Swift Realm, load the pre-populated database the right way? - swift

I'm pretty new to ios development.
I follow this migration example to use pre-populated database and change the code a little bit
here is the final code I use on AppDelegate -> func application
let defaultPath = Realm.Configuration.defaultConfiguration.path!
let path = NSBundle.mainBundle().pathForResource("default", ofType: "realm")
if let bundledPath = path {
print("use pre-populated database")
do {
try NSFileManager.defaultManager().removeItemAtPath(defaultPath)
try NSFileManager.defaultManager().copyItemAtPath(bundledPath, toPath: defaultPath)
} catch {
print("remove")
print(error)
}
}
I'm testing this in a real device.
It works but according to the code logic, it'll always be reset to the pre-populated database. This is verified: the data is reset after app restart.
I tried moveItemAtPath instead of copyItemAtPath. permission error
I tried to delete the pre-populated database file after copy. permission error
I tried to use the pre-populated database file as the realm default configuration path. error occurs too.

In Swift 3.0, try this:
let bundlePath = Bundle.main.path(forResource: "default", ofType: "realm")
let destPath = Realm.Configuration.defaultConfiguration.fileURL?.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: destPath!) {
//File exist, do nothing
//print(fileManager.fileExists(atPath: destPath!))
} else {
do {
//Copy file from bundle to Realm default path
try fileManager.copyItem(atPath: bundlePath!, toPath: destPath!)
} catch {
print("\n",error)
}
}

Yeah, your logic is correct. Every time this code gets executed, the default Realm file in the Documents directory is deleted and replaced with the static copy that came with the app bundle. This is done by design in the Realm sample code in order to demonstrate the migration process each time the app is launched.
If you only want that to happen one time, the easiest way to do it would be to check beforehand to see if a Realm file already exists at the default path, and then perform the copy only when it isn't already there. :)
let alreadyExists = NSFileManager.defaultManager().fileExistsAtPath(defaultPath)
if alreadyExists == false && let bundledPath = path {
print("use pre-populated database")
do {
try NSFileManager.defaultManager().removeItemAtPath(defaultPath)
try NSFileManager.defaultManager().copyItemAtPath(bundledPath, toPath: defaultPath)
} catch {
print("remove")
print(error)
}
}

try this
let realm_db_path = Realm.Configuration.defaultConfiguration.fileURL!
let bundle_realm_path = Bundle.main.url(forResource: "default", withExtension: "realm")!
if !FileManager.default.fileExists(atPath: realm_db_path.absoluteString){
do {
try FileManager.default.copyItem(at: bundle_realm_path, to: realm_db_path)
}catch let error {
NSLog(error as! String)
}

Related

SwiftUI and iCloud Documents

I am trying to use iCloud with SwiftUI. I just want to be able to read/write json files stored there. I believe I have taken all the proper steps to get there, including the necessary changes to Signings & Capabilities and the addition of settings in info.plist. I have set up iCloud on the simulator. But the following code always returns nil for the URL:
let driveURL = FileManager.default .url(forUbiquityContainerIdentifier:
nil)?.appendingPathComponent("Documents")
if driveURL != nil {
print("iCloud available")
let fileURL = driveURL!.appendingPathComponent("test.txt")
try? "Hello word".data(using: .utf8)?.write(to: fileURL)
} else {
print("iCloud not available")
}
What am I missing?

How do I solve the strange "filehandle" problem? [duplicate]

