How many parallel processes? - perl

I am running some code in parallel by using a forking module in perl called Parallel::ForkManager. I have currently setting the maximum number of processes to 30:
my $pm = Parallel::ForkManager->new(30);
What would be an advisable maximum number of processes to create? I am doing this on a commercial grade Solaris server, but I still don't want to overload the system.

In downloading files, this really depends on
how many different hosts you're downloading from, and
how fast they will give you the requested files compared to your maximum bandwidth.
If you're downloading files from a single machine to a single machine on a local network, 2-3 is about max. If you're downloading files from 30 different servers on the internet, all of which are slow, but you have a fat pipe, then 30 might be reasonable.
There is no one universal right answer here. Unless you count "it depends."

The purpose of "downloading files" was mentioned, but in comments a while ago and I take the question as stated, to also be more general.
The only relevant measure is when you start reaching saturation in performance gains, with particular software on that system. The formal limits are huge and meaningless while rules of thumb are very general.
Let's imagine to run 10 processes and the time to complete the job drops 10 times. Increase to 20 processes and the time drops 20 times -- but for 30 processes the gain is the factor of 10. At this point we have loaded the system. Push further and the performance will degrade rapidly, and for everyone. At that point the server is overloaded, even though it allows, say, 1024 processes per user (and really ten or more times that for a server).
With a few processes per core the machine is engaged and I'd say that that is a good rule of thumb. However, it is too general. I doubt that you'd gain much in performance by going to that many processes, given the many other factors that affect it.
Accessing one web server The server's capability is the gospel. They may have posted how many requests per seconds they are happy with. Or they may have a limit on number of processes per user, say 10 or 20. If that means that many simultaneous downloads then that's your limit. But I'd be careful -- if the site is close and fast a request may complete in as little as 0.1 or 0.2 seconds. Then, with 10 processes you may be hitting the server 100 times a second. I do not recommend that. If there is no information I'd say keep it to a few requests per second. The performance and server load also depend on the content -- big downloads are different from pulling many skinny web pages. The I/O on your side may matter but I'd expect the server to set the limit. If you are going to use their service a lot why not send an email and ask what they are OK with.
I/O, network (many servers) or disk With network the performance depends on every piece of hardware in the path as well as on software. Nobody can tell without trying it out. The disk I/O is very complex. To add to trouble it is unclear whether it'd be your disks or network that is the bottleneck. I'd expect clear performance gains up to a few tens of processes, and probably fewer.
CPU or memory bound This may be easiest -- processing that can be broken up in parallel on 30 cores can enjoy close to a factor of 30 speedup (given no other bottlenecks). Going beyond the number of cores clearly leads to reduced performance gain. Concurrent (but not parallel) processing is far more complicated. If your code is memory intensive that is yet completely different.
Useful basic tools for assessing above components are iostat -xzn, netstat -I, and vmstat. But there is a bit of a curve to learning how to interpret their output and hopefully it doesn't come to that.
The conclusion is that you have to time it. Take your real application and time it running in one process. Do this 3 to 5 times and see the average (throw away obvious outliers). Then repeat with 5 processes, then with 10, etc. I'd expect that the trend will start slowing down far sooner than the 30 processors you mention. Once it gets to that the system is loaded and whoever works on it will notice. Very soon after that the performance will likely degrade rapidly. Proper benchmarking tools, like Benchmark, are far more sophisticated but this may well settle the issue. If you see strange or inconsistent behavior you may have to dig into details, starting with tools mentioned above.
What "overloaded" means is a bit unclear. I like to cap my use of resources well before other people are affected. But it may be possible to push it, in particular if you can run when it's quiet. I doubt that you'll keep having a worthy gain all the way to the number of available processors.
So there is no concern about "overloading" the server if you first time things. The performance limit will tell you when to stop. I'd say that your limit of 30 is very reasonable. Unless this is really about downloading files, in which case the web server is likely all that matters.

You should set the maximum number of processes to 60.

