Sofia SIP not sending REGISTER refresh when using TCP transport - sip

I have noticed that when I changed transport from UDP to TCP in Sofia SIP stack for some reason the SIP registration refreshes are not sent. Only the first REGISTER is sent properly and then nothing.
On the other hand, with the exact same setup if I use UDP as transport I properly get the REGISTER refreshes without issues.
Any ideas what might be the issue?
Best regards,
Antonis Tsakiridis

Related

SIP dialog established via UDP - what is the transport AFTER a large SIP request has been sent via TCP?

Given a SIP dialog (INVITE, 200 OK, ACK) has been established via UDP; And a large message gets sent that requires TCP as transport.
What is the applied transport protocol after the large message has been sent for all other following (and normal sized) messages?
Does the protocol switch to TCP for all further request/responses or does it keep using the initially negotiated transport - UDP - for standard sized (NOT large) messages?
What I found (based on RFC 3261):
All SIP elements MUST implement UDP and TCP. SIP elements MAY
implement other protocols.
- from rfc3261#18
The ACK MUST be sent to the same address,
port, and transport to which the original request was sent.
- from rfc3261#18
Okay that says NOT all requests (especially ACK) are able to choose the transport independently.
Making TCP mandatory for the UA is a substantial change from RFC
2543. It has arisen out of the need to handle larger messages,
which MUST use TCP, as discussed below. Thus, even if an element
never sends large messages, it may receive one and needs to be
able to handle them.
- from rfc3261#18
During an established dialog a UAS/UAC never knows if the need for a large message arises - switching from UDP to TCP is just fine (without any RE-INVITE that changes the transport in advance to the actual request).
A 301 (Moved Permanently) or 302 (Moved Temporarily) response may
also give the same location and username that was targeted by the
initial request but specify additional transport parameters such as
a different server or multicast address to try, or a change of SIP
transport from UDP to TCP or vice versa.
- from rfc3261#8.3
not really relevant - the UAS may want to change the transport suggested by the UAC; but that is based on the reaction onto some INVITE (or RE-INVITE) only
The destination address,
port, and transport for the CANCEL MUST be identical to those used to
send the original request.
- from rfc3261#9.1
Okay CANCEL (like ACK) also must NOT independently choose the transport.
If a request is within 200 bytes of the path MTU, or if it is larger
than 1300 bytes and the path MTU is unknown, the request MUST be sent
using an RFC 2914 [43] congestion controlled transport protocol, such
as TCP. If this causes a change in the transport protocol from the one
indicated in the top Via, the value in the top Via MUST be changed.
That says if the SIP dialog was established via UDP, it has to be able to receive TCP requests also.
For any port and interface
that a server listens on for UDP, it MUST listen on that same port and
interface for TCP. This is because a message may need to be sent
using TCP, rather than UDP, if it is too large. As a result, the
converse is not true. A server need not listen for UDP on a
particular address and port just because it is listening on that same
address and port for TCP. There may, of course, be other reasons why
a server needs to listen for UDP on a particular address and port.
Okay that explains how switching from UDP to TCP works seamless. - And for the other direction it is just not required, but (I understand like: it still MAY work).
Both TCP and UDP are usable at that point and the transport layer is responsible for the choice.
SIP is transport independent, both are active at the same time.

Is there a way to prevent sending multiple SIP messages in a single TCP packet?

I am testing the integration of a SIP Server(just a PBX) with another PBX.
The incoming call comes into the PBX and is sent to my SIP Server.
Once the call arrives on my SIP Server, it is then again sent back to a user who is registered to my PBX. Here we have 2 call legs – one from the caller to PBX and another from Sip Server to called party.
The call is set up correctly and there is no issue with audio as well.
When the called party releases the call, my SIP Server sends a BYE message to called party and caller in the same TCP packet.
Upon running a Wireshark trace I found that BYE message from my SIP Server reaches the called party but never reaches the caller.
I know there is a firewall between my SIP Server and PBX.
Question:
Is there an option for how to prevent multiple SIP messages in a single TCP packet? Other than using UDP or fight against FW?
>> BYE from SIP Server to called party and it gets a 200 OK:
11:39:03.163: Sending [31,TCP] 462 bytes to 10.cc.dd.ddf:5060 >>>>>
BYE sip:+xxxxxxxxx#10.xx.cc.vv:1122;transport=tcp SIP/2.0
Call-ID: 003BA5CE-58A9-1D9C-ACEB-886231C0AA77-57379#1xx.vv.vv.vvv
<................>
>> BYE from SIP Server to the caller and it never makes it to the PBX:
11:39:03.163: Sending [31,TCP] 448 bytes to 10.cc.dd.ddf:5060 >>>>>
BYE sip:+420702252645#10.cc.cc.bb:5060;transport=tcp SIP/2.0
Call-ID: acda8080-da917a0e-5a26b-8a61610a#10.xx.cc.vvb
Is there an option for how to prevent multiple SIP messages in a single TCP packet?
While the setup your describe is confusing (images with setup and message flow might make it more clear) and the question by itself is likely off-topic (unrelated to programming), this specific part of the question can be answered:
There is no option like this in SIP. While your specific but unknown endpoint or PBX might have such an option it is unlikely. The sender is fully within the specification if it packs multiple SIP messages to the same hop (i.e. SIP endpoint or SIP proxy) into the same TCP connection where they also can end up in the same packet because this is how TCP works. If the recipient has problems with this then it is a bug in the recipient and should be fixed there instead of working around it in every possible peer.

