I use tcl shellicon command to extract icons, as it mentioned on wiki page below, there are some international character problems in it, then I write some code to test but it doesn't work, could anyone to help me correct it.
/*
* testdll.c
* gcc compile: gcc testdll.c -ltclstub86 -ltkstub86 -IC:\Users\L\tcc\include -IC:\Users\L\tcl\include -LC:\Users\L\tcl\lib -LC:\Users\L\tcc\lib -DUSE_TCL_STUBS -DUSE_TK_STUBS -shared -o testdll.dll
*/
#include <windows.h>
#include <tcl.h>
#include <stdlib.h>
int TestdllCmd(ClientData clientData, Tcl_Interp *interp, int objc, Tcl_Obj * CONST objv[]) {
char * path;
Tcl_DString ds;
if (objc > 2) {
Tcl_SetResult(interp, "Usage: testdll ?path?",NULL);
return TCL_ERROR;
}
if (objc == 2) {
path = Tcl_GetString(objv[objc-1]);
path = Tcl_TranslateFileName(interp, path, &ds);
if (path != TCL_OK) {
return TCL_ERROR;
}
}
Tcl_AppendResult(interp, ds, NULL);
return TCL_OK;
}
int DLLEXPORT Testdll_Init(Tcl_Interp *interp) {
if (Tcl_InitStubs(interp, "8.5", 0) == NULL) {
return TCL_ERROR;
}
Tcl_CreateObjCommand(interp, "testdll", TestdllCmd, NULL, NULL);
Tcl_PkgProvide(interp, "testdll", "1.0");
return TCL_OK;
}
I compile it with:
gcc compile: gcc testdll.c -ltclstub86 -ltkstub86 -IC:\Users\USERNAME\tcc\include -IC:\Users\USERNAME\tcl\include -LC:\Users\USERNAME\tcl\lib -LC:\Users\USERNAME\tcc\lib -DUSE_TCL_STUBS -DUSE_TK_STUBS -shared -o testdll.dll
windows cmd shell run: tclsh testdll.tcl
load testdll
puts [testdll C:/Users/L/桌面]
the output is:
// This line isn't in the output, just to show the first line of output is a *EMPTY LINE*
while executing
"testdll 'C:/Users/L/桌面'"
invoked from within
"puts [testdll 'C:/Users/L/桌面']"
(file "testdll.tcl" line 2)
In fact, I want to print a line, whose content is "C:/Users/L/桌面"
I write this dll to debug how to replace Tcl_GetString,Tcl_TranslateFileName with Tcl_FSGetNormalizedPath, Tcl_FSGetNativePath, I wonder if it's clear?
Thank you!
Remove this:
if (path != TCL_OK) {
return TCL_ERROR;
}
You are comparing a char * to an int.
The manual page for Tcl_TranslateFileName says:
However, with the advent of the newer Tcl_FSGetNormalizedPath
and Tcl_FSGetNativePath, there is no longer any need to use this
procedure.
You should probably switch to more modern API call.
Related
Hello I am new to Vulkan and c++.
I am following a tutorial on Vulkan for Visual-Studio and stuck at creating a Vulkan Instance. Through a lot of googling I found out that the error -9 (VK_ERROR_INCOMPATIBLE_DRIVER) is based on the Vulkan Version 1.3, me using MacOS and how it implements the MoltenVk or must be included or something else like that.
There it got too complicated for me.
I have tried to search through the documentations and now I don't really even understand what MoltenVk is or how I even tried to include Vulkan with cmake in my project.
I may found a solution on [here] and on stackoverflow (Why does vkCreateInstance return "VK_ERROR_INCOMPATIBLE_DRIVER" on MacOS despite vulkan supported GPU and up to date driver?) but I am not able to implement/understand it. Maybe somebody can explain it or tell me how to implement it?.
The Site said I should put something like that in
std::vector<const char*>
extNames.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
extNames.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
VkInstanceCreateInfo inst_info = {};
ins_info.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
inst_info.enabledExtensionCount = static_cast<uint32_t>(extNames.size());
inst_info.ppEnabledExtensionNames = extNames.data();
I have tried it that way and with some deviations in the vk_device.cpp file without any success.
