I have a UIViewController (not a UITableViewController because I read that a view controller is best for this kind of behaviour) with a UITableView. In this view controller I want to add a floating UIView and place it above my tableview, to do so I wrote:
public override func viewDidLoad() {
super.viewDidLoad()
// add button
let fbv = liquidActionButtonInstance.addActionButton() // this is a UIView
self.view.addSubview(fbv)
liquidActionButtonInstance.delegate = self
// delegate
tableView.delegate = self
tableView.dataSource = self
}
However my floating view appears behind my UITableView, how can I add it as the first child of self.view? I've used
self.view.addSubview(fbv)
self.view.bringSubviewToFront(fbv)
Among others and none seems to work.
Edit:
I added some screenshots of my view's hierarchy.
Edit 2:
Here I put a little more code:
My ViewController without some unrelated code:
public class ActividadesTableViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var descripcionFiltrosLabel: UILabel!
#IBOutlet weak var filtrosLabelBottomConstraint: NSLayoutConstraint!
#IBOutlet weak var filtrosLabelTopConstraint: NSLayoutConstraint!
#IBOutlet weak var tableViewTopConstraint: NSLayoutConstraint!
private var liquidActionButtonInstance: FloatingActionButton = FloatingActionButton()
public var viewModel : ActividadesTableViewModeling?
public override func viewDidLoad() {
super.viewDidLoad()
// Agregar action button
self.view.insertSubview(liquidActionButtonInstance.addActionButton(),aboveSubview: tableView)
liquidActionButtonInstance.delegate = self
// set row's height
tableView.estimatedRowHeight = 70
tableