According to everything I've read here, I should override touchesBegan() to dismiss the keyboard (in my case DatePicker). Unfortunately touching the screen does not dismiss the DatePicker. Touching other UI elements like the UISteppers dismisses the keyboard just fine, and it is using the same function of CloseKeyboard()
class RecordWorkoutTableViewController: UITableViewController, UITextFieldDelegate {
#IBOutlet weak var dateTextField: UITextField!
#IBOutlet weak var weightLabel: UILabel!
#IBOutlet weak var setOneLabel: UILabel!
#IBOutlet weak var setTwoLabel: UILabel!
#IBOutlet weak var weightStepper: UIStepper!
#IBOutlet weak var setOneStepper: UIStepper!
#IBOutlet weak var setTwoStepper: UIStepper!
var newDate: NSDate? {
didSet {
dateTextField.text = NSDateToPrettyString(newDate!)
}
}
var newWeight: Int? {
didSet {
weightLabel.text = "\(newWeight!) lbs"
}
}
var newSetOne: Int? {
didSet {
setOneLabel.text = "Set 1: \(newSetOne!) reps"
}
}
var newSetTwo: Int? {
didSet {
setTwoLabel.text = "Set 2: \(newSetTwo!) reps"
}
}
var workout: Workout?
// MARK: UITextFieldDelegate
func textFieldDidBeginEditing(textField: UITextField) {
let datePicker = UIDatePicker()
textField.inputView = datePicker
datePicker.addTarget(self, action: #selector(RecordWorkoutTableViewController.datePickerChanged(_:)), forControlEvents: .ValueChanged)
}
func datePickerChanged(sender: UIDatePicker) {
newDate = sender.date
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
// disable editing of date text. datepicker input only
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
return false
}
// MARK: Helper Functions
func closeKeyboard() {
self.view.endEditing(true)
}
// MARK: Touch Events
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
closeKeyboard()
}
override func viewDidLoad() {
super.viewDidLoad()
dateTextField.delegate = self
newDate = NSDate()
if let lastWorkout = workout {
newWeight = lastWorkout.sets[0].weight
newSetOne = lastWorkout.sets[0].repCount
newSetTwo = lastWorkout.sets[1].repCount
} else {
newWeight = 0
newSetOne = 9
newSetTwo = 8
}
weightStepper.stepValue = 5
weightStepper.maximumValue = 995
weightStepper.value = Double(newWeight!)
setOneStepper.stepValue = 1
setOneStepper.maximumValue = 20
setOneStepper.value = Double(newSetOne!)
setTwoStepper.stepValue = 1
setTwoStepper.maximumValue = 20
setTwoStepper.value = Double(newSetTwo!)
}
#IBAction func weightStepperChanged(sender: UIStepper) {
newWeight = Int(sender.value)
closeKeyboard()
}
#IBAction func setOneStepperChanged(sender: UIStepper) {
newSetOne = Int(sender.value)
closeKeyboard()
}
#IBAction func setTwoStepperChanged(sender: UIStepper) {
newSetTwo = Int(sender.value)
closeKeyboard()
}
}
You said in the comments that you have another class in your app named Set. Since this class is in the same module as your table view controller, Swift is prioritizing it over it's built in class.
You can fix this by either renaming your Set class, or explicitly specifying the Swift module in the function declaration:
override func touchesBegan(touches: Swift.Set<UITouch>, withEvent event: UIEvent?) {
closeKeyboard()
}
Related
EDIT: New ErrorCurrently using XCode 12, and I'm trying to add a placeholder. I followed the Swift QuestionBot documentation but it doesn't work (I'm assuming it's because my XCode is much newer). Anyway, appreciate all the help!
EDIT: I added an image of a new error I got.
EDIT 2: Added MyQuestionAnswerer() struct! It's on a different view controller (obvious).
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var responseLabel: UILabel!
#IBOutlet weak var askButton: UIButton!
#IBOutlet weak var questionField: UITextField!
let questionAnswerer = MyQuestionAnswerer()
override func viewDidLoad() {
super.viewDidLoad()
questionField.becomeFirstResponder()
}
func respondToQuestion(_ question: String) {
let answer = questionAnswerer.responseTo(question: question)
displayAnswerTextOnScreen(answer)
questionField.placeholder = "Ask another question..."
questionField.text = nil
askButton.isEnabled = false
}
#IBAction func askButtonTapped(_ sender: AnyObject) {
guard questionField.text != nil else {
return
}
questionField.resignFirstResponder()
}
func displayAnswerTextOnScreen(_ answer: String) {
responseLabel.text = answer
}
}
extension ViewController: UITextFieldDelegate {
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return false
}
func textFieldDidEndEditing(_ textField: UITextField) {
guard let text = textField.text else {
return
}
respondToQuestion(text)
}
#IBAction func editingChanged(_ textField: UITextField) {
guard let text = textField.text else {
askButton.isEnabled = false
return
}
askButton.isEnabled = !text.isEmpty
}
}
struct MyQuestionAnswerer {
func responseTo(question: String) -> String {
let loweredQuestion = question.lowercased()
if loweredQuestion == "What is the current vaccination rate of the Philippines?" {
return "As of August 8, the vaccination rate of the Philippines is 10%!"
