In new version of intel xdk they removed legacy build option and now only showing cordova hybrid build option which not good because apk easily convertible to zip it is showing complete source code in asset folder to protect from it ,i want to use cordova-plugin-crypt-file (https://github.com/tkyaji/cordova-plugin-crypt-file) plugin in intel xdk to protect complete source code how can i use this plugin if anybody have any link or suggestion or any other way to solve problem so please help me.
In updated Intel xdk ,they remove legacy build option.But in the updated intel xdk you can build normal application and cross Walk application.Also the above mentioned plugin work on crosswalk , android and ios.
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I'm building over a non from scratch project, that a previous developer created in my office.
In a previous version of Unity - Visual Studio for Mac I generated some build for iOS, but now, with the newest version, I get this configuration:
Also, the configuration for Android is disabled.
How I can add Android as target for my project to generate an apk file?
UPDATE 1
VS Configuration.
UPDATE 2 / BUILD CONFING
Please refer to the following link to setup unity to make Android APK:
https://docs.unity3d.com/Manual/android-sdksetup.html
You will need to download: the latest version of java, and the android sdk.
You will need to set the unity path to the sdk
You will need to download and set up the android ndk.
Sounds like a lot of work but its really a lot of waiting. the Android SDK can take some time depending on which versions you wish to support and how far back you go.
Once you have followed the guide above you will be able to change your project to android in the project settings menu.
Good luck!
For mac users with unity looking to set up android:
Instructions for Mac
you should be able to select android here and then click switch platform...
I understand that Intel XDK has been retired and the download links are no longer working.
I want to download and use Intel XDK (version 3987) for Mac. Because, I need to update a few apps made through Intel XDK.
Can someone tell me from where I can download Intel XDK (version 3987) or a DropBox link?
Sorry, but those downloads are no longer available. Even if you do find someone who has saved away an installer, it is unlikely to work well without the XDK backend services, which have also been retired.
Please see Alternatives to Using the IntelĀ® XDK to Develop Mobile Apps on the Intel site for help.
Note that the Intel XDK was an assembly of most of the tools described in that article. So those tools are your best place to start. Also, see the additional reference links at the bottom of that article.
I want to use my custom keystore in this project because I intend to host the application in PlayStore and keep it updated. Without the keystore will be tricky.
Details: In the settings cordova, I not marked the "Signed" box and I exported the app and tried signing it using javasign. At the command prompt went well but the app does not install on any of the devices I tested.
The APK created by the Intel XDK is created using standard Cordova CLI. So the techniques you would use to sign that APK are no different than what you would use with any other Cordova (or PhoneGap) app or an APK built using Eclipse or any other tools.
See these links for some useful information:
-- http://developer.android.com/tools/publishing/app-signing.html
-- https://www.scirra.com/tutorials/861/how-to-sign-and-align-your-android-app-apk
I recently start using Intel XDK. I found that for each platform creation my code will go to Intel cloud center to perform the build. Its a feature mentioned at Product Brief IntelĀ® XDK.
Can I build that locally? I mean can I build locally in my system itself using Intel XDK? If so, then how?
are you afraid of intel knowing your code? in cordova\html5 app your code is available to anyone just get the apk from the store open with winrar and your code is there
if you want offline build there is no problem just read the cordova\phonegap docs step by step.
As you, I needed to build locally my application, principally to debug once Intel XDK, at least in the version 1621, does not provide support to load third-party-plugins(eg: PhoneGap Push Plugin) on Intel App Preview debug mode. Another problem was generate an iPhone build for beta tests.
My solution was, as the others suggested, to create an similar cordova project and copy the main files from my Intel XDK Project, www folder to be more specific. Config files will be found in platforms folder once you build using cordova/phonegap.
It allowed me to build for android on my machine. Debug was easy using "Chrome Inspect" because cordova generates an debug-unaligned.apk.
Allowed me to have access to the iOS build files, this is a good thing to do if you want to build using Xcode instead.
I Hope it help you.
I am newbie in mobile app development , and i have litle problem with my mobile app ,,
i using Crosswalk Build For Android in Intel XDK New to develop my mobile app ,
when using Crosswalk For Android, build server gave me 2 download link , for ARM type APK and For X86 type APK
i try to downloaded and install both of it ,but it can't be instaled on device , it has a massage "Error , Problem Analyzing Package" , does anyone know solution for this problem ?
Be sure you only install x86 apk for x86 devices (usually Intel processors) and ARM for ARM devices (usually AMD processors). You do not need to install both, just one or the other. You can do a Google search of your device and look at the processor/cpu type in the specification or detailed description of the device you are using. You can also usually find processor information in the Settings >> About on the device.