Bar button Item to open multiple URLs? - iphone

I recently saw the code down below. Is it possible to link a bar button item to multiple URLs? i.e. by tapping the button, I can then choose which website I wish to go to at runtime? Or can I only link a bar button to one URL?
override func viewDidLoad() {
super.viewDidLoad()
googleButton.addTarget(self, action: "didTapGoogle", forControlEvents: .TouchUpInside)}
and
#IBAction func didTapGoogle(sender: AnyObject) {
UIApplication.sharedApplication().openURL(NSURL(string:"http://www.google.com")!)}

Use it as sidebar menu.
This library keeps your sidebar menu over viewcontroller and navigation bar.
https://github.com/balram3429/BTSimpleSideMenu
It is in objective c, but you can use it by bridging. there are other side bar menus are also available in swift, just make sure it has to be open over view controller and navigation bar.
Import this 2 in bridging file.
//#import "BTSimpleSideMenuClass.h"
//#import "BTSimpleMenuItemClass.h"
Make object
var objBTSimpleSideMenuClass = BTSimpleSideMenuClass()
Import delegate
class YourClassName: UIViewController, BTSimpleSideMenuDelegate {
}
From ViewDidLoad or ViewWillAppear call this method and pass array with name, image etc
func setupOptionMenu(noOfItems : NSMutableArray)
{
objBTSimpleSideMenuClass.delegate = self
let ary : NSMutableArray = []
for var i = 0; i < noOfItems.count; i++
{
let item = BTSimpleMenuItemClass.init(title: noOfItems[i] as! String, image: nil) { (success, item) -> Void in
self.methodOptionMenuTap1()
//self.methodOptionMenuTap2()
//self.methodOptionMenuTap3()
}
ary.addObject(item)
}
let swiftArray = ary as NSArray
objBTSimpleSideMenuClass = BTSimpleSideMenuClass.init(item: swiftArray as [AnyObject], addToViewController: self)
}
Hope this will help you a lot.
All the best.

Related

Unable to pass on or retrieve data to another class

Trying to create a custom drop-down and facing issues in passing on data and retrieving the user selection from the custom drop-down. The solution however works when I use static var.
In the below code, I have a viewController class from where I am programmatically calling a popOver.
let countryDropDown = customDropdown()
#IBAction func btMultiCountry(_ sender: Any) {
ViewController.countryDropDown.removeAll() //fuction to clear the array before load
for c in g.country{ //Array from which all items are loaded on the custom dropdown
countryDropDown.addItems(labelText: c.countryName!, toggleState: 1) //passing the values in the add function to update the Array
}
countryDropDown.showDropdown(btMultiCountry) //programatically calling the function to display popover that has the collection view with the countries as items.
}
class customDropdown: NSViewController {
#IBOutlet weak var cvDropDown: NSCollectionView!
var pop = NSPopover() // if I put static var, the popover closes with the OK button as required, however, without static the OK button doest do anything
var dropDownLabelText = [String]() //if I put static var, the values are shown on the collection view without any issue. Without static the array is blank that was load from additems function
var dropDownToggle = [Int]() // same as above
var selectedItemsIndex: [Int] {
var a = [Int]()
for (i,t) in dropDownToggle.enumerated() {
if t == 1 {
a.append(i)
print(a)
}
}
return a
}
func showDropdown(_ sender: NSButton){
let storyboard = NSStoryboard(name: NSStoryboard.Name("Main"), bundle: nil)
let VC = storyboard.instantiateController(withIdentifier: "dropDownForm") as? customDropdown
pop.contentViewController = VC
pop.behavior = NSPopover.Behavior.transient
pop.show(relativeTo: sender.bounds, of: sender, preferredEdge: NSRectEdge.minY)
print(pop)
}
#IBAction func btOK(_ sender: Any) { //this function does not close the popover if there is not static mention above
pop.close()
}
I tried putting static when declaring the variables and it worked. I do not want static and want to create different instances of the class that gives me selectedItemsIndex
For eg:
let countryDropDown = customDropdown()
let personDropDown = customDropdown()
I should be able to get a different values for countryDropDown.selectedItemsIndex and personDropDown.selectedItemsIndex
Any help is appreciated.

