NSPlaceholders and Swift - swift

I'm looking at the .selection of an Array Controller and I want to know when the selection is multiple values or none. In ObjC we'd do this by getting the selection as an id and checking it's raw equality with the various placeholder markers: NSMultipleValuesMarker, NSNoSelectionMarker, and NSNotApplicableMarker.
But this doesn't work in Swift:
let currentValue = eventsArrayController.selection.valueForKey("enabled")
if let markerVal = currentValue {
if markerVal == NSMultipleValuesMarker {
// this doesn't compile, AnyObject's can't be compared with ==
}
switch markerVal {
case NSNoValueMarker:
// this doesn't compile, an AnyObject is not a valid pattern
}
}
How do I test the value of placeholder markers in Swift?

In Swift, == is meant to check for value equality (that is, if two objects contain the same data, regardless of whether they share the same memory location or not). Use the === operator to check for reference equality (which tests if two objects share the same memory location).

Related

Does Swift know not to initialize an object if my set already contains it?

I have a global var notes: Set<Note> that contains notes initialized with downloaded data.
In the code below, does Swift know to skip the initialization of my Note object if notes already contains it?
for dictionary in downloadedNoteDictionaries {
let note = Note(dictionary: dictionary)
notes.insert(note)
}
I'm wondering because my app downloads dozens of notes per request and initializing a Note object seems rather computationally expensive.
If the answer to my question is no, then how could I improve my code's performance?
My Note class—which I just realized should probably be a struct instead—has the property let id: Int64 as its sole essential component, but apparently, you can't access an element of a set by its hash value? I don't want to use Set's instance method first(where:) because it has a complexity of O(n), and notes could contain millions of Note objects.
You cannot rely on Swift to eliminate the construction of a new Note in your code. Your Set needs to ask the Note for its hashValue, and may need to call == with your Note as an argument. Those computations require the Note object. Possibly if Swift can inline everything, it can notice that your hashValue and == depend only on the id property, but it is certainly not guaranteed to notice or to act on that information.
It sounds like you should be using an [Int64: Note] instead of a Set<Note>.
No, Swift will not avoid creating the new Note object. The problem here is trying to determine if an object already exists in a set. In order to check if an object already exists in the set, you must have some way to identify this object consistently and have that identification persist across future reads and writes to that set. Assuming we want to adopt Swift's hashing enhancements which deprecates the old methods for having to manually provide a hashValue for any object conforming to the Hashable, we should not use a Set as a solution to this problem. The reason is because Swift's new recommended hashing methods use a random seed to generate hashes for added security. Depending on hash values to identify an element in a set alone would therefore not be possible.
It seems that your method of identifying these objects are by an id. I would do as Rob suggests and use a dictionary where the keys are the id. This would help you answer existential questions in order avoid instantiating a Note object.
If you need the resulting dictionary as a Set, you can still create a new Set from this resulting dictionary sequence.
It is possible to pull out a particular element from a set as long as you know how to identify it, and the operations would be O(1). You would use these two methods:
https://developer.apple.com/documentation/swift/set/2996833-firstindex
https://developer.apple.com/documentation/swift/set/2830801-subscript
Here is an example that I was able to run in a playground. However, this assumes that you have a way to identify in your data / model the id of the Note object beforehand in order to avoid creating the Note object. In this case, I am assuming that a Note shares an id with a Dictionary it holds:
import UIKit
struct DictionaryThatNoteUses {
var id: String
init(id: String = UUID().uuidString) {
self.id = id
}
}
struct Note: Hashable {
let dictionary: DictionaryThatNoteUses
var id: String {
return dictionary.id
}
func hash(into hasher: inout Hasher) {
hasher.combine(id)
}
static func == (lhs: Note, rhs: Note) -> Bool {
return lhs.id == rhs.id
}
}
var downloadedNoteDictionaries: [DictionaryThatNoteUses] = [
DictionaryThatNoteUses(),
DictionaryThatNoteUses(),
DictionaryThatNoteUses()
]
var notesDictionary: [String: Note] = [:]
var notesSet: Set<Note> = []
// Add a dictionary with the same id as the first dictionary
downloadedNoteDictionaries.append(downloadedNoteDictionaries.first!) // so now there are four Dictionary objects in this array
func createDictionaryOfNotes() {
func avoidCreatingDuplicateNotesObject(with id: String) {
print("avoided creating duplicate notes object with id \(id)") // prints once because of the duplicated note at the end matching the first, so a new Note object is not instantiated
}
downloadedNoteDictionaries.forEach {
guard notesDictionary[$0.id] == nil else { return avoidCreatingDuplicateNotesObject(with: $0.id) }
let note = Note(dictionary: $0)
notesDictionary[note.id] = note
}
}
createDictionaryOfNotes()
// Obtain a set for set operations on those unique Note objects
notesSet = Set<Note>(notesDictionary.values)
print("number of items in dictionary = \(notesDictionary.count), number of items in set = \(notesSet.count)") // prints 3 and 3 because the 4th object was a duplicate
// Grabbing a specific element from the set
// Let's test with the second Note object from the notesDictionary
let secondNotesObjectFromDictionary = notesDictionary.values[notesDictionary.values.index(notesDictionary.values.startIndex, offsetBy: 1)]
let thirdNotesObjectFromDictionary = notesDictionary.values[notesDictionary.values.index(notesDictionary.values.startIndex, offsetBy: 2)]
if let secondNotesObjectIndexInSet = notesSet.firstIndex(of: secondNotesObjectFromDictionary) {
print("do the two objects match: \(notesSet[secondNotesObjectIndexInSet] == secondNotesObjectFromDictionary)") // prints true
print("does the third object from dictionary match the second object from the set: \(thirdNotesObjectFromDictionary == notesSet[secondNotesObjectIndexInSet])") // prints false
}

