Copy Debug Console to the clipboard - visual-studio-code

I'm debugging a Node.js app in Visual Studio Code 1.0.0 and want to copy the entire contents of the Debug Console to the clipboard. After drag-selecting the Debug Console contents, Edit->Copy only copies the visible parts instead of the entire selection.
Any ideas how to copy the entire selection? I'd also be okay saving the contents to a file.

It only took 13 months (!) but a recent update has added a "Copy All" command to the context menu.

Apparently this is not possible yet. See https://github.com/Microsoft/vscode/issues/2163 for details.

I would prefer to save the response(long one) to a file, which would help me with debugging or copying to clipboard. VS Code, debug console output doesn’t prints long output.
const fs = require('fs');
async function getData(params) {
try {
const data = await callApi(params);
fs.writeFileSync("/Users/response.json", JSON.stringify(data, null, 2)); // saves file in local folder (pretty prints the data)
res.status(200).json(data);
} catch(err) {
console.log('Error :', err);
res.status(400).send('Something went wrong while fetching data');
}
}

I guess I am very late on this but the easy way is to create a log file when you run the node command in the terminal. Something like:
PS C:\temp\myprojectfolder>node product.js >product.log
This will create the log file and you can easily copy all the content. This also has an added benefit. You won't lose the log even if you accidentally close the terminal window.

You can select from start window and drag the mouse over the textbox at bottom (http://screencast.com/t/Clz24yCo )

Related

VSCode Custom Extension: Seem not to work

I'm currently trying to write an VS Code extension and it's a bit frustrating. I did everything as said here:
https://code.visualstudio.com/docs/extensions/example-hello-world
But after using yo code and entering all necessary information, I opened the respective folder VS Code hit F5 and VS Code says I should configure my launch.json (this should be done by yo code, shouldn't it?). However, when I press the debug start button, a extension-host window opens as described in that tutorial. BUT: When I try to execute the extension the command palette won't find it.
I tried several command names such as "hello world" "helloworld" or variants of the name of the extension that I gave in yo code. I also noticed the
"commands": [{
"command":"extension.sayHello",
"title":"Hello World"
}]
section of the package.json, but somehow I don't manage it to put it all together in order to get a simple, working vs code extension. In tutorial videos on youtube everyone can simply hit F5 after launching VS Code, what I cannot. Pretty weird somehow.
Any help is appreciated!
Thanks in advance.
EDIT: Additional information.
When I activated vs code to show all exceptions (even handled) vs code stops at the following point (see default:)
at internal/process/stdio.js (core module)
// ...
case 'PIPE':
case 'TCP':
var net = require('net');
stream = new net.Socket({
fd: fd,
readable: false,
writable: true
});
stream._type = 'pipe';
break;
default:
// VS CODE STOPS AT THE LINE FOLLOWING!
// Probably an error on in uv_guess_handle()
throw new Error('Implement me. Unknown stream file type!');
}
// Ignore stream errors.stream.on('error', function() {});
} catch (error) {
stream = createDevNull();
}
//...
Hopefully it helps :(
I solved my problem by reading the tutorial with more attention. The tutorial tells you to activate the command palette by Hitting F1 not CTRL P. This solved my Problem.
I did not change anything in the code; rather it seems to be important to hit F1 instad of [CTRL] + [P] despite it actually brings up the same input. I'm still wondering why to differenciate between CTRL + P and F1 if both bring up the same control. :/
Hope it helps other beginners, too.
cheers!
I had the same issue (though didn't debug to see if it failed on the same line) and I resolved it by restarting VSCode.

