Methods in a class. Should you set properties and have the method use properties or pass arguments? - class

Lets say i have a class to calculate tax. Which is the best practice to design the calcTax method. Option 1 or Option 2. The object pertains to a person and that is why we are storing age and income. I can see the pros and cons of each but just wanted to see if there is a best practice or if one of the two options has a code smell.
Option 1:
class CalcTax
{
private int Age;
private double Income;
public void Update(int age, double inc)
{
Age = age;
Income = inc;
}
public double calcTax()
{
return Age * Income * 0.25;
}
}
CalcTax obj = new CalcTax();
obj.update(5,500)
obj.CalcTax();
Option 2:
class CalcTax
{
public double calcTax(int age, int inc)
{
return age * inc* 0.25;
}
}
CalcTax obj = new CalcTax();
obj.calcTax(10,100);

Could go either way. Depends on what the object is supposed to represent.
If it there is one object for one person (I'm assuming Age and Income relate to a person), and that object is going to be doing a variety of things beyond the one calculation you show, then the fundamental attributes of that person (Age, Income, etc.) should be class attributes. These would likely be set as parameters to new() or perhaps set shortly after the instance was created.
If, however, this is just a calculator object, to be used to process requests for a variety of people, then there is no need to have Age and Income as class attributes at all. You could delete them your Option 2 example entirely, and just have them in the parameters to calcTax().
It probably ends there, with one of those options best matching your project. But if you're creating more of a library function that other programmers will be using in different ways in different projects, you could straddle the fence a bit...
Take Age and Income as parameters to new() and save them as class attributes. Then, make the parameters to calcTax() optional, and default to the class attributes if none are provided. That way, your developers can take whichever approach suits their needs best, and you've got a single codebase to support them both.

As the first comment says, the choice is yours. Try to think about what role your class will play. Is it just a collection of common math functions that you may want to call. If so, then methods with passable parameters are great.
However, if you're generating a tax class that will be specific to a certain context, then maybe something like the below would be best for you. The example below requires the Age and Income and offers up the CalculatedTax as a read-only property.
public class Tax
{
public Tax(int Age, int Income) //constructor, class can not be instantiated without these values
{
this.Age = Age;
this.Income = Income;
}
public int Age { get; set; }
public int Income { get; set; }
public double CalculatedTax //read only property
{
get { return double.Parse((Age * Income).ToString()) * 0.25f; }
}
}
Tax tax = new Tax(5, 1000);
double calculatedTax = tax.CalculatedTax; //1250
One benefit to the above example is that Age and Income are required to generate the CalculatedTax value. By forcing these parameters to be entered in the constructor you make sure they exist, otherwise (for this example) if these were your only three properties, what would be the point of making a class if you weren't going to include one of the required parameters.

