How to implement OAuth.io using Ionic Framework for LinkedIn? - ionic-framework

I have created the LinkedIn app and retrieved the client id and client_secret.
Now inside the integrated api of OAuth.io created an api and have added the keys and permission scope.
I want to run this project using Ionic Framework. What should be done to achieve it.
P.S: I am new to Ionic Framework and OAuth.io. So please don't mind my style of asking the question.
whole index.html:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, width=device-width">
<title></title>
<link href="lib/ionic/css/ionic.css" rel="stylesheet">
<link href="css/style.css" rel="stylesheet">
<script src="lib/ionic/js/ionic.bundle.js"></script>
<script src="js/ng-cordova.min.js"></script>
<script src="js/ng-cordova-oauth.min.js"></script>
<script src="cordova.js"></script>
<script src="js/app.js"></script>
</head>
<body ng-controller="MainCtrl">
<button class="button" ng-click="linkedInLogin()">Login via LinkedIn</button>
</body>
</html>
whole app.js:
angular.module('starter', ['ionic', 'ngCordova', 'ngCordovaOauth'])
.run(function($ionicPlatform) {
$ionicPlatform.ready(function() {
if(window.cordova && window.cordova.plugins.Keyboard) {
cordova.plugins.Keyboard.hideKeyboardAccessoryBar(true);
cordova.plugins.Keyboard.disableScroll(true);
}
if(window.StatusBar) {
StatusBar.styleDefault();
}
});
})
.controller("MainCtrl", function($scope, $cordovaOauth) {
document.addEventListener( "deviceready", onDeviceReady );
function onDeviceReady( event ) {
// on button click code
$scope.linkedInLogin = function(){
OAuth.initialize('07IxSBnzVoGGQL2MpvXjSYakagE')
OAuth.popup('linkedin').done(function(result) {
// Here you will get access token
console.log(result)
result.me().done(function(data) {
// Here you will get basic profile details of user
console.log(data);
})
});
};
}
});

Please go through the steps and below code:
1) create a project from terminal as ionic start linkedinlogin blank
2)cd linkedinlogin project
3)Add the required platform in terminal as ionic add platform ****
4)Add the ng-cordova.min.js file above the cordova.ja file in our project
5)Install ng-cordova-oauth as bower install ng-cordova-oauth -S
6)Then include ng-cordova-oauth.min.js file in index.html
7)Inject 'ngCordova' and 'ngCordovaOauth' as dependency in app.js file
8)In index.html create a button as login via linkedin
9)In app.js create a Controller with below code
10)Please update your cordova platform if the above plugin doesn't work
$cordovaOauth.linkedin(clientId, clientSecret, ['r_basicprofile', 'r_emailaddress']).then(function(success){
//Here you will get the access_token
console.log(JSON.stringify(success));
$http({method:"GET", url:"https://api.linkedin.com/v1/people/~:(email-address,first-name,last-name,picture-url)?format=json&oauth2_access_token="+success.access_token}).success(function(response){
// In response we will get firstname, lastname, emailaddress and picture url
// Note: If image is not uploaded in linkedIn account, we can't get image url
console.log(response);
}, function(error){
console.log(error);
})
}, function(error){
console.log(error);
})

I thing you read the ngCordova plugins.

Using oauth.io i have implemented login via linkedin:
Please follow the steps:
1. Create a app in oauth.io and get public key.
2. Click on the Integrated APIs menu from the left side bar.
3. Now click on ADD APIs green button on the right top corner.
4. Now Search and select LinkedIn.
5. Now add the Client id and Client Secret in keys and permission scope.
6. use below command to add plugin to project:
cordova plugin add https://github.com/oauth-io/oauth-phonegap
7. For controller code check below code.
document.addEventListener( "deviceready", onDeviceReady );
function onDeviceReady( event ) {
// on button click code
$scope.linkedInLogin = function(){
OAuth.initialize('your public key')
OAuth.popup('linkedin').done(function(result) {
// Here you will get access token
console.log(result)
result.me().done(function(data) {
// Here you will get basic profile details of user
console.log(data);
})
});
};
}
Hope it may be help you..

