RealmSwift: Casting Object.subscript AnyObject? to List<> - swift

I’m writing a custom update method to allow control over how values are represented in Realm. The approach taken is to match incoming key: values (from JSON) against objects’ objectSchema.properties and convert the values accordingly. Everything is general-purpose with values stored using Object.subscript.
For to-one relations, where property type is .Object the system can recurse and create or update the appropriate nested object of type determined by Property.objectClassName.
For to-many relations, where property type is .Array we must modify a List of objects of type objectClassName. List however is a generic so that’s List< concrete type of objectClassName >.
As Object.subscript returns values of type AnyObject? we need to cast this into something that can be treated as a list irrespective of its contained type. How can this be achieved?
(I've replaced the example below to better illustrate the problem)
e.g.
typealias ValueDictionary = Dictionary<String, AnyObject>
func update(object: Object, values: ValueDictionary) {
for property in object.objectSchema.properties {
if let value = values[property.name] {
var newValue: AnyObject?
switch property.type {
case .Object:
let objectType = NSClassFromString(
"mymodule" + property.objectClassName) as! Object.Type
newValue = relatedObjectWithType(objectType,
values: value as! ValueDictionary)
case .Array:
let objectType = NSClassFromString(
"mymodule" + property.objectClassName) as! Object.Type
newValue = listOfRelatedObjectsWithType(objectType,
values: value as! [ValueDictionary])
default:
// Convert primitive values, date strings, etc.
newValue = coerceValue(value, toPropertyType:property.type)
}
}
}
func relatedObjectWithClassName(type: Object.Type, values: ValueDictionary) -> Object {
// To-one relations can be instantiated using Object.Type.
var object = type.init()
update(object, values)
return object
}
// To-many relation are generic so there's no way to treat them dynamically.
func listOfRelatedObjectsWithType(type: Object.Type, values: [ValueDictionary]) -> List {
}

Related

How do I make the properties of a class iterable is swift using Sequence and IteratorProtocol?

I would like to make my class in Swift iterable.
My goal is to be able to create a class called Contact that holds properties such as the givenName, familyName, and middleName, like iOS CNContact. I would like to be able to have a class function that compares two instances of the class Contact, and finds which property the two contact objects have that match, so that say if both contacts have the same value for the givenName property, then the class function returns the result.
Here is a sample code:
class Contact {
static func compare(left: Contact, right: Contact) {
for property in left.properties {
if property == right.property {
// match is found
}
}
}
var givenName: String = ""
var familyName: String = ""
var middleName: String = ""
private var properties = [givenName, familyName, middleName]
}
let left = Contact()
let right = Contact()
Contact.compare(left: left, right: right)
I found posts that used mirroring and reflection, but I want to use Sequence and IteratorProtocol. I suspect there is already the ability to do exactly what I want to do. It seems to be a logical need that would arise.
What is the way to do this that has a balance between simplicity and the ability to address common needs to iterate through the instance properties of a class. An enumeration can be declared with given has values. Is there a way to make that work for this purpose? Is there a protocol that a class can use that assigns a hash value or other identifiable value that would allow for a sequential order to iterate through the properties of a class?
I was able to find posts and documentation that allowed me to get as far as the following code in playground that generated the following in debug window:
struct Name: Sequence {
typealias Iterator = NameIterator
typealias Element = Name
typealias Name = String
var name = "<name>"
func makeIterator() -> NameIterator {
return NameIterator()
}
}
struct NameIterator: IteratorProtocol {
typealias Iterator = String
typealias Element = Name
typealias Name = String
mutating func next() -> Name? {
let nextName = Name()
return nextName
}
}
let nameStrings = ["Debbie", "Harper", "Indivan", "Juniella"]
for nameString in nameStrings {
print(nameString)
}
Debbie
Harper
Indivan
Juniella
If you really don't want to use mirror, a straightforward way is to cycle through a list of key paths. This is particularly easy in your case because the properties are all strings:
class Contact {
static let properties = [\Contact.givenName, \Contact.familyName, \Contact.middleName]
static func compare(left: Contact, right: Contact) {
for property in properties {
if left[keyPath: property] == right[keyPath: property] {
print("got a match"); return
}
}
print("no match")
}
var givenName: String = ""
var familyName: String = ""
var middleName: String = ""
}
I think there's some confusion going on here.
