I'm trying to apply a full height to the following splash screen
But it doesn't work even by setting all the imagens constraints to 0
Maybe is something related with the safe area
Here is the graphical representation what you need to do. You need to add constraint from superview not from safe area
You need to ignore the safe area insets. Besides the constraint value that you're setting in the image, there is down arrow from the menu you getting by pressing the down arrow select super view and you'll get the result you need.
Note: Do this for both top and bottom to make it full screen. Also, don't forget to remove the existing constraints if you've already created them.
I'm starting to study Swift with the help of this Apple's guide : https://itunes.apple.com/it/book/app-development-with-swift/id1219117996?mt=11
Now i am stuck on a small problem that i would like to understand how to solve, but from the guide it is not very clear.
I'm at the 398 page : “Guided Project: Personality Quiz”.
Initially i have to place 4 labels in all the corners of the view controller.
From the guide:
“To hold your emoji in their respective corners on all screen sizes,
you'll need to add two constraints to each label. Begin by selecting
the top-left label and clicking the Add New Constraints button. Enable
the top and leading constraints and set them both to 0 pixels,
ensuring there's no space between the edges of the label and the
margins of the view. By default, the top of a view has a 20-pixel
margin, and the left and right sides have 16 pixels of margin. So when
you enter 0 pixels, you're actually telling the label to position
itself 20 pixels from the top and 16 pixels from the left edge of the
view. Add these two constraints”
So, following the guide, i place the first label in the upper left corner, and add the two constraints
And this is the result. The label is aligned to the Safe Area and not to the view margins.
Looking to another project (not mine), i think the two constraints that i need are these (or something similar):
I'd describe that as a bug in Xcode. You asked for margin-relative constraints and you didn't get them. That's not very nice!
You'll just have to edit the constraints afterward. In your final screen shot, double click a constraint. Use the pop-up menu to change the Safe Area constraint to a Superview constraint. Then choose from the menu again to check Relative to Margin. Then you might have to fix the Constant value. Do that for the other constraint too.
Either that or just don't use the constraint popover to begin with. Instead, draw your constraint by control-dragging from the button and use the HUD that appears. Hold Option in the HUD to get superview margin constraints.
EDIT Ooooh, here's another workaround; before you form your constraints, hide the safe area layout guides (uncheck the 4th checkbox in this screen shot):
Now the constraint popover works correctly.
I'm working with an NSOutlineView on a macOS app and it provides disclosure triangles for items that can be expanded.
I'm also creating custom NSTableCellView items rather than using basic cell items. This allows me to create the cell how I want visually.
My issue is that when they're displayed, the disclosure triangle on the left is not centered vertically.
Notice how the disclosure triangles are not aligned properly. They're a bit lower than they should be. If you scroll away and come back, sometimes, they automatically align themselves correctly. Has anyone been able to fix this issue before?
For what it's worth, I'm using the following code as well for the cells.
self.outlineView.rowHeight = CGFloat(integerLiteral: 66)
self.outlineView.usesAutomaticRowHeights = true
It's hard to figure out what the problem is without seeing how you've set up your project, but I'm going to give it shot.
First, when usesAutomaticRowHeights is set to true, the outline view uses Auto Layout to position the cell views. Thus, you need to be utilizing constraints in your Storyboard or Nib file, or things will behave strangely (see: your picture). If I had to guess, the prototype cell view you set up in Interface Builder is having its autoresizingMask translated into Auto Layout constraints (which, generally, causes a boatload of problems).
What I would do is this:
Open up the Storyboard or Nib document containing the outline view.
Locate the prototype NSTableCellView instance that contains the street name text field in the Document Outline to the left of the canvas. (If you don't see the Document Outline, you can open it by clicking the item at Editor » Show Document Outline in the main menu).
Next, see if you have any constraints in place. If you do, remove them by selecting Editor » Resolve Auto Layout Issues » Clear Constraints under the menu item "section" that's titled All Views in ${YOUR_SCENE}.
Now, depending on what you're going for, there are different ways to go about setting up constraints, but here's what I would suggest. Assuming you want the street name to be centered vertically with the disclosure triangle, I would add a vertical constraint between the text field and its parent cell view like so:
With the text field selected in the Document Outline, click the Align icon in the lower right-hand corner of Interface Builder's main canvas area (see image).
