I'm kind of a newbie to Python, and I'm writing some code to take data via a user input and put it into a .csv file. To do that, the program needs to pass data from class to class.
To teach myself how to pass data, I took code from here. I did have to alter the code a bit to get it to start up, making sure that the make_widget and print_it functions can pull the "name" variable stored in self.app_data data structure properly.
from tkinter import *
from tkinter import ttk
class MyApp(Tk):
def __init__(self):
Tk.__init__(self)
self.app_data={'name': StringVar}
container = ttk.Frame(self)
container.pack(side="top", fill="both", expand = True)
self.frames = {}
for F in (PageOne, PageTwo):
frame = F(container, self)
self.frames[F] = frame
frame.grid(row=0, column=0, sticky = NSEW)
self.show_frame(PageOne)
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
class PageOne(ttk.Frame):
def __init__(self, parent, controller):
ttk.Frame.__init__(self, parent)
self.controller=controller
ttk.Label(self, text='PageOne').grid(padx=(20,20), pady=(20,20))
self.make_widget(controller)
def make_widget(self, controller):
self.controller=controller
self.some_entry = ttk.Entry(self, textvariable=self.controller.app_data['name'], width=8)
self.some_entry.grid()
button1 = ttk.Button(self, text='Next Page',command=lambda: controller.show_frame(PageTwo))
button1.grid()
class PageTwo(ttk.Frame):
def __init__(self, parent, controller):
ttk.Frame.__init__(self, parent)
self.controller=controller
ttk.Label(self, text='PageTwo').grid(padx=(20,20), pady=(20,20))
button1 = ttk.Button(self, text='Previous Page',command=lambda: controller.show_frame(PageOne))
button1.grid()
button2 = ttk.Button(self, text='press to print', command= self.print_it())
button2.grid()
def print_it(self):
value=self.controller.app_data['name'].get()
print ('The value stored in StartPage some_entry = ', value)#What do I put here
#to print the value of some_input from PageOne
When I run this program, it does start up, and I can move from frame to frame, but it does not print the "name" variable.
When I close the window, I get the error:
TypeError: get() missing 1 required positional argument: 'self'
Which the traceback blames on the line:
value=self.controller.app_data['name'].get()
What am I doing wrong? For what it's worth, I'm writing the code in Python 3.5.
I really appreciate any help that you guys could give me.
Related
Situation description:
Python 3.7, GTK 3.0, PyGObjects 3.34.0 Webkit2 4.0
I have a dialog window, with GtkNotebook containing 2 tabs.
1. tab contains editable Webkit webview, the 2. tab contains textview. One of the arguments provided in class consrtructor is valid HTML snippet as string variable
What I would like to get as a result, is that any changes made in any window, are automatically reflected in other.
Current problem:
Using solution provided here, any previous changes that were made in webview are discarded upon switching the notepad tabs. Debugging shows that html obtained with aforementioned call, does not contain changes.
Any ideas what might be missing in the logic or handling itself?
For reference, the code for the dialog is as follows:
# -*- coding: utf-8 -*-
import gi
gi.require_version('Gtk', '3.0')
gi.require_version('WebKit2', '4.0')
from gi.repository import Gtk, WebKit2
class DescriptionDialog:
def __init__(self, *args):
# GTK Builder
self._builder = args[0]
self._builder.add_from_file("UI/GUI/description.glade")
self.dialog = self._builder.get_object("descriptionDialog")
self._textView = self._builder.get_object("textview1")
self.webViewContainer = self._builder.get_object("WebViewContainer")
self.browserHolder = WebKit2.WebView()
self.browserHolder.set_editable(True)
self.webViewContainer.add(self.browserHolder)
self.browserHolder.show()
# valid html snippet, held as string
self.__buffer_orig__ = args[2]
self.buffer = args[2]
self.browserHolder.load_html(self.buffer)
self._builder.connect_signals(
{
"onDialogClose": self.onDialogClose,
"pageChangeNotebook": self.onPageChange
})
self.dialog.set_transient_for(self._builder.get_object("MainWindow"))
self.textBuffer = self._builder.get_object("textbuffer1")
self.textBuffer.set_text(self.buffer)
self.dialog.show()
def onDialogClose(self, handler):
self.dialog.hide()
def onPageChange(self, notebook=None, scrolledWindow=None, pageNumber=0):
if pageNumber == 0:
self.buffer = self.textBuffer.get_text(self.textBuffer.get_start_iter(), self.textBuffer.get_end_iter(), True)
self.browserHolder.load_html(self.buffer)
if pageNumber == 1:
self.browserHolder.get_main_resource().get_data(None, self.getDataFromResource, None)
def getDataFromResource(self, resource, result, userData=None):
# Changed html is not returned here
self.buffer = str(resource.get_data_finish(result).decode("utf-8"))
self.textBuffer.set_text(self.buffer)
For other internet users finding this thread.
