Multiple Custom Samsung SmartTV Apps - samsung-smart-tv

Probably wrong place to ask, but ill give it a try.
As the title describes.
I see that the number of custom SmartTV apps are getting larger. I know how to sync a custom\unofficial app to my tv by using a developer account. But the problem is, when i want to add a second custom app, the old app would remove it self. It's as if the IP sync of app only works for a single custom app.
Is there a way to have more than 1 custom app on my smartTV ?
my tv model name: UE55F8005STXXE

it seems that you use Samsung TV 2014 and older, right? Then you have to add all your app into widgetlist.xml file or store all apps into USB stick.

Related

Is it possible to modify an iPhone app to make it run full-screen on the iPad?

I have a paid iPhone app, and I'd like to create an updated version that will run as an iPhone app until the user completes an in-app purchase that will have the app use the full screen.
Is there any way to change an app from a small-sized iPhone app to a full-screen iPad app after the app has already been distributed?
Short Answer: No, it's not possible.
Longer Answer:
This would involve dynamically setting the build settings (specifically Targeted Device Family) at runtime. These settings however, are read and compile/build time. The solution is not impossible, would involve rebuilding the app with different settings. This is unlikely to be permitted by Apple anyway
what you can do is check in your app for any payment made and then if the app has been paid load different data.
The easiest way would be to load different xib files for your layout if the user has paid. The user would however need to quit and relaunch the app to have the payment taken into accound. And you would need in your code to programatically decide to load one xib or the other. But it's doable.

Restrict my iOS device to a particular app

I'm searching a way to restrict my iOS device to a particular app.
I have found a good way to disable my iPad Home button functionality through Kiosk Mode for iOS
So is it possible to restrict my iOS device to a particular app without jail-breaking?
Will App-Store reject my application if I done this?
Phew... Finally I found.Guided Access is a new feature in iOS 6 that will do the functionality .It's a built-in feature.
Guided Access is activated for a particular app, iOS device will automatically launch that app every time.
You can power off the device by holding down the "Power + Home" button.
If you’d like to learn how to use Guided Access in iOS 6, You can see more details here
That is a huge security violation as far as the App Store would be concerned. For an enterprise applications its possible you could find a way. But for a public App Store download this is not only next to impossible its also a guaranteed rejection.
So is it possible automatically launch my app every time after iPad booted without jail-breaking?
No. Jailbreaking only will allow you to mess with the default behavior of the system such as Launch Items
Will Apple-Store reject my application if I implement the behavior?
If you somehow find a way to circumvent the issue, (i.e. exploit a security breach) then your app will be rejected.
App review guidelines, section 2.4, 2.5

Can an iOS app have no icon?

Is it possible to create an app that does not appear in the Home screen, and allows another app to grab its resources (sounds, images, etc)?
I want to create a lightweight app (app #1) and upload it to the app store. Then I would like to be able to direct users to download an add-on (app #2) if they want that contains more images and sounds. Then app #1 would read these resources from app #2.
I'm trying to avoid having my own server to serve these images, and just have the App Store handle this for me. I know I can do this on Android, and was wondering if it's possible in iOS as well.
Is it possible to create an app that does not appear in the Home
screen, and allows another app to grab its resources (sounds, images,
etc)?
Not only can you not create an app that's hidden from the user, you also can't access the resources of one app from another. Each app lives in its own sandbox and cannot read (or write) into the sandbox of another app.
I want to create a lightweight app (app #1) and upload it to the app
store. Then I would like to be able to direct users to download an
add-on (app #2) if they want that contains more images and sounds.
Then app #1 would read these resources from app #2.
The normal way to do something like that would be to host the resources you need on a server or just store them inside your app.
I'm trying to avoid having my own server to serve these images, and
just have the App Store handle this for me. I know I can do this on
Android, and was wondering if it's possible in iOS as well.
No, not possible.
If you are able to use the In-App Purchase system, then Apple will host this for you. From the docs, I'm not clear if this is iOS 6 only or is available for older versions (I haven't seen any reason it wouldn't work for older versions, but I haven't tried it).
Note that most iOS 6 specifics are under NDA, so please do not discuss them here until iOS 6 releases. This particular fact is public, however:
https://developer.apple.com/technologies/ios6/
https://developer.apple.com/appstore/in-app-purchase/index.html
https://itunesconnect.apple.com/docs/iTunesConnect_DeveloperGuide.pdf
No it's not possible. You have to setup an icon and it will be displayed on the iPhone springboard.
No it cannot, why do you need one?
Sadly No in IOS but in android this is possible.
There can exist an app without an icon. But it can still be managed or removed in "Manage Application" under settings.
This is required in scenarios, like say I want this app to alert user when he is going out of region, using GPS in the background. I do not want any icon nor any user interface.

How to interact via Bluetooth to devices other than iOS

I am struggling with this problem for last 2 days.What I need to do is that i need to transfer data between iPhone and Windows (i.e any other OS, for now i am using Nokia mobile to that). I have gone through this link. Also I had success in that...
I am able to discover my iPhone in my Nokia device, and when I click "ADD" in Nokia a 6 digit number is sent to iPhone, and here problem starts. I don't know what to do next.
I am using private framework BluetoothManager. Please help me as I am not able to get any documentation on BluetoothManager.framework.
I don't know how to use methods in BluetoothManager.h.
A link to any documentation would be a great help.
For data transfer using your application between iPhone and another phone , you will have to go over SPP profile , in iPhone this is not available to everyone.
You will have to get access to the Apple MFi program to get access to it and it also requires adding an Apple Authentication chip on the device you are trying to connect with.

Can an iPhone Web App use the Camera?

I have a web app and I want to take photos and then upload them to a server. Can this be done with a webapp?
[edit] It's now possible, please see answers below.
No, webapp cannot access internal devices.
Try PhoneGap to make the gap between your app and the internal devices. But that will compile an application, which need to be distrubuted via the Apple Store.
This is now possible with iOS 6 and HTML5.
Using the <input> tag, you can get file input from either the camera or gallery (the familiar "take photo or video, choose existing"). Try:
<input type="file">
this will pull up the aforementioned dialog box of options. You can also add the accept attribute to specify whether you want image or video, like so:
<input type=file accept="image/*">
Max Firtman has a great article about what you can do with iOS 6 and HTML5 here: http://www.mobilexweb.com/blog/iphone-5-ios-6-html5-developers
You'll be able to create 'provisioning profiles' for up to 100 different devices to directly install your apps on, without going through the App Store. The install process isn't as straightforward as calling up a URL or downloading something from the App Store, but at least you can limit distribution to specific people without revealing the existence of the app in the public App Store.
Also see iPhone App Minus App Store?