YPDrawSignatureView - Table scrolling when drawing signature - swift

So I want a signature view within a table cell. Obviously whenever somebody tries to draw in the cell, the table scrolls.
How would I stop the scrolling but ONLY when the user is writing in the signature box?

I found better solution for this issue rather than putting button. Implement the delegate methods in viewController,
class mainVC: UIViewController,YPSignatureDelegate {
Than set delegate of signature view to this view controller
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SignatureCell", for: indexPath) as! SignatureCell
cell.signatureView.delegate = self
return cell
}
And then add these code. This are two delegates of YPSignature. Add in Main view controller
func didStart() {
tableView.isScrollEnabled = false
}
// didFinish() is called rigth after the last touch of a gesture is registered in the view.
// Can be used to enabe scrolling in a scroll view if it has previous been disabled.
func didFinish() {
tableView.isScrollEnabled = true
}

I would solve this with a button covering the cell, and when the user taps it, the cell displays the YPDrawSignatureView. Just before the signature view is shown, disable the scrolling:
tableView.scrollEnabled = false
Later when you save the signature, enable scrolling again by setting scrollEnabled to true.

I added a uitableview and custom cells. In one of the custom cells contain a button(ex. addSignatureButton) on the top of signatureView.
I used delegate method to communicate between uitableviewcell and uiviewcontroller. A delegate is added to UITableViewCell to notify whether the addSignatureButton is tapped. Once it is tapped, addSignatureButton is hidden, signatureView is visible and the tableview's scroll is disabled. When user finishes adding signature, signatureView is hidden, addSignatureButton is visible and tableview scroll is enabled.
https://github.com/alvinvgeorge/DrawSignatureOnTableViewCell

Related

Cell loaded in cellForItemAt, but not in visibleCells

I have a custom UICollectionView and the cells are loaded in cellForItemAt but when I try to get all the visible cells by using visibleCells I'm not getting all the cells.
For example, in cellForItemAt, I'm setting the alpha of the labels in the cells to 0. When panned, I want the alpha of those labels change to 1:
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
handleLabel(scrollView, active: true)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if pickerIsActive { handleLabel(scrollView, active: false) }
}
private func handleLabel(_ scrollView: UIScrollView, active: Bool) {
guard let pickerView = scrollView as? UICollectionView else { return }
let cells = pickerView.visibleCells.flatMap { $0 as? CustomCell }
panningIsActive = active
UIView.animate(duration: 0.3) {
cells.forEach { $0.label.alpha = $0.isSelected || active ? 1 : 0 }
}
}
And cellForItemAt:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! CustomCell
cell.label.alpha = 0
return cell
}
What can I do to change all the "loaded" cells instead of just the "visible" cells?
The visibleCells are only the on screen cells. This used to be everything initialized in cellForItem:at: but as of iOS 10 UICollectionView now prefetches to improve scrolling performance (see WWD 2016 video) which maybe why you are having this problem. Anyways it sounds like all you want to do is animate the cells to fade in when they come on screen. You can either move your animation logic to willDisplayCell or subclass UICollectionViewCell. UIColectionViewCell inherits from UIView, so you can override didMoveToSuperView in your UICollectionViewCell and call your animation method there, which will cause the cell to animate as it appears.
I am using Xcode 11.4 and Swift 5, and I had the exactly the same issue: .visibleCells is not giving me all the loaded cells.
By reading #Josh Homann's answer and the comments below, I figured out 2 solutions.
The first solution is same as the solution you reached at: customize cell appearance in collectionView(_:willDisplay:_:) after it's loaded but before it's displayed on the screen.
Another quick and dirty solution is to simply uncheck UICollectionView's 'Prefetch' option in attributes inspector.
This fixes the issue because by disabling prefetching, UICollectionView will stop pre-loading cells that are not displayed on the screen, so .visibleCells are now all the loaded cells. This solution will work fine if you're simply loading static or small local data in the cells. If you're prefetching large data (e.g. images) from network for upcoming cells, you probably need Prefetching Enabled, then solution 1 is your go-to option.
It sounds like you might want to try using layoutAttributesForElements(in:).
You'll need to implement your own collection view layout subclass (rather than using the delegate methods) but I think it will be worth it in the long term.
Rather than manually managing the animations (via UIView.animateWithDuration) you use this method to tell the collection view what properties cells should have at different positions, and as people pan the collection view, the correct properties are automatically applied.
I tried to find a good Swift reference for this, but I could't, but here's a post in Objective-C that you can follow if you want to try this approach:
https://bradbambara.wordpress.com/2014/05/24/getting-started-with-custom-uicollectionview-layouts/