How to add `toggleSidebar` NSToolbarItem in Catalyst?

In my app, I added a toggleSidebar item to the NSToolbar.
#if targetEnvironment(macCatalyst)
extension SceneDelegate: NSToolbarDelegate {
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [NSToolbarItem.Identifier.toggleSidebar, NSToolbarItem.Identifier.flexibleSpace, AddRestaurantButtonToolbarIdentifier]
}
}
#endif
However, when I compile my app to Catalyst, the button is disabled. Does anybody know what else I need to do to hook it up?
If you look at the documentation for .toggleSidebar/NSToolbarToggleSidebarItemIdentifier you will see:
The standard toolbar item identifier for a sidebar. It sends toggleSidebar: to firstResponder.
Adding that method to your view controller will enable the button in the toolbar:
Swift:
#objc func toggleSidebar(_ sender: Any) {
}
Objective-C:
- (void)toggleSidebar:(id)sender {
}
Your implementation will need to do whatever you want to do when the user taps the button in the toolbar.
Normally, under a real macOS app using an NSSplitViewController, this method is handled automatically by the split view controller and you don't need to add your own implementation of toggleSidebar:.
The target needs changed to self, this is shown in this Apple sample where it is done for the print item but can easily be changed to the toggle split item as I did after the comment.
/** This is an optional delegate function, called when a new item is about to be added to the toolbar.
This is a good spot to set up initial state information for toolbar items, particularly items
that you don't directly control yourself (like with NSToolbarPrintItemIdentifier).
The notification's object is the toolbar, and the "item" key in the userInfo is the toolbar item
being added.
*/
func toolbarWillAddItem(_ notification: Notification) {
let userInfo = notification.userInfo!
if let addedItem = userInfo["item"] as? NSToolbarItem {
let itemIdentifier = addedItem.itemIdentifier
if itemIdentifier == .print {
addedItem.toolTip = NSLocalizedString("print string", comment: "")
addedItem.target = self
}
// added code
else if itemIdentifier == .toggleSidebar {
addedItem.target = self
}
}
}
And then add the action to the scene delegate by adding the Swift equivalent of this:
- (IBAction)toggleSidebar:(id)sender{
UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
[UIView animateWithDuration:0.2 animations:^{
splitViewController.preferredDisplayMode = (splitViewController.preferredDisplayMode != UISplitViewControllerDisplayModePrimaryHidden ? UISplitViewControllerDisplayModePrimaryHidden : UISplitViewControllerDisplayModeAllVisible);
}];
}
When configuring your UISplitViewController, set the primaryBackgroundStyle to .sidebar
let splitVC: UISplitViewController = //your application's split view controller
splitVC.primaryBackgroundStyle = .sidebar
This will enable your NSToolbarItem with the system identifier .toggleSidebar and it will work automatically with the UISplitViewController in Mac Catalyst without setting any target / action code.
This answer is mainly converting #malhal's answer to the latest Swift version
You will need to return [.toggleSidebar] in toolbarDefaultItemIdentifiers.
In toolbarWillAddItem you will write the following (just like the previous answer suggested):
func toolbarWillAddItem(_ notification: Notification) {
let userInfo = notification.userInfo!
if let addedItem = userInfo["item"] as? NSToolbarItem {
let itemIdentifier = addedItem.itemIdentifier
if itemIdentifier == .toggleSidebar {
addedItem.target = self
addedItem.action = #selector(toggleSidebar)
}
}
}
Finally, you will add your toggleSidebar method.
#objc func toggleSidebar() {
let splitController = self.window?.rootViewController as? MainSplitController
UIView.animate(withDuration: 0.2) {
splitController?.preferredDisplayMode = (splitController?.preferredDisplayMode != .primaryHidden ? .primaryHidden : .allVisible)
}
}
A few resources that might help:
Integrating a Toolbar and Touch Bar into Your App
Mac Catalyst: Adding a Toolbar
The easiest way to use the toggleSidebar toolbar item is to set primaryBackgroundStyle to .sidebar, as answered by #Craig Scrogie.
That has the side effect of enabling the toolbar item and hiding/showing the sidebar.
If you don't want to use the .sidebar background style, you have to implement toggling the sidebar and validating the toolbar item in methods on a class in your responder chain. I put these in a subclass of UISplitViewController.
#objc func toggleSidebar(_ sender: Any?) {
UIView.animate(withDuration: 0.2, animations: {
self.preferredDisplayMode =
(self.displayMode == .secondaryOnly) ?
.oneBesideSecondary : .secondaryOnly
})
}
#objc func validateToolbarItem(_ item: NSToolbarItem)
-> Bool {
if item.action == #selector(toggleSidebar) {
return true
}
return false
}

Swift - How to use a closure to fire a function in a view model?