My Project basically looks like this:
Project
--.vscode
--bin
->Project.exe
--build
--CMakeFiles
--libs
--SDL
--src
--Vk_base
->vk_base.h
->vk_device.cpp
->main.cpp
->CMakeList.txt
vk_base.h:
#include <vulkan/vulkan.h>
struct VulkanContext {
VkInstance instance;
};
VulkanContext* initVulkan();
vk_device.cpp:
#include "vk_base.h"
#include <iostream>
bool initVulkanInstance(VulkanContext* context) {
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan App";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_VERSION_1_0;
VkInstanceCreateInfo createInfo = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
createInfo.pApplicationInfo = &appInfo;
createInfo.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; // MAC OS SPECIFIC
//createInfo.enabledExtensionCount = static_cast<uint32_t>(extNames.size()); // MAC OS SPECIFIC
//createInfo.ppEnabledExtensionNames = extNames.data(); // MAC OS SPECIFIC
VkResult creation_result = vkCreateInstance(&createInfo, 0, &context->instance);
std::cout << creation_result << std::endl;
return true;
}
VulkanContext* initVulkan() {
VulkanContext* context = new VulkanContext();
if (initVulkanInstance(context) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
return context;
}
main.cpp
#include <iostream>
#include <SDL.h>
#include "vk_base/vk_base.h"
bool handleMessage() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
return false;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
return false;
}
break;
}
}
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *_window;
_window = SDL_CreateWindow("Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 700, 500, SDL_WINDOW_RESIZABLE);
SDL_Event e;
bool quit = false;
while (!quit) {
while(SDL_PollEvent(&e) != 0){
if(e.type == SDL_QUIT){
quit = true;
}
}
}
VulkanContext* context = initVulkan();
SDL_DestroyWindow(_window);
SDL_Quit();
return 0;
}
and my Cmakefile to create the Project in the build folder with the command : cmake ../ -GXcode ( I have tried it with -GXcode and without)
CMakeLists.txt:
#project name
project(Project)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
set(SOURCE_FILES src/main.cpp src/vk_base/vk_device.cpp)
#find SDL2
add_subdirectory(libs/SDL)
#find Vulkan
find_package(Vulkan REQUIRED)
#vulkan executebl
add_executable(Project ${SOURCE_FILES})
target_include_directories(Project PUBLIC libs/SDL/include)
target_link_libraries(Project PUBLIC SDL2-static)
target_link_libraries(Project PUBLIC Vulkan::Vulkan)
target_link_libraries(Project PUBLIC ${Vulkan_LIBRARIES})
Thank you for reading and sry for my bad english:)
if there are misspellings in it, it is probably not the cause of the problem and just a typo from me on this thread :p
if you are not comfortable with C++, steer away from Vulkan. One will teach you exactly the wrong lessons about the other. Vulkan is low-level API, and shows you how you should not be programming C++ in 98 % of the time.
Apple does not support Vulkan. They have their own API Metal. MoltenVK is a library that attempts to translate Vulkan function calls to Metal calls.
This API translation does not match 1:1, so the MoltenVK wrapper is not a conformant Vulkan implementation. You need to waive that it is not conformant, and that you know of and will avoid triggering the limitations:
https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VK_KHR_portability_subset
https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#known-moltenvk-limitations
You waive the Vulkan conformance by adding VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR bit to the Instance creation:
#ifdef __APPLE__
createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
#endif //__APPLE__
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR is part of a Vulkan extension, so that extension needs to be enabled before using the bit, per standard Vulkan rules:
#ifdef __APPLE__
extNames.push_back( VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME );
#endif //__APPLE__
createInfo.enabledExtensionCount = static_cast<uint32_t>(extNames.size());
createInfo.ppEnabledExtensionNames = extNames.data();
#include <gtk/gtk.h>
#include <curl/curl.h>
#include <iostream>
#include <string>
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
void pop_class()
{
CURL *curl;
CURLcode res;
std::string readBuffer;
curl = curl_easy_init();
if(curl)
{
curl_easy_setopt(curl, CURLOPT_URL, "http://api.openweathermap.org/data/2.5/forecast id=2158867&appid=a4f247bfd153738d2cd1757224361972");
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
}
}
int main(int argc, char *argv[])
{
GtkBuilder *builder;
GtkWidget *window;
gtk_init(&argc, &argv);
builder = gtk_builder_new_from_file("glade/window_main.glade");
window = GTK_WIDGET(gtk_builder_get_object(builder, "window_main"));
gtk_builder_connect_signals(builder, NULL);
g_object_unref(builder);
gtk_widget_show(window);
gtk_main();
pop_class();
return 0;
}
// called when window is closed
void on_window_main_destroy()
{
gtk_main_quit();
}
this compiles correctly with
g++ -c -g -O0 -Wall -pthread -pipe src/main.cpp -lcurl `pkg-config --cflags --libs gtk+-3.0` -o main.o
and then this
g++ -o temp_app main.o -pthread `pkg-config --cflags --libs gtk+-3.0`
-export-dynamic
and on running I get the following warning -
Could not find signal handler 'on_window_main_destory'. Did you compile with -rdnamic?