Returning to the same scroll position of UICollectionView after tapping a cell

I have a UICollectionView that is populated with all photos from the devices photo library. After a cell (photo) is tapped, it segues to a view controller that allows for editing. On this view, there is an "Add Photo" button to return the user back to the UICollectionView (to select another photo). I need for the scroll position to "focus" the previous tapped cell in the center of the view without any animations or jumping.
I have tried saving the tapped indexPath as a variable, then on viewDidAppear, scroll to that indexPath with scrollToItemAtIndexPath. The problem is I can't figure out how to update a variable (to save indexPath) on cell tap. I tried this in didSelectItemAtIndexPath, but the value never actually saves.
var cellTappedIndexPath = Int()
Inside didSelectItemAtIndexPath:
cellTappedIndexPath = indexPath.row
The value for cellTappedIndexPath never saves.
Just for testing out scrollToItemAtIndexPath, I have added the following to viewDidAppear:
customViewCollectionView.scrollToItemAtIndexPath(NSIndexPath(forItem: 25, inSection: 0), atScrollPosition: UICollectionViewScrollPosition.CenteredVertically, animated: false)
// 25 is just a number I have set for testing. Ultimately, I would like this to be the saved indexPath of the last tapped cell.
This causes the collectionView to "jump" to cell 25 once it's fully loaded. If I set animated to true, it loads at the top, then scrolls down to cell 25. Not my desired result.
I just want to be able to do 2 things here.
1 - Save the cell tapped as a variable.
2 - use scrollToItemAtIndexPath (with the variable in #1) so the view just loads up instantly with the last cell tapped right into the middle, No animations or anything.
Let me know if further clarification is needed. THANKS!
You could save the selected indexPathreceived when the collectionview cell is tapped and use it when required.
var selectedIndexPath: NSIndexPath?
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
selectedIndexPath = indexPath
}
func scrollToCell(){
if let index = selectedIndexPath{
customViewCollectionView.scrollToItemAtIndexPath(index, atScrollPosition: .CenteredVertically, animated: false)
}else{
print("A cell hasnt been selected yet")
}
}

Swift - Button action not triggered in table view cell

I have a ViewController who contains a TableView. I want in each cell, a red button who did something (let's say 'hello' for test), or when I touch the cell anywhere but not on the button I perform a segue.
But even when I touch the button, it's the segue who perform. I tried some search on SF but none of the questions help me...
I don't know if that's usual but when I touch the cell, all the row white background become gray, even the background of the red button.
In storyboard I have this cell hierarchy :
The user interaction is enabled on both cell and button.
In the questions I found they said, on the cell set 'accessory' on 'disclosure indicator', I did it, but if it's possible I would like to keep it at 'None'.
Also I set a custom class for the cell, here is the code :
class MyTableViewCell: UITableViewCell {
#IBOutlet weak var rentButton: UIButton? // I use this class for 2 tableview almost similar, but in the other I don't have the redButton, that's why I put an '?'
}
I also set the delegate and datasource of the tableView to my ViewController, here is the code of my view controller :
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! MyTableViewCell
cell.rentButton!.tag = indexPath.row
cell.rentButton!.addTarget(self, action: #selector(MyViewController.rent(_:)), forControlEvents: .TouchUpInside)
return cell
}
// Rent() is never called:
func rent(sender: UIButton) {
print("here \(sender.tag)")
}
EDIT : The solution was to put out the button from the conainer view !
You can stop the segue from actioning when the button is pressed by performing it programatically. You can do the following:
Remove your segue that goes from the cell to another view controller and change it go from the TableViewController to the other view controller
Create a variable in your TableViewController class such as: var buttonPressed = false
In your button action set buttonPressed to true
In didSelectRow, check that buttonPressed is not true then performSegue and change buttonPressed to false, else do nothing
As discussed, move the button from the container to the content view

Accessibility (VO) does not scroll past after certain row

I've implemented a collectionView in a tableView cell in one my (Swift) projects where each UITableViewCell contains a UICollectionView and each collectionView then has UICollectionViewCell's. And my collectionView cell is again customized in a Xib.
Now when I tried to implement accessibility on this, this is going through some weird behavior.
What I did so far -
(1) Since each UITableViewCell contains UICollectionView, so I set tableView cell's accessibility to false.
e.g.
dummyTableViewCell.isAccessibilityElement = false
(2) Then I override UIAccessibilityContainer methods on my UICollectionView class.
e.g.
override func accessibilityElementCount() -> Int
{ return subViews.count }
and so on...
While this reads through each element of collectionView inside tableView cell, but then VO stops after 4th or 5th row and does not scroll past any more. I did try again with implementing UIScrollView delegate methods, but nothing is working out so far.

How to determine which cell is being viewed or clicked in a collection view

I want to be able to edit records that are displayed in a collection view.
I've added an "Edit" button to the collection view. What is the best way to determine which cell is to be edited?
I thought of doing something like so:
func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
visibleCell = collectionView.visibleCells().first as MessageCell
}
I didn't want to add the edit button to the xib itself as I don't want the button to scroll when the cell scrolls
One possibility is to have a variable in your ViewController called something like isEditing. This will be set to true when the edit button is clicked.
Then, set your collection view's delegate to self.
Implement this method: func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath), A UICollectionViewDelegate method.
In the method, write something like:
if isEditing{
// What happens when selected and editing
} else{
// What happens when selected and not editing
}