I know there are a few questions pertaining to this, but they're in Objective-C.
How can I access a .txt file included in my app using Swift on an actual iPhone? I want to be able to read and write from it. Here are my project files if you want to take a look. I'm happy to add details if necessary.
Simply by searching in the app bundle for the resource
var filePath = NSBundle.mainBundle().URLForResource("file", withExtension: "txt")
However you can't write to it because it is in the app resources directory and you have to create it in the document directory to write to it
var documentsDirectory: NSURL?
var fileURL: NSURL?
documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).last!
fileURL = documentsDirectory!.URLByAppendingPathComponent("file.txt")
if (fileURL!.checkResourceIsReachableAndReturnError(nil)) {
print("file exist")
}else{
print("file doesnt exist")
NSData().writeToURL(fileURL!,atomically:true)
}
now you can access it from fileURL
EDIT - 28 August 2018
This is how to do it in Swift 4.2
var filePath = Bundle.main.url(forResource: "file", withExtension: "txt")
To create it in the document directory
if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last {
let fileURL = documentsDirectory.appendingPathComponent("file.txt")
do {
if try fileURL.checkResourceIsReachable() {
print("file exist")
} else {
print("file doesnt exist")
do {
try Data().write(to: fileURL)
} catch {
print("an error happened while creating the file")
}
}
} catch {
print("an error happened while checking for the file")
}
}
Swift 3, based on Karim’s answer.
Reading
You can read files included in an app’s bundle through the bundle’s resource:
let fileURL = Bundle.main.url(forResource:"filename", withExtension: "txt")
Writing
However, you can’t write there. You will need to create a copy, preferably in the Documents directory:
func makeWritableCopy(named destFileName: String, ofResourceFile originalFileName: String) throws -> URL {
// Get Documents directory in app bundle
guard let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last else {
fatalError("No document directory found in application bundle.")
}
// Get URL for dest file (in Documents directory)
let writableFileURL = documentsDirectory.appendingPathComponent(destFileName)
// If dest file doesn’t exist yet
if (try? writableFileURL.checkResourceIsReachable()) == nil {
// Get original (unwritable) file’s URL
guard let originalFileURL = Bundle.main.url(forResource: originalFileName, withExtension: nil) else {
fatalError("Cannot find original file “\(originalFileName)” in application bundle’s resources.")
}
// Get original file’s contents
let originalContents = try Data(contentsOf: originalFileURL)
// Write original file’s contents to dest file
try originalContents.write(to: writableFileURL, options: .atomic)
print("Made a writable copy of file “\(originalFileName)” in “\(documentsDirectory)\\\(destFileName)”.")
} else { // Dest file already exists
// Print dest file contents
let contents = try String(contentsOf: writableFileURL, encoding: String.Encoding.utf8)
print("File “\(destFileName)” already exists in “\(documentsDirectory)”.\nContents:\n\(contents)")
}
// Return dest file URL
return writableFileURL
}
Example usage:
let stuffFileURL = try makeWritableCopy(named: "Stuff.txt", ofResourceFile: "Stuff.txt")
try "New contents".write(to: stuffFileURL, atomically: true, encoding: String.Encoding.utf8)
Just a quick update for using this code with Swift 4:
Bundle.main.url(forResource:"YourFile", withExtension: "FileExtension")
And the following has been updated to account for writing the file out:
var myData: Data!
func checkFile() {
if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last {
let fileURL = documentsDirectory.appendingPathComponent("YourFile.extension")
do {
let fileExists = try fileURL.checkResourceIsReachable()
if fileExists {
print("File exists")
} else {
print("File does not exist, create it")
writeFile(fileURL: fileURL)
}
} catch {
print(error.localizedDescription)
}
}
}
func writeFile(fileURL: URL) {
do {
try myData.write(to: fileURL)
} catch {
print(error.localizedDescription)
}
}
This particular example is not the most flexible, but with a little bit of work you can easily pass in your own file names, extensions and data values.
🎁 Property Wrapper - Fetch and convert to correct data type
This simple wrapper helps you to load any file from any bundle in a cleanest way:
#propertyWrapper struct BundleFile<DataType> {
let name: String
let type: String
let fileManager: FileManager = .default
let bundle: Bundle = .main
let decoder: (Data) -> DataType
var wrappedValue: DataType {
guard let path = bundle.path(forResource: name, ofType: type) else { fatalError("Resource not found: \(name).\(type)") }
guard let data = fileManager.contents(atPath: path) else { fatalError("Can not load file at: \(path)") }
return decoder(data)
}
}
Usage:
#BundleFile(name: "avatar", type: "jpg", decoder: { UIImage(data: $0)! } )
var avatar: UIImage
You can define any decoder to match your needs
Get File From Bundle in Swift 5.1
//For Video File
let stringPath = Bundle.main.path(forResource: "(Your video file name)", ofType: "mov")
let urlVideo = Bundle.main.url(forResource: "Your video file name", withExtension: "mov")
Bundles are read only. You can use NSBundle.mainBundle().pathForResource to access the file as read-only, but for read-write access you need to copy your document to Documents folder or tmp folder.
Bundles can be written. You can use Bundle.main.path to overwrite file by adding it into Copy Bundles Resource.
I have to use a file from another bundle. So, following code worked for me. Needful when you work with a frameworks.
let bundle = Bundle(for: ViewController.self)
let fileName = bundle.path(forResource: "fileName", ofType: "json")

Why can't I get the filePath although I save my file properly and see it?