I am watching the video series
Swift Talk #5
Connecting View Controllers
url: https://talk.objc.io/episodes/S01E05-connecting-view-controllers
In this video series they remove all the prepareForSegue and use an App class to handle the connection between different view controllers.
I want to replicate this, but specifically only in my current view model; but what I don't get is how to connect view controllers through a view model (or even if you're meant to)
In their code, at github: https://github.com/objcio/S01E05-connecting-view-controllers/blob/master/Example/AppDelegate.swift
They use do this within their view controller
var didSelect: (Episode) -> () = { _ in }
This runs;
func showEpisode(episode: Episode) {
let detailVC = storyboard.instantiateViewControllerWithIdentifier("Detail") as! DetailViewController
detailVC.episode = episode
navigationController.pushViewController(detailVC, animated: true)
}
In the same way, I want to use my ViewController to use my ViewModel for a menu button press (relying on tag).
My code follows;
struct MainMenuViewModel {
enum MainMenuTag: Int {
case newGameTag = 0
}
func menuButtonPressed(tag: Int) {
guard let tagSelected = MainMenuTag.init(rawValue: tag) else {
return
}
switch tagSelected {
case .newGameTag:
print ("Pressed new game btn")
break
}
}
func menuBtnDidPress(tag: Int) {
print ("You pressed: \(tag)")
// Do a switch here
// Go to the next view controller? Should the view model even know about navigation controllers, pushing, etc?
}
}
class MainMenuViewController: UIViewController {
#IBOutlet var mainMenuBtnOutletCollection: [UIButton]!
var didSelect: (Int) -> () = { _ in }
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func mainMenuBtnPressed(_ sender: UIButton) {
let tag = (sender).tag
self.didSelect(tag)
}
}
What I don't understand is how do I connect the command
self.didSelect(tag)
to the function
func menuButtonPressed(tag: Int)
within my ViewModel
As I understand it, according to the swift talk video is that the idea is that the view controller are "plain" and that the view model handles all the major stuff, like menu button presses and then moving to different view controllers as necessary.
How do I connect the didSelect item to my viewModel function?
Thank you.
You should set didSelect property for your controller like here:
func showEpisode(episode: Episode) {
let detailVC = storyboard.instantiateViewControllerWithIdentifier("Detail") as! DetailViewController
detailVC.episode = episode
detailVC.didSelect = { episode in
// do whatever you need
// for example dismiss detailVC
self.navigationController.popViewController(animated: true)
// or call the model methods
self.model.menuButtonPressed(episode)
}
navigationController.pushViewController(detailVC, animated: true)
}

make variable available to first tab when var is defined in second tab

When I define a variable in the first tab I can then make it available in the usual way to the other tabs. But what if I define a variable in the third tab and I want it to be available in the first tab? Here is the usual set up for the variable in the first tab:
class AddCardViewController: UIViewController {
var cards = [Card]()
override func viewDidLoad() {
super.viewDidLoad()
cards = [1,2,3,4]
let barViewController = self.tabBarController?.viewControllers
let svc1 = barViewController![1] as! LearningViewController
svc1.cards = self.cards
}
in the second viewController I can then easily use the cards array
class LearningViewController: UIViewController {
var cards = [Card]()
override func viewDidLoad() {
super.viewDidLoad()
print(cards) ////works all fine
Now I want to define a variable in the second tab and make it available to the first tab. So, the other way round. I tried to use the same setup, but when I start the app it crashes because the variable is nil in the first tab - makes sense. Is there any way to do this or do I just have to define all variables in the first viewController?
I think the easiest solution is to force the second tab to load before calling the variable in question. The most brute force way to do this is to create a func in AddCardViewController that loads all the tabs in the tabBarController e.g.
func loadAllTabs() {
if let viewControllers = self.tabBarController?.viewControllers {
for viewController in viewControllers {
viewController.view
}
}
}
and call it in viewDidLoad:
override func viewDidLoad() {
super.viewDidLoad()
loadAllTabs()
}