Related

Adding Flutter Web: How to Solve No Firebase App '[DEFAULT]' has been created

I have a fully functional App on Android and IOS, and now I want to have a web version taking advantage of Flutter's cross-platform features.
To do this, I created a "Chrome Device" from VS Code and I did the Firebase App registration within the Firebase console. In the index.html I included the configuration as explained in Flutter Firebase Installation Web ...
<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
This is a placeholder for base href that will be replaced by the value of
the `--base-href` argument provided to `flutter build`.
-->
<base href="$FLUTTER_BASE_HREF">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<meta name="description" content="A new Flutter project.">
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="appname">
<link rel="apple-touch-icon" href="icons/Icon-192.png">
<title>AppName</title>
<link rel="manifest" href="manifest.json">
</head>
<body>
<script src="https://www.gstatic.com/firebasejs/8.6.1/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.6.1/firebase-auth.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.6.1/firebase-database.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.6.1/firebase-messaging.js"></script>
<script>
// Your web app's Firebase configuration
// For Firebase JS SDK v7.20.0 and later, measurementId is optional
var firebaseConfig = {
apiKey: "xxx", //with my particular values
authDomain: "xxx",
databaseURL: "xxx",
projectId: "xxx",
storageBucket: "xxx",
messagingSenderId: "xxx",
appId: "xxx",
measurementId: "xxx"
};
// Initialize Firebase
firebase.initializeApp(firebaseConfig); //
</script>
<!-- This script installs service_worker.js to provide PWA functionality to
application. For more information, see:
https://developers.google.com/web/fundamentals/primers/service-workers -->
<script>
var serviceWorkerVersion = null;
var scriptLoaded = false;
function loadMainDartJs() {
if (scriptLoaded) {
return;
}
scriptLoaded = true;
var scriptTag = document.createElement('script');
scriptTag.src = 'main.dart.js';
scriptTag.type = 'application/javascript';
document.body.append(scriptTag);
}
if ('serviceWorker' in navigator) {
// Service workers are supported. Use them.
window.addEventListener('load', function () {
// Wait for registration to finish before dropping the <script> tag.
// Otherwise, the browser will load the script multiple times,
// potentially different versions.
var serviceWorkerUrl = 'flutter_service_worker.js?v=' + serviceWorkerVersion;
navigator.serviceWorker.register(serviceWorkerUrl)
.then((reg) => {
function waitForActivation(serviceWorker) {
serviceWorker.addEventListener('statechange', () => {
if (serviceWorker.state == 'activated') {
console.log('Installed new service worker.');
loadMainDartJs();
}
});
}
if (!reg.active && (reg.installing || reg.waiting)) {
// No active web worker and we have installed or are installing
// one for the first time. Simply wait for it to activate.
waitForActivation(reg.installing || reg.waiting);
} else if (!reg.active.scriptURL.endsWith(serviceWorkerVersion)) {
// When the app updates the serviceWorkerVersion changes, so we
// need to ask the service worker to update.
console.log('New service worker available.');
reg.update();
waitForActivation(reg.installing);
} else {
// Existing service worker is still good.
console.log('Loading app from service worker.');
loadMainDartJs();
}
});
// If service worker doesn't succeed in a reasonable amount of time,
// fallback to plaint <script> tag.
setTimeout(() => {
if (!scriptLoaded) {
console.warn(
'Failed to load app from service worker. Falling back to plain <script> tag.',
);
loadMainDartJs();
}
}, 4000);
});
} else {
// Service workers not supported. Just drop the <script> tag.
loadMainDartJs();
}
</script>
</body>
</html>
When I run the App in Chrome I get an Oh No! Error 5 in the browser and no error messages in the VS Code console.
If I include an await in the Firebase initialization line in index.html:
await firebase.initializeApp(firebaseConfig);
Again the Oh No! Error 5, but when I reload the page I get the following error on web_entrypoint.dart:
FirebaseError: Firebase: No Firebase App '[DEFAULT]' has been created -
call Firebase App.initializeApp() (app/no-app).
at Object.u [as app] (https://www.gstatic.com/firebasejs/8.6.1/firebase-app.js:1:18836) at
Object.getApp
(http://localhost:65003/packages/firebase_database_web/src/interop/app.dart.lib.js:630:89)
//... more debug lines
In my lib/src/pages/main.dart, which works fine on IOS and Android, I'm making sure to initialize the Firebase services first ...
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
final prefs = PreferenciasUsuario();
await prefs.initPrefs();
await PushNotificationsProvider.initializeApp();
FirebaseDatabase database;
database = FirebaseDatabase.instance;
database.setPersistenceEnabled(true);
database.setPersistenceCacheSizeBytes(10000000);
runApp(MyApp());
}
I've read most of the answers on the subject on StackOverflow, but they haven't worked for me, I don't know if it's because I'm doing it particularly with Flutter.
How can I resolve the No Firebase App '[DEFAULT]' error and get my application run on the web?