Currently, at the given versions, this is the working result that I have come up with.
Main idea with this implementation is following - use the WebView enabled Javascript engine to obtain the contents of a <body> tag. Then, parse the Javascript result to use this value later on.
def onPageChange(self, notebook=None, scrolledWindow=None, pageNumber=0):
if pageNumber == 0:
self.buffer = self.textBuffer.get_text(self.textBuffer.get_start_iter(), self.textBuffer.get_end_iter(), True)
self.browserHolder.load_html(self.buffer)
if pageNumber == 1:
# use JavaScript to get the html contained in rendered body tag
script = "document.body.innerHTML;"
# Execute JavasScript via WebKit2.WebView bindings.
# Result can be obtained asynchronously, via callback method
self.browserHolder.run_javascript(script, None, self.getJSStatus, None)
def getJSStatus(self, resource, result, userData=None):
# Sample adapted and simplified from here:
# https://lazka.github.io/pgi-docs/#WebKit2-4.0/classes/WebView.html#WebKit2.WebView.run_javascript_finish
# Get the JavaScript result
data = self.browserHolder.run_javascript_finish(result)
# Get value from result, and convert it to string
self.buffer = data.get_js_value().to_string()
self.textBuffer.set_text(self.buffer)
So I'm currently learning pyglet for Python 2.7 and I'm trying to make a simple game that has levels. The 1st 'scene' would be the title/intro part, 2nd would be a tutorial of some sort, and the rest are the game levels themselves.
For this, I've created 7 batches(1 intro, 1 tutorial, 5 levels) namely batch, batch1, ... batch6. I've also created 7 classes for each of these batches that represent the scenes/levels. This is what I've done for the intro batch and class:
batch = pyglet.graphics.Batch()
batch1 = pyglet.graphics.Batch()
class StartState:
def __init__(self):
self.welcome = pyglet.text.Label('WELCOME TO', font_name='Arial', font_size=32, color=(200,255,255,255), x=400, y=550, anchor_x='center', anchor_y='center', batch=batch)
self.title = pyglet.text.Label("MY GAME", font_name='Arial', font_size=32, color=(100,200,170,255), x=400, y=450, anchor_x='center', anchor_y='center', batch=batch)
self.press = pyglet.text.Label("press 'SPACE' to continue", font_name='Arial', font_size=32, color=(200,255,150,255), x=400, y=250, anchor_x='center', anchor_y='center', batch=batch)
def update(self, dt):
if keymap[pyglet.window.key.SPACE]:
self.welcome.delete()
self.title.delete()
self.press.delete()
states.pop()
batch1.draw()
The other scenes would also look like that. the states list is a list that I use to store my classes/scenes. states = [Level5(), Level4(), ... , TutorialState(), StartState()]. So every time the condition to advance is fulfilled, which in this class is to press 'SPACE', the window will be 'cleared' i.e. delete the sprites/labels and proceed to the next scene by using states.pop() and batch1.draw().