The Sequence protocol and friends (IteratorProtocol, Collection, etc.) exist for you to be able to define custom sequences/collections that can leverage the existing collection algorithms (e.g. if you conform to Sequence, your type gets map "for free"). It has absolutely nothing to do with accessing object properties. If you want to do that, the only official reflection API in Swift is Mirror.
It's possible to...
...just Mirror, to create a standard collection (e.g. Array) of properties of an object
...just Sequence/Collection, to create a custom collection object that lists the property values of an object from hard-coded keypaths
...or you can use both, together, to create a custom collection object that uses Mirror to automatically list the properties of an object and their values

Swift : how to list fields in a struct from Type object?

I want to extract a list of the fields in a struct, having at my disposal just the Type object.
public struct CoordinateData: Codable {
var longitude: Double?
var latitude: Double?
}
I receive Codable.Type (at this stage, I do not know the object is CoordinateData and I want to keep my solution generic for any Codable)
I want to extract ["longitude", "latitude"] ([String])
I tried to use Mirror and it works when I know the exact type of the object and when the type as an empty initializer:
let metatype: CoordinateData.Type = CoordinateData.self
let c3 = metatype.init()
let m3 = Mirror(reflecting: c3)
for (property, value) in m3.children {
guard let property = property else {
print("no proeprty")
continue
}
print(property)
}
But this solution does not work when all I have is Codable.Type because it has only one .init() method that expect a decoder .init(from: Decoder) which I don't have.
Any suggestion ?
This could work, But you need to consider a few things.
func mirror<T: Any>(object: T) {
let c3 = object
let m3 = Mirror(reflecting: c3)
for (property, _) in m3.children {
guard let property = property else {
print("no proeprty")
continue
}
print(property)
}
}
Use: mirror(object: CoordinateData())
mirror(object: Foo())
You always need to pass an initialized object.
That would remove the init responsibility from the function because as far as i know, you can't initialize the generic objects because they're generic.
So bypassing the object itself this would work for you.
Update: since there is no explicit struct type parameter this could be misused also but passing any argument that's not an object it wouldn't give any result, this could be solved by changing the structs to classes and pass <T> as <T: AnyObject>.
You can alternatively do it this way too, since Mirror parameter is already Any type, so we can extension the Mirror it self to make a getProperties() function check below.
extension Mirror {
func getProperties() -> [String] {
self.children.compactMap { child in
guard let property = child.label else {
return nil
}
return property
}
}
}
Usage: var list = Mirror(reflecting: Foo()).getProperties()
This will always give you an array of strings, however if there were no properties it would return an empty array.

Swift generic problem with array and individual item generic support

I have problem with declaring an Array and initialize it with many different generic items and in the same time use those items individually with generic support. Lets look at this:
protocol Item {
associatedtype ValueType: Any
var value: ValueType? { get set }
}
class ItemClass<T: Any>: Item {
typealias ValueType = T
var value: ValueType?
