In my app I would like to use UITableViewRowAction with image instead of title text. I set background image using:
let edit = UITableViewRowAction(style: .Normal, title: "Edit") { action, index in
self.indexPath = indexPath
self.performSegueWithIdentifier("toEdit", sender: self)
}
edit.backgroundColor = UIColor(patternImage: UIImage(named: "edit")!)
However image appears many times.
How can I fix this to have only one image in row?
The problem is that the image used as pattern won't fit the space, It will be repeated in order to fill it.
One option to have a non-repeated image is to
use a UITableViewCell with fixed height
use image that fits that height
I have wrote a subclass of UITableViewRowAction to help you calculating the length of the title and you just pass the size of rowAction and the image.
class CustomRowAction: UITableViewRowAction {
init(size: CGSize, image: UIImage, bgColor: UIColor) {
super.init()
// calculate actual size & set title with spaces
let defaultTextPadding: CGFloat = 15
let defaultAttributes = [ NSFontAttributeName: UIFont.systemFont(ofSize: 18)] // system default rowAction text font
let oneSpaceWidth = NSString(string: " ").size(attributes: defaultAttributes).width
let titleWidth = size.width - defaultTextPadding * 2
let numOfSpace = Int(ceil(titleWidth / oneSpaceWidth))
let placeHolder = String(repeating: " ", count: numOfSpace)
let newWidth = (placeHolder as NSString).size(attributes: defaultAttributes).width + defaultTextPadding * 2
let newSize = CGSize(width: newWidth, height: size.height)
title = placeHolder
// set background with pattern image
UIGraphicsBeginImageContextWithOptions(newSize, false, UIScreen.main.nativeScale)
let context = UIGraphicsGetCurrentContext()!
context.setFillColor(bgColor.cgColor)
context.fill(CGRect(origin: .zero, size: newSize))
let originX = (newWidth - image.size.width) / 2
let originY = (size.height - image.size.height) / 2
image.draw(in: CGRect(x: originX, y: originY, width: image.size.width, height: image.size.height))
let patternImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
backgroundColor = UIColor(patternImage: patternImage)
}
}
You can see my project: CustomSwipeCell for more detail.
Related
I have found the following problem and unfortunatly other posts have not helped me to a working solution.
I have a simple app that shows the camera preview (AVCaptureVideoPreviewLayer) where the video gravity has been set to resizeAspectFill (videoGravity = .resizeAspectFill).
From my understanding this only streches the image in the width to make to fill the screen.
On my preview layer I also have applied a CGRect as a mask with fixed x, y, width and height.
Now once I take a photo i'm trying to crop that exact rectangle out of the image. For my understanding i'm supposed to use some kind of math to convert the CGRect to the same aspect ratio as the image that I get from the AVCapturePhotoOutput method but it never seems to crop correctly in the width.
private func cropImage(image: UIImage) {
let rect = CGRect(x: 25, y: 150, width: 325, height: 230)
let scale = CGAffineTransform(scaleX: 1/self.view.frame.width, y: 1/self.view.frame.height)
let flip = CGAffineTransform(scaleX: 1, y: -1).translatedBy(x: 0, y: -1)
let bounds = rect.applying(scale).applying(flip)
let topLeft = bounds.topLeft.scaled(to: image.size)
let topRight = bounds.topRight.scaled(to: image.size)
let bottomLeft = bounds.bottomLeft.scaled(to: image.size)
let bottomRight = bounds.bottomRight.scaled(to: image.size)
var ciImage = CIImage(image: image.forceSameOrientation())!
ciImage = ciImage.applyingFilter("CIPerspectiveCorrection", parameters: [
"inputTopLeft": CIVector(cgPoint: bottomLeft),
"inputTopRight": CIVector(cgPoint: bottomRight),
"inputBottomLeft": CIVector(cgPoint: topLeft),
"inputBottomRight": CIVector(cgPoint: topRight)
])
let context = CIContext()
let cgImage = context.createCGImage(ciImage, from: ciImage.extent)
let output = UIImage(cgImage: cgImage!)
let vc = PreviewViewController()
vc.imageView.image = output
self.present(vc, animated: true, completion: nil)
}
So again, basically it does crop at the correct height but its only the width that does not seem to go well.
Image example of what I would want to capture.
https://imgur.com/a/8GryEgX
As you can see the bounding box in the top left stops after the "Q" button.
Result:
https://imgur.com/FwKRWxK
As you can see in this image, it does crop correctly in the height however if we take a look at the top left it also includes half of the button to the left of the "Q" (Tab button)
Any help towards the solution would be appreciated!
