Change value of variable in GameViewController (SpriteKit Swift) - swift

I created a UIScrollView in class GameViewController in which Subviews are scenes. When user enters a particular scene and presses a specific button ScrollView must stop scrolling.
How can I do this?
Example of code:
import SpriteKit
class GameViewController: UIViewController {
#IBOutlet weak var scrollView: UIScrollView!
...
}
class GameScene: SKScene {
//Here we have button and if we will push it
//then scrollView.scrollEnabled must be false in class GameViewController.

Try to make new class with this code
class Data {
struct gameScene {
static var ButtonPressed:Bool = false
}
}
Then make some changes in your code
var gameScene: GameScene!
override func viewDidAppear(animated: Bool) {
gameScene = GameScene()
}
#IBAction func butPressed(sender: UIButton) {
Data.gameScene.buttonPressed = true
println("Pressed from GameViewController")
}
override func update(currentTime: CFTimeInterval) {
if (Data.gameScene.buttonPressed == true) {
println("Pressed from GameScene")
Data.gameScene.buttonPressed = false
}
}
You can call to this variable anywhere in your project with this code
Data.gameScene.buttonPressed

Related

How to execute func present in a ViewController from another?

I am a beginner in Swift, and I do not yet understand all the elements.
I am trying to execute a function present in a ViewController (ProjectTabBarController) from another ViewController (ProjectInfosViewController). I end up with an error when I execute the function from the second.
For the context, it is for a navigation button of 3 UIViewController belonging to a UITabBarViewController, itself embedded in a UINavigationController
Thank you in advance ! (Sorry for my bad English)
import UIKit
//MARK:-TAB CONTROLLER
class ProjectTabBarController: UITabBarController {
#IBOutlet weak var ui_saveButton: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func saveAction(_ sender: Any) {
// code
disableSaveButton() // ALL IT'S FINE HERE
}
func enableSaveButton() {
ui_saveButton.title = "Save"
ui_saveButton.isEnabled = true
}
func disableSaveButton() {
ui_saveButton.title = "Saved"
ui_saveButton.isEnabled = false
} }
//MARK:-PROJECT INFORMATIONS
class ProjectInfosViewController: UIViewController, UITextFieldDelegate {
let superController = ProjectTabBarController()
override func viewDidLoad() {
super.viewDidLoad()
}
func textFieldDidChangeSelection(_ textField: UITextField) {
superController.enableSaveButton() // BUT HERE, DOESN'T
} }
//MARK:-PROJECT FIXTURES
class ProjectFixturesViewController: UIViewController, UITableViewDataSource {
}
//MARK:-PROJECT CONTACT
class ProjectContactViewController: UIViewController {
}
This
let superController = ProjectTabBarController()
is a new vc that's not presented , if the vc is inside the tabController then do
let res = self.tabBarController as! ProjectTabBarController
res.......// call what you need

Having issues passing a delegate from NSWindowController subclass to my ViewController

I'm having issues with passing a custom protocol (MainWindowControllerProtocol) to the EditorViewController from the MainWindowController, which is subclass of NSWindowController. Please help.
EditorViewController.swift
extension EditorViewController: MainWindowControllerProtocol {
func didOpenFile() {
print("TODO: Open File") // never called, but it should be
}
}
class EditorViewController: NSViewController {
// - IBOutlets
#IBOutlet weak var treeOutlineView: NSOutlineView!
#IBOutlet var codeTextView: NSTextView!
#IBOutlet weak var counterTextField: NSTextField!
#IBOutlet weak var languageTextField: NSTextField!
//public var editor = Editor()
//var rootNode: Node?
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
//rootNode = Path(Path.userDownloads).node
// Issue is here
if let windowController = NSApplication.shared.mainWindow?.windowController as? MainWindowController {
windowController.delegate = self
}
else {
print("Doesnt work") // prints this
}
//treeOutlineView.reloadData()
}
}
MainWindowController
public protocol MainWindowControllerProtocol {
func didOpenFile()
}
class MainWindowController: NSWindowController {
var delegate: MainWindowControllerProtocol?
override func windowDidLoad() {
super.windowDidLoad()
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
#IBAction func openFile(_ sender: Any) {
print("In here") // this is called?
delegate?.didOpenFile() // but this never is apparently
}
}
Maybe this topic should help.
This method might return nil if the application’s nib file hasn’t
finished loading, if the receiver is not active, or if the application
is hidden.
Have you checked if NSApplication.shared.mainWindow is nil or just NSApplication.shared.mainWindow?.windowController cannot be casted to your controller class ?

delegation (while creating sideMenu, delegate? returns nil)

guys.
I'm asking for help. It seems a very easy task, but I can solve it for the whole day.
I'm trying to create a side menu using container view. When a user presses More button(barButtonItem), the whole view slide to the right and menu table appears. I know how to make it using Notifications. But I would like to solve it through delegation. Here is my storyboard.
enter image description here
and code:
import UIKit
class RootViewController: UIViewController, SideMenuDelegate {
#IBOutlet weak var leading: NSLayoutConstraint!
var sideMenuIsOpen = false
var sideMenu: MainViewController?
override func viewDidLoad() {
super.viewDidLoad()
sideMenu?.delegate = self
}
func openSideMenu() {
toggleSideMenu()
}
func toggleSideMenu() {
if sideMenuIsOpen {
leading.constant = 0
} else {
leading.constant = 240
}
}
}
and:
import UIKit
protocol SideMenuDelegate {
func openSideMenu()
}
class MainViewController: UIViewController {
var delegate: SideMenuDelegate?
#IBAction func toggleSideMenu(_ sender: UIBarButtonItem) {
if let delegateUnwrapped = delegate {
delegateUnwrapped.openSideMenu()
} else {
print("nil")
}
}
override func viewDidLoad() {
super.viewDidLoad()
BackgroundImageView.createBackground(insideView: self, image: .mainViewBackground)
}
}
Thank you!
This
var sideMenu: MainViewController? // is nil
override func viewDidLoad() {
super.viewDidLoad()
sideMenu?.delegate = self
}
has no reference to the current displayed main , it's nil when you present the main from the Root give it the reference