Related

Class Design - Object Oriented Programming Question

This was asked during an interview.
There are different manufacturers of buses. Each bus has got different models and each model has only 2 variants. So different manufacturers have different models with only 2 variants. The interviewer asked me to design a standalone program with just classes. She mentioned that I should not think about databases and I didn't have to code them. For example, it could be a console based program with inputs and outputs.
The manufacturers, models and variants information should be held in memory (hard-coded values were fine for this standalone program). She wanted to observe the classes and my problem solving approach.
She told me to focus on implementing three APIs or methods for this system.
The first one was to get information about a particular bus. Input would be manufacturer name, model name and variant name. Given these three values, the information about a particular bus such as its price, model, year, etc should be shown to the client.
The second API would be to compare two buses and the output would be to list the features side by side, probably in a tabular format. Input would be the same as the one for the first API i.e. manufacturer name, model name and variant name for both the buses.
The third one would be to search the buses by price (>= price) and get the list of buses which satisfy the condition.
She also added that the APIs should be scalable and I should design the solution with this condition on my mind.
This is how I designed the classes:
class Manufacturer {
private String name;
private Set<Model> models;
// some more properties related to manufacturer
}
class Model {
private String name;
private Integer year;
private Set<Variant> variants;
// some more properties related to model
}
class Variant {
private String name;
private BigDecimal price;
// some more properties related to variant
}
class Bus {
private String manufacturerName;
private String modelName;
private String variantName;
private Integer year;
private BigDecimal price;
// some more additional properties as required by client
}
class BusService {
// The first method
public Bus getBusInformation(String manufacturerName, String modelName, String variantName) throws Exception {
Manufacturer manufacturer = findManufacturer(manufacturerName);
//if(manufacturer == null) throw a valid exception
Model model = findModel(manufacturer);
// if(model == null) throw a valid exception
Variant variant = findVariant(model);
// if(variant == null) throw a valid exception
return createBusInformation(manufacturer, model, variant);
}
}
She stressed that there were only 2 variants and there wouldn't be any more variants and it should be scalable. After going through the classes, she said she understood my approach and I didn't have to implement the other APIs/methods. I realized that she wasn't impressed with the way I designed them.
It would be helpful to understand the mistake I made so that I could learn from it.
I interpreted your 3 requirements a bit differently (and I may be wrong). But it sounds like the overall desire is to be able to perform different searches against all Models, correct?
Also, sounds to me that as all Variants are Models. I suspect different variants would have different options, but nothing to confirm that. If so, a variant is just a subclass of a particular model. However, if variants end up having the same set of properties, then variant isn't anything more than an additional descriptor to the model.
Anyway, going on my suspicions, I'd have made Model the center focus, and gone with:
(base class)
abstract class Model {
private Manufacturer manufacturer;
private String name;
private String variant;
private Integer year;
private BigDecimal price;
// some more properties related to model
}
(manufacturer variants)
abstract class AlphaModel {
AlphaModel() {
this.manufacturer = new Manufacturer() { name = "Alpha" }
}
// some more properties related to this manufacturer
}
abstract class BetaModel {
BetaModel() {
this.manufacturer = new Manufacturer() { name = "Beta" }
}
// some more properties related to this manufacturer
}
(model variants)
abstract class AlphaBus : AlphaModel {
AlphaBus() {
this.name = "Super Bus";
}
// some more properties related to this model
}
abstract class BetaTruck : BetaModel {
BetaTruck() {
this.name = "Big Truck";
}
// some more properties related to this model
}
(actual instances)
class AlphaBusX : AlphaBus {
AlphaBusX() {
this.variant = "X Edition";
}
// some more properties exclusive to this variant
}
class AlphaBusY : AlphaBus {
AlphaBusY() {
this.variant = "Y Edition";
}
// some more properties exclusive to this variant
}
class BetaTruckF1 : BetaTruck {
BetaTruckF1() {
this.variant = "Model F1";
}
// some more properties exclusive to this variant
}
class BetaTruckF2 : BetaTruck {
BetaTruckF2() {
this.variant = "Model F2";
}
// some more properties exclusive to this variant
}
Then finally:
var data = new Set<Model> {
new AlphaBusX(),
new AlphaBusY(),
new BetaTruckF1(),
new BetaTruckF2()
}
API #1:
var result = data.First(x => x.manufacturer.name = <manufactuer>
&& x.name = <model>
&& x.variant = <variant>);
API #2:
var result1 = API#1(<manufacturer1>, <model1>, <variant1>);
var result2 = API#1(<manufacturer2>, <model2>, <variant2>);
API #3:
var result = data.Where(x => x.price >= <price>);
I would say your representation of the Bus class is severely limited, Variant, Model, Manufacturer should be hard links to the classes and not strings. Then a get for the name of each.
E.G from the perspective of Bus bus1 this.variant.GetName() or from the outside world. bus1.GetVariant().name
By limiting your bus to strings of it's held pieces, you're forced to do a lookup even when inside the bus class, which performs much slower at scale than a simple memory reference.
In terms of your API (while I don't have an example), your one way to get bus info is limited. If the makeup of the bus changes (variant changes, new component classes are introduced), it requires a decent rewrite of that function, and if other functions are written similarly then all of those two.
It would require some thought but a generic approach to this that can dynamically grab the info based on the input makes it easier to add/remove component pieces later on. This will be the are your interviewer was focusing on most in terms of advanced technical&language skills. Implementing generics, delegates, etc. here in the right way can make future upkeep of your API a lot easier. (Sorry I don't have an example)
I wouldn't say your approach here is necessarily bad though, the string member variables are probably the only major issue.