Related

Locust eats CPU after 2-3 hours running

I have a simple HTTP server that I was testing. This server interacts with other HTTP servers and Cassandra DB.
Currently I was using 100 users with 1 request/s, so totally 100 tps was on the server. What I noticed with the Docker stats was that the CPU usage became higher and higher and ~ 2-3 hours later the CPU usage reaches the 90% mark, and even more. After that I got a notice from Locust, stating that the measurement may be inconsistent. But the latencies were not increased, so I do not know why this has been happening.
Can you please suggest possible cause(s) of the problem? I think 100 tps should be handled by one vCPU.
Thanks,
AM
There's no way for us to know exactly what's wrong without at very least seeing some code, and even then other factors like the environment or data or server you're running it on or against could have additional factors we wouldn't know about.
It's possible you have a problem with your code for your Locust users, such as a memory leak or they're just doing too much for a single worker to handle that many users. For users only doing simple HTTP calls, a single CPU typically can handle upwards of thousands of requests per second. Do anything more than that and you'll start to expect to reduce what a worker can handle. It's also possible you may just need a more powerful CPU (or more RAM or bandwidth) to do what you want it to do at the scale you want.
Do some profiling to see if you can find any inefficiencies in your code. Run smaller tests to see if the same behavior is evident with smaller loads. Run the same load but with additional Locust workers on other CPUs.
It's also just as possible your DB can't handle the load. The increasing CPU usage could be due to how your code is handling waiting on the connection from the DB. Perhaps the DB could sustain, say, 80 users at an acceptable rate but any additional users makes it fall further and further behind and your Locust users are then waiting longer and longer for the requested data.
For more suggestions, check out the Locust FAQ https://github.com/locustio/locust/wiki/FAQ#increase-my-request-raterps

How to troubleshoot and reduce communication overhead on Rockwell ControlLogix

Need help. We have a plc that's cpu keeps getting maxed out. We've already upgraded it once. Now we need work on optimize it.
We have over 50 outgoing msg instructions, 60 incoming, and 103 number of ethernet devices (flow meters, drives, etc) I've gone through and tried to make sure everything is cached that can be, only instructions that are currently needed are running, and communication to the same plc happen in the same scan, but I haven't made a dent.
I'm having trouble identifying which instructions are significant. It seems the connections will be consolidated so lots of msgs shouldn't be too big of a problem. Considering Produced & Consumed tags but our team isn't very familiar with them and I believe you have to do a download to modify them, which is a problem. Our IO module RPIs are all set to around 200ms, but that didn't seem to make a difference (from 5ms).
We have a shutdown this weekend and I plan on disabling everything and turning it back on one part at a time to see where the load is really coming from.
Does anyone have any suggestions? The task monitor doesn't have a lot of detail that I can understand, i.e. It's either too summarized or too instant for me to make heads or tales of it. Here is a couple screens from the Task Monitor to shed some light on what I'm seeing.
First question coming to mind is are you using the Continues Task or is all in Periodic tasks?
I had a similar issue many years ago with a CLX. Rockwell suggested increasing the System Overhead Time Slice to around 40 to 50%. The default is 20%.
Some details:
Look at the System Overhead Time Slice (go to Advanced tab under Controller Properties). Default is 20%. This determines the time the controller spends running its background tasks (communications, messaging, ASCII) relative to running your continuous task.
From Rockwell:
For example, at 25%, your continuous task accrues 3 ms of run time. Then the background tasks can accrue up to 1 ms of run time, then the cycle repeats. Note that the allotted time is interrupted, but not reduced, by higher priority tasks (motion, user periodic or event tasks).
Here is a detailed Word Doc from Rockwell:
https://rockwellautomation.custhelp.com/ci/fattach/get/162759/&ved=2ahUKEwiy88qq0IjeAhUO3lQKHf01DYcQFjADegQIAxAB&usg=AOvVaw125pgiSor_bf-BpNSvNVF8
And here is a detailed KB from Rockwell:
https://rockwellautomation.custhelp.com/app/answers/detail/a_id/42964