}
let intItem = ItemClass<Int>()
let stringItem = ItemClass<String>()
let array: [ItemClass<Any>] = [intItem, stringItem]
// Iterate over items and use `value` property as Any?
for item in array {
let val: Any? = item.value
// do something with val
}
// Individual usage with generic types support
let intValue: Int? = intItem.value
let stringValue: String? = stringItem.value
Why there is an error in array declaration like this:
Cannot convert value of type 'ItemClass<Int>' to expected element type 'ItemClass<Any>'
This entire approach is incorrect, and you can see that by the consuming code:
// Iterate over items and use `value` property as Any?
for item in array {
let val: Any? = item.value
// do something with val
}
In that "do something with val," what can you possibly do? There are no methods on Any. If you're going to do something like as? T, then you've broken the whole point of the types, because you don't mean "any". You mean "some list of types I know about." If you want "some list of types I know about," that's an enum with associated data, not a protocol with an associated type.
enum Item {
case string(String)
case int(Int)
var stringValue: String? {
guard case .string(let value) = self else { return nil }
return value
}
var intValue: Int? {
guard case .int(let value) = self else { return nil }
return value
}
}
let intItem = Item.int(4)
let stringItem = Item.string("value")
let array: [Item] = [intItem, stringItem]
// Iterate over items and use `value` property as Any?
for item in array {
switch item {
case let .string(value): break // Do something with string
case let .int(value): break // Do something with int
}
}
// Individual usage with generic types support
let intValue: Int? = intItem.intValue
let stringValue: String? = stringItem.stringValue
If, on the other hand, you really mean "any type," then you're not going to be able to put them in a collection without hiding the values in a box that gets rid of any information about that type (i.e. "a type eraser"). Which you need comes down to your actual use case. There isn't a single answer; it's going to be driven by how you want to consume this data.
But if you need as? very much at all, you've done something wrong.

How can I translate this utility function into an extension function?

I wrote this utility function in Swift 4:
func insert<Key, Element>(_ value: Element, into dictionary: inout [Key : Set<Element>], at key: Key) {
if let _ = dictionary[key] {
dictionary[key]?.insert(value)
}
else {
var set = Set<Element>()
set.insert(value)
dictionary[key] = set
}
}
This is used like this:
insert("foo", into: &myDictionary, at: "bar")
... but I want to use it like this:
myDictionary.insert("foo", at: "bar")
I tried declaring it like this:
extension Dictionary where Value == Set<AnyHashable> {
mutating func insert(_ value: Value.Element, at key: Key) { // Error here
if let _ = self[key] {
self[key]?.insert(value)
} else {
var set = Set<Value.Element>() // Error here
set.insert(value)
self[key] = set
}
}
}
... but I get the following errors:
/path/to/Sequence Extensions.swift:2:41: error: 'Element' is not a member type of 'Dictionary.Value'
mutating func insert(_ value: Value.Element, at key: Key) {
~~~~~ ^
Swift.Set:608:22: note: did you mean 'Element'?
public typealias Element = Element
^
Swift._IndexableBase:3:22: note: did you mean '_Element'?
public typealias _Element = Self.Element
/path/to/Sequence Extensions.swift:6:23: error: type 'Value.Element' does not conform to protocol 'Hashable'
var set = Set<Value.Element>()
^
Unfortunately, Swift doesn't currently support parameterised extensions (the ability to introduce type variables in extension declarations), so you cannot currently directly express the notion of "an extension with a constraint to some Set<T>". However, it is a part of the generics manifesto, so hopefully it's something that makes its way into a future version of the language.
Even if your extension with Value constrained to Set<AnyHashable> compiled, it wouldn't be terribly useful. You would need to first convert your desired dictionary to a temporary [Key: Set<AnyHashable>], then call the mutating method on it, and then convert it back to its original type (using as!).
This is because the extension is on a Dictionary with heterogenous Set values. It would've been perfectly legal for the extension method to insert arbitrary Hashable elements into one of the values of the dictionary. But that's not what you wanted to express.
In simple cases, I would argue that there's no need for an extension in the first place. You can just say:
var dict = [String: Set<String>]()
dict["key", default: []].insert("someValue")
using Dictionary's subscript overload that takes a default value, as introduced in SE-0165.
If you still want an extension, I would advise simply making it more generic. For example, instead of constraining Value to Set; constrain it to the protocol SetAlgebra (which Set conforms to).