Entity Framework 5 table-per-type update, change sub type but keep same base type

I have a simple hierarchy
public abstract class CommunicationSupport
{
public SupportTypeEnum Type { get; set; }
public Country Origin { get; set; } // National or Foreign support
}
public class TelecomSupport : CommunicationSupport
{
public string Number { get; set; }
}
public class PostalSupport : CommunicationSupport
{
public Address Address { get; set; }
}
I plan to use the Table-per-type hierarchy for my DB. So 3 tables will be created, one base and two child using the same PK as the base.
My problem is that I want to be able to update a CommunicationSupport by changing it's type.
Let's say that I create a TelecomSupport, save it and then change it's type to a PostalSupport and save it again (update). The result I expect is for EF to keep the same base record (CommunicationSupport Id) but delete the record in the TelecomSupport table and create a new one in the PostalSupport.
So TelecomSupport and PostalSupport are exclusive and cannot share the same base CommunicationSupport.
How can I do that using EntityFramework 5?
Thanks for your help!
I don't have a good answer, but I can think of four "solutions" that are really workarounds:
Don't use DBMS-computed values for your primary keys (if you already use natural keys, it's fine).
Use DBMS-computed surrogate keys.
Follow something like the state pattern.
Do some evil voodoo with the object state manager.
Update: There seems to be a popular consensus that trying isn't even worth it; most people thus simply use stored procedures instead to work around the problem.
Changing Inherited Types in Entity Framework
Entity Framework: Inheritance, change object type
Changing the type of an (Entity Framework) entity that is part of an inheritance hierarchy
Changing the type of an entity that is part of an inheritance hierarchy
Using natural keys
First, remember that the objects tracked by the EF are part of your DAL, not your domain model (regardless of whether you use POCOs or not). Some people don't need a domain model, but keep it in mind, as we can now think of these objects as representations of table records we manipulate in ways we wouldn't with domain objects.
Here, we use IDbSet.Remove to delete the records of the entity, then add new ones with the same primary key using IDbSet.Add, all in a single transaction. See the ChangeType method in the sample code below.
In theory, integrity is OK, and in theory, EF could detect what you're trying to do and optimize things. In practice, it currently doesn't (I profiled the SQL interface to verify this). The result is that it looks ugly (DELETE+INSERT instead of UPDATE), so if system beauty and performance are issues, it's probably a no-go. If you can take it, it's relatively straightforward.
Here is some sample code I used to test this (if you want to experiment, simply create a new console application, add a reference to the EntityFramework assembly, and paste the code).
A is the base class, X and Y are subclasses. We consider Id to be a natural key, so we can copy it in the subclasses copy constructors (here only implemented for Y). The code creates a database and seeds it with a record of type X. Then, it runs and changes its type to Y, obviously losing X-specific data in the process. The copy constructor is where you would transform data, or archive it if data loss is not part of the business process. The only piece of "interesting" code is the ChangeType method, the rest is boilerplate.
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
using System.Linq;
namespace EntitySubTypeChange {
abstract class A {
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int Id { get; set; }
public string Foo { get; set; }
public override string ToString() {
return string.Format("Type:\t{0}{3}Id:\t{1}{3}Foo:\t{2}{3}",
this.GetType(), Id, Foo, Environment.NewLine);
}
}
[Table("X")]
class X : A {
public string Bar { get; set; }
public override string ToString() {
return string.Format("{0}Bar:\t{1}{2}", base.ToString(), Bar, Environment.NewLine);
}
}
[Table("Y")]
class Y : A {
public Y() {}