StarCounter and CAP

I have been reading about a database named Starcounter. It makes a claim that it can handle loads that a "NoSql"-database only can handle without dropping consistency. As far as I understand the CAP-theorem, if you keep consistency, you lose availability or partition tolerance. So what trick makes StarCounter work?
I can imagine that StarCounter is fast, but the claim that NoSql needs to drop consistency to keep up seems a little bit strange to me. Can anyone please explain?
Thanks in advance
Roland
The short answer
The CAP theorem (aka Brewers theorem) cannot be beaten for a single piece of information (like a consistent database). If you have a horizontally scaled database, you won't get consistency and performance. This conclusion comes from the laws of physics and can be deducted from Brewers theorem and Einsteins theories of relativity. You need to scale-in/up, not out. Not very "cloudy", but as the enemies of Galileo would probably confess if they were alive today, nature does a poor job at honouring human fashion.
Scaling consistent data
I'm sure there are other approaches, but Starcounter works by hosting the database image in RAM. Instead of moving database data to the application code, parts of the application code is moved to the database. Only data in the final response gets moved from the original place in RAM memory (where the data was in the first place). This makes most of the data stay put even if there are millions of requests processed every second. The downside is that the database needs to know the programming language of your application logic. The upside, however, is obvious if you have ever tried to serve millions of HTTP requests/sec, each requiring extensive database access.
A more thourough answer
The question is a good one. It is no wonder you find it strange as it was only a few years back that CAP was proven (turned into a theorem). Many developers are as disappointed as a kid would be when theoretical physicist tells him to stop looking for the perpetual motion machine because it cannot work. We still want the scale-out consistent database, don't we?
The CAP theorem
The CAP theorem gives that any piece of information cannot have consistency (C), availability (A) and partition tolerance (P). It applies to a unit of information (such as a database). You can of course have independent pieces of information that operates differently. One piece could be AP, another could be CA and a third could be CP. You just cant have the same information being CAP.
The problem with the impossibility of the 'P' in a consistent and available database results in how a scaled-out database MUST do signalling between the nodes. The conclusion must be, that even in a hundred years from now, CAP gives that a single piece of consistent data will have to live on hardware interconnected using hard wires or light beams.
The problem with the P in CAP
The problem lies in performance if you apply horizontal scaling to an available consistent database. A good performance was the very reason to do horizontally scaling in the first place, this is a very bad thing. As every node needs communicate with the other nodes whenever there is database access to achieve consistency, and given the fact that signalling is ultimately limited by the speed of light, you are left with sad but true fact that database scientist (as well as CPU scientists) are not just being stubborn for failing to see scale-out as a a magical silver bullet. It will not happen because it cannot happen (however, parts of your database could be placed in a AP set, so remember, we are talking about consistent data here). Adding the theories of Einstein to the CAP theorem and the small box wins of the cloudy data-center for consistent data.
Perpetual machines and CAP
The state of things in the database community is a little bit like the state of perpetual motion machines when horse and carriage was the way to get to work. Without any theoretical evidence against it, the patent offices granted hundreds of patents for impossible perpetual machines. Today, we may laugh at this, but we have a similar situations in the database industry with consistent scale-out databases. When you hear somebody claim that they have a scale-out ACID database, be cautious. It was only after the dot com crash mathematicians at MIT proved Brewer right at the CAP theorem was officially born, so the hunt for the impossible has unfortunately not died off just yet. You can compare this, if you want, to the way laggards kept trying to invent the perpetual machine for years after modern theoretical physics should reasonably have put a stop to it. Old habits die hard (my apologies to anyone on Stack overflow still making drawings of bearings and arms moving ad finitum on their own accord - I don't mean to be offensive).
CAP and performance
All is not lost however. Not all pieces of information needs to be consistent. Not all pieces needs to scale-out. You just have the accept Brewers theorem and make the best out of it.
For applications such as Facebook, consistency is dropped. This is okay as data is entered once and then is manipulated by a single users. Still we can experience the side effects in everyday Facebook usage such as things popping in and out of existence for a while.
However, in most business applications, data needs to be correct. The sum of all accounts in your bookkeeping needs to amount to zero. Your stock inventory must equal to 8 if you sold 2 out of 10 items even if there are multiple users buying from the same stock.