It represents types that can perform set-like operations, and also derives from ExpressibleByArrayLiteral meaning that you can implement your method using the exact syntax as above:
extension Dictionary where Value : SetAlgebra {
mutating func insert(_ value: Value.Element, at key: Key) {
self[key, default: []].insert(value)
}
}
Although one additional thing to consider here is the copy-on-write behaviour of Swift's collection types such as Set. In the above method, the dictionary will be queried for a given key, giving back either an existing set for that key, or a new empty one. Your value will then be inserted into this temporary set, and it will be re-inserted back into the dictionary.
The use of a temporary here means that if the set is already in the dictionary, the value will not be inserted into it in-place, the set's buffer will be copied first in order to preserve value semantics; which could be a performance concern (this is explored in more detail in this Q&A and this Q&A).
However that being said, I am currently looking to fix this for Dictionary's subscript(_:default:) in this pull request, such that the set can be mutated in-place.
Until fixed though, the solution is to first remove the set from the dictionary before mutating:
extension Dictionary where Value : SetAlgebra {
mutating func insert(_ value: Value.Element, at key: Key) {
var set = removeValue(forKey: key) ?? []
set.insert(value)
self[key] = set
}
}
In which case, the use of an extension is fully justified.
It's worth noting that the use of a protocol constraint here is the general solution (or workaround in some cases) to the problem of not having parameterised extensions. It allows you to realise the placeholders you need as associated types of that protocol. See this Q&A for an example of how you can create your own protocol to serve that purpose.
You could do it using a protocol to identify Sets:
protocol SetType
{
associatedtype Element:Hashable
init()
mutating func insert(_ : Element) -> (inserted: Bool, memberAfterInsert: Element)
}
extension Set:SetType
{}
extension Dictionary where Value : SetType
{
mutating func insert(_ value:Value.Element, at key:Key)
{
var valueSet:Value = self[key] ?? Value()
valueSet.insert(value)
self[key] = valueSet
}
}
var oneToMany:[String:Set<String>] = [:]
oneToMany.insert("Dog", at: "Animal")
oneToMany.insert("Cat", at: "Animal")
oneToMany.insert("Tomato", at: "Vegetable")
This will produce a dictionary of sets:
["Animal": Set(["Dog", "Cat"]), "Vegetable": Set(["Tomato"])]
A more appropriate implementation would use the same return value as a Set's insert() function however:
extension Dictionary where Value : SetType
{
#discardableResult
mutating func insert(_ value:Value.Element, at key:Key) -> (inserted: Bool, memberAfterInsert: Value.Element)
{
var valueSet:Value = self[key] ?? Value()
let result = valueSet.insert(value)
if result.inserted
{ self[key] = valueSet }
return result
}
}
[EDIT] I just read all of Hamish's response and realized that he had already given the same answer (essentially) and made use of SetAlgebra ( which I wasn't aware of) that does the same thing as the SetType I "reinvented". You should accept Hamish's answer.

NSUserDefaults in Swift - implementing type safety

One of the things that bugs me about Swift and Cocoa together is working with NSUserDefaults, because there is no type information and it is always necessary to cast the result of objectForKey to what you are expecting to get. It is unsafe and impractical. I decided to tackle this problem, making NSUserDefaults more practical in Swift-land, and hopefully learning something along the way. Here were my goals in the beginning:
Complete type safety: each key has one type associated with it. When setting a value, only a value of that type should be accepted and when getting a value the result should come out with the correct type
Global list of keys which are clear in meaning and content. The list should be easy to create, modify and extend
Clean syntax, using subscripts if possible. For example, this would
be perfect:
3.1. set: UserDefaults[.MyKey] = value
3.2. get: let value = UserDefaults[.MyKey]
Support for classes that conform to the NSCoding protocol by
automatically [un]archiving them
Support for all property list types accepted by NSUserDefaults
I started by creating this generic struct:
struct UDKey <T> {
init(_ n: String) { name = n }
let name: String
}
Then I created this other struct that serves as a container for all the keys in an application:
struct UDKeys {}
This can then be extended to add keys wherever needed:
extension UDKeys {
static let MyKey1 = UDKey<Int>("MyKey1")
static let MyKey2 = UDKey<[String]>("MyKey2")
}
Note how each key has a type associated with it. It represents the type of the information to be saved. Also, the name property is the string that is to be used as a key for NSUserDefaults.