public Y(A a) {
this.Id = a.Id;
this.Foo = a.Foo;
}
public string Baz { get; set; }
public override string ToString() {
return string.Format("{0}Baz:\t{1}{2}", base.ToString(), Baz, Environment.NewLine);
}
}
class Program {
static void Main(string[] args) {
Display();
ChangeType();
Display();
}
static void Display() {
using (var context = new Container())
Console.WriteLine(context.A.First());
Console.ReadKey();
}
static void ChangeType()
{
using (var context = new Container()) {
context.A.Add(new Y(context.A.Remove(context.X.First())));
context.SaveChanges();
}
}
class Container : DbContext {
public IDbSet<A> A { get; set; }
public IDbSet<X> X { get; set; }
public IDbSet<Y> Y { get; set; }
}
static Program() {
Database.SetInitializer<Container>(new ContainerInitializer());
}
class ContainerInitializer : DropCreateDatabaseAlways<Container> {
protected override void Seed(Container context) {
context.A.Add(new X { Foo = "Base Value", Bar = "SubType X Value" });
context.SaveChanges();
}
}
}
}
Output:
Type: EntitySubTypeChange.X
Id: 0
Foo: Base Value
Bar: SubType X Value
Type: EntitySubTypeChange.Y
Id: 0
Foo: Base Value
Baz:
Note: If you want an auto-generated natural key, you can't let EF ask the DBMS to compute it, or EF will prevent you from manipulating it the way you want (see below). In effect, EF treats all keys with computed values as surrogate keys, even though it still happily leaks them (the bad of both worlds).
Note: I annotate the subclasses with Table because you mentioned a TPT setup, but the problem is not actually related to TPT.
Using surrogate keys
If you consider a surrogate key to be truly internal, then it doesn't matter if it changes under your nose as long as you can still access your data the same way (using a secondary index for example).
Note: In practice, many people leak surrogate keys all around (domain model, service interface, ...). Don't do it.
If you take the previous sample, simply remove the DatabaseGenerated attribute and the assignment of the Id in the copy constructor of the subtypes.
Note: With its value generated by the DBMS, the Id property is completely ignored by EF and doesn't serve any real purpose other than being analyzed by the model builder to generate the Id column in the SQL schema. That and being leaked by bad programmers.
Output:
Type: EntitySubTypeChange.X
Id: 1
Foo: Base Value
Bar: SubType X Value
Type: EntitySubTypeChange.Y
Id: 2
Foo: Base Value
Baz:
Using the state pattern (or similar)
This solution is probably what most people would consider the "proper solution", since you can't change the intrinsic type of an object in most object-oriented languages. This is the case for CTS-compliant languages, which includes C#.
The problem is that this pattern is properly used in a domain model, not in a DAL like one implemented with EF. I'm not saying it's impossible, you may be able to hack things up with complex types or TPH constructs to avoid the creation of an intermediary table, but most likely you'll be swimming up the river until you give up. Hopefully someone can prove me wrong though.
Note: You can decide that you want your relational model to look different, in which case you may bypass this problem altogether. It wouldn't be an answer to your question though.
Using internal EF voodoo
I've rather quickly looked around the reference documentation for DbContext, ObjectContext and ObjectStateManager, and I can't immediately find any way to change the type of an entity. If you have better luck than me, you may be able to use DTOs and DbPropertyValues to do your conversion.
Important note
With the first two workarounds, you'll likely hit a bunch of problems with navigational properties and foreign keys (because of the DELETE+INSERT operation). This would be a separate question.
Conclusion
EF is not that flexible when you do anything non-trivial, but it keeps improving. Hopefully this answer won't be relevant in the future. It's also possible that I'm not aware of an existing killer-feature that would make what you want possible, so don't make any decisions based on this answer.

How do you refactor a God class?