I managed to solve the issue with this code.
private func cropToPreviewLayer(from originalImage: UIImage, toSizeOf rect: CGRect) -> UIImage? {
guard let cgImage = originalImage.cgImage else { return nil }
// This previewLayer is the AVCaptureVideoPreviewLayer which the resizeAspectFill and videoOrientation portrait has been set.
let outputRect = previewLayer.metadataOutputRectConverted(fromLayerRect: rect)
let width = CGFloat(cgImage.width)
let height = CGFloat(cgImage.height)
let cropRect = CGRect(x: (outputRect.origin.x * width), y: (outputRect.origin.y * height), width: (outputRect.size.width * width), height: (outputRect.size.height * height))
if let croppedCGImage = cgImage.cropping(to: cropRect) {
return UIImage(cgImage: croppedCGImage, scale: 1.0, orientation: originalImage.imageOrientation)
}
return nil
}
usage of the piece of code for my case:
let rect = CGRect(x: 25, y: 150, width: 325, height: 230)
let croppedImage = self.cropToPreviewLayer(from: image, toSizeOf: rect)
self.imageView.image = croppedImage
In my meme application, I want the user to be able to put text on image. To make this possible I am using UIGraphics. In my scene, I have an image drawn on the background and a text showing on the foreground.
Here is my code for generating the so said image :
func GenerateMemeFrom(image: UIImage, topText: NSString, bottomText: NSString) -> UIImage {
let scale: CGFloat = 4
let size = CGSize(width: UIScreen.main.bounds.size.width * scale, height: UIScreen.main.bounds.size.height * scale)
UIGraphicsBeginImageContext(size)
let textAttributes: [NSAttributedString.Key : Any] = [
NSAttributedString.Key.font: UIFont(name: "HelveticaNeue-CondensedBlack", size: 200)!,
NSAttributedString.Key.foregroundColor: UIColor.white,
]
let ratio = UIScreen.main.bounds.size.width / image.size.width
let imageSize = CGSize(width: UIScreen.main.bounds.size.width * scale, height: image.size.height * ratio * scale)
image.draw(in: CGRect(origin: CGPoint.zero, size: imageSize))
let point = CGPoint(x: UIScreen.main.bounds.size.width * scale / 2, y: 100)
let rect = CGRect(origin: point, size: image.size)
topText.draw(in: rect, withAttributes: textAttributes)
let generatedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return generatedImage!
}
Here is what I have on my screen : Image
But whether I put scale equal to 2 or 4, it changes nothing in the application. I want to be able to change size based on screen width. Furthermore, I want the image to be centered. Is there any way to do so ?
I have a navigation bar that currently only has a back button. I am trying to add an image button on the right side of the navigation bar but the image I am using is larger than the navigation bar and ends up covering the back button and gets positioned strangely.
This is the code:
let mapBtn = UIButton(type: .system)
mapBtn.setImage(#imageLiteral(resourceName: "map-1"), for: .normal)
mapBtn.frame = CGRect(x: 0,y: 0,width: 5,height: 5)
self.navigationItem.rightBarButtonItem = UIBarButtonItem(customView: mapBtn)
This is an image of what is happening:
https://imgur.com/a/kzcwbGK
Is there anyway to add a constraint to the mapBtn to make it stick to the right side as it should be?
Try to resize your image
func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage? {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.draw(in: rect)
if let newImage = UIGraphicsGetImageFromCurrentImageContext(){
UIGraphicsEndImageContext()
return newImage
}else{
return nil
}
}
let mapBtn = UIButton(type: .system)
let img = UIImage(named: "map-1")
let resizedImage = resizeImage(image: img, targetSize: CGSize(width: 5.0, height: 5.0)
mapBtn.frame = CGRect(x: 0,y: 0,width: 5,height: 5)
mapBtn.setImage(resizedImage, for: .normal)
self.navigationItem.rightBarButtonItem = UIBarButtonItem(customView: mapBtn)
set this.
mapBtn.imageView?.contentMode = .scaleAspectFit
I'm trying to place an icon (in form of an image) next to a text in a UILabel. The icons are imported into the assets in al three sizes and are not blurry at all when I simply place them in a normal UIImageView.
However, within the NSTextAttachment they suddenly become extremely blurry and are too big, as well.