The keys can be listed all in one constants file, or added using extensions on a per-file basis close to where they are being used for storing data.
Then I created an "UserDefaults" class responsible for handling the getting/setting of information:
class UserDefaultsClass {
let storage = NSUserDefaults.standardUserDefaults()
init(storage: NSUserDefaults) { self.storage = storage }
init() {}
// ...
}
let UserDefaults = UserDefaultsClass() // or UserDefaultsClass(storage: ...) for further customisation
The idea is that one instance for a particular domain is created and then every method is accessed in this way:
let value = UserDefaults.myMethod(...)
I prefer this approach to things like UserDefaults.sharedInstance.myMethod(...) (too long!) or using class methods for everything. Also, this allows interacting with various domains at the same time by using more than one UserDefaultsClass with different storage values.
So far, items 1 and 2 have been taken care of, but now the difficult part is starting: how to actually design the methods on UserDefaultsClass in order to comply with the rest.
For example, let's start with item 4. First I tried this (this code is inside UserDefaultsClass):
subscript<T: NSCoding>(key: UDKey<T>) -> T? {
set { storage.setObject(NSKeyedArchiver.archivedDataWithRootObject(newValue), forKey: key.name) }
get {
if let data = storage.objectForKey(key.name) as? NSData {
return NSKeyedUnarchiver.unarchiveObjectWithData(data) as? T
} else { return nil }
}
}
But then I find out that Swift doesn't allow generic subscripts!! Alright, then I guess I'll have to use functions then. There goes half of item 3...
func set <T: NSCoding>(key: UDKey<T>, _ value: T) {
storage.setObject(NSKeyedArchiver.archivedDataWithRootObject(value), forKey: key.name)
}
func get <T: NSCoding>(key: UDKey<T>) -> T? {
if let data = storage.objectForKey(key.name) as? NSData {
return NSKeyedUnarchiver.unarchiveObjectWithData(data) as? T
} else { return nil }
}
And that works just fine:
extension UDKeys { static let MyKey = UDKey<NSNotification>("MyKey") }
UserDefaults.set(UDKeys.MyKey, NSNotification(name: "Hello!", object: nil))
let n = UserDefaults.get(UDKeys.MyKey)
Note how I can't call UserDefaults.get(.MyKey). I have to use UDKeys.MyKey. And I can't do that because it's not yet possible to have static variables on a generic struct!!
Next, let's try number 5. Now that has been an headache and that's where I need lots of help.
Property list types are, as per the docs:
A default object must be a property list, that is, an instance of (or
for collections a combination of instances of): NSData, NSString,
NSNumber, NSDate, NSArray, or NSDictionary.
That in Swift means Int, [Int], [[String:Bool]], [[String:[Double]]], etc are all property list types. At first I thought that I could just write this and trust whoever is using this code to remember that only plist types are allowed:
func set <T: AnyObject>(key: UDKey<T>, _ value: T) {
storage.setObject(value, forKey: key.name)
}
func get <T: AnyObject>(key: UDKey<T>) -> T? {
return storage.objectForKey(key.name) as? T
}
But as you'll notice, while this works fine:
extension UDKeys { static let MyKey = UDKey<NSData>("MyKey") }
UserDefaults.set(UDKeys.MyKey, NSData())
let d = UserDefaults.get(UDKeys.MyKey)
This doesn't:
extension UDKeys { static let MyKey = UDKey<[NSData]>("MyKey") }
UserDefaults.set(UDKeys.MyKey, [NSData()])
And this doesn't either:
extension UDKeys { static let MyKey = UDKey<[Int]>("MyKey") }
UserDefaults.set(UDKeys.MyKey, [0])
Not even this:
extension UDKeys { static let MyKey = UDKey<Int>("MyKey") }
UserDefaults.set(UDKeys.MyKey, 1)
The problem is that they are all valid property list types yet Swift obviously interprets arrays and ints as structs, not as their Objective-C class counterparts. However:
func set <T: Any>(key: UDKey<T>, _ value: T)
won't work either, because then any value type, not just the ones that have a class cousin courtesy of Obj-C, is accepted, and storage.setObject(value, forKey: key.name) is no longer valid because value has to be a reference type.