How do i properly install flask-socketIO?

I have installed multiple times Flask-socketio on my mac, closely reading the instructions and installing the requirements (eventlet/gevent). Athough when i run my simple code to test, it either says that i have not imported the modules or show nothing until i open index.html in my browser where it then displays :
The client is using an unsupported version of the Socket.IO or Engine.IO protocols (further occurrences of this error will be logged with level INFO)
Here is my app.py code:
from flask import Flask
from flask_socketio import SocketIO, send
app = Flask(__name__)
app.config['SECRET_KEY'] = 'hello'
socketio = SocketIO(app, cors_allowed_origins='*')
#socketio.on('message')
def handle(msg):
print("message: "+msg)
send(msg, bradcast=True)
if __name__ == '__main__':
socketio.run(app)
And here is my terminal window:
Here is my index.html code (if needed):
<html>
<head>
<title>Chat Room</title>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/1.4.8/socket.io.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
</head>
<body>
<script type="text/javascript">
$(document).ready(function() {
var socket = io.connect('http://127.0.0.1:5000');
socket.on('connect', function() {
socket.send('User has connected!');
});
socket.on('message', function(msg) {
$("#messages").append('<li>'+msg+'</li>');
console.log('Received message');
});
$('#sendbutton').on('click', function() {
socket.send($('#myMessage').val());
$('#myMessage').val('');
});
});
</script>
<ul id="messages"></ul>
<input type="text" id="myMessage">
<button id="sendbutton">Send</button>
</body>
</html>
Thank you for your help
Check the Flask-SocketIO docs for information about version compatibility.
You have installed Flask-SocketIO version 5, so you need version 3 of the JavaScript client, but you have 1.4.8.
Use this CDN URL instead for version 3.0.5: https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.0.5/socket.io.min.js