After I've typed these classes, I added this at the end:
#window.event
def on_draw():
window.clear()
batch.draw()
def update(dt):
if len(states):
states[-1].update(dt)
else:
pyglet.app.exit()
states.append(Level5())
states.append(Level4())
states.append(Level3())
states.append(Level2())
states.append(Level1())
states.append(TutorialState())
states.append(StartState())
pyglet.clock.schedule_interval(update, 1.0/60.0)
window.clear()
window.flip()
window.set_visible(True)
pyglet.app.run()
The problem here is that it only loads the starting batch/scene. Whenever I press 'SPACE' to go to the tutorial scene the labels/sprites of the starting batch disappear but it doesn't draw batch1 or load the the tutorial class/scene. Any suggestions?
After creating a batch for each scene class:
import pyglet
from pyglet.window import key
class SceneTemplate(object):
"""a template with common things used by every scene"""
def __init__(self, text):
self.batch = pyglet.graphics.Batch()
self.label = pyglet.text.Label(
text,
font_name='Arial', font_size=32,
color=(200, 255, 255, 255), x=32, y=704,
batch=self.batch)
# (...)
class MainMenuScene(SceneTemplate):
def __init__(self):
super(MainMenuScene, self).__init__(text='MainMenuScene')
# (...)
class IntroScene(SceneTemplate):
def __init__(self):
super(IntroScene, self).__init__(text='Introduction')
# (...)
class Level1(SceneTemplate):
def __init__(self):
super(Level1, self).__init__(text='Level 1')
# (...)
You can control the state/scene in another class, such as a window class (personally I like to subclass the pyglet window, to keep things organized and some other reasons):
class Window(pyglet.window.Window):
def __init__(self):
super(Window, self).__init__(width=1024, height=768)
self.states = [MainMenuScene(), IntroScene(), Level1()] # and so on...
self.current_state = 0 # later you change it to get the scene you want
self.set_visible()
def on_draw(self):
self.clear()
self.states[self.current_state].batch.draw()
def on_key_press(self, symbol, modifiers):
if symbol == key.SPACE:
new_state = self.current_state + 1
new_state = new_state % len(self.states)
self.current_state = new_state
# if you want each scene to handle input, you could use pyglet's push_handlers(), or even something like:
# self.states[self.current_state].on_key_press(symbol, modifiers)
# giving them access to the window instance might be needed.
if __name__ == '__main__':
window = Window()
pyglet.app.run()
I've a problem with a custom QListView I'm trying to make, here the problem:
I'm using QListView to show a list of QWidget by using QListView.setIndexWidget(index,widget).
This is working pretty fine, but now I want to filter the items model by using QSortFilterProxyModel()
with .setFilterWildcard()
It is not working very well because the second time the model is filtered
I got error like this :
RuntimeError: Internal C++ object (PySide.QtGui.QLabel) already deleted.
Without using filtering and QSortFilterProxyModel everything works fine, but it seems I'm missing
something with the filtering operation, the indexWidget() is deleted when using filtering :(
here a sample code where you can reproduce the bug, when list view is shown, hit 1,2 or 3 keyboard
key to activate filtering ( Backspace to set filtering empty to show all items )
Here the sample code to reproduce the problem:
import PySide.QtGui as QtGui
import PySide.QtCore as QtCore
_DEFAULT_ITEM_SIZE = QtCore.QSize(100, 85)
_USER_ROLE = QtGui.QStandardItem.UserType + 1
class CustomItemWidget(QtGui.QWidget):
def __init__(self, parent=None):
super(CustomItemWidget, self).__init__(parent=parent)
#self.setAutoFillBackground(True)
self.main_layout = QtGui.QVBoxLayout(self)