If a protocol existed in Swift that accepted any reference type and any value type that can be converted to a reference type in objective-c (like [Int] and the other examples I mention) this problem would be solved:
func set <T: AnyObjectiveCObject>(key: UDKey<T>, _ value: T) {
storage.setObject(value, forKey: key.name)
}
func get <T: AnyObjectiveCObject>(key: UDKey<T>) -> T? {
return storage.objectForKey(key.name) as? T
}
AnyObjectiveCObject would accept any swift classes and swift arrays, dictionaries, numbers (ints, floats, bools, etc that convert to NSNumber), strings...
Unfortunately, AFAIK this doesn't exist.
Question:
How can I have write a generic function (or collection of overloaded generic functions) whose generic type T can be any reference type or any value type that Swift can convert to a reference type in Objective-C?
Solved: With the help of the answers I got, I arrived at what I wanted. In case anyone wants to take a look at my solution, here it is.
I don't mean to brag but ... oh who am I kidding, I totally do!
Preferences.set([NSData()], forKey: "MyKey1")
Preferences.get("MyKey1", type: type([NSData]))
Preferences.get("MyKey1") as [NSData]?
func crunch1(value: [NSData])
{
println("Om nom 1!")
}
crunch1(Preferences.get("MyKey1")!)
Preferences.set(NSArray(object: NSData()), forKey: "MyKey2")
Preferences.get("MyKey2", type: type(NSArray))
Preferences.get("MyKey2") as NSArray?
func crunch2(value: NSArray)
{
println("Om nom 2!")
}
crunch2(Preferences.get("MyKey2")!)
Preferences.set([[String:[Int]]](), forKey: "MyKey3")
Preferences.get("MyKey3", type: type([[String:[Int]]]))
Preferences.get("MyKey3") as [[String:[Int]]]?
func crunch3(value: [[String:[Int]]])
{
println("Om nom 3!")
}
crunch3(Preferences.get("MyKey3")!)
I'd like to introduce my idea. (Sorry for my poor English in advance.)
let plainKey = UDKey("Message", string)
let mixedKey
= UDKey("Mixed"
, array(dictionary(
string, tuple(
array(integer),
optional(date)))))
let ud = UserDefaults(NSUserDefaults.standardUserDefaults())
ud.set(plainKey, "Hello")
ud.set(plainKey, 2525) // <-- compile error
ud.set(mixedKey, [ [ "(^_^;)": ([1, 2, 3], .Some(NSDate()))] ])
ud.set(mixedKey, [ [ "(^_^;)": ([1, 2, 3], .Some(NSData()))] ]) // <-- compile error
The only difference is that UDKey() now requires #2 argument, a value of BiMap class. I've uncoupled the work originally of UDKey into BiMap which converts a value of a type to/from a value of another type.
public class BiMap<A, B> {
public func AtoB(a: A) -> B?
public func BtoA(b: B) -> A?
}
Consequently, types that set/get can accepts are conducted by BiMap, and no longer limited to types as can automatically cast
from/to AnyObject (more specifically, types NSUserDefaults can accepts.).
Because BiMap is a generic class, you can easily create subtypes of that, interchanging arbitrary two types you want.
Here is full source code. (But there are bugs yet to be fixed..)
https://gist.github.com/hisui/47f170a9e193168dc946