Update UITabBarController bar item from NSObject class

I have NSObject class listening for a specific event from my server.
When this specific event happens, I would like to update the badge value of an existing tabBar item from my UITabBarController called TabBarController.
How can I access it from the NSObject class?
Below is the NSOBject class listening for the event.
The function connectedToSocketIo() is launched when the application is launched.
The print("Event is working") is displayed in the terminal so everything is working.
The only thing I need now is to be able to update the badge of a specific bar item.
import Foundation
import UIKit
import SwiftyJSON
class SocketIOManager: NSObject{
func connectedToSocketIo(){
socket.on("post-channel:App\\Events\\contact\\newContactRequest"){ (data, ack) -> Void in
let json = JSON(data)
if json[0]["id"].string! == self.defaults.stringForKey("user_id")! {
print("event is working")
// I want to change the tab bar item badge here
} else {
print("no event")
}
}
}
}
You should try to get a reference to the UITabBarController in your SocketIOManager class. Once you have a reference the tab bar controller you can change the badge value of the desired UITabBarItem.
import Foundation
import UIKit
import SwiftyJSON
class SocketIOManager: NSObject {
/*
var tabBarController: UITabBarController!
*/
// When the tabBarController gets set the connectedToSocketIO function gets automatically called.
var tabBarController: UITabBarController! {
didSet {
connectedToSocketIO()
}
}
init() {
super.init()
}
// Either call this function
init(tabBarController: UITabBarController) {
super.init()
self.tabBarController = tabBarController
connectedToSocketIO()
}
// Or create a setter
func setTabBarController(tabBarController: UITabBarController) {
self.tabBarController = tabBarController
}
func connectedToSocketIo() {
socket.on("post-channel:App\\Events\\contact\\newContactRequest"){ (data, ack) -> Void in
let json = JSON(data)
if json[0]["id"].string! == self.defaults.stringForKey("user_id")! {
print("event is working")
// Set the desired tab bar item to a given value
tabBarController!.tabBar.items![0].badgeValue = "1"
} else {
print("no event")
}
}
}
}
EDIT
class CustomTabBarController: UITabBarController {
var socketIOManager: SocketIOManager!
viewDidLoad() {
super.viewDidLoad()
socketIOManager = SocketIOManager(tabBarController: self)
}
}
Hope this helps!
#Jessy Naus
I removed:
the socket connection from the app delegate,
the override init function inside the socketIOManager so the init(UITabBarController)
and added the socket.connect() (from socket.io library) function inside the init function linked to the tab bar controller as follow:
init(tabBarController: UITabBarController) {
super.init()
self.tabBarController = tabBarController
socket.connect()
self.listeningToSocketEvent()
}
I have replaced "self.connectedToSocketIo()" by "listeningToSocketEvent()" has the meaning of this function is more clear.
All together following your instructions mentioned above = Works perfectly. So I put your answer as the good one.
Really not easy concept. Will still need some time to assimilate it and apply it to other components of the UI.
Thanks a lot for your help on this!
actually, I found another way which avoid touching my socket.io instance.
Source:
Swift 2: How to Load UITabBarController after Showing LoginViewController
I just make the link with my tab bar controller as follow:
In my SocketIOManager
//"MainTabBarController" being the UITabBarController identifier I have set in the storyboard.
//TabBarController being my custom UITabBarController class.
// receivedNotification() being a method defined in my custom TabBarController class
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let tabBarController: TabBarController = mainStoryboard.instantiateViewControllerWithIdentifier("MainTabBarController") as! TabBarController
tabBarController.receivedNotification(1)
In my TabBarController class:
func receivedNotification(barItem: Int){
if let actualValue = self.tabBar.items![barItem].badgeValue {
let currentValue = Int(actualValue)
self.tabBar.items![barItem].badgeValue = String(currentValue! + 1)
} else {
self.tabBar.items![barItem].badgeValue = "1"
}
// Reload tab bar item
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.window?.rootViewController = self
}