How to set NSButton.isEnabled from subclassed NSTextField

I'm very new to Swift MacOS programming and have been learning by writing small test applications.
The aim of this application is to enable the pushbutton when the 2nd textfield has the focus, and disable it when it is not focused.
I have found that by subclassing the NSTextField I can override becomeFirstResponder() however don't know how to set the button to be disabled from the subclass.
ViewController:
class ViewController: NSViewController {
#IBOutlet public weak var pushButton: NSButton!
#IBOutlet weak var textField3: NSTextField!
#IBOutlet weak var textField2: GSTextField!
#IBOutlet weak var textField1: NSTextField!
override func viewDidLoad() {
super.viewDidLoad()
textField2.delegate = self
// Do any additional setup after loading the view.
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
func chgButton(onoff: Bool){
pushButton.isEnabled = onoff
}
}
// When the field completes editing make the pushbutton disabled.
extension ViewController: NSTextFieldDelegate {
override func controlTextDidEndEditing(_ obj: Notification) {
print("did end")
chgButton(onoff: false)
}
}
GSTextField.Swift
class GSTextField: NSTextField {
override func becomeFirstResponder() -> Bool {
print("GSTextField Firstresponder")
////*** I need to set the button to be enabled here
return super.becomeFirstResponder()
}
}
Your NSTextField subclass needs to be able to communicate with the pushButton. The easiest way to do this is to pass a reference to the pushButton to your text field and then update the push button from there.
Update your ViewController like this:
override func viewDidLoad() {
super.viewDidLoad()
textField2.delegate = self
textField2.pushButton = pushButton
// Do any additional setup after loading the view.
}
And your GSTextField like this:
class GSTextField: NSTextField {
weak var pushButton: NSButton?
override func becomeFirstResponder() -> Bool {
print("GSTextField Firstresponder")
pushButton?.isEnabled = true
return super.becomeFirstResponder()
}
override func resignFirstResponder() -> Bool {
pushButton?.isEnabled = false
return super.resignFirstResponder()
}
}
It should be noted that while this works fine in this toy example, this is a sub-optimal solution to this problem because it tightly couples the pushButton and the GSTextField. A better solution would be to use delegation to communicate the focus changes to the ViewController, and let the ViewController handle the updates.
Your GSTextField would look like this:
protocol FocusObservable: class {
func didGainFocus(sender: Any)
func didLoseFocus(sender: Any)
}
class GSTextField: NSTextField {
weak var focusDelegate: FocusObservable?
override func becomeFirstResponder() -> Bool {
print("GSTextField Firstresponder")
focusDelegate?.didGainFocus(sender: self)
return super.becomeFirstResponder()
}
override func resignFirstResponder() -> Bool {
focusDelegate?.didLoseFocus(sender: self)
return super.resignFirstResponder()
}
}
And then you would add protocol conformance to the ViewController:
extension ViewController: FocusObservable {
func didGainFocus(sender: Any) {
pushButton.isEnabled = true
}
func didLoseFocus(sender: Any) {
pushButton.isEnabled = false
}
}
and set the focusDelegate of the text field:
override func viewDidLoad() {
super.viewDidLoad()
textField2.delegate = self
textField2.focusDelegate = self
// Do any additional setup after loading the view.
}

#IBDesignable with protocol

I have a UIview xib within a view controller, UIview class have two buttons with protocol function, but the protocol function never called when I press button, storyboard image like below
protocol method like below
import UIKit
#objc protocol TopViewDelegate: NSObjectProtocol {
#objc optional func pressRefreshButton()
#objc optional func pressMenuButton()
}
UIView class
#IBDesignable class OnJob_Top: UIView,TopViewDelegate {
weak var delegate : TopViewDelegate? = nil
#IBAction func refreshButtonTouchUpInside(_ sender: UIButton) {
delegate?.pressRefreshButton!()
}
#IBAction func menuButtonTouchUpInside(_ sender: UIButton) {
delegate?.pressMenuButton!()
print("come come")
}
view controller class
class HomeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let topView = OnJob_Top()
topView.delegate = self
}
}
extension HomeViewController:TopViewDelegate {
func pressMenuButton() {
print("come") // never come here
}
func pressRefreshButton() {
print("come") // never come here
}
}
Consider this code:
let topView = OnJob_Top()
topView.delegate = self
In the first line, you create a completely new OnJob_Top view.
In the second line, you make it the delegate.
In the third line... but there is no third line. The view vanishes in a silent puff of smoke. It is useless.
Meanwhile, the view in the storyboard never gets a delegate. So its delegate methods are never called.