self.label = QtGui.QLabel(self)
self.main_layout.addWidget(self.label)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.setRenderHint(QtGui.QPainter.Antialiasing)
# Default brush and pen
bg_brush = QtGui.QBrush(QtGui.QColor("#8C8C8C"))
pen = QtCore.Qt.NoPen
painter.save()
painter.setPen(pen)
painter.setBrush(bg_brush)
painter.drawRoundedRect(self.rect(), 12, 12)
painter.restore()
def setData(self, role, value):
if role == QtCore.Qt.DisplayRole:
self.label.setText(value)
class CustomItem(QtGui.QStandardItem):
def __init__(self):
super(CustomItem, self).__init__()
self.number = None
self.item_widget = CustomItemWidget()
self.setSelectable(True)
def type(self):
return _USER_ROLE
def data(self, role):
if role == QtCore.Qt.DisplayRole:
value = "DATA %s" % str(self.number)
self.item_widget.setData(role, value)
return value
if role == QtCore.Qt.SizeHintRole:
return _DEFAULT_ITEM_SIZE
return QtGui.QStandardItem.data(self, role)
class CustomItemDelegate(QtGui.QStyledItemDelegate):
def __init__(self, parent=None):
super(CustomItemDelegate, self).__init__(parent=parent)
class CustomItemModel(QtGui.QStandardItemModel):
def __init__(self, parent=None):
super(CustomItemModel, self).__init__(parent)
def flags(self, index):
return QtCore.Qt.ItemIsEnabled | \
QtCore.Qt.ItemIsSelectable | \
QtCore.Qt.ItemIsDragEnabled | \
QtCore.Qt.ItemIsDropEnabled
class CustomItemFilterProxyModel(QtGui.QSortFilterProxyModel):
def __init__(self, parent=None):
super(CustomItemFilterProxyModel, self).__init__(parent)
self.setDynamicSortFilter(True)
self.setFilterCaseSensitivity(QtCore.Qt.CaseInsensitive)
self.setFilterKeyColumn(0)
class CustomView(QtGui.QListView):
def __init__(self, parent=None):
super(CustomView, self).__init__(parent=parent)
self.setIconSize(_DEFAULT_ITEM_SIZE)
self.setMovement(QtGui.QListView.Static)
self.setSelectionMode(QtGui.QAbstractItemView.ExtendedSelection)
self.setSelectionBehavior(QtGui.QAbstractItemView.SelectItems)
self.setViewMode(QtGui.QListView.IconMode)
self.setUniformItemSizes(True)
self.setFlow(QtGui.QListView.LeftToRight)
self.setResizeMode(QtGui.QListView.Adjust)
self.data_model = CustomItemModel(self)
self.proxy_model = CustomItemFilterProxyModel(self)
self.proxy_model.setSourceModel(self.data_model)
self.setModel(self.proxy_model)
def keyPressEvent(self, event):
if event.key() == QtCore.Qt.Key_1:
self.proxy_model.setFilterWildcard("*1*")
print self.proxy_model.filterRegExp()
if event.key() == QtCore.Qt.Key_2:
self.proxy_model.setFilterWildcard("*2*")
print self.proxy_model.filterRegExp()
if event.key() == QtCore.Qt.Key_3:
self.proxy_model.setFilterWildcard("*3*")
print self.proxy_model.filterRegExp()
if event.key() == QtCore.Qt.Key_Backspace:
self.proxy_model.setFilterFixedString("")
print self.proxy_model.filterRegExp()
if event.key() == QtCore.Qt.Key_Plus:
self.addNewItem()
QtGui.QListView.keyPressEvent(self, event)
def addNewItem(self):
item = CustomItem()
item.number = self.data_model.rowCount()
self.addItem(item)
def addItem(self, item):
self.data_model.appendRow(item)
proxy_index = self.proxy_model.mapFromSource(item.index())
self.setIndexWidget(proxy_index, item.item_widget)
if __name__ == '__main__':
import sys
qapplication = QtGui.QApplication(sys.argv)
layout = QtGui.QVBoxLayout()
window = QtGui.QDialog()
window.setLayout(layout)
view = CustomView(window)
view.resize(800, 600)
layout.addWidget(view)
for i in range(0, 10):
item = CustomItem()
item.number = i
view.addItem(item)
window.show()
sys.exit(qapplication.exec_())
or sample code here:
https://gist.github.com/66e29df303d1f1825a53
Can someone please help me on this? is this a known bug ? or I'm doing it completely wrong :P
Thanks in advance for your help.