Errors in IE 8 from connect.facebook.net/en_US/all.js caused by credits callback

Setup:
Got a working facebook app and am correctly setup for facebook credits transactions (i.e. everything on the serverside is working fine).
In Firefox and chrome transactions complete without issue, however in IE8 the callback upon completing/closing the purchase dialog throws the following errors:
Error 1:
Line: 52 Error: Object doesn't support this property or method
Object doesn't support this property or method JScript - script block, line 52 character 37
Where the function it points to is:
ui: function( params )
{
obj = FB.JSON.parse( params );
method = obj.method;
cb = function( response ) { FBAS.getSwf().uiResponse( FB.JSON.stringify( response ), method ); }
FB.ui( obj, cb );
},
Specifically highlighting this bit:
FBAS.getSwf().uiResponse( FB.JSON.stringify( response ), method )
in the http://connect.facebook.net/en_US/all.js file
Error 2:
Line: 65 Error: Object doesn't support this action
Object doesn't support this action all.js, line 65 character 2198
[The line it points to is a stupidly long unformatted unreadable mess so I'll omit it unless requested]
Specifically highlighting this bit:
delete d._old_visibility
again in the http://connect.facebook.net/en_US/all.js file
The html I'm using (with the app identifying stuffs removed) is as follows:
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="https://www.facebook.com/2008/fbml">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<meta http-equiv="Expires" content ="0" />
<meta http-equiv="Pragma" content ="no-cache" />
<meta http-equiv="Cache-Control" content ="no-cache" />
<title>[ APP NAME ]</title>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js"></script>
</head>
<body>
<div id="fb-root"></div>
<script type="text/javascript">
$(document).ready
(
function()
{
var appId = [ APP ID ];
var host = [ APP HOST ];
// If the user did not grant the app authorization go ahead and
// tell them that. Stop code execution.
if (0 <= window.location.href.indexOf ("error_reason"))
{
$(document.body).append ("<p>Authorization denied!</p>");
return;
}
// Loads the Facebook SDK script.
(function(d)
{
var js, id = 'facebook-jssdk'; if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
d.getElementsByTagName('head')[0].appendChild(js);
}(document));
// When the Facebook SDK script has finished loading init the
// SDK and then get the login status of the user. The status is
// reported in the handler.
window.fbAsyncInit = function()
{
//debugger;
FB.init(
{
appId : appId,
status : true,
cookie : true,
oauth : true,
});
FB.getLoginStatus (onCheckLoginStatus);
};
// Handles the response from getting the user's login status.
// If the user is logged in and the app is authorized go ahead
// and start running the application. If they are not logged in
// then redirect to the auth dialog.
function onCheckLoginStatus (response)
{
if (response.status != "connected")
{
top.location.href = "https://www.facebook.com/dialog/oauth?client_id=" + appId + "&redirect_uri=" + encodeURIComponent (host+"[ RELATIVE APP PATH ]") + "&scope=publish_stream,user_about_me,read_friendlists,user_photos";
}
else
{
// Start the application
loadGame();
}
}
}
);
function loadGame()
{
var flashvars = {};
var params = {};
var attributes = {};
params.allowscriptaccess = "always";
attributes.id = 'flashContent';
attributes.name = 'flashContent';
swfobject.embedSWF("[ APP SWF ]?"+Math.floor(Math.random()*10000), "flashContent", "100%", "99%", "10.0", null, flashvars, params, attributes);
}
</script>
<div id="flashContent" >
Loading...
</div>
</body>
This is just a problem for IE 8 but is stopping the app going live since a significant number of users transactions would fail (or rather would complete, be charged and not take effect due to the failed callback).
For the past few days I've been searching for others with this or a similar problem but to no avail.
I've seen some similar issues where people are warned about javascript variables being created globally and causing interfereance or variables being names using keywords reserved in IE but as far as I can tell neither is the case here. The facebook javascript code is fairly boilerplate stuff lifted from facebook dev pages and reliable sources. It may be JQuery (which I have little experience with), however, again, this is lifted from working examples and if there is a problem I can't see it.
Can anyone help?
SOLVED
I won't accept this answer because I honestly don't think the question was answerable/solvable with the info provided and feel it would be bad form. But I want to leave this here for anyone that might be looking for a solution.
Cause of the error
The problem is the result of the combination of facebook hiding the app during 'normal' facebook actions (in this case, displaying the pay prompt) and external interface calls not working in Internet explorer when the app is hidden/not visible.
Solution
Found at http://flassari.is/2012/02/external-interface-error-object-expected/#comment-1743
All of these steps may not be neccessary but in the end what I did was:
Stop facebook hiding the app by overriding the visibility using
<style>
#[ ID OF THE FLASH OBJECT]
{
visibility: visible !important;
}
</style>
Adding wmode = "opaque"; to the swfobject params
Using the optional flash_hide_callback by adding hideFlashCallback:"OnHideFlash" to the FB.init options in the actionscript to move/hide the app instead, where OnHideFlash is a javascript function:
function OnHideFlash(params)
{
if (params.state == 'opened')
{
getSwf().style.top = '-10000px';
} else
{
getSwf().style.top = '';
}
}
Where getSwf() is your prefered method of getting the flash app object.
Hopefully this will save some people the suffering of pouring through the endless 'reasons that XYXY doesn't work in IE' questions and solutions that has been my last few days.
I suggest putting your code through a JavaScript Lint tool and correcting any errors you find. IE8 is extremely picky about how JavaScript is coded, while Firefox and Chrome are ok with minor mistakes. If your code is error free (after linting), it should work properly.