In the popover that appears, check the checkbox next to Vertically in Container.
In the text field on the right side of the popover, enter a value of “0”.
Finally, click the “Add 1 Constraint” button.
You’ll probably see a red error (or yellow warning) sign show up, as the view has now opted into Auto Layout, but it only has a metric for its vertical position. So we now need to add some constraints to describe where the text field should be positioned on the x axis. Like before, we’ll define the constraints using the popover buttons on the lower right-hand side of the canvas:
Click the Add New Constraints button (the one to the right of the Align button).
On the diagram at the top of the popover, click the faint red lines on the left and right side of the white rectangle. This is telling Interface Builder we want to add leading and trailing constraints.
Now, enter the desired padding you want on each side of the text field. In the example image, I went with “4” points on both sides, but obviously, you can use whatever value(s) you think works best with your layout.
Finally, click the “Add 2 Constraints” button.
Any warning(s) that were present should now disappear, as we've added enough constraints to describe the position of the text field. In theory, you should now be able to build and run your project, and the text fields should be aligned with the disclosure triangles. With that said, there are plenty of other reasons a layout can get finicky, and considering usesAutomaticRowHeights is a new API in macOS High Sierra (and Steve Jobs is no longer there to beat it into Apple developers to make everything Just Work™), there could be issues that I'm unaware of.
Alternatively, you can set usesAutomaticRowHeights to false and have some object (e.g. a view controller, a NSObject subclass, etc.) conform to the NSOutlineViewDelegate protocol and implement the outlineView(_:heightOfRowByItem:) method to return any arbitrary height you want for different rows. The nice thing about sizing rows this way is that you can allow certain rows to be larger or smaller, depending on the role of the corresponding item. There are lots of tutorials on this, so I won't regurgitate a half-baked explanation here, but feel free to Google “Conforming to NSOutlineViewDelegate protocol” for more info.
Anyway, try the steps above, and see if they do anything for you, and if they don't, let me know. I can go as deep into the rabbit hole with you as you need, so just ask. Good luck!
For those like me who stumbled upon this issue many years later, here's the fix that worked for me, and requires a lot less work.
NSOutlineView has a function frameOfOutlineCell(atRow:) and the documentation states: You can override this method in a subclass to return a custom frame for the outline button cell
You can override the method in order to provide a frame that's actually in the vertical center of the row. And an important point that I learned from trial and error, is that you don't even need to provide that updated frame. Not sure if this is a bug or what, but for me, just calling super.frameOfOutlineCell(atRow: row) in the function override was enough to make the disclosure indicator appear in the correct location.
So my subclass of NSOutlineView is this:
class MyOutlineView: NSOutlineView {
override func frameOfOutlineCell(atRow row: Int) -> NSRect {
super.frameOfOutlineCell(atRow: row)
}
}
That's all. Hopefully that works for others as well!
I'm at the point where I'm going crazy, I've tried everything to get these two buttons to stay where they are even if the device is changed. Any help at all would be amazing, this has been driving me crazy for hours.
Pin each button accordingly
Left button at leading end
Right button at trailing end
Left & right button at bottom
Left button horizontal spacing to right button
Left button width equals right button width
Left button height equals right button height
Set the left button height to something e.g 64
Insert those buttons into horizontal StackView component (which is available in iOS 9 and later) and set alignment to fill. Setup their constraints to have aspect ration on themselves and setup them to have equal width (at least that)... Much simpler approach IMO
see:
https://www.raywenderlich.com/114552/uistackview-tutorial-introducing-stack-views
I have attempted to search for AutoLayout, Contraints and several other items, but I can't seem to find an easy answer to what appears to be a simple issue. Below are two screenshots. The first one is a 4" iPhone in Storyboard, the second is the 3.5".
At the bottom, I have a "UIView" that sits on top of all the other layers and will only pop-up when I hit a "share" button. See my problem? I want to maintain the same size for the UIView on both the 3.5" and 4". As you can see, it grows and doesn't look as good on the 4" screen. What settings need adjusted in order to make this happen. I know it's going to be a constraint setting.
Simply select the black top UIView, and in the IB window add a height constraint.
To do so, search for "Pin" menu in the bottom right corner of the window, and select "Pin Height".
This tells Xcode that you want your view to always keep the same height. Note that this will probably make one of the previous constraints of your view useless (in my case I deleted the "Top Space" one).