UDP Broadcast answer

While making a network app I met following problem.
In this scenario there are you and multiple servers in a local network to connect to, you can choose which one. Between you and the selected server there should be a TCP connection in the end.
I found UDP broadcast to be really convenient on one side but how do I answer the broadcast (I need to send some information back)? Basicly I see two possibilites.
to make a lot TCP connections
to add an UDP sender and listener.
How would you solve this?
Add a UDP listener to the server. When it receives a UDP request, send a reply back to the sender's IP/Port, and have that reply including the server's listening TCP IP/Port. The client can then send a broadcast, wait a few seconds to collect all of the replies, present them to the user, and then make a TCP connection to the selected server.

making SIP calls over TCP using PJSIP

I'm using a PJSIP's pjsua dialer (based on pjsua_app.c, PJSIP 2.0.1) with TCP transport and a SIP trunk to make calls to a mobile phone. The dialer registers with a SIP Server over TCP and also sends out INVITES over TCP. UDP transport is not being used.
The environment is something like this -
PJSIP (behind NAT)<--- SIP over TCP ---> SIP Server <--- SIP trunk --> SIP trunk Provider <-- PSTN/Mobile Gateway-->Mobile phone
All calls are made from PJSIP over TCP to the mobile. To disable UDP transport creation I inserted a line "cfg->no_udp = true;" at the end of the function
"static void default_config(struct app_config *cfg)" in pjsua_app.c
I followed the instructions given here to make calls over TCP.
The problem is that we don't receive audio sent from the mobile end into the PJSIP dialer.
But RTP packets from the PJSIP dialer reach the mobile side just fine. We can hear audio in the mobile when the call is established.
We found from packet traces that the reason we dont receive media in the PJSIP dialer is that the SIP server is sending RTP packets received over the SIP trunk to a private IP address.
But when we switch to UDP for registration and send INVITES over TCP the call works fine (audio at both ends).
The wireshark packet capture shows the following -
1. PJSIP registers with server over TCP.
2. Server sends 401 with PJ's public IP and port in VIA
3. PJ registers again but inserts its public ip and port in the
contact header in the next REGISTER message sequence.
So far so good. Same sequence of messages seen when UDP is used to REGISTER.
4. INVITE sent over TCP. Dialog establishment works fine.
But in the record-route header nat=yes is missing.
5. Server sends media to private IP. No media received at PJSIP.
Is this a bug in PJSIP? If so how can this be fixed. Wireshark packet traces are available on request.
Your help and inputs are much appreciated.
Your question doesn't actually make sense as the transport of the signalling between the sip endpoint and the sip server (either UDP or TCP) has no bearing on the media transport between the two sip endpoints (most likely UDP). So there must be something else going on.
Since your talking about private IP addresses, I'm assuming you are coming from a behind a NAT over the internet to a "public" sip server.
In these types of environments I would recommend you setup STUN, TURN and ICE on the sip endpoint.
I would guess the UDP setup you where talking about has the STUN server setup and the TCP setup you where talking about doesn't.
Without further information I can't help much more.
Try to use port other than 5060 in both client and server, and/or reducing the SIP message size.
It seams this is a know issue for sending INVITE request over TCP in PJSIP.
Also you can find here some advices for reducing the SIP message size.
Please make sure that allow_contact_rewrite is set to true so that the media will be received to your end.
I think my answer is too late but this may help some other folks

Keeping SIP registration alive for interval less than 600 seconds in iPhone VOIP app

I am implementing a VOIP application in which I work with SIP protocol. As per SIP I need to refresh my registration with SIP server at certain interval. But when my app goes in background, my keepalive handler is invoked only after 600 seconds as per documents os Apple. But this is not desired with SIP protocol. To be able to keep my connection alive with server and receive incoming call, I need to send registration message before 600 seconds even when app is in background. According to Apple documentation this is not possible but stilll I have seen apps on AppStore which runs in background and keeps their registration on with SIP server even when registration interval is 60 seconds. They keep app running in background throughout. So how is this possible? I know that playing silent audio in background will survive but then AppReview process will reject it. But if its so, how Apple allowed other such apps on AppStore? Is there some standard way to achieve what I have described above? Any help is appreciated.
You don't have to send the registration more often. You can do something like this: configure your server to send keep alive packages to your sip client in order to keep the TCP connection open. Your server should support TCP connection and your client should communicate over TCP since apple is very restrictive in background mode and only the TCP connection is allowed to remain open in the background (if your TCP socket is wrapped with CFReadStreamRef).
The problem is no the registration message, this can be configured by the client by specifying the time between the connection attempts, and the sip sever will be fine with an interval of one hour between 2 registration messages. The real problem is how will the server contact the sip client in case of an incoming call or IM. Most of the sip clients will not have a public IP adress but most probably they will be behind a NAT. So there is no way the sip server can open a direct connection to the sip client, for this reason you have to keep a socket open between your client and the server.
None of the app in the appstore is sending registration message more often than 600s.
Do you use your own library for sip or you use pjsip? If you use pjsip i can give you more hints. What SIP server do you plan to use?
Some hints:
make sure you set in your app-info.plist the required background modes to "App provides Voice over IP services" and "App plays audio"
in case your app will not be tied to your own sip server then provide a way for the user to disable the allow_contact_rewrite pjsip param (usually u want this to be enable for bypassing the nat problem) since some session border controllers are not happy about this feature
make sure, in case you capture the messages send form the sip thread in your main thread, you are using a method to post them in the main thread
here are described some other interesting issues
have a lot of coffee prepared :))