Are sphinxsearch.com and sphinx-doc.org related? - sphinx

In python, there's a tool called sphinx (sphinx-doc.org) to generate documentation. An example output is the one generated by paramiko (ssh library):
http://paramiko-docs.readthedocs.org/en/1.16/
It includes a tiny but pretty convenient search engine.
On google, if you try "sphinx advanced search options" or that kind of stuff, you stumble upon sphinxsearch.com, which is apparently a c++ search engine.
I think both projects are fully unrelated, but I'm not 100% sure. Just like to confirm.
thanks

The two projects are completely unrelated.
I find that for Google searches, adding the word "python" will usually restrict my results to those involving the documentation tool.

Related

how would I find all the places in all blueprints where there is a call to ParallelFor()?

I'm trying to fix some incorrect calls to ParallelFor() that are appearing in performance profiles. I can't seem to find it in the Blueprint scripts in the Unreal Engine 4 project I'm working with. The Unreal documentation is sparse, and only tells me how to use it in C++.
Any ideas? I'm really concerned that I can't do a plain-text search for functions like this inside the Blueprint scripts. The Unreal Engine dev forums didn't help. The existing search mechanism via the search boxes appears to be for variables.
Using grep in the project folder fails.
There are many factors to muti-threading speedup, number of cores, utilization, memory, scheduler...
The problem may be external to the code.
On to the question:
Many of the built-in blueprint functions are implemented natively in C++.
I would suggest looking at the profiler call stack(tree view); Follow it up to something named similar to a node. This technique may fail for cross thread dispatches.
You will have to download the source code and look there to find the calls.
The other way is to build a debug build(with symbols) of the game and attach a debugger to the process.
The call was built-in to the framework in my case.
Thanks for pointing me in the right direction.
You can easily search trough all your BPs from withing the editor with
CTRL+SHIFT+F or window -> developer tools -> find in blueprints.
You get also there from within a blueprint, CTRL+F enter what you'r looking for, and on the right side there is kind of a book symbol in the same line where you can search all blueprints.

Can XCUITEST can implement the cucumber Feature files

Can we write the Feature files and step definitions in Swift Automation framework using XCUITEST Framework ?Is yes , Any jar files or plugins we need to install ?
I am unable to find much support in this
While this is not an appropriate question for StackOverflow, I will oblige you an answer with Cucumberish. I have used it in the past, it works, but I generally steer clear of third party frameworks as they add a layer of complexity and leave you in the lurch if they lose support.
I have worked a bit with CucumberSwift and got it to work fine, reading German-language Feature files and letting me define steps in Swift using all the functionality that XCUITest provides.
However, we have not adopted this in the end but are writing Feature files in Gherkin and then write ordinary XCTestCases that we link to the Feature files by mentioning Scenario names in comments. We develop the same functionality for three platforms and it was difficult to see how BDD tooling would work across all three or how we could make it work given the resources we have. Like Mike Collins we also felt that running without the complexity of additional frameworks was an added benefit.
Having said this, CucumberSwift seems promising, perhaps check out this discussion about documentation and add to it?

what happened to gtk_source_iter_forward_search in gtksourceview-3.0

I've looked at the GtkSourceView 3 Reference Manual, and I've googled for a while, but I cannot find any mention of why gtk_source_iter_forward_search was dropped from gtksourceview or what should be used instead.
I've also looked at the features link at the gtksourceview website where it lists as a feature: Caseless UTF-8 compliant search.
I've looked at the gedit source ver 3.2.6 (since I know they use gtksourceview), but they seem to be using gedit_document_search_forward, which I'm guessing comes from some other library. So my question is, what happened to the search capabilities in gtksourceview? Is there another library that provides similar functionality to gtk_source_iter_forward_search, or is it now done another way within gtksourceview?
I originally wrote my editor in gtksourceview-2.0, now I am rewriting it using gtksourceview-3.0, and I have an established search forward function based on the gtk_source_iter_forward_search function.
Thanks.
Always browse the source if you want to know these things. I found in this commit that GtkSourceIter was removed because the functionality was moved to GtkTextIter.

perl editor/IDE similar to source insight for C

I have recently started working with Perl. Googling reveals a number of editors but I am unable to find an editor that will help me navigate a large body of Perl source code. One of the features that I am looking for is the ability of the IDE to integrate with different modules and allow me to jump from one to another. If possible, it will also help if one can see the which function calls what.
I used source insight for C programming and it provides these very useful features. Am looking for similar features in perl.
Help appreciated
Have you looked at Padre? It is a Perl IDE developed by the Perl community.
I'm just giving EPIC a chance.
http://www.epic-ide.org/
Its an Eclipse plugin utilizing a mighty IDE. The advantage I see in using EPIC over Padre is the fact that eclipse can do all sorts of languages and I don't have to get used to multiple different editors every time.
Another great aproach for Perl programming is using emacs. Yes ... its old but I had quite some joy while getting into Perl.
cu
Roman
Komodo IDE, from Active State is also quite good. I haven't used any other Perl IDEs so cannot make comparisons. Most of the features that you are looking for I believe are available in Komodo.
On a side note: The feature that I most appreciated in Komodo was visual debugging.
I mainly use jEdit for Perl programming.
The PerlSideKick plugin, allows you to navigate huge Perl modules (mainly just a plugin for the SideKick plugin).
But there's not much to give you that easy Shift+click navigation you get from Eclipse. jEdit is 100% programmable through Beanshell macros (and JavaScript and Python and JRuby...). So, you can do some of this yourself. So there would be work involved.
For example, it been close enough for me to create "Selection macros" that will allow certain actions on the package or name either highlighted or at the caret. For example, open up the module indicated by the package name.
The Navigator plugin will at least remember where you were last across files.
You might be able to do cross-module navigation through one of the tags plugins
So this won't get you all the way you'd want to go, but it will get you some of the way, and for $0.
It has the most configurable source highlighting this side of writing Emacs-LISP.
It does FTP and remote editing cleaner than most editors I've used.
You can build up a library of Beanshell (shorthand Java) scripts that really help you get what you want done.
Just remember that this recommendation comes with caveats. I have found EPIC quite sub-standard for my use.