The problem with scaling out available data is that you have to make do without partition tolerance. This fancy word simply means that you have to signal between the nodes in your cloud at all times. And as it takes light a few nanoseconds to travel a single meter, this becomes impossible without making your scale-out result in less performance rather than more performance. Of course, this is only true for consistent data. The implications of this has been known by the engineers of Intel, AMD, Oracle et. al for a long time. It is not their scientist haven't heard of scale-out. It is just that they have come to accept the world as Einstein described it.
Some comfort in the gloom
If you do the math, you find that a single PC has instructions to spare on each human being living on Earth for each second it is running (google on 'modern CPU' and 'MIPS'). If you do some more math, like taking the total turnover of Amazon.com (you can find it at wwww.nasdaq.com) divided by the price of an average book, you will find that the total number of sales transactions can fit in RAM of a single modern PC. The cool thing is that the number of items, customers, orders, products etc. occupies the same amount of space in 2012 as it did in 1950. Images, video and audio has increased in size, but numeric and textual information does not grow per item. Sure the number of transactions grows, but not in the same phase as computer power grows. So the logical solution is to scale out read-only and AP data and "scale-in/up" business data.
"Scale-in" instead of "scale-out"
Database engines and business logic running in a VM (like the Java VM or the .NET CLR) typically use fairly effective machine code. This means that moving memory is the overshadowing bottleneck of total throughput for a consistent database. This is often referred to as the memory wall (wikipedia has some useful information).
The trick is to transfer code to the database image instead of data from the database image to the code (if using a MVC or a MVVM pattern). This means that the consuming code executes in the same address space as the database image and that data is never moved (and the disk is merely securing transactions and images). Data can stay in the original database image and does not have to be copied into the memory of the application. Instead of treating the database as a RAM database, the database is treated as primary memory. Everything stays put.
Only data that is part of the final user response is moved out of the database image. For a large scale applications with hundreds of millions of simultaneous users this typically amounts to only a few million requests per second, something that a single PC has no problem with handling given that the HTTP packaging is done on gateway servers. Fortunately, such servers scales out beautifully as they don't need to share data.
As it turns out, the disk is fast at sequential writes so a raided disk can persist terabytes or changes every minute.
Horizontal scaling in Starcounter
Normally you do not scale a Starcounter node. It scales-in rather than out. This works well for a few million simultaneous users. To go above that, you need to add more Starcounter nodes. They can be used to partition data (but then you lose consistency and Starcounter is not designed for partitioning so it is less elegant than solutions such as Volt DB). So a better alternative is to use the additional Starcounter nodes as gateway servers. These servers simple accumulates all incoming HTTP requests for a millisecond at a time. This might sound like a short amount of time, but it is enough to accumulate thousands of request if you decided you need to scale Starcounter. The batch of requests are then sent to the ZLATAN node (Zero LATency Atomicity Node) a thousand times a second. Each such batch can contain thousands of requests. In this way, a few hundred million user sessions can be served by a single ZLATAN node. Although you can have several ZLATAN nodes, there is only one active ZLATAN node at a time. This is how the CAP theorem is honored. To go above that, you need to consider the same tradeoff as Facebook and others.
Another important note is that the ZLATAN node does not serve applications with data. Instead, the applications controller code is run by the ZLATAN node. The cost of serializing/deserializing and sending data to an application is far greater than to process the controller logic cycles. I.e. the code is sent to the database instead of the other way around (a traditional approach is that the applications asks for data or sends data).
Making the "shared-everything" node faster by doing less
The use of the database as a "heap" for the programming language instead of a remote system for serialization and deserialization is a trick that Starcounter calls VMDBMS. If the database is in RAM, you should not move data from one place in RAM to another place in RAM which is the case with most RAM databases.
There is no 'trick'. Starcounter is talking about speed, while CAP/NoSQL are talking about scalability. There is a trade-off between features+scalability vs speed.
Sometimes it's OK to ignore scalability if you can prove there are bottlenecks elsewhere. For instance, a new startup shouldn't worry about their website scaling to a million users, they should worry about getting their first hundred users. (Does anyone remember how often Twitter was down in the early days?) Starcounter can be useful if their transaction rate is much greater than your web page hit rate.
On the other hand, I don't trust anyone who lumps all "NoSQL" Databases together. The various NoSQL databases are more different than alike. They have radically different architectures and properties. Some of them scale to thousands of nodes, some of them don't scale beyond one node. Sometimes adding scalability slows you down. Sometimes removing features speeds you up.
http://strata.oreilly.com/2010/12/strata-gems-mysql-handlersocket.html