} else if loweredQuestion.hasPrefix("Where") {
return "Check the map for nearby vaccination centers."
}
}
The placeholder is not present when the textFiled as it is not set until the respondToQuestion method is called. It should probably be set inside of a view controller life cycle method such as viewDidLoad().
Example:
override func viewDidLoad() {
super.viewDidLoad()
questionField.placeholder = "Ask another question"
questionField.becomeFirstResponder()
}
On every pressed touch I want UILabel to count number down one by one from 10 to 0.
Also when pressed I want to show UIImageView: "MyRocketWith", and when release the pressed touch I want to show UIImageView: "MyRocket".
class ViewController: UIViewController {
#IBOutlet weak var MyRocket: UIImageView!
#IBOutlet weak var MyRocketWith: UIImageView!
#IBOutlet weak var Countdown: UILabel!
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch: UITouch? = touches.first
if touch?.view != self.MyRocket {
self.MyRocketWith.isHidden = true
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
The below code shows and hides the UIImageView on click of UILabel
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var MyRocketWith: UIImageView!
#IBOutlet weak var CountDownLabel: UILabel!
#IBOutlet weak var MyRocket: UIImageView!
var count = 10
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(ViewController.tapFunction))
CountDownLabel.isUserInteractionEnabled = true
CountDownLabel.addGestureRecognizer(tap)
MyRocket.isHidden = false
MyRocketWith.isHidden = true
MyRocketWith.tag=0
}
#IBAction func tapFunction(sender: UITapGestureRecognizer) {
print("tap working")
count = count-1
CountDownLabel.text = String(count)
if MyRocketWith.tag == 0
{
MyRocket.isHidden = true
MyRocketWith.isHidden = false
MyRocketWith.tag=1
}
else
{
MyRocket.isHidden = false
MyRocketWith.isHidden = true
MyRocketWith.tag=0
}
}
}
I'm testing the my add button in the view controller file. It should go to validateName function in my model file and which returns true and then enables my addButton. But when I click on "Add" it doesn't change the text of the UITextView.
In viewcontroller.swift:
import UIKit
class ViewController: UIViewController,UITextFieldDelegate{
#IBOutlet weak var nameInputText: UITextField!
#IBOutlet weak var usernameInputText: UITextField!
#IBOutlet weak var passwordInputText: UITextField!
#IBOutlet weak var phoneInputText: UITextField!
#IBOutlet weak var emailInputText: UITextField!
#IBOutlet weak var addButton: UIButton!
#IBOutlet weak var textviewText: UITextView!
let model = Model()
#IBAction func addButton(_ sender: UIButton) {
textviewText.text = "hi"
}
func textField(_ textField: UITextField,
shouldChangeCharactersIn range: NSRange,
replacementString string: String)
-> Bool
{
addButton.isEnabled = false
let text: String = nameInputText.text!
var test_name: Bool
var name_array = [String]()
test_name = model.validateName(nametext: text)
if test_name == true{
addButton.isEnabled = true
name_array.append(text)
return true
}
return (true)
}
override func viewDidLoad() {
super.viewDidLoad()
usernameInputText.delegate = self
nameInputText.delegate = self
passwordInputText.isSecureTextEntry = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool{
usernameInputText.resignFirstResponder()
nameInputText.resignFirstResponder()
return (true)
}
}
//In model.swift:
import Foundation
class Model {
func validateName(nametext: String) -> Bool{
return true
}
}
I'm working right now on my first Swift project. I've got 2 stepper and one label - both stepper are sending their values to it. How can I add the value of the second stepper to the label, in which the value of the first stepper is already? Here is my code:
override func viewDidLoad() {
super.viewDidLoad()
stepper.wraps = true
stepper.autorepeat = true
stepper.maximumValue = 10000
stepper2.wraps = true
stepper2.autorepeat = true
stepper2.maximumValue = 10000
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBOutlet weak var valueLabel: UILabel!