Customize google cloud print button function

Currently i am using the google cloudprint button for my site
<script src="//www.google.com/cloudprint/client/cpgadget.js"></script>
<script defer="defer">
var gadget = new cloudprint.Gadget();
gadget.setPrintButton(document.getElementById("custom_print_button"));
gadget.setPrintDocument("url", "Cloud Print test page",
"http://www.google.com/cloudprint/learn/");
</script>
I want to send an email when I hit the print button, is this possible?
No problem at all... just attach an onclick handler to the print button, or bind the click with jQuery and call a function to do your email. I used it to create a document with Ajax before it was printed:
<script>
function printIT() {
jQuery.ajax({
url: "print_this.php",
context: document.body,
success: function(responseText) {
alert("Document sent!");
return false;
}
});
}
</script>
<button id="print_button_container" class="ui-link" onclick="printIT();"></button>
<script src="//www.google.com/cloudprint/client/cpgadget.js">
</script>
<script defer="defer">
var gadget = new cloudprint.Gadget();
gadget.setPrintButton(document.getElementById("print_button_container"));
gadget.setPrintDocument("url", "My Document", "http://www.yourpath.com/yourdoc.html");
</script>
Simplified version... not tested but should work :)

how to get user facebook logged in status

i am working on a small application in asp.net, c# in my website, which shows user is logged into facebook in the same browser. Which means in the browser if user open my website(in same browser if user is not logged into facebook) a popup should show that user is not loggedin. if the user logged into facebook then a popup should come in my website showing that loggedin after refresh of my page.
in a page refresh i just want to alert the login status of user...
i had the xd_receiver.htm file in my root directory and
this script in header and
Untitled Page
<script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"
type="text/javascript"></script>
<script type="text/javascript" src="http://connect.facebook.net/en_US/all.js#appId=142899075774321&xfbml=1"></script>
<script type='text/javascript' language='javascript'>
window.onload = function() {
FB.init('142899075774321', 'xd_receiver.htm');
alert("Before ensureInit");
FB.ensureInit(function() {
alert("After ensureInit");
FB.Connect.ifUserConnected(onUserConnected, onUserNotConnected);
});
};
function onUserConnected() {
alert('connected!');
window.location.reload();
}
function onUserNotConnected() {
alert('not connected');
}
</script>
this script in body....
But this code is not working.....
how should i solve this......
thanks in advance
Try this for the html head part:
<title>Facebook Status</title>
<script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US"
type="text/javascript">
</script>
<script type="text/javascript">
var api_key = 'Your app id';
var channel_path = 'xd_receiver.htm';
//alert(document.referrer);
FB_RequireFeatures(["XFBML"], function() {
// Create an ApiClient object, passing app's API key and
// a site relative URL to xd_receiver.htm
FB.Facebook.init(api_key, channel_path);
FB.Connect.get_status().waitUntilReady(function(status) {
switch(status) {
case FB.ConnectState.connected:
document.getElementById("divstatus").innerHTML ="LOGGED IN AUTHORIZED";
break;
case FB.ConnectState.appNotAuthorized:
document.getElementById("divstatus").innerHTML ="LOGGED IN NOT AUTHORIZED";
break;
case FB.ConnectState.userNotLoggedIn:
document.getElementById("divstatus").innerHTML ="NOT LOGGED IN";
break;
}
});
});
</script>
Then use this for the html > body part:
<div id="divstatus">
</div>