What is the fastest way to read 10 GB file from the disk?

We need to read and count different types of messages/run
some statistics on a 10 GB text file, e.g a FIX engine
log. We use Linux, 32-bit, 4 CPUs, Intel, coding in Perl but
the language doesn't really matter.
I have found some interesting tips in Tim Bray's
WideFinder project. However, we've found that using memory mapping
is inherently limited by the 32 bit architecture.
We tried using multiple processes, which seems to work
faster if we process the file in parallel using 4 processes
on 4 CPUs. Adding multi-threading slows it down, maybe
because of the cost of context switching. We tried changing
the size of thread pool, but that is still slower than
simple multi-process version.
The memory mapping part is not very stable, sometimes it
takes 80 sec and sometimes 7 sec on a 2 GB file, maybe from
page faults or something related to virtual memory usage.
Anyway, Mmap cannot scale beyond 4 GB on a 32 bit
architecture.
We tried Perl's IPC::Mmap and Sys::Mmap. Looked
into Map-Reduce as well, but the problem is really I/O
bound, the processing itself is sufficiently fast.
So we decided to try optimize the basic I/O by tuning
buffering size, type, etc.
Can anyone who is aware of an existing project where this
problem was efficiently solved in any language/platform
point to a useful link or suggest a direction?
Most of the time you will be I/O bound not CPU bound, thus just read this file through normal Perl I/O and process it in single thread. Unless you prove that you can do more I/O than your single CPU work, don't waste your time with anything more. Anyway, you should ask: Why on Earth is this in one huge file? Why on Earth don't they split it in a reasonable way when they generate it? It would be magnitude more worth work. Then you can put it in separate I/O channels and use more CPU's (if you don't use some sort of RAID 0 or NAS or ...).
Measure, don't assume. Don't forget to flush caches before each test. Remember that serialized I/O is a magnitude faster than random.
This all depends on what kind of preprocessing you can do and and when.
On some of systems we have, we gzip such large text files, reducing them to 1/5 to 1/7 of their original size. Part of what makes this possible is we don't need to process these files
until hours after they're created, and at creation time we don't really have any other load on the machines.
Processing them is done more or less in the fashion of zcat thosefiles | ourprocessing.(well it's done over unix sockets though with a custom made zcat). It trades cpu time for disk i/o time, and for our system that has been well worth it. There's ofcourse a lot of variables that can make this a very poor design for a particular system.
Perhaps you've already read this forum thread, but if not:
http://www.perlmonks.org/?node_id=512221
It describes using Perl to do it line-by-line, and the users seem to think Perl is quite capable of it.
Oh, is it possible to process the file from a RAID array? If you have several mirrored disks, then the read speed can be improved. Competition for disk resources may be what makes your multiple-threads attempt not work.
Best of luck.
I wish I knew more about the content of your file, but not knowing other than that it is text, this sounds like an excellent MapReduce kind of problem.
PS, the fastest read of any file is a linear read. cat file > /dev/null should be the speed that the file can be read.
Have you thought of streaming the file and filtering out to a secondary file any interesting results? (Repeat until you have a manageble size file).
Basically need to "Divide and conquer", if you have a network of computers, then copy the 10G file to as many client PCs as possible, get each client PC to read an offset of the file. For added bonus, get EACH pc to implement multi threading in addition to distributed reading.
Parse the file once, reading line by line. Put the results in a table in a decent database. Run as many queries as you wish. Feed the beast regularly with new incoming data.
Realize that manipulating a 10 Gb file, transferring it across the (even if local) network, exploring complicated solutions etc all take time.
I have a co-worker who sped up his FIX reading by going to 64-bit Linux. If it's something worthwhile, drop a little cash to get some fancier hardware.