#IBOutlet weak var stepper: UIStepper!
#IBAction func stepperValueChanged(sender: UIStepper) {
valueLabel.text = Int(sender.value).description
}
#IBOutlet weak var stepper2: UIStepper!
#IBAction func stepper2ValueChanged(sender: UIStepper) {
valueLabel.text = Int(sender.value).description
}
}
Thank you!
If you want to combine the two values to ONE String and show this String on your Label, than you have to create a new function that does this for you. I added such a function to your code:`
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
stepper.wraps = true
stepper.autorepeat = true
stepper.maximumValue = 10000
stepper2.wraps = true
stepper2.autorepeat = true
stepper2.maximumValue = 10000
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBOutlet weak var valueLabel: UILabel!
#IBOutlet weak var stepper: UIStepper!
#IBAction func stepperValueChanged(sender: UIStepper) {
// valueLabel.text = Int(sender.value).description
addValuesToASumAndPutItIntoTheLabel()
}
#IBOutlet weak var stepper2: UIStepper!
#IBAction func stepper2ValueChanged(sender: UIStepper) {
// valueLabel.text = String(sender.value)
addValuesToASumAndPutItIntoTheLabel()
}
func addValuesToASumAndPutItIntoTheLabel() {
let summe : Int = Int(stepper.value + stepper2.value)
valueLabel.text = summe.description
}
}`
I have a button that is disabled in my view controller. I have IBActions for when two text fields are edited. I am trying to enable the button when two text fields both contain integers. I have tried to do this, but whenever I run the ios simulator, the button stays disabled even when I put integers into each text field. Why is it staying disabled? I am new to swift, so please help me out. Here is the code for my entire project:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var calculatorButton: UIButton!
#IBOutlet weak var inspirationLabel: UILabel!
#IBOutlet weak var beginningLabel: UILabel!
#IBOutlet weak var calculatorContainer: UIView!
#IBOutlet weak var answer1Label: UILabel!
#IBOutlet weak var doneButton: UIButton!
#IBOutlet weak var yourWeightTextField: UITextField!
#IBOutlet weak var calorieNumberTextField: UITextField!
#IBOutlet weak var menuExampleButton: UIButton!
#IBOutlet weak var aboutButton: UIButton!
#IBOutlet weak var calculateButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib
yourWeightTextField.delegate = self
calorieNumberTextField.delegate = self
calculateButton.enabled = false
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func calculatorButtonTapped(sender: AnyObject) {
calculatorContainer.hidden = false
inspirationLabel.hidden = true
beginningLabel.hidden = true
menuExampleButton.hidden = true
aboutButton.hidden = true
}
#IBAction func yourWeightEditingDidEnd(sender: AnyObject) {
yourWeightTextField.resignFirstResponder()
}
#IBAction func calorieNumberEditingDidEnd(sender: AnyObject) {
calorieNumberTextField.resignFirstResponder()
}
var yourWeightFilled = false
var calorieNumberFilled = false
func yourWeightTextFieldValueValidInt(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
// Find out what the text field will be after adding the current edit
let text = (yourWeightTextField.text as NSString).stringByReplacingCharactersInRange(range, withString: string)
if let intVal = text.toInt() {
self.yourWeightFilled = true
} else {
self.yourWeightFilled = false
}
return true
}
func calorieNumberTextFieldValueValidInt(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
// Find out what the text field will be after adding the current edit
let text = (calorieNumberTextField.text as NSString).stringByReplacingCharactersInRange(range, withString: string)
if let intVal = text.toInt() {
self.calorieNumberFilled = true
} else {
self.calorieNumberFilled = false
}
return true
}
#IBAction func yourWeightTextFieldEdited(sender: AnyObject) {
if self.yourWeightFilled && self.calorieNumberFilled {
self.calculateButton.enabled = true
}
}
#IBAction func calorieNumberTextFieldEdited(sender: AnyObject) {
if self.yourWeightFilled && self.calorieNumberFilled {
self.calculateButton.enabled = true
}
}
}
Your delegate methods are a bit mixed up -- they have to be named exactly what the caller expects, or they won't be found, so yourWeightTextFieldValueValidInt() and calorieNumberTextFieldValueValidInt() aren't being called at all. Instead you'll need to handle the edits to both text fields in a single method:
func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
// Find out what the text field will be after adding the current edit
let text = (textField.text as NSString).stringByReplacingCharactersInRange(range, withString: string)
if textField == yourWeightTextField {
yourWeightFilled = text.toInt() != nil
} else if textField == calorieNumberTextField {
calorieNumberFilled = text.toInt() != nil
}
return true
}