This is an old question, but as I struggled with a similar problem for quite a while, here the solution I found and a possible explanation:
Instead of caching the custom widget on the model item, I cached the data needed to create the widget. In my case, I wanted to use a custom label with html in order to be able to format parts of text in different colour. Hence, I cached the html string on the item.
Then, in the initStyleOption method of the item delegate, I recreated the widget if it didn't yet exist or had disappeared after filtering:
label = self.parent().indexWidget(modelIndex)
if not label:
label = CustomLabel(item.html)
self.parent().setIndexWidget(modelIndex, label)
The reason why filtering deletes the widget cached on the item is as follows, I believe: the widget can "exist" only in one place. When it is put as indexWidget, it "exists" on a row in the view, not in an item of the model any more. As filtering removes rows from view, widgets on those rows get deleted. - A poor explanation, but I've often got similar surprises when manipulating html elements with JavaScript if I've forgotten to clone the element.
I understand concept callback button in function and procedure.How to apply this code in class?I have problem about callback button in Tkinter for get value from class.I can't access callback method.Eror program = callback not define.
from Tkinter import *
class Program:
def __init__(self):
self.root = Tk()
self.root.title("Sample")
self.display = Entry(self.root)
self.display.grid(row=1, column=0, columnspan=5)
Button(self.root, text="Proces", width=5, foreground="blue", command=callback).grid(row=4, column=0)
def callback(self):
print hello
program = Program()
mainloop()
What you need to do is use: command=self.callback instead of command=callback.
Also, it should be print "hello"
I am working on creating a LabelFrame class using Tkinter, which creates a wrapper around a group of items I wish to include one by one, by pressing an add button, that calls a function to create more of that item.
I have the code running, where I can see the LabelFrame and addbuttun. But once I press the button the function being called I get an error:
addmeter() takes exactly 1 argument (0 given)
I need to this function to add a class inside the LabelFrame, and this is where I am stuck.
I have listed my code below.
from Tkinter import *
root = Tk()
root.title("LabelFrame with embedded add voltmeters")
root.geometry("600x200+400+400")
def addmeter(self):
#Create frame for the voltmeter
voltsmet1 = LabelFrame(self.master, text = "Volts")
#add Text box for the serial output.
voltinfo = Text(voltsmet1, bg="BLACK", height=10, width =20 )
#add in reg command to find our data from queue and display it
#packs the widgets on the grid for display
voltsmet1.pack(side=LEFT, expand=True)
voltinfo.pack(side=LEFT, expand=True)
class wrapper(LabelFrame):
def __init__(self,master):
self.master = master
self.create_wrapper()
def create_wrapper(self):
wrapper = LabelFrame(self.master, text = "Volt Meters")
add_button = Button(wrapper, text="add", command=addmeter)
wrapper.pack()
add_button.pack()
new= wrapper(root)
root.mainloop()
Use lambda function:
add_button = Button(wrapper, text="add", command=lambda:addmeter(self))
EDIT:
Do you mean this ?
I use wrapper in lambda function
add_button = Button(wrapper, text="add", command=lambda:addmeter(wrapper))
and I remove .master in addmeter
Full code:
from Tkinter import *
root = Tk()
root.title("LabelFrame with embedded add voltmeters")
root.geometry("600x200+400+400")
def addmeter(parent):
#Create frame for the voltmeter
voltsmet1 = LabelFrame(parent, text = "Volts")
#add Text box for the serial output.
voltinfo = Text(voltsmet1, bg="BLACK", height=10, width =20 )
#add in reg command to find our data from queue and display it
#packs the widgets on the grid for display
voltsmet1.pack(side=LEFT, expand=True)
voltinfo.pack(side=LEFT, expand=True)
class wrapper(LabelFrame):
def __init__(self,master):
self.master = master
self.create_wrapper()
def create_wrapper(self):
wrapper = LabelFrame(self.master, text = "Volt Meters")
add_button = Button(wrapper, text="add", command=lambda:addmeter(wrapper))
wrapper.pack()
add_button.pack()
new= wrapper(root)
root.mainloop()
btw: I change name self to parent in addmeter() to make names more logical.