hmmm, but what's wrong with the read() command in C? Usually has a 2GB limit,
so just call it 5 times in sequence. That should be fairly fast.
If you are I/O bound and your file is on a single disk, then there isn't much to do. A straightforward single-threaded linear scan across the whole file is the fastest way to get the data off of the disk. Using large buffer sizes might help a bit.
If you can convince the writer of the file to stripe it across multiple disks / machines, then you could think about multithreading the reader (one thread per read head, each thread reading the data from a single stripe).
Since you said platform and language doesn't matter...
If you want a stable performance that is as fast as the source medium allows for, the only way I am aware that this can be done on Windows is by overlapped non-OS-buffered aligned sequential reads. You can probably get to some GB/s with two or three buffers, beyond that, at some point you need a ring buffer (one writer, 1+ readers) to avoid any copying. The exact implementation depends on the driver/APIs. If there's any memory copying going on the thread (both in kernel and usermode) dealing with the IO, obviously the larger buffer is to copy, the more time is wasted on that rather than doing the IO. So the optimal buffer size depends on the firmware and driver. On windows good values to try are multiples of 32 KB for disk IO. Windows file buffering, memory mapping and all that stuff adds overhead. Only good if doing either (or both) multiple reads of same data in random access manner. So for reading a large file sequentially a single time, you don't want the OS to buffer anything or do any memcpy's. If using C# there's also penalties for calling into the OS due to marshaling, so the interop code may need bit of optimization unless you use C++/CLI.
Some people prefer throwing hardware at problems but if you have more time than money, in some scenarios it's possible to optimize things to perform 100-1000x better on a single consumer level computer than a 1000 enterprise priced computers. The reason is that if the processing is also latency sensitive, going beyond using two cores is probably adding latency. This is why drivers can push gigabytes/s while enterprise software is ends stuck at megabytes/s by the time it's all done. Whatever reporting, business logic and such the enterprise software do can probably also be done at gigabytes/s on two core consumer CPU, if written like you were back in the 80's writing a game. The most famous example I've heard of approaching their entire business logic in this manner is the LMAX forex exchange, which published some of their ring buffer based code, which was said to be inspired by network card drivers.
Forgetting all the theory, if you are happy with < 1 GB/s, one possible starting point on Windows I've found is looking at readfile source from winimage, unless you want to dig into sdk/driver samples. It may need some source code fixes to calculate perf correctly at SSD speeds. Experiment with buffer sizes also.
The switches /h multi-threaded and /o overlapped (completion port) IO with optimal buffer size (try 32,64,128 KB etc) using no windows file buffering in my experience give best perf when reading from SSD (cold data) while simultaneously processing (use the /a for Adler processing as otherwise it's too CPU-bound).
I seem to recall a project in which we were reading big files, Our implementation used multithreading - basically n * worker_threads were starting at incrementing offsets of the file (0, chunk_size, 2xchunk_size, 3x chunk_size ... n-1x chunk_size) and was reading smaller chunks of information. I can't exactly recall our reasoning for this as someone else was desining the whole thing - the workers weren't the only thing to it, but that's roughly how we did it.
Hope it helps
Its not stated in the problem that sequence matters really or not. So,
divide the file into equal parts say 1GB each, and since you are using multiple CPUs, then multiple threads wont be a problem, so read each file using separate thread, and use RAM of capacity > 10 GB, then all your contents would be stored in RAM read by multiple threads.

What is your experience with Sun CoolThreads technology?

