How do I make linked turtles move together in NetLogo? - netlogo

I'm trying to model fish movement and need them to form schools when there is more than 1 of the breed in a given patch. So far I have managed to get them to form links when they encounter each other with the function below, but then they continue moving independently. I'd also like to re-scale the color of turtles in a linked group so that the more turtles in the group the darker the color is (I'm guessing this is similar to the way you make contour maps according to environmental gradients but I haven't figured it out yet).
Any assistance is always appreciated!
to form_link
if count breed_1-here > 1
[
ask breed_1
[create-links-with other breed_1-here]]
end
If linking isn't the way to get them to move together, I'm fine with another method.

Related

In a Netlogo network, how can turtles "see" properties of other turtles?

I am trying to build a model in which turtles decide to change colour depending on their environment in a network.
The approach would be to "check" the colour of the surrounding turtles and then set an if statement for the turtle in question to switch colour (there will only be 2 colours).
Specifically I would like to know how can a turtle "see" or check other turtles' colour (or other properties).
If possible I would also like to create a slider for "how many links away" can turtles see their neighbouring turtles' (or neighbours of neighbours, etc) colour.
I am new to both Netlogo and Stackoverflow, so please let me know if I should make any modifications to my model and/or question.
Thanks!
Welcome to Stack Overflow! Typically you'll want to stick to a single question per post, both for simplicity and for the benefit of future users with similar questions. As well, in cases where its applicable you should try to include some code to show what you've tried so far, as well as any setup necessary- you want to make a minimal, complete, and verifiable example. In this case, I think you're okay since your questions are clear and well explained, but if you have more complex questions in the future you will be more likely to get useful answers by following those guidelines.
For your first question, it looks like you want the of primitive- check out the dictionary entry for details. of can be used in a few ways, including allowing agents to check the value of a variable (such as color) of another agent. Check out this example code:
to setup
ca
reset-ticks
crt 10 [
setxy random 30 - 15 random 30 - 15
create-link-with one-of other turtles
]
end
to go
ask turtles [
set color [color] of one-of link-neighbors
]
end
Every time the go procedure is called, one of the turtles changes its color to the color of one of its link-neighbors. If you run it long enough, all connected turtles should end up with the same color.
For your second question, I suggest you check out the Nw extension, which is an extension built to deal more easily with Netlogo networks. Specifically, have a look at nw:turtles-in-radius, which should work with your slider approach. To get it working, include the extension using
extensions [ nw ]
at the start of your code. Then, assuming the same setup as above, you can play around with something like
to network-radius
ask one-of turtles [
set color red
ask other nw:turtles-in-radius 2 [
set color white
]
]
end
When you call the network-radius procedure above, you should see one turtle turn red, and any turtles within 2 links of that turtle turn white. To switch to a slider, just swap the "2" out for your slider variable. Hope that helps!

How do I create a vision cone that takes into account the size of other turtles?

I was using in-cone, but then I noticed my turtle was "missing" a lot of other turtles inside the cone. From what I understand, this is due to the fact that, for instance:
ask other turtles in-cone 6 60 [set seen? true]
only "detects" turtles if their xy is within the cone. They are basically points without dimensions. Is there an easy way to make a turtle of size 20 be much more "visible" than one of size 2? I've searched this and the yahoo group for answers and didn't find what I was looking for... maybe I'm not searching for the right terms... I'm new to programming and netlogo and everything so I'm probably missing something obvious here.
Thank you very much.

netlogo turtles moving on coordinates

I created turtles called "birds" that shall move on a specific route. The route is made out of links between turtles I called "rasts". As I couldn't find a way to make the turtles move from the first rast to the second, third, fourth and fifth, I changed the rasts an created them as patches.
So, now I have patches in red (rests).
How do I get the birds moving to exactly these patches and, when they are at the patch, how do I make them go to the next one?
I have no code at the moment, because I always hope to find the fault in my first model (see my other questions).
Is there anybody who knows how to solve my problem?
the move-to command moves your turtle to any other turtle or patch you specify. You can also use the face and forward commands to gradually move along a route (see the 'Move Towards Target' code example in the Models Library that comes with NetLogo)

Trying to make a procedural environment in netlogo

So this simple block of code will create clusters of black patches in the environment.
I would like to know how to procedurally paint and repaint them in the environment.
The effect I'm going for is periodically disappearing patches and reappearing in a random location.
ask patches in-radius random 3.5
[
set pcolor black
]
I don't know how I would apply pseudo code logic like:
while(true)
{
if(ticks % 100)//If ticks are a multiple of hundred
{
clear black patches
paint clusters of patches
}else{ do nothing}
}.
-in netlogo syntax.
Any help is very much appreciated.
Thanks in advance!
ask patches with [pcolor = black and <near a certain point>] [...]
But ... if I am not misunderstanding the nature of your question, I think you need to work through at least the beginning of a tutorial on NetLogo first, or take a look at some of the examples in the Models Library that's available on the File menu. I'm not going to rewrite the tutorial here. For example, you don't need a while loop, given what you've said so far. You need to use a run procedure. That's the sort of basic idea you should learn before doing anything else. Since you already have some understanding of programming, it won't take long.

How to give turtles directional commands when moving along a drawn out network?

I want turtles to be able to flow along the paths I have drawn out for them. To do this I think it might be a reasonable idea to have a list in the u.i that allows the user to select a preordained direction of movement for that patch so the turtles know how to flow along the network. Has anyone else produced a model with this feature? If so would it be possible to give an example of the relevant source code for implementation into my own project?
I did something a while back where each patch had a direction variable that turtles set their heading to when on the patch.
Something like
patches-own[dir]
to go
ask turtles [set heading dir fd .1]
end