I am trying to write/read to the bundle and I use the below reference from StackOverflow:
How to access file included in app bundle in Swift?
which looks like good code and should work fine.
if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last {
let fileURL = documentsDirectory.appendingPathComponent("file.txt")
do {
if try fileURL.checkResourceIsReachable() {
print("file exist")
} else {
print("file doesnt exist")
do {
try Data().write(to: fileURL)
} catch {
print("an error happened while creating the file")
}
}
} catch {
print("an error happened while checking for the file")
}
}
To get filepath:
var filePath = Bundle.main.url(forResource: "file", withExtension: "txt")
I can save the file but somehow I can never find the file path by
var filePath = Bundle.main.url(forResource: "file", withExtension: "txt")
I cannot get any of the extensions. I even can see the saved file in my app's data under Devices in XCode which looks great but I can't find it by filePath​. Can you please help me?
Well, let's look at it this way:
Bundle.main is your app; Bundle.main.url looks for the file inside your app. (That's why the linked answer is called "How to access file included in app bundle in Swift?")
The documentDirectory is outside your app, namely (get this), it's the Documents directory.
So you are saving the file outside your app and then looking for the file inside your app. That's not where it is, so that's not going to work.

Replace folder in file system using Swift

How can I copy and paste the entire content of a folder using Swift on a OS X? If the destinationPath already contains the folder, than it should replace it.
I tried
let appSupportSourceURL = NSURL(string: appSupportSourcePath)
let appSupportDestinationURL = NSURL(string: appSupportDestinationPath+"/"+appSupportFileName)
if (fileManager.isReadableFileAtPath(appSupportSourcePath)){
do {
try fileManager.copyItemAtURL(appSupportSourceURL!, toURL: appSupportDestinationURL!)}
catch{
}
}
but I realised, that this only works for files. I am trying to replace a whole folder.
I know Apple encourages new code to use the URLs to specify file system path. However NSFileManager is an old class and it's still in transition between the old string-based path and the new URL-based paradigm. Try this:
let appSupportSourcePath = "..."
let appSupportDestinationPath = "..."
let fileManager = NSFileManager.defaultManager()
do {
// Delete if already exists
if fileManager.fileExistsAtPath(appSupportDestinationPath) {
try fileManager.removeItemAtPath(appSupportDestinationPath)
}
try fileManager.copyItemAtPath(appSupportSourcePath, toPath: appSupportDestinationPath)
} catch {
print(error)
}
Edit: method with NSURL
let appSupportSourceURL = NSURL(fileURLWithPath: "...", isDirectory: true)
let appSupportDestionURL = NSURL(fileURLWithPath: "...", isDirectory: true)
try! NSFileManager.defaultManager().copyItemAtURL(appSupportSourceURL, toURL: appSupportDestionURL)