GTK Builder wasn't really designed to interface with signal callbacks in C++ or other languages; C++ functions are so-called name mangled, which means that the real name of a particular function is likely quite different from the name the function is given in the source code. Your on_window_main_destroy function may well actually have a name like: _Zxl65Abvon_window_main_destroyxxj, depending on the compiler in use. This mangling is done to encode the function's namespace, parameter types, and return values among other things, so that overloading can work -- i.e., so that you can have two or more different functions with what looks like the same name, but which accept or return different parameters.
As such I'd really suggest using the g_signal_connect function on window, like this:
g_signal_connect (window, "destroy", G_CALLBACK (on_window_main_destroy), NULL);
However, if you must reference the callback from a Builder file, then surround the callback function with an extern "C" { } block, as such:
extern "C"
{
void on_window_main_destroy()
{
gtk_main_quit();
}
}
...or to simplify things a little:
extern "C" void on_window_main_destroy()
{
gtk_main_quit();
}
You may also be able to take a shortcut here by simply setting the callback in your Builder file to gtk_main_quit. By doing such, you can avoid creating a function of your own altogether.
We are failing a build under Debian's testing/build infrastructure for m68k:
config.h:29:3: error: #error "IS_LITTLE_ENDIAN is set, but __BYTE_ORDER__ does not equal __ORDER_LITTLE_ENDIAN__"
# error "IS_LITTLE_ENDIAN is set, but __BYTE_ORDER__ does not equal __ORDER_LITTLE_ENDIAN__"
The fix is easy, but I need to know the preprocessor defines for the platform. I don't have a machine with the architecture, so I can't dump them with gcc -dM -E - </dev/null | sort.
Could someone please provide the preprocessor output for the m68k?
If you're willing to kill time, you could build a cross-compiler for that platform. If you only care about that one specific flag, try adding this test to your configure.ac:
#include <stdint.h>
enum {
ENDIAN_UNKNOWN,
ENDIAN_BIG,
ENDIAN_LITTLE,
ENDIAN_BIG_WORD, /* Middle-endian, Honeywell 316 style */
ENDIAN_LITTLE_WORD /* Middle-endian, PDP-11 style */
};
int endianness(void)
{
union
{
uint32_t value;
uint8_t data[sizeof(uint32_t)];
} number;
number.data[0] = 0x00;
number.data[1] = 0x01;
number.data[2] = 0x02;
number.data[3] = 0x03;
switch (number.value)
{
case UINT32_C(0x00010203): return ENDIAN_BIG;
case UINT32_C(0x03020100): return ENDIAN_LITTLE;
case UINT32_C(0x02030001): return ENDIAN_BIG_WORD;
case UINT32_C(0x01000302): return ENDIAN_LITTLE_WORD;
default: return ENDIAN_UNKNOWN;
}
}
Lex code:
identifier [\._a-zA-Z0-9\/]+
comment "//"
<*>{comment} {
cout<<"Comment\n";
char c;
while((c= yyinput()) != '\n')
{
}
}
<INITIAL>{s}{e}{t} {
BEGIN(SAMPLE_STATE);
return SET;
}
<SAMPLE_STATE>{identifier} {
strncpy(yylval.str, yytext,1023);
yylval.str[1023] = '\0';
return IDENTIFIER;
}
In the above lex code, there is no error when "// set name" is parsed. Please notice the space after "//" in the sentence parsed. However, when "//set name" is parsed, there is an error reported. Could you point to where I am going wrong? Thanks.
The error is caught by yyerror and reports
SampleParser.y:43: int CMTSTapTestSeq_yyerror(char*): Assertion `0 && "Error parsing Sample file\n"' failed.
This assertion is added by me.