My project has some money to spend before the end of the fiscal year and we are considering replacing a Sun-Fire-V490 server we've had for a few years. One option we are looking at is the CoolThreads technology. All I know is the Sun marketing, which may not be 100% unbiased. Has anyone actually played with one of these?
I suspect it will be no value to us, since we don't use threads or virtual machines much and we can't spend a lot of time retrofitting code. We do spawn a ton of processes, but I doubt CoolThreads will be of help there.
(And yes, the money would be better spent on bonuses or something, but that's not going to happen.)
IIRC The coolthreads technology is referring to the fact that rather than just ramping up the clock speed ever higher to improve performance they are now looking at multiple core processors with hyperthreading effectively giving you loads of processors on one chip. Overall the processing capacity available is higher but without the additional electrical power and aircon requirements you would expect (hence cool). Its usefulness definitely depends on what you are planning to run on it. If you are running Apache with the multiple threads core it will love it as it can run the individual response threads on the individual cpu cores. If you are simply running single thread processes you will get some performance increases over a single cpu box but not as great (any old fashioned non mod_perl/mod_python CGID processes would still be sharing the the cpu a bit). If your application consists of one single threaded process running maxed out on the box you will get very little improvement on a single core cpu running at the same speed.
Peter
Edit:
Oh and for a benchmark. We compared a T2000 in our server farm to our current V240s (May have been V480's I don't recall) The T2000 took the load of 12-13 of the Older boxes in a live test without any OS tweeking for performance. As I said Apache loves it :-)
Disclosure: I work for Sun (but as an engineer in client software).
You don't necesarily need multithreaded code to make use of these machines. Having multiple processes will make use of multiple hardware threads on multiple cores.
The old T1 processors (T1000 and T2000 boxes) did have only a single FPU, and weren't really suitable for tasks with much more than about 1% floating point. The newer T2 and T2+ processors have an FPU per core. That's probably still not great for massive floating point crunching, but is much more respectable.
(Note: Hyper-Threading Technology is a trademark of Intel. Sun uses the term Chip MultiThreading (CMT).)
We used Sun Fire T2000s for my last system. The boxes themselves were far exceeded our capacity requirements in terms of processing power. For us the decision was based on the lower power consumption and space requirement. We successfully ran WebSphere 6, Oracle 10g and SunONE Directory server on the same box.
My info may be a bit out of date (last used these servers 2 years ago) but as I recall one big gotcha was that all the cores on a single CPU all shared the same FPU unit, so if your code did a lot of floating point (we were doing GIS) the FPU was a massive bottleneck and you didn't get much benefit from the large number of threads.
For any process with high parallelism these machines (eg, the t1000/t2000) are great for their cost. I've been running oracle on them for about 18 months now and it works great.
If you task is a single threaded/single process, then you'd be better off with a high speed dual/quad core intel machine.
If your application has lots of threads/lots of processes then these machines will likely be great for it.
Best of all, Sun will send you one for 60 days to evaluate, that is what we did before committing to it, ended up getting 2 t2000's and have recently purchased another 4 t1000's.
It hit me last night that our core processes aren't multi-threaded, but the machine in question does have a bunch of system processes that are. In particular, it acts as an NFS server. It sounds like running hundreds of processes will benefit from all those cores, as well.
I'll see if we can get a demo unit to test on first.
Sun has been selling the Niagra machines to be all things to all comers. They do have their place: web services being the best deployment. We have run Oracle on some T2000s and it worked well for highly parallelized operations. But the machines fall flat on single-treaded operations, the performance of which is rather bad. If you have floating point work to do, look elsewhere. Even the newer chips with A FPU per core is inadequate. Also, these machines cannot take a enterprise-class pounding for long and we've had reliability problems. Multi-core techology is more hype than substance. Sandia National Lab's research on it and found that four to eight cores is about the top-end of usefulnes and that a 16 core chip has the same throughput as a dual core chip. So a 16 core chip is a waste of a lot of money. Also, as the number of cores increase, the clock speed muust decrease, because of the thermal wall. Most manufacturers will probably settle on quad-core chips until memory technology improves (you can't keep 16 cores fed with memory and most of the cores are stalled). Finally, given the chaos at Sun, you'd do better to look elsewhere.