I already tried several things on my own and also tried nearly every snippet I could find online - nothing helps. This is what I'm left over with:
func updateWinnableCoins(coins: Int){
let attachImg = NSTextAttachment()
attachImg.image = resizeImage(image: #imageLiteral(resourceName: "geld"), targetSize: CGSize(width: 17.0, height: 17.0))
attachImg.setImageHeight(height: 17.0)
let imageOffsetY:CGFloat = -3.0;
attachImg.bounds = CGRect(x: 0, y: imageOffsetY, width: attachImg.image!.size.width, height: attachImg.image!.size.height)
let attchStr = NSAttributedString(attachment: attachImg)
let completeText = NSMutableAttributedString(string: "")
let tempText = NSMutableAttributedString(string: "You can win " + String(coins) + " ")
completeText.append(tempText)
completeText.append(attchStr)
self.lblWinnableCoins.textAlignment = .left;
self.lblWinnableCoins.attributedText = completeText;
}
func resizeImage(image: UIImage, targetSize: CGSize) -> (UIImage) {
let newRect = CGRect(x: 0, y: 0, width: targetSize.width, height: targetSize.height).integral
UIGraphicsBeginImageContextWithOptions(targetSize, false, 0)
let context = UIGraphicsGetCurrentContext()
// Set the quality level to use when rescaling
context!.interpolationQuality = CGInterpolationQuality.default
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: targetSize.height)
context!.concatenate(flipVertical)
// Draw into the context; this scales the image
context?.draw(image.cgImage!, in: CGRect(x: 0.0,y: 0.0, width: newRect.width, height: newRect.height))
let newImageRef = context!.makeImage()! as CGImage
let newImage = UIImage(cgImage: newImageRef)
// Get the resized image from the context and a UIImage
UIGraphicsEndImageContext()
return newImage
}
extension NSTextAttachment {
func setImageHeight(height: CGFloat) {
guard let image = image else { return }
let ratio = image.size.width / image.size.height
bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: ratio * height, height: height)
}
}
And this is how it looks:
The font size of the UILabel is 17, so I set the text attachment to be 17 big, too. When I set it to 9, it fits, but it's still very blurry.
What can I do about that?
I am a beginner in Swift and I am trying to get the height of a label.
The label has multiple lines of text. I want to know the total height it occupies on the screen.
Swift 4 with extension
extension UILabel{
public var requiredHeight: CGFloat {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: frame.width, height: CGFloat.greatestFiniteMagnitude))
label.numberOfLines = 0
label.lineBreakMode = NSLineBreakMode.byWordWrapping
label.font = font
label.text = text
label.attributedText = attributedText
label.sizeToFit()
return label.frame.height
}
}
it's simple, just call
label.bounds.size.height
Updated for Swift 3
func estimatedHeightOfLabel(text: String) -> CGFloat {
let size = CGSize(width: view.frame.width - 16, height: 1000)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
let attributes = [NSFontAttributeName: UIFont.systemFont(ofSize: 10)]
let rectangleHeight = String(text).boundingRect(with: size, options: options, attributes: attributes, context: nil).height
return rectangleHeight
}
override func viewDidLoad() {
super.viewDidLoad()
guard let labelText = label1.text else { return }
let height = estimatedHeightOfLabel(text: labelText)
print(height)
}
Swift 5 ioS 13.2 tested 100%, best solution when the UILabel numberOfLines = 0
Note, result is rounded. Just remove ceil() if you don't want it.
If you want to get height -> give storyboard width of UILabel
If you want to get width -> give storyboard height of UILabel
let stringValue = ""//your label text
let width:CGFloat = 0//storybord width of UILabel
let height:CGFloat = 0//storyboard height of UILabel
let font = UIFont(name: "HelveticaNeue-Bold", size: 18)//font type and size
func getLableHeightRuntime() -> CGFloat {
let constraintRect = CGSize(width: width, height: .greatestFiniteMagnitude)
let boundingBox = stringValue.boundingRect(with: constraintRect, options: .usesLineFragmentOrigin, attributes: [NSAttributedString.Key.font: font], context: nil)
return ceil(boundingBox.height)
}
func getLabelWidthRuntime() -> CGFloat {
let constraintRect = CGSize(width: .greatestFiniteMagnitude, height: height)
let boundingBox = stringValue.boundingRect(with: constraintRect, options: .usesLineFragmentOrigin, attributes: [NSAttributedString.Key.font: font], context: nil)
return ceil(boundingBox.width)
}
#iajmeri43's answer Updated for Swift 5
func estimatedLabelHeight(text: String, width: CGFloat, font: UIFont) -> CGFloat {
let size = CGSize(width: width, height: 1000)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
let attributes = [NSAttributedString.Key.font: font]
let rectangleHeight = String(text).boundingRect(with: size, options: options, attributes: attributes, context: nil).height
return rectangleHeight
}
To use it:
// 1. get the text from the label
guard let theLabelsText = myLabel.text else { return }
// 2. get the width of the view the label is in for example a cell
// Here I'm just stating that the cell is the same exact width of whatever the collection's width is which is usually based on the width of the view that collectionView is in
let widthOfCell = self.collectionView.frame.width
// 3. get the font that your using for the label. For this example the label's font is UIFont.systemFont(ofSize: 17)
let theLabelsFont = UIFont.systemFont(ofSize: 17)
// 4. Plug the 3 values from above into the function
let totalLabelHeight = estimatedLabelHeight(text: theLabelsText, width: widthOfCell, font: theLabelsFont)
// 5. Print out the label's height with decimal values eg. 95.46875
print(totalLabelHeight)
// 6. as #slashburn suggested in the comments, use the ceil() function to round out the totalLabelHeight
let ceilHeight = ceil(totalLabelHeight)
// 7. Print out the ceilHeight rounded off eg. 95.0
print(ceilHeight)