var diagRank = Int() // the overall rank of the diagnosis
var diagSynonoms = [String]() // the other name thru which the same diagnosis is called / referred.
// func init(diagName: String(),diagSymptoms: [String](),diagSpecialization: [String](),diagSynonoms: [String]())
init( let pasdiagName: String,let pasdiagSymptoms:Array<String>) {
self.diagName = pasdiagName
self.diagSymptoms = pasdiagSymptoms
}
}
var maleria = Diagnosis(pasdiagName: "Maleria",pasdiagSymptoms: ["fever","chill","body pain"])
The above creates the structure maleria - But in future I want to have the input from user and create a structure for that inputted string
var abc = "typhoid"
let valueof(abc) = Diagnosis()
The value of function is something I just put here arbitrarily to make my explanation clear.
I know I could do this in python and I am new to swift. Thanks in advance for the help.
As #Wain suggested, you should use a Dictionary.
This is how you create a mutable dictionary where the key is a String and the value can be any type.
var dict = [String:Any]()
This is how you put key/value pairs into the dictionary
dict["year"] = 2016
dict["word"] = "hello"
dict["words"] = ["hello", "world"]
And this is how you extract a value and use it
if let word = dict["word"] as? String {
print(word) // prints "hello"
}
Related
var object1 = "C_active.scn"
var object86 = "Soap.scn"
var object41 = "image.scn"
var object9 = "NaCl.scn"
Name of different .SCN files
public func addBox(sceneView: ARSCNView) {
let imagePlaneScene = SCNScene(named: "art.scnassets/" + object1)
let imagePlaneNode = imagePlaneScene?.rootNode.childNode(withName: "object1", recursively: true)
imagePlaneNode?.position = positioner
I have a code reader that gives me a number and from that Int I have to place a specific .SCN file. I don't want to add 100 if statements like I do below. Is the some way to concatenate a string with a Int and turn that into a var in swift? (The numbers after each object is the number I receive from my code reader)
if(coding == 1) {
sceneView.scene.rootNode.addChildNode(imagePlaneNode!)
} else if(coding == 2) {
sceneView.scene.rootNode.addChildNode(imagePlaneNode!)
} else {
sceneView.scene.rootNode.addChildNode(imagePlaneNode!)
}
Something like
var("object" + coding) -> coding41 (Var)
Why don't you just use a dictionary to store your file names?
var object: [Int: String] = [1: "C_active.scn", 9: "NaCl.scn" ...]
When you need a particular filename, just use the number key attached to that string.
print(object[9]) //Prints "NaCl.scn"
My realm model class look like
class RoomRealmModel : Object {
dynamic var id: String = ""
var details = List<RoomDetailRealmModel>()
func saveItem() {
do {
let realm = try Realm()
realm.beginWrite()
realm.add(self, update: true)
try realm.commitWrite()
} catch{}
}
}
class RoomDetailRealmModel : Object{
dynamic var detailId: String = ""
dynamic var displayText: String = ""
}
I want to retrieve 'details' from the following.
details = RLMArray<RoomDetailRealmModel> <0x600000114f40> (
[0] RoomDetailRealmModel {
text = hello;
Counters = 9;
ParentID = ;
detailId = 33;
displayText = hello ;
}
);
I always get empty like in my console
(lldb) po (destinationData?[index]?.details)!
List<RoomDetailRealmModel> <0x600000853620> (
)
I am updating ‘details’ list via realm update command. I always get realm array.But I want to retrieve array type from realm array.Please help me, how to solve this issue
If you want to obtain [myObject] instead of List you can do something like this:
var array: [myObject] = [myObject]()
for object in myObjectList {
array.append(object)
}
Where myObjectList is List.
You can simply create a regular Swift Array from a Realm List by calling the initializer of Array accepting a Sequence, since List conforms to the sequence protocol.
So you can simply do
let room = RoomRealmModel()
let roomDetailsArray = Array(room.details)
I'm working with Swift 3.
I would like to have this C syntax :
int myVar;
int *pointer = &myVar;
So modifying pointer or myVar does the same exact same thing.
Also I don't know if it makes any difference, but in my case myVar is an array containing elements of a class and pointer is a pointer to one element of this array.
The & also exists in Swift but can only be used as part of a parameter list (e.g. init, func, closure).
var i = 5
let ptr = UnsafeMutablePointer(&i)
print(ptr.pointee) // 5
// or
let ptr = UnsafeMutablePointer<Int>.allocate(capacity: 1)
ptr.initialize(to: 5)
// or with a closure
let ptr: UnsafePointer = { $0 }(&i)
(Assuming I understand what you're asking for....)
Try the following code in a playground. It should print "99" three times.
class Row {
var rowNumber = 0
}
var rows = [Row]()
let testRow = Row()
testRow.rowNumber = 1
rows.append(testRow)
let selectedRow = rows[0]
selectedRow.rowNumber = 99
print(testRow.rowNumber)
print(selectedRow.rowNumber)
print(rows[0].rowNumber)
By default, there's no copying of objects as part of an assignment statement. If it were a struct, that would be different.
