I am using ionic native transition plugin in my app. I am using slide up transition for pages.It works,but when state changes it shows the same page for a short period of time and then the other page (the page where I want to switch) appears. Here is the github link.I tried with different values for the default options, but it doesn't solve my problem. any help will be appreciated
I'm not sure if your issue is the same that I had (when transition to next/previous state begins the "new state" which it's supposed to transition to is shown in the "old view" before/during animation) but here is what I did. I found a solution which is to add a timeout to the state change in the stateGo() function in the ionic.native-transitions(.min).js which leads to it being run as the last function. The following code works on both iOS and Android devices.
function stateGo() {
var state = arguments.length <= 0 || arguments[0] === undefined ? null : arguments[0];
var stateParams = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];
var transitionOptions = arguments.length <= 2 || arguments[2] === undefined ? null : arguments[2];
var stateOptions = arguments.length <= 3 || arguments[3] === undefined ? {} : arguments[3];
if (!state) {
$log.debug('[native transition] cannot change state without a state...');
return;
}
unregisterToStateChangeStartEvent();
transition(transitionOptions);
if (ionic.Platform.isIOS()) {
$timeout(function() {
$state.go(state, stateParams, stateOptions);
});
} else {
$state.go(state, stateParams, stateOptions);
}
}
I decided to add the check for an iOS device and run the timeout only in that case because it was only occurring in iOS devices and the timeout perhaps made Android devices flicker a little on the transition (I could be paranoid and this not really even occurring, or is due to large images on the content on my app).
Same fix probably also works in the case that you are using locationurl instead in which case you just set timeout to the "$location.url(url);" function.
Not sure if this would be the final solution for this problem but it works for now and hopefully the plugin will be fixed soon so this problem won't bother anyone else.
The same issue was on my side as well when using:
$scope.$on('$ionicView.enter', function(event, viewData) {
var transitionDirection = viewData.direction !== "back" ? "left": "right";
var options = {
"direction": transitionDirection,
"duration": 600,
"androiddelay": 75
};
window.plugins.nativepagetransitions.slide(
options,
function () {},
function () {}
);
});
However, when I changed the '$ionicView.enter' event to '$ionicView.beforeEnter', it solved the case for me. Not sure if that is a proper solution though.
Related
I'm using the API successfully but encountered an error this morning with "OOPS! Something went wrong" sitting in the textbox and the user cannot type into it. I found the issue to be key related and fixed, however, this brought to light that some issue may arise and the user cannot complete because of this blocking. I'd like to be able to detect in javascript if there is some issue with the google.maps.places.Autocomplete object and not bind it to the textbox.
For anyone else wanting to do this.
Thanks to the folks for the idea over at:
Capturing javascript console.log?
// error filter to capture the google error
(function () {
var oldError = console.error;
console.error = function (message) {
if (message.toLowerCase().includes("google maps api error")) {
document.getElementById('<%=hdnGoogleSelected.ClientID %>').value = "DISABLE";
triggerUpdatePanel();
//alert(message);
}
oldError.apply(console, arguments);
};
})();
Mine is in an update panel so I triggered the update which sets the onfocus back to this.select(); for the textbox which effectively disables the autocomplete attempts.
tbAddress1.Attributes["onfocus"] = "javascript:this.select();";
Another option:
Google will return an error after about 5 seconds from loading.
"gm-err-autocomplete" class indicates any error with the autocomplete component.
You can periodically check for the error class google returns. I do it for 10 seconds after loading:
function checkForGoogleApiErrors() {
var secCounter = 0;
var googleErrorCheckinterval = setInterval(function () {
if (document.getElementById("AddressAutocomplete").classList.contains("gm-err-autocomplete")) {
console.log("error detected");
clearInterval(googleErrorCheckinterval);
}
secCounter++;
if (secCounter === 10){
clearInterval(googleErrorCheckinterval);
}
}, 1000);
}
I am new to protractor and trying to add tests for a slider panel which is closed by default and hovering mouse over will open it and then there are a list of items on the slider panel to pick.
<div class="slider" [ngClass]="{ closed: state === 1, open: state === 2}" (click)="onClick($event)" (mouseover)="onMouseOver($event)" (mouseleave)="onMouseLeave($event)">
I tried multiple ways, none of them work.
First attempt:(no hover effect, ie, do nothing)
browser.actions().mouseMove(element(by.css('.slider.closed'))).perform();
Second attempt:( got an error: An invalid or illegal selector was specified)
browser.actions().mouseMove(element(by.css('[(mouseover)="onMouseOver($event)"]'))).perform();
Third attempt: (got an error: No element found using locator)
browser.actions().mouseMove(element(by.css('[mouseover="onMouseOver($event)"]'))).perform();
This should work, unless you have multiple elements with class .slider. At which point, you might try including a parent object, or another locator strategy.