Does anyone know the best way to refactor a God-object?
Its not as simple as breaking it into a number of smaller classes, because there is a high method coupling. If I pull out one method, i usually end up pulling every other method out.
It's like Jenga. You will need patience and a steady hand, otherwise you have to recreate everything from scratch. Which is not bad, per se - sometimes one needs to throw away code.
Other advice:
Think before pulling out methods: on what data does this method operate? What responsibility does it have?
Try to maintain the interface of the god class at first and delegate calls to the new extracted classes. In the end the god class should be a pure facade without own logic. Then you can keep it for convenience or throw it away and start to use the new classes only
Unit Tests help: write tests for each method before extracting it to assure you don't break functionality
I assume "God Object" means a huge class (measured in lines of code).
The basic idea is to extract parts of its functions into other classes.
In order to find those you can look for
fields/parameters that often get used together. They might move together into a new class
methods (or parts of methods) that use only a small subset of the fields in the class, the might move into a class containing just those field.
primitive types (int, String, boolean). They often are really value objects before their coming out. Once they are value object, they often attract methods.
look at the usage of the god object. Are there different methods used by different clients? Those might go in separate interfaces. Those intefaces might in turn have separate implementations.
For actually doing these changes you should have some infrastructure and tools at your command:
Tests: Have a (possibly generated) exhaustive set of tests ready that you can run often. Be extremely careful with changes you do without tests. I do those, but limit them to things like extract method, which I can do completely with a single IDE action.
Version Control: You want to have a version control that allows you to commit every 2 minutes, without really slowing you down. SVN doesn't really work. Git does.
Mikado Method: The idea of the Mikado Method is to try a change. If it works great. If not take note what is breaking, add them as dependency to the change you started with. Rollback you changes. In the resulting graph, repeat the process with a node that has no dependencies yet. http://mikadomethod.wordpress.com/book/
According to the book "Object Oriented Metrics in Practice" by Lanza and Marinescu, The God Class design flaw refers to classes that tend to centralize the intelligence of the system. A God Class performs too much work on its own, delegating only minor details to a set of trivial classes and using the data from other classes.
The detection of a God Class is based on three main characteristics:
They heavily access data of other simpler classes, either directly or using accessor methods.
They are large and complex
They have a lot of non-communicative behavior i.e., there is a low
cohesion between the methods belonging to that class.
Refactoring a God Class is a complex task, as this disharmony is often a cumulative effect of other disharmonies that occur at the method level. Therefore, performing such a refactoring requires additional and more fine-grained information about the methods of the class, and sometimes even about its inheritance context. A first approach is to identify clusters of methods and attributes that are tied together and to extract these islands into separate classes.
Split Up God Class method from the book "Object-Oriented Reengineering Patterns" proposes to incrementally redistribute the responsibilities of the God Class either to its collaborating classes or to new classes that are pulled out of the God Class.
The book "Working Effectively with Legacy Code" presents some techniques such as Sprout Method, Sprout Class, Wrap Method to be able to test the legacy systems that can be used to support the refactoring of God Classes.
What I would do, is to sub-group methods in the God Class which utilize the same class properties as inputs or outputs. After that, I would split the class into sub-classes, where each sub-class will hold the methods in a sub-group, and the properties which these methods utilize.
That way, each new class will be smaller and more coherent (meaning that all their methods will work on similar class properties). Moreover, there will be less dependency for each new class we generated. After that, we can further reduce those dependencies since we can now understand the code better.
In general, I would say that there are a couple of different methods according to the situation at hand. As an example, let's say that you have a god class named "LoginManager" that validates user information, updates "OnlineUserService" so the user is added to the online user list, and returns login-specific data (such as Welcome screen and one time offers)to the client.
So your class will look something like this:
import java.util.ArrayList;
import java.util.List;
public class LoginManager {
public void handleLogin(String hashedUserId, String hashedUserPassword){
String userId = decryptHashedString(hashedUserId);
String userPassword = decryptHashedString(hashedUserPassword);
if(!validateUser(userId, userPassword)){ return; }
updateOnlineUserService(userId);
sendCustomizedLoginMessage(userId);
sendOneTimeOffer(userId);
}
public String decryptHashedString(String hashedString){
String userId = "";
//TODO Decrypt hashed string for 150 lines of code...
return userId;
}
public boolean validateUser(String userId, String userPassword){
//validate for 100 lines of code...