How to stop automatically closing browser when writing protractor test cases

I am new to writing test cases using protractor for non angular application. I wrote a sample test case.Here the browser closes automatically after running test case.How can I prevent this. Here is my code
var submitBtnElm = $('input[data-behavior=saveContribution]');
it('Should Search', function() {
browser.driver.get('http://localhost/enrollments/osda1.html');
browser.driver.findElement(by.id('contributePercentValue')).sendKeys(50);
submitBtnElm.click().then(function() {
});
});
I was also struggling with a similar issue where i had a test case flow where we were interacting with multiple application and when using Protractor the browser was closing after executing one conf.js file. Now when I looked into the previous response it was like adding delay which depends on how quick your next action i performed or it was hit or miss case. Even if we think from debugging perspective most of the user would be performing overnight runs and they would want to have browser active for couple of hours before they analyze the issue. So I started looking into the protractor base code and came across a generic solution which can circumvent this issue, independent of any browser. Currently the solution is specific to requirement that browser should not close after one conf.js file is executed, then could be improved if someone could add a config parameter asking the user whether they want to close the browser after their run.
The browser could be reused for future conf.js file run by using tag --seleniumSessionId in command line.
Solution:
Go to ..\AppData\Roaming\npm\node_modules\protractor\built where your
protractor is installed.
Open driverProvider.js file and go to function quitDriver
Replace return driver.quit() by return 0
As far as my current usage there seems to be no side effect of the code change, will update if I came across any other issue due to this change. Snapshot of code snippet below.
Thanks
Gleeson
Snapshot of code snippet:
Add browser.pause() at the end of your it function. Within the function itself.
I found Gleeson's solution is working, and that really helped me. The solution was...
Go to %APPDATA%Roaming\npm\node_modules\protractor\built\driverProviders\
Find driverProviders.js
Open it in notepad or any other text editor
Find and Replace return driver.Quit() to return 0
Save the file
Restart your tests after that.
I am using
node v8.12.0
npm v6.4.1
protractor v5.4.1
This solution will work, only if you installed npm or protractor globally; if you have installed your npm or protractor locally (in your folder) then, you have to go to your local protractor folder and do the same.
I suggest you to use browser.driver.sleep(500); before your click operation.
See this.
browser.driver.sleep(500);
element(by.css('your button')).click();
browser.driver.sleep(500);
Add a callback function in It block and the browser window doesn't close until you call it.
So perform the action that you need and place the callback at your convenience
var submitBtnElm = $('input[data-behavior=saveContribution]');
it('Should Search', function(callback) {
browser.driver.get('http://localhost/enrollments/osda1.html');
browser.driver.findElement(by.id('contributePercentValue')).sendKeys(50);
submitBtnElm.click().then(function() {
// Have all the logic you need
// Then invoke callback
callback();
});
});
The best way to make browser NOT to close for some time, Use browser.wait(). Inside the wait function write logic for checking either visibilityOf() or invisibilityOf() of an element, which is not visible or it will take time to become invisible on UI. In this case wait() keep on checking the logic until either condition met or timeout reached. You can increase the timeout if you want browser visible more time.
var EC=protractor.ExpectedConditions;
var submitBtnElm = $('input[data-behavior=saveContribution]');
it('Should Search', function() {
browser.driver.get('http://localhost/enrollments/osda1.html');
browser.driver.findElement(by.id('contributePercentValue')).sendKeys(50);
submitBtnElm.click().then(function() {
browser.wait(function(){
EC.invisibilityOf(submitBtnElm).call().then(function(isPresent){
if(isPresent){
return true;
}
});
},20000,'error message');
});
});
I'm sure there is a change triggered on your page by the button click. It might be something as subtle as a class change on an element or as obvious as a <p></p> element with the text "Saved" displayed. What I would do is, after the test, explicitly wait for this change.
[...]
return protractor.browser.wait(function() {
return element(by.cssContainingText('p', 'Saved')).isPresent();
}, 10000);
You could add such a wait mechanism to the afterEach() method of your spec file, so that your tests are separated even without the Protractor Angular implicit waits.
var submitBtnElm = $('input[data-behavior=saveContribution]');
it('Should Search', function() {
browser.driver.get('http://localhost/enrollments/osda1.html');
browser.driver.findElement(by.id('contributePercentValue')).sendKeys(50);
submitBtnElm.click().then(function() {
});
browser.pause(); // it should leave browser alive after test
});
browser.pause() should leave browser alive until you let it go.
#Edit Another approach is to set browser.ignoreSynchronization = true before browser.get(...). Protractor wouldn't wait for Angular loaded and you could use usual element(...) syntax.
Protractor will close browsers, that it created, so an approach that I am using is to start the browser via the webdriver-reuse-session npm package.
DISCLAIMER: I am the author of this package
It is a new package, so let me know if it solves your problem. I am using it with great success.