When Set.insert() returns oldMember that is distinguishable from newMember?

The documentation for Set's insert method states:
Return Value
(true, newMember) if newMember was not contained in the set. If an element equal to newMember was already contained in the set, the method returns (false, oldMember), where oldMember is the element that was equal to newMember.
In some cases, oldMember may be distinguishable from newMember by identity comparison or some other means.
What are the cases when oldMember might be distinguishable from newMember they are talking about? Any example?
Reason for the question: I have a Set that contains objects that are not necessarily Hashable. I had the idea to use Unmanaged.passUnretained(object).toOpaque().hashValue to get a hash-value for just any object (basically from its address) in a wrapper struct, however the above bit in the documentation makes me wary.
If you have some way to tell two instances apart even when they compare equal by their implementation of Equatable's == operator, then you can use this to compare the element to insert with the memberAfterInsert returned by insert(_:).
A prime example of this, as the documentation says, is the identity comparison (===). Two object instances that compare equal may not necessarily be the exact same instance (i.e have the same address).
For example:
class Foo : Hashable {
static func ==(lhs: Foo, rhs: Foo) -> Bool {
return lhs.foo == rhs.foo
}
var hashValue: Int {
return foo
}
let foo: Int
init(_ foo: Int) {
self.foo = foo
}
}
var set : Set = [Foo(10)]
let toInsert = Foo(10)
let result = set.insert(toInsert) // the element toInsert will compare equal to the element
// already in the set, thus the element already in the
// already in the set will be returned.
print(result) // (false, Foo) – false, as element was already in set
print(result.memberAfterInsert == toInsert) // true – obviously they were equal.
print(result.memberAfterInsert === toInsert) // false – but they weren't the same instance.
In your case of using a hash value based on the identity, as long as your Equatable implementation also relies on the identity, you won't break the contract of Hashable (instances that compare equal with == must have the same hashValue) – although obviously you won't be able to use the identity to differentiate the memberAfterInsert with the element you are trying to insert.
However it's worth noting that having a Set where the Element's equality implementation is solely based on identity may cause surprising results for objects that look like they should be equivalent. For example, it would be perfectly fine to have a set of [Foo(5), Foo(5), Foo(5), Foo(5)], given that the objects are different instances.