List<String> userIdList = getUserIdList();
if(!isUserIdValid(userId,userIdList)){return false;}
if(!isPasswordCorrect(userId,userPassword)){return false;}
return true;
}
private List<String> getUserIdList() {
List<String> userIdList = new ArrayList<>();
//TODO: Add implementation details
return userIdList;
}
private boolean isPasswordCorrect(String userId, String userPassword) {
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
private boolean isUserIdValid(String userId, List<String> userIdList) {
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
public void updateOnlineUserService(String userId){
//TODO updateOnlineUserService for 100 lines of code...
}
public void sendCustomizedLoginMessage(String userId){
//TODO sendCustomizedLoginMessage for 50 lines of code...
}
public void sendOneTimeOffer(String userId){
//TODO sendOneTimeOffer for 100 lines of code...
}}
Now we can see that this class will be huge and complex. It is not a God class by book definition yet, since class fields are commonly used among methods now. But for the sake of argument, we can treat it as a God class and start refactoring.
One of the solutions is to create separate small classes which are used as members in the main class. Another thing you could add, could be separating different behaviors in different interfaces and their respective classes. Hide implementation details in classes by making those methods "private". And use those interfaces in the main class to do its bidding.
So at the end, RefactoredLoginManager will look like this:
public class RefactoredLoginManager {
IDecryptHandler decryptHandler;
IValidateHandler validateHandler;
IOnlineUserServiceNotifier onlineUserServiceNotifier;
IClientDataSender clientDataSender;
public void handleLogin(String hashedUserId, String hashedUserPassword){
String userId = decryptHandler.decryptHashedString(hashedUserId);
String userPassword = decryptHandler.decryptHashedString(hashedUserPassword);
if(!validateHandler.validateUser(userId, userPassword)){ return; }
onlineUserServiceNotifier.updateOnlineUserService(userId);
clientDataSender.sendCustomizedLoginMessage(userId);
clientDataSender.sendOneTimeOffer(userId);
}
}
DecryptHandler:
public class DecryptHandler implements IDecryptHandler {
public String decryptHashedString(String hashedString){
String userId = "";
//TODO Decrypt hashed string for 150 lines of code...
return userId;
}
}
public interface IDecryptHandler {
String decryptHashedString(String hashedString);
}
ValidateHandler:
public class ValidateHandler implements IValidateHandler {
public boolean validateUser(String userId, String userPassword){
//validate for 100 lines of code...
List<String> userIdList = getUserIdList();
if(!isUserIdValid(userId,userIdList)){return false;}
if(!isPasswordCorrect(userId,userPassword)){return false;}
return true;
}
private List<String> getUserIdList() {
List<String> userIdList = new ArrayList<>();
//TODO: Add implementation details
return userIdList;
}
private boolean isPasswordCorrect(String userId, String userPassword)
{
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
private boolean isUserIdValid(String userId, List<String> userIdList)
{
boolean isValidated = false;
//TODO: Add implementation details
return isValidated;
}
}
Important thing to note here is that the interfaces () only has to include the methods used by other classes. So IValidateHandler looks as simple as this:
public interface IValidateHandler {
boolean validateUser(String userId, String userPassword);
}
OnlineUserServiceNotifier:
public class OnlineUserServiceNotifier implements
IOnlineUserServiceNotifier {
public void updateOnlineUserService(String userId){
//TODO updateOnlineUserService for 100 lines of code...
}
}
public interface IOnlineUserServiceNotifier {
void updateOnlineUserService(String userId);
}
ClientDataSender:
public class ClientDataSender implements IClientDataSender {
public void sendCustomizedLoginMessage(String userId){
//TODO sendCustomizedLoginMessage for 50 lines of code...
}
public void sendOneTimeOffer(String userId){
//TODO sendOneTimeOffer for 100 lines of code...
}
}
Since both methods are accessed in LoginHandler, interface has to include both methods:
public interface IClientDataSender {
void sendCustomizedLoginMessage(String userId);
void sendOneTimeOffer(String userId);
}
There are really two topics here:
Given a God class, how its members be rationally partitioned into subsets? The fundamental idea is to group elements by conceptual coherency (often indicated by frequent co-usage in client modules) and by forced dependencies. Obviously the details of this are specific to the system being refactored. The outcome is a desired partition (set of groups) of God class elements.
Given a desired partition, actually making the change. This is difficult if the code base has any scale. Doing this manually, you are almost forced to retain the God class while you modify its accessors to instead call new classes formed from the partitions. And of course you need to test, test, test because it is easy to make a mistake when manually making these changes. When all accesses to the God class are gone, you can finally remove it. This sounds great in theory but it takes a long time in practice if you are facing thousands of compilation units, and you have to get the team members to stop adding accesses to the God interface while you do this. One can, however, apply automated refactoring tools to implement this; with such a tool you specify the partition to the tool and it then modifies the code base in a reliable way. Our DMS can implement this Refactoring C++ God Classes and has been used to make such changes across systems with 3,000 compilation units.