Swift 2.0 - Unable to Write to Text File (OS X)

I have a text file that I will be reading and writing to. I have gotten the code to read successfully, but am unable to write to the text file again. I want to overwrite everything (not amend).
if let dir : NSString = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.AllDomainsMask, true).first {
let path = dir.stringByAppendingPathComponent("airports.txt")
var strTextToWrite:String = String()
strTextToWrite = "Test"
do {
try strTextToWrite.writeToFile(path, atomically: false, encoding: NSUTF8StringEncoding)
}
catch { print("Error") }
}
The above code doesn't throw an error (i.e. the word 'Error' isn't printed as per my catch code), but the text file remains unedited, retaining the value it had before the code was run.
The text file is contained inside the X-Code project as shown below:
I'm at a real loss here, I don't understand why the code isn't working. I have confirmed that it is being run (by printing the value of strTextToWrite before and after the do statement, and it is definitely running through the do block of code because it isn't being caught by the catch block. The only thing I can think of is that the code is pointing at the wrong file (but the file name is correct, as you can verify with the screenshot above).
What am I doing wrong? Thanks in advance.
You are looking at 2 different files: the one you write to is ~/Documents/airport.txt while the one you see (and check) in Xcode is located in your project folder. To see the update, you need to reference the file in Xcode, not make a copy of it.
Right click airport.txt in your Project Navigator and click Delete > Move to Trash
Go to ~/Documents/airport.csv and drag it into your Xcode project. Do not add it to any target and unselect "Copy Items if Necessary"
You now have created a link to the file.
Modifying files in your bundle is generally a bad idea. If you need a place to output a temporary file, use the app's subfolder under ~/Application Support or the system's temp folder.

How do you make the Chrome Developer Tools only show your console.log?

It adds logs when plugins say something. It adds logs when it gets anything from the cache manifest. It logs HTTP information sometimes.
My 1 little log gets flooded by 10,000 logs I don't need or want.
Use only in development:
(function(){
var originalConsole = window.console;
window.console = {};
window.console.log = window.console.debug = window.console.error = function(){};
window.myLog = function() {
originalConsole.log.apply(originalConsole, arguments);
};
}());
This will save a local copy of the original window.console object.
It will change the original window.console object to use empty functions.
And finally it will define a global myLog function which will use the local copy of the original window.console to actually log stuff.
This way all the other code will use the useless console.log() and your code could use myLog().
on the Console tab select No info on the left Hand I have attached a screenshot here
You should update to the google chrome latest version

How to delete a file while the application is running

I have developed a C# application, in the application the users choose a photo for each record. However the user should also be able to change the pre-selected photo with a newer one. When the user changes the photo the application first deletes the old photo from the application directory then copies the new photo, but when it does that the application gives an exception because the file is used by the application so it cannot be deleted while the application is running. Does any one have a clue how to sort this out? I appreciate your help
This is the exception
The process cannot access the file
'D:\My
Projects\Hawkar'sProject\Software\Application\bin\Debug\Photos\John
Smith.png' because it is being used by
another process.
//defining a string where contains the file source path
string fileSource = Open.FileName;
//defining a string where it contains the file name
string fileName = personNameTextBox.Text + ".png" ;
//defining a string which specifies the directory of the destination file
string fileDest = dir + #"\Photos\" + fileName;
if (File.Exists(fileDest))
{
File.Delete(fileDest);
//this is a picturebox for showing the images
pbxPersonal.Image = Image.FromFile(dir + #"\Photos\" + "No Image.gif");
File.Copy(fileSource, fileDest);
}
else
{
File.Copy(fileSource, fileDest);
}
imageIDTextBox.Text = fileDest;
First of all, you code is not good.
The new image is only copied if there is currently no image (else).
But if there is an old image, you only delete this image, but never copy the newer one (if).
The code should better look like this:
if (File.Exists(fileDest))
{
File.Delete(fileDest);
}
File.Copy(fileSource, fileDest);
imageIDTextBox.Text = fileDest;
This code should work, but if you are getting an exception that the file is already in use, you should check "where" you use the file. Perhaps you are reading the file at program start. Check all parts of your program you are accessing these user files if there are some handles open.
Thanks a lot for your help and sorry for the mistake in the code I just saw it, my original code is just like as you have written but I don't know maybe when I posted accidentally I've put like this. when the application runs there is a picturebox which the image of each record is shown, that is why the application is giving an exception when I want to change the picture because it has been used once by the picturebox , however I've also tried to load another picture to the picture box before deleting the original one but still the same. I've modified the above could if you want to examine it