Adding a bit for completeness:
If you want a similar effect with scalar values instead of objects, Swift supplies various types of wrappers.
let intPointer = UnsafeMutablePointer<Int>.allocate(capacity: 8) // Should be 1, not 8 according to comment re: docs
let other = intPointer
other.pointee = 34
print(intPointer.pointee)
(Warning: I haven't used these wrappers for anything except experimenting in a playground. Don't trust it without doing some research.)
Same example as #Phillip. But I used struct. In this example rows[0] won't change:
struct Row {
var rowNumber = 0
}
var rows = [Row]()
var testRow = Row()
testRow.rowNumber = 1
rows.append(testRow)
var selectedRow = rows[0]
selectedRow.rowNumber = 99
print(testRow.rowNumber) // prints 1
print(selectedRow.rowNumber) // prints 99
print(rows[0].rowNumber) // prints 1
There are no C style pointers (Unsafe Pointer) as the question asks however objects are shared by reference and structures are by value:
Swift assign, pass and return a value by reference for reference type and by copy for Value Type
structures are always copied when they are passed around in your code, but classes are passed by reference.
For example
How to have pointers/ references to objects
class Song {
init(title: String, image: String, file: String, volume: Float, queuePlayer: AVQueuePlayer, playerLooper: AVPlayerLooper?) {
self.title = title
self.image = image
...
}
var title: String
var image: String
...
}
var aSong = Song(title: "", image: "", ...)
var arrOfSongReferences: [Song] = [Song]()
arrOfSongReferences.append(aSong)
var ptrToASong: Song = aSong
aSong = nil
// Due to Swift garbage collection ARC (Automatic Reference Counting), we still have references to the original aSong object so it won't be deleted
If data is struct you cannot do this
struct Song {
var title: String
var image: String
...
}
var aSong: Song = Song(title: "", image: "", ...)
var copyOfASong: Song = aSong
Method
You can also pass by reference into a function
// this would be inside a class, perhaps Player. It doesn't have to be a static btw
static func playSound(_ sound: inout Song, volume: Float = 0.0) {
if (sound.playerLooper == nil) {
...
}
}
// usage
Player.playSound(sound: &aSong)
I am using realm for database. I have Favourite Object and History Object.
I want to show in TableViewController. However, I don't want to do duplicated code. For now, in FavouriteViewController , it has var favs: Results<OGFav>? and HistoryViewController, it has var history: Results<OGHistory>?
Most of the code are the same and different is data type.
Example: it only different like following
if let object:OGFav = self.favs?[indexPath.row] {
In some place , I use like
let fav:OGFav = favs[indexPath.row]
For History
if let object:OGHistory = self.history?[indexPath.row] {
History also use like below
let history:OGHistory = self.history[indexPath.row]
How can I clean the code ? I am using two viewcontroller and code are the same excepted OGFav and OGHistory.
Update:
OGFav and OGHistory have the same data.
class OGFav: Object {
dynamic var word = ""
dynamic var def = ""
}
class OGHistory: Object {
dynamic var word = ""
dynamic var def = ""
dynamic var updatedAt = NSDate()
}
I do news application in swift using Realm database. In my database have same news categories. How to get unique value from Realm database?
I use primary key
class News: Object {
dynamic var newsID: String = ""
dynamic var newsTitle: String = ""
dynamic var newsFullText: String = ""
dynamic var newsImage: String = ""
dynamic var newsAutor: String = ""
dynamic var newsCommentCount: String = ""
dynamic var newsSeenCount: String = ""
dynamic var newsDate: String = ""
dynamic var newsCategory: String = ""
override static func primaryKey() -> String? {
return "newsID"
}
}
I'm try to get
let realm = try! Realm()
let menuName = realm.objects(News)
for i in menuName.filter("newsCategory") {
nameLabel.text = i.newsCategory
}
But it is not work.
Starting from Realm 3.10 it's now possible to
Add Results.distinct(by:) / -[RLMResults
distinctResultsUsingKeyPaths:], which return a Results containing only
objects with unique values at the given key paths.
Old response - before Realm 3.10
It is not possible yet to obtain a "distinct"-like functonality from a Realm query (track the open issue here)
However, there are some workarounds suggested in the thread I mentioned above (please read it to get the full context), by user apocolipse :
// Query all users
let allUsers = Realm().objects(User)
// Map out the user types
let allTypes = map(allUsers) { $0.type }
// Fun part: start with empty array [], add in element to reduced array if its not already in, else add empty array
let distinctTypes = reduce(allTypes, []) { $0 + (!contains($0, $1) ? [$1] : [] )
Or better yet, a different approach using Sets (by user jpsim):
let distinctTypes = Set(Realm().objects(User).valueForKey("type") as! [String])
Obviously the workarounds aren't as efficient as a direct DB query, so use with care (and testing under realistic load).