I think you have made a mistake in simplifying your example, as the code you supplied works fine and does not have the fault you indicated. I coded it up and tested it (I used C instead of C++ for convenience). However, I see you posted a later question with more code that explained the problem better. I answered that one also.
s s
e e
t t
identifier [\._a-zA-Z0-9\/]+
comment "//"
%s SAMPLE_STATE
%{
//#include <iostream>
//using namespace std;
#include <stdio.h>
#define SET 1
#define IDENTIFIER 2
#define yyinput input
%}
%%
<*>{comment} {
// cout<<"Comment\n";
printf("Comment\n");
char c;
while((c= yyinput()) != '\n')
{
}
}
<INITIAL>{s}{e}{t} {
BEGIN(SAMPLE_STATE);
//return SET;
printf("SET\n");
}
<SAMPLE_STATE>{identifier} {
//strncpy(yylval.str, yytext,1023);
//yylval.str[1023] = '\0';
//return IDENTIFIER;
printf("identifier");
}
The accepts both:
//set name
// set name
I am currently working on PostgreSQL backup and restore functionality for my project. I have read this http://www.codeproject.com/Articles/37154/PostgreSQL-PostGis-Operations article and followed that approach to do this. It is working fine but recently I have changed the PostgreSQL authentication method to password in the pg_hba.con file. Hence it started prompting for the password whenever I execute psql.exe, pg_dump.exe, and pg_restore.exe. To provide the password through my project, I have used the "RedirectStandardInput" method. But it did not work and psql or pg_dump still prompt for the password. However "RedirectStandardOutput" and error methods are working fine.
I went through the PostgreSQL source code and found that GetConsoleMode and SetConsoleMode are used the remove the echo. I hope ( not sure ) it could be the reason, which is why I am unable to redirect the input.
PostgreSQL source code to prompt the password
simple_prompt(const char *prompt, int maxlen, bool echo)
{
int length;
char *destination;
FILE *termin,
*termout;
#ifdef HAVE_TERMIOS_H
struct termios t_orig,
t;
#else
#ifdef WIN32
HANDLE t = NULL;
LPDWORD t_orig = NULL;
#endif
#endif
destination = (char *) malloc(maxlen + 1);
if (!destination)
return NULL;
/*
* Do not try to collapse these into one "w+" mode file. Doesn't work on
* some platforms (eg, HPUX 10.20).
*/
termin = fopen(DEVTTY, "r");
termout = fopen(DEVTTY, "w");
if (!termin || !termout
#ifdef WIN32
/* See DEVTTY comment for msys */
|| (getenv("OSTYPE") && strcmp(getenv("OSTYPE"), "msys") == 0)
#endif
)
{
if (termin)
fclose(termin);
if (termout)
fclose(termout);
termin = stdin;
termout = stderr;
}
#ifdef HAVE_TERMIOS_H
if (!echo)
{
tcgetattr(fileno(termin), &t);
t_orig = t;
t.c_lflag &= ~ECHO;
tcsetattr(fileno(termin), TCSAFLUSH, &t);
}
#else
#ifdef WIN32
if (!echo)
{
/* get a new handle to turn echo off */
t_orig = (LPDWORD) malloc(sizeof(DWORD));
t = GetStdHandle(STD_INPUT_HANDLE);
/* save the old configuration first */
GetConsoleMode(t, t_orig);
/* set to the new mode */
SetConsoleMode(t, ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT);
}
#endif
#endif
if (prompt)
{
fputs(_(prompt), termout);
fflush(termout);
}
if (fgets(destination, maxlen + 1, termin) == NULL)
destination[0] = '\0';
length = strlen(destination);
if (length > 0 && destination[length - 1] != '\n')
{
/* eat rest of the line */
char buf[128];
int buflen;
do
{
if (fgets(buf, sizeof(buf), termin) == NULL)
break;
buflen = strlen(buf);
} while (buflen > 0 && buf[buflen - 1] != '\n');
}
if (length > 0 && destination[length - 1] == '\n')
/* remove trailing newline */
destination[length - 1] = '\0';
#ifdef HAVE_TERMIOS_H
if (!echo)
{
tcsetattr(fileno(termin), TCSAFLUSH, &t_orig);
fputs("\n", termout);
fflush(termout);
}
#else
#ifdef WIN32
if (!echo)
{
/* reset to the original console mode */
SetConsoleMode(t, *t_orig);
fputs("\n", termout);
fflush(termout);
free(t_orig);
}
#endif
#endif
if (termin != stdin)
{
fclose(termin);
fclose(termout);
}
return destination;
}
Please help me here, how to send the password to psql or pg_dump via C# code.
Since this is local to the application, the best thing to do is to set %PGPASSWORD% and then psql will not ask for the password. .pgpass could be used if you wanted to avoid supplying a password at all. In general you do not want to specify environment variables from the command line since they may show for other users but this is not a concern here.