How can I read a file in a swift playground

Im trying to read a text file using a Swift playground with the following
let dirs : String[]? = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true) as? String[]
if (dirs != nil) {
let directories:String[] = dirs!;
let dir = directories[0]; //documents directory
let path = dir.stringByAppendingPathComponent(file);
//read
let content = String.stringWithContentsOfFile(path, encoding: NSUTF8StringEncoding, error: nil)
}
However this fails with no error. It seems the first line stops the playground from outputting anything below
You can also put your file into your playground's resources. To do this: show Project Navigator with CMD + 1. Drag and drop your file into the resources folder. Then read the file:
On Xcode 6.4 and Swift 1.2:
var error: NSError?
let fileURL = NSBundle.mainBundle().URLForResource("Input", withExtension: "txt")
let content = String(contentsOfURL: fileURL!, encoding: NSUTF8StringEncoding, error: &error)
On Xcode 7 and Swift 2:
let fileURL = NSBundle.mainBundle().URLForResource("Input", withExtension: "txt")
let content = try String(contentsOfURL: fileURL!, encoding: NSUTF8StringEncoding)
On Xcode 8 and Swift 3:
let fileURL = Bundle.main.url(forResource: "Input", withExtension: "txt")
let content = try String(contentsOf: fileURL!, encoding: String.Encoding.utf8)
If the file has binary data, you can use NSData(contentsOfURL: fileURL!) or Data(contentsOf: fileURL!) (for Swift 3).
While the answer has been supplied for a quick fix, there is a better solution.
Each time the playground is opened it will be assigned a new container. This means using the normal directory structure you would have to copy the file you want into the new container every time.
Instead, inside the container there is a symbolic link to a Shared Playground Data directory (/Users/UserName/Documents/Shared Playground Data) which remains when reopening the playground, and can be accessed from multiple playgrounds.
You can use XCPlayground to access this shared folder.
import XCPlayground
let path = XCPlaygroundSharedDataDirectoryURL.appendingPathComponent("foo.txt")
The official documentation can be found here: XCPlayground Module Reference
Cool post on how to organize this directory per-playground: Swift, Playgrounds, and XCPlayground
UPDATE: For swift 4.2 use playgroundSharedDataDirectory. Don't need to import anything.
Looks like:
let path = playgroundSharedDataDirectory.appendingPathComponent("file")
1. Access a file that is located in the Resources folder of your Playground
With Swift 3, Bundle has a method called url(forResource:withExtension:). url(forResource:withExtension:) has the following declaration:
func url(forResource name: String?, withExtension ext: String?) -> URL?
Returns the file URL for the resource identified by the specified name and file extension.
You can use url(forResource:withExtension:) in order to read the content of a json file located in the Resources folder of an iOS or Mac Playground:
import Foundation
do {
guard let fileUrl = Bundle.main.url(forResource: "Data", withExtension: "json") else { fatalError() }
let data = try Data(contentsOf: fileUrl)
let json = try JSONSerialization.jsonObject(with: data, options: [])
print(json)
} catch {
print(error)
}
You can use url(forResource:withExtension:) in order to read the content of a text file located in the Resources folder of an iOS or Mac Playground:
import Foundation
do {
guard let fileUrl = Bundle.main.url(forResource: "Text", withExtension: "txt") else { fatalError() }
let text = try String(contentsOf: fileUrl, encoding: String.Encoding.utf8)
print(text)
} catch {
print(error)
}
As an alternative to let image = UIImage(named: "image"), you can use url(forResource:withExtension:) in order to access an image located in the Resources folder of an iOS Playground:
import UIKit
do {
guard let fileUrl = Bundle.main.url(forResource: "Image", withExtension: "png") else { fatalError() }
let data = try Data(contentsOf: fileUrl)
let image = UIImage(data: data)
} catch {
print(error)
}
2. Access a file that is located in the ~/Documents/Shared Playground Data folder of your computer
With Swift 3, PlaygroundSupport module provides a global constant called playgroundSharedDataDirectory. playgroundSharedDataDirectory has the following declaration:
let playgroundSharedDataDirectory: URL
The path to the directory containing data shared between all playgrounds.
You can use playgroundSharedDataDirectory in order to read the content of a json file located in the ~/Documents/Shared Playground Data folder of your computer from an iOS or Mac Playground:
import Foundation
import PlaygroundSupport
do {
let fileUrl = PlaygroundSupport.playgroundSharedDataDirectory.appendingPathComponent("Data.json")
let data = try Data(contentsOf: fileUrl)
let json = try JSONSerialization.jsonObject(with: data, options: [])
print(json)
} catch {
print(error)
}
You can use playgroundSharedDataDirectory in order to read the content of a text file located in the ~/Documents/Shared Playground Data folder of your computer from an iOS or Mac Playground:
import Foundation
import PlaygroundSupport
do {
let fileUrl = PlaygroundSupport.playgroundSharedDataDirectory.appendingPathComponent("Text.txt")
let text = try String(contentsOf: fileUrl, encoding: String.Encoding.utf8)
print(text)
} catch {
print(error)
}