Can't set nil to an optional property with custom setter in Swift

I have swift class with various properties, some of which have optional types.
class UserObject: PFUser{
//optional property
var optionalPhotoURL:String? {
get {
if let optionalPhotoURL:String = objectForKey("optionalPhotoURL"){
return optionalPhotoURL
}
//not needed but just for emphasis
return nil
}
//I am unable to set UserObject.optionalPhotoURL = nil with this setters
set {
if let newPhotoURL:String = newValue! {
setObject(newPhotoURL, forKey: "optionalPhotoURL")
}else{
self.optionalPhotoURL = nil
}
}
}
}
I am unable to set optionalPhotoURL as nil, if it already had a previous value assigned to it.
I guess my question is, how do i "unset" an optional property with custom setter?
Update
These setters all crash
set {
if let newPhotoURL:String = newValue {
setObject(newPhotoURL, forKey: "optionalPhotoURL")
}else{
self.optionalPhotoURL = nil
}
}
and this
set {
if (newValue != nil) {
setObject(newValue!, forKey: "optionalPhotoURL")
}else{
self.optionalPhotoURL = nil
}
}
What you have here is a computed property.
Swift properties can either be computed or stored. We can observe value changes in our stored properties by using didSet and willSet but here we still have a stored property.
In your case, since you have overridden set and get*, you don't have a stored property, you have a computed property. If you want a computed property to have a backing storage, you must create that independently.
So you may want something like this:
class FooClass {
private var storageProperty: String?
var accessProperty: String? {
get {
return self.storageProperty
}
set {
self.storageProperty = newValue
// or whatever logic you may like here
}
}
}
*: You can't override set without also overriding get. You can however override get without overriding set--this makes a readonly computed value.
Moreover, it's important that we implement our storage properties in this way over relying on key-value coding.
For starters, setObject(forKey:) approach doesn't even work on pure Swift types. This will only work on objects which inherit from Objective-C types. It's an inherited method from NSObject's compliance to NSKeyValueCoding protocol. Why the base object of Objective-C conforms to so many protocols is beyond me... but it does and there's nothing we can do about it.
If we have a code base in which some of our objects are inheriting from Objective-C objects (which basically any project will have, UIViewController, etc), and some of our objects are pure Swift objects (which you will tend to have when you're creating your own Swift classes from scratch), then our Swift objects will not be able to implement this same pattern. If we have some objects of both types, we'll either have to implement the pattern I show above for all of them (and then we have consistency) or we'll have to implement one pattern for some types and another for other types (Swift structs would definitely have to implement the above pattern, you can't just make them inherit from NSObject) (and then we have inconsistency, which we don't like).
But what's far worse about setObject(forKey:) is that the first argument of this method always will be of type AnyObject. There is no type safety to the method at all. Where things are stored via setObject(forKey:) is based purely on the key which we use. When we use setObject(forKey:), we take a pile of type-safety advantages that Swift gives us and we throw them out the window. If we don't care to leverage the advantages Swift gives us over Objective-C, why are we writing it in Swift at all?
We can't even make the stored property private when we use setObject(forKey:). Anyone who knows the key can call setObject(forKey:) and set that object to whatever they want. And that includes objects which are not strings. All we have to do to introduce a crash to this codebase is write a class extension or subclass which has a key collision on a different type other than what you've used (so maybe an NSData value for the same key). And even if it doesn't happen to be a different type, simply duplicating the same key for multiple properties is going to introduce bugs... and bugs that are hard to debug.
Never set a value of a computed property in its set scope by calling itself !
This causes an infinite loop and the app will crash.
I don't know which API setObject:forKey belongs to, but in the case of nil you are supposed to remove the object
set {
if let newPhotoURL = newValue {
setObject(newPhotoURL, forKey: "optionalPhotoURL")
} else {
removeObjectForKey("optionalPhotoURL")
}
}
Your property optionalPhotoURL is a computed property, it does not store any values:
https://developer.apple.com/library/ios/documentation/Swift/Conceptual/Swift_Programming_Language/Properties.html
You might want to create an additional property which actually stores the value. However, why do you want to set it to nil, since you are not deleting they object in case of nil.