Best practice for setting default values for model properties in Domain Driven Design?

What's the best way to set default properties for new entities in DDD? Also, what's the best way to set default states for complex properties (eg. collections)?
My feeling is that default values should be in the models themselves as they are a form of business rule ("by default, we want X's to be Y & Z"), and the domain represents the business. With this approach, maybe a static "GetNew()" method on the model itself would work:
public class Person {
public string Name { get; set; }
public DateTime DateOfBirth { get; set; }
public bool IsAlive { get; set; }
public List Limbs { get; set; }
public static Person GetNew() {
return new Person() {
IsAlive = true,
Limbs = new List() { RightArm, LeftArm, RightLeg, LeftLeg }
}
}
}
Unfortunately in our case, we need the collection property to be set to all members of another list, and as this model is decoupled from its Repository/DbContext it doesn't have any way of loading them all.
Crappy solution would be to pass as parameter :
public static Person GetNew(List<Limb> allLimbs) {
return new Person() {
IsAlive = true,
Limbs = allLimbs
}
}
Alternatively is there some better way of setting default values for simple & complex model properties?
This is an instance of the factory pattern in DDD. It can either be a dedicated class, such as PersonFactory, or a static method, as in your example. I prefer the static method because I see no need to create a whole new class.
As far as initializing the collection, the GetNew method with the collection as a parameter is something I would go with. It states an important constraint - to create a new person entity you need that collection. The collection instance would be provided by an application service hosting the specific use case where it is needed. More generally, default values could be stored in the database, in which case the application service would call out to a repository to obtain the required values.
Take a look at the Static Builder in Joshua Bloch's Effective Java (Second Edition). In there, you have a static builder class and you chain calls to set properties before construction so it solves the problem of either having a constructor that takes a ton of arguments or having to put setters on every property (in which case, you effectively have a Struct).

Size of class with static member and accessor

I have a question regarding efficiency. I am writing an app for windows phone 7 and care a lot about memory, as I am using extremely long lists.
My question is, what is the size of a class that apart from using normal properties like int, string etc, has also a static int property and an accessor property for the forementioned static field? I need to use a static field, but cannot access it using databinding, thus my question.
An example:
private static int _property1;
public int Property1
{
get { return _property1; }
}
public int property2;
public int property3;
I would be really grateful for your answers.
Here you have static field _property1, which will be shared between all the instances of class, means it will create only one copy of _property1, if someone changes the value of static field it will reflect to every place. So it will increase the efficiency regardless you need to restrict the other users to set/reset static variables..