You can use playgroundSharedDataDirectory in order to access an image located in the ~/Documents/Shared Playground Data folder of your computer from an iOS Playground:
import UIKit
import PlaygroundSupport
do {
let fileUrl = PlaygroundSupport.playgroundSharedDataDirectory.appendingPathComponent("Image.png")
let data = try Data(contentsOf: fileUrl)
let image = UIImage(data: data)
} catch {
print(error)
}
Swift 3 (Xcode 8)
The code below works in both iOS and macOS playgrounds. The text file ("MyText.txt" in this example) must be in the Resources directory of the playground. (Note: You may need to open the navigator window to see the directory structure of your playground.)
import Foundation
if let fileURL = Bundle.main.url(forResource:"MyText", withExtension: "txt")
{
do {
let contents = try String(contentsOf: fileURL, encoding: String.Encoding.utf8)
print(contents)
} catch {
print("Error: \(error.localizedDescription)")
}
} else {
print("No such file URL.")
}
This works for me. The only thing I changed was to be explicit about the file name (which is implied in your example) - perhaps you have a typo in the off-screen definition of the "file" variable?
let dirs = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true) as? [String]
let file = "trial.txt" // My change to your code - yours is presumably set off-screen
if let directories = dirs {
let dir = directories[0]; //documents directory
let path = dir.stringByAppendingPathComponent(file);
//read
let content = NSString(contentsOfFile: path, usedEncoding: nil, error: nil)
// works...
}
Update Swift 4.2
As #raistlin points out, this would now be
let dirs = NSSearchPathForDirectoriesInDomains(
FileManager.SearchPathDirectory.documentDirectory,
FileManager.SearchPathDomainMask.userDomainMask,
true)
or, more tersely:
let dirs = NSSearchPathForDirectoriesInDomains(.documentDirectory,
.userDomainMask, true)
Select the .playground file.
Open Utility inspector, In the playground press opt-cmd-1 to open the File Inspector. You should see the playground on the right. If you don't have it selected, press cmd-1 to open the Project Navigator and click on the playground file.
Under 'Resource Path' in Playground Settings choose 'Relative To Playground' and platform as OSX.
On Mavericks with Xcode 6.0.1 you can read using iOS platform too.
import UIKit
let dirs : [String]? = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true) as? [String]
let myDir = "/Shared Playground Data"
let file = "README.md" // My change to your code - yours is presumably set off-screen
if (dirs != nil) {
let directories:[String] = dirs!;
let dir = directories[0] + myDir; // iOS playground documents directory
let path = dir.stringByAppendingPathComponent(file);
//read
let content = String.stringWithContentsOfFile(path, encoding: NSUTF8StringEncoding, error: nil)
// works...
println(content!)
}
Remember, you need to create a directory called "Shared Playground Data" in your Documents directory. Im my case I used this command: mkdir "/Users/joao_parana/Documents/Shared Playground Data" and put there my file README.md
String.stringWithContentsOfFile is DEPRECATED and doesn't work anymore with Xcode 6.1.1
Create your documentDirectoryUrl
let documentDirectoryUrl = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as NSURL
To make sure the file is located there you can use the finder command Go To Folder e copy paste the printed documentDirectoryUrl.path there
println(documentDirectoryUrl.path!)
// should look like this: /Users/userName/Library/Containers/com.apple.dt.playground.stub.OSX.PLAYGROUNDFILENAME-5AF5B25D-D0D1-4B51-A297-00015EE97F13/Data/Documents
Just append the file name to the folder url as a path component
let fileNameUrl = documentDirectoryUrl.URLByAppendingPathComponent("ReadMe.txt")
var fileOpenError:NSError?
Check if the file exists before attempting to open it
if NSFileManager.defaultManager().fileExistsAtPath(fileNameUrl.path!) {
if let fileContent = String(contentsOfURL: fileNameUrl, encoding: NSUTF8StringEncoding, error: &fileOpenError) {
println(fileContent) // prints ReadMe.txt contents if successful
} else {
if let fileOpenError = fileOpenError {
println(fileOpenError) // Error Domain=NSCocoaErrorDomain Code=XXX "The file “ReadMe.txt” couldn’t be opened because...."
}
}
} else {
println("file not found")
}
I was unable to read a file with ease in playground and ended up just creating a command line app in Xcode. This seemed to work for me very well.
The other answers, relying on "playgroundSharedDataDirectory" never works for me, especially if using an iOS playground.
let documentsDirectoryShareURL = PlaygroundSupport.playgroundSharedDataDirectory.absoluteURL
let fileManager = FileManager()
try? fileManager.copyItem(at: URL(fileURLWithPath: "/Users/rufus/Documents/Shared Playground Data/"), to: documentsDirectoryShareURL)
I just do the above now. I can populate my documents/shared folder, and it is just manually automatically copied to the playgrounds documents directory.
My code will not overwrite files that exist there. You could enhance this if you need it to look at file timestamps and then copy if necessary etc.
Swift 5.7.1 - Xcode 14.1
func readFile() -> [String] {
if let fileURL = Bundle.main.url(forResource: "File", withExtension: "txt") {
do {
let content = try String(contentsOf: fileURL)
var x = content.components(separatedBy: "\n")
x.removeAll { data in
data.isEmpty
}
return x
} catch {
print(error)
}
}
return [String]()
}
//Usage:
let input = readFile()