browser.actions().mouseMove($('.slider')).perform();
I used webdriver and made it work. browser.executeScript('arguments[0].click()',browser.driver.findElement(By.css('.slider')));
I just have the same problem, after 2 hours, I found this work for me:
src: java mouse over using javascript
let loginElement = await driver.findElement(By.id('header-user'));
let strJavaScript = "var element = arguments[0];"
+ "var mouseEventObj = document.createEvent('MouseEvents');"
+ "mouseEventObj.initEvent( 'mouseover', true, true );"
+ "element.dispatchEvent(mouseEventObj);";
await driver.executeScript(strJavaScript, loginElement);
I got the same issue when run tests with firefox
and find out a solution as below
if (browser.isFirefox) {
var script = `if(document.createEvent) {
var evObj = document.createEvent('MouseEvents');
evObj.initEvent('mouseover', true, false);
arguments[0].dispatchEvent(evObj);
} else if (document.createEventObject) {
arguments[0].fireEvent('onmouseover');
}`;
browser.executeScript(script, elm.getWebElement());
return elm.click();
} else {
return browser.actions()
.mouseMove(elm.getWebElement())
.click()
.perform();
}
Test with:
Protractor: 5.1.1
Selenium: 3.4.0
This bug was referred to here: in ionic changing route causes "TypeError: Cannot read property 'scrollTo' of null"
The answer says that this bug was fixed in beta-13, but I'm using 1.0.0-rc.1 and the bug still appears.
In my case, it the error is showing when navigating back to a page that uses $ionicScrollDelegate.scrollTop()
Is anyone else getting this error after updating to rc.1?
EDIT:
I find that if I do not call $ionicScrollDelegate.scrollTop() automatically when my view loads, the error does not come up. Should I be calling scrollTop() within a specific Ionic event that waits for the right time?
Had the same problem, even with v1.0.0 "uranium-unicorn".
Wrapping the scroll call into a $timeout helped - this is what it looks like in my code:
$timeout(function() {
$ionicScrollDelegate.scrollTo(scrollPosition.left, scrollPosition.top);
}, 0);
You can just put it in
$ionicPlatform.ready(function () {
$ionicScrollDelegate.scrollTop();
})
Im late to this but was getting the same error but by calling the scroll top element with:
$ionicScrollDelegate.scrollTop();
but rather:
var scrollTop = e.detail.scrollTop;
and fixed my by using the following:
var scrollTop = $ionicScrollDelegate.getScrollPosition().top;
Im also using js scrolling as it seems to work better with the scrolla-sista plugin so I have the following in my config block at the start of my app
$ionicConfigProvider.scrolling.jsScrolling(true);
where their docs state:
Whether to use JS or Native scrolling. Defaults to native scrolling. Setting this to true has the same effect as setting each ion-content to have overflow-scroll='false'.
I hope this helps someone
For what it's worth, I saw this solution on this thread here and it worked for me with version 1.0.0-beta.14
If upgrading to version 1.0.0-beta.14 is not an option, you can change the ionic-bundle.js file with the following:
Approximately Line 39910:
this.scrollTop = function(shouldAnimate) {
this.resize().then(function() {
if(typeof scrollView !== 'undefined' && scrollView !== null){
scrollView.scrollTo(0, 0, !!shouldAnimate);
}
});
};
And Approximately line 39813:
if (!angular.isDefined(scrollViewOptions.bouncing)) {
ionic.Platform.ready(function() {
if(!scrollView){
return;
}
scrollView.options.bouncing = true;
if(ionic.Platform.isAndroid()) {
// No bouncing by default on Android
scrollView.options.bouncing = false;
// Faster scroll decel
scrollView.options.deceleration = 0.95;
}
});
}
Please change
e.detail.scrollTop
to
e.target.scrollTop
then this will Work
I'm making a mobile-app using Phonegap and HTML. Now I'm using the google maps/places autocomplete feature. The problem is: if I run it in my browser on my computer everything works fine and I choose a suggestion to use out of the autocomplete list - if I deploy it on my mobile I still get suggestions but I'm not able to tap one. It seems the "suggestion-overlay" is just ignored and I can tap on the page. Is there a possibility to put focus on the list of suggestions or something that way ?
Hope someone can help me. Thanks in advance.
There is indeed a conflict with FastClick and PAC. I found that I needed to add the needsclick class to both the pac-item and all its children.
$(document).on({
'DOMNodeInserted': function() {
$('.pac-item, .pac-item span', this).addClass('needsclick');
}
}, '.pac-container');
There is currently a pull request on github, but this hasn't been merged yet.
However, you can simply use this patched version of fastclick.
The patch adds the excludeNode option which let's you exclude DOM nodes handled by fastclick via regex. This is how I used it to make google autocomplete work with fastclick:
FastClick.attach(document.body, {
excludeNode: '^pac-'
});
This reply may be too late. But might be helpful for others.
I had the same issue and after debugging for hours, I found out this issue was because of adding "FastClick" library. After removing this, it worked as usual.