Swift basic expression

I'm very new to swift, but proficient in other languages like Java, JavaScript, C, ... I'm lost with Swift syntax when it comes to create expressions. Look at this basic example where I just try to find out if one string is contained into another by calling String.rangeOfString that returns an Optional Range (Range?)
This works as expected:
let LEXEMA:String="http://"
let longUrl:String="http://badgirls.many/picture.png"
let range=longUrl.rangeOfString(LEXEMA);
if (range? != nil) {
// blah
}
Now I'm trying to combine the expression inside the if, something like:
if (longUrl.rangeOfString(LEXEMA)? !=nil) {
// blah
}
But I always get syntax errors, the above yields a "Expected Separator" and can't understand why. Done some more tests:
if (absolutePath.rangeOfString(URL_LEXEMA) !=nil) { }
Expected Separator before "!"
if absolutePath.rangeOfString(URL_LEXEMA) !=nil { }
Braced block of statements is an unused closure
What am I doing wrong?
If you’re coming from other like Java, you might be thinking of optionals like pointers/references, and so used to equating them to nil and if non-nil, using them. But this is probably going to lead to more confusion. Instead, think of them like a container for a possible result, that you need to unwrap to use. if let combines the test and unwrapping operation.
With this in mind, here’s how you could adapt your code:
let LEXEMA: String="http://"
let longUrl: String="http://badgirls.many/picture.png"
if let range = longUrl.rangeOfString(LEXEMA) {
// use range, which will be the unwrapped non-optional range
}
else {
// no such range, perhaps log an error if this shouldn’t happen
}
Note, that ? suffixing behaviour you were using changes in Swift 1.2 so even the code in your question that compiles in 1.1 won’t in 1.2.
It’s possible that sometimes you are whether there was a value returned, but you don’t actually need that value, just to know it wasn’t nil. In that case, you can compare the value to nil without the let:
if longUrl.rangeOfString(LEXEMA) != nil {
// there was a value, but you don't care what that value was
}
That said, the above is probably better expressed as:
if longUrl.hasPrefix(LEXEMA) { }
For starters:
You don't need parenthesis with if statements unless you have nested parenthetical subexpressions that require it.
You don't need to specify the type on the left side of the = of a let or var declaration if Swift can figure it out from the right side of the =. Very often Swift can figure it out, and you can tell that Swift can figure it out, so you can avoid that redundant clutter.
You do need to specify the type if Swift cannot figure out the type from
the right side. Example:
For example, consider the following lines:
let LEXEMA = "http://"
let longUrl = "http://badgirls.many/picture.png"
Swift can figure out that they're strings.
Similarly for this function or class that returns a UIView:
var myView = ViewReturningClassOrFunc()
Consider this:
#IBOutlet var myView : UIView!
In the above line, Swift cannot figure out ahead of time it will be assigned a UIView, so you have to provide the type. By providing a ! at the end you've made it an implicitly unwrapped optional. That means, like ?, you're indicating that it can be nil, but that you are confident it will never be nil at the time you access it, so Swift won't require you to put a ! after it when you reference it. That trick is a time saver and big convenience.
You should NOT add the ? to the line:
if (longUrl.rangeOfString(URL_LEXEMA) !=nil) {
As another answer pointed out, you're missing the let.
if let longUrl.rangeOfString(URL_LEXEMA) {
println("What do I win? :-)")
}
swift is case sensitive language. you need to check about whitespaces as well
if longUrl.rangeOfString(LEXEMA) != nil {
//your condition
}
there should be space between statement != nil
Just add a space between != and nil like:
if longUrl.rangeOfString(LEXEMA) != nil {
// blah
}
I tested your code in playground, an error of Expected ',' separator reported.
And do not forget the rules that 1s and 0s and Airspeed Velocity said.

What is the intended use of optional variable/constant in swift

In objC,
NSString *stringValue = #"123s";
NSInteger *intValue = [stringValue integerValue];
NSLog(#"intergerValue %#",intValue);
if(!intValue)
{
NSLog(#"caught null object");
}
else
{
// Do appropriate operation with the not null object
}
prints " interValue (null) "
" caught null object "
and the binding is done safely by using !(not) operator inside if condition...
But whereas, in swift the equivalent snippet using optional variable is
var normalValue : String = "123s"
var optionalValue = normalValue.toInt()
println("optionvalue \(optionalValue)")
if optionalValue {
// Do appropriate operation with the not nil value
}
else{
println("caught null object")
}
this "optional binding" is done in objectiveC also, then what is the exact use of having optional variable/constant. And it's also been said that we can avoid returning null object instead we can return nil value. What is the problem when we return a null object, does it cause performance issues?
Your valid thoughts....
The intention behind optional types was to let programmers make variables that might not have a value. It was the default model in Objective-C, it has been reversed in Swift, because the language requires variables to have a value by default.
Objective-C refers to all objects through pointers (hence the asterisk * after the type name). Since all pointers are allowed to have no value (i.e. nil) one could think of all Objective-C objects as optional, i.e. the corresponding variable may have no value at all.
Since Swift does not have a requirement of C compatibility on the source code level, language designers choose to require objects to have a value of the specified type, and provided support for making variables that may not have a value through optional types.