Getting Started with an IDE?

Having programmed through emacs and vi for years and years at this point, I have heard that using an IDE is a very good way of becoming more efficient.
To that end, I have decided to try using Eclipse for a lot of coding and seeing how I get on.
Are there any suggestions for easing the transition over to an IDE. Obviously, some will think none of this is worth the bother, but I think with Eclipse allowing emacs-style key bindings and having code completion and in-built debugging, I reckon it is well worth trying to move over to a more feature-rich environment for the bulk of my development worth.
So what suggestions do you have for easing the transition?
Eclipse is the best IDE I've used, even considering its quite large footprint and sluggishness on slow computers (like my work machine... Pentium III!).
Rather than trying to 'ease the transition', I think it's better to jump right in and let yourself be overwhelmed by the bells and whistles and truly useful refactorings etc.
Here are some of the most useful things I would consciously use as soon as possible:
ctrl-shift-t finds and opens a class via incremental search on the name
ctrl-shift-o automatically generates import statements (and deletes redundant ones)
F3 on an identifier to jump to its definition, and alt-left/right like in web browsers to go back/forward in navigation history
The "Quick fix" tool, which has a large amount of context-sensitive refactorings and such. Some examples:
String messageXml = in.read();
Message response = messageParser.parse(messageXml);
return response;
If you put the text cursor on the argument to parse(...) and press ctrl+1, Eclipse will suggest "Inline local variable". If you do that, then repeat with the cursor over the return variable 'response', the end result will be:
return messageParser.parse(in.read());
There are many, many little rules like this which the quick fix tool will suggest and apply to help refactor your code (including the exact opposite, "extract to local variable/field/constant", which can be invaluable).
You can write code that calls a method you haven't written yet - going to the line which now displays an error and using quick fix will offer to create a method matching the parameters inferred from your usage. Similarly so for variables.
All these small refactorings and shortcuts save a lot of time and are much more quickly picked up than you'd expect. Whenever you're about to rearrange code, experiment with quick fix to see if it suggests something useful.
There's also a nice bag of tricks directly available in the menus, like generating getters/setters, extracting interfaces and the like. Jump in and try everything out!
One thing that helped me transition from Emacs to other IDEs was the idea that IDEs are terrible editors. I scoffed at that person but I now see their point.
An editor, like Emacs or Vim, can really focus on being a good editor first and foremost.
An IDE, like Visual Studio or Eclipse, really focuses on being a good project management tool with a built in way to modify files.
I find that keeping the above in mind (and keeping Emacs handy) helps me to not get frustrated when the IDE du jour is not meeting my needs.
If you've been using emacs/vi for years (although you listed both, so it seems like you may not be adapted fully to one of them), using said editor will probably be faster for you than an IDE. The level of mind-meld a competant emacs/vi user can achieve with a customized setup and years of muscle memory is astounding.
Some free ones:
XCode on the Mac
Eclipse
Lazarus (Open Source clone of Delphi)
Visual Studio Express
Editions
Try making a couple of test applications just to get your feet wet. At first, it will probably feel more cumbersome. The benefits of IDEs don't come until you begin having a good understanding of them and their various capabilities. Once you know where everything is and start to understand the key commands, life gets easier, MUCH easier.
I think you'll find IDE's invaluable once you get into them. The code complete and navigation features, integrated running/debugging, and all the other little benefits really add up.
Some suggestions for starting out and easing transition:
- start by going through a tutorial or demonstration included with the IDE documentation to get familar with where things are in the GUI.
- look at different kinds of sample projects (usually included with the IDE or as a separate download) for different types of areas you may be coding (web applications, desktop applications, etc) to see how they are laid out and structured in the IDE.
- once comfortable, create your own project from existing code that you know well, ideally not something overly complex, and get it all compiling/working.
- explore the power! Debug your code, use refactorings, etc. The right click menu is your friend until you learn the keyboard shortcuts just to see all the things you can do. Right click different areas of your code to see what is possible and learn (or re-map) the keyboard shortcuts.
Read the doc...
And see what shortcuts/keybindings equivalents are with your familiar ones. Learn the new ones...
Old question, but let me suggest that in some circumstances, something like Notepad++ might be appropriate for the OP's situation which may be encountered by others. Especially if you are looking for something lightweight, Notepad++ can be part of a developer's arsenal of tools. Eclipse, Visual Studio and others are resource hogs with all their automagic going on and if you are looking to whip out something pretty quick with a whole bunch of keyboard shortcuts and the like or if you are interested in viewing someone else's source, this can be quite useful. Oh yeah, and it is free too.