So for having fastClick and google suggestions, I have added this code in geo autocomplete
jQuery.fn.addGeoComplete = function(e){
var input = this;
$(input).attr("autocomplete" , "off");
var id = input.attr("id");
$(input).on("keypress", function(e){
var input = this;
var defaultBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(37.2555, -121.9245),
new google.maps.LatLng(37.2555, -121.9245));
var options = {
bounds: defaultBounds,
mapkey: "xxx"
};
//Fix for fastclick issue
var g_autocomplete = $("body > .pac-container").filter(":visible");
g_autocomplete.bind('DOMNodeInserted DOMNodeRemoved', function(event) {
$(".pac-item", this).addClass("needsclick");
});
//End of fix
autocomplete = new google.maps.places.Autocomplete(document.getElementById(id), options);
google.maps.event.addListener(autocomplete, 'place_changed', function() {
//Handle place selection
});
});
}
if you are using Framework 7, it has a custom implementation of FastClicks. Instead of the needsclick class, F7 has no-fastclick. The function below is how it is implemented in F7:
function targetNeedsFastClick(el) {
var $el = $(el);
if (el.nodeName.toLowerCase() === 'input' && el.type === 'file') return false;
if ($el.hasClass('no-fastclick') || $el.parents('.no-fastclick').length > 0) return false;
return true;
}
So as suggested in other comments, you will only have to add the .no-fastclick class to .pac-item and in all its children
I was having the same problem,
I realized what the problem was that probably the focusout event of pac-container happens before the tap event of the pac-item (only in phonegap built-in browser).
The only way I could solve this, is to add padding-bottom to the input when it is focused and change the top attribute of the pac-container, so that the pac-container resides within the borders of the input.
Therefore when user clicks on item in list the focusout event is not fired.
It's dirty, but it works
worked perfectly for me :
$(document).on({
'DOMNodeInserted': function() {
$('.pac-item, .pac-item span', this).addClass('needsclick');
}
}, '.pac-container');
Configuration: Cordova / iOS iphone 5
I want to block scrolling page "out of the iPhone screen" (when gray Safari's background behind the page border is visible). To do this, I'm cancelling touchmove event:
// Disables scrolling the page out of the screen.
function DisableTouchScrolling()
{
document.addEventListener("touchmove", function TouchHandler(e) { e.preventDefault(); }, true);
}
Unfortunately, this also disables mousemove event: when I tap on a button then move my finger out of it, then release the screen, the button's onclick event is triggered anyway.
I've tried mapping touch events on mouse events, as desribed here: http://ross.posterous.com/2008/08/19/iphone-touch-events-in-javascript/, but to no avail (the same behavior).
Any ideas?
From what I understand of your question, you've attempted to combine the code you've presented above with the code snippet provided by Ross Boucher on Posterous. Attempting to combine these two snippets back-to-back won't work, because in disabling touchmove, you've also disabled the shim that allows mousemove to work via his sample.
This question and its answers sketch out a workable solution to your problem. You should try these two snippets to see if they resolve your issue:
This snippet, which disables the old scrolling behavior:
elementYouWantToScroll.ontouchmove = function(e) {
e.stopPropagation();
};
Or this one, from the same:
document.ontouchmove = function(e) {
var target = e.currentTarget;
while(target) {
if(checkIfElementShouldScroll(target))
return;
target = target.parentNode;
}
e.preventDefault();
};
Then, drop in the code on Posterous:
function touchHandler(event)
{
var touches = event.changedTouches,
first = touches[0],
type = "";
switch(event.type)
{
case "touchstart": type = "mousedown"; break;
case "touchmove": type="mousemove"; break;
case "touchend": type="mouseup"; break;
default: return;
}
//initMouseEvent(type, canBubble, cancelable, view, clickCount,
// screenX, screenY, clientX, clientY, ctrlKey,
// altKey, shiftKey, metaKey, button, relatedTarget);
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
And that should do it for you. If it doesn't, something else isn't working with Mobile Safari.
Unfortunately I haven't had the time to check out to above yet but was working on an identical problem and found that the nesting of elements in the DOM and which relation you apply it to affects the handler a lot (guess the above solves that, too - 'var target = e.currentTarget').
I used a slightly different approach (I'd love feedback on) by basically using a class "locked" that I assign to every element which (including all its children) i don't want the site to scroll when someone touchmoves on it.
E.g. in HTML:
<header class="locked">...</header>
<div id="content">...</div>
<footer class="locked"></div>
Then I have an event-listener running on that class (excuse my lazy jquery-selector):
$('.ubq_locked').on('touchmove', function(e) {
e.preventDefault();
});
This works pretty well for me on iOs and Android and at least gives me the control to not attach the listener to an element which I know causes problems. You do need to watch your z-index values by the way.
Plus I only attach the listener if it is a touch-device, e.g. like this:
function has_touch() {
var isTouchPad = (/hp-tablet/gi).test(navigator.appVersion);
return 'ontouchstart' in window && !isTouchPad;
}
This way non-touch devices will not be affected.
If you don't want to spam your HTML you could of course just write the selectors into an array and run through those ontouchmove, but I would expect that to be more costly in terms of performance (my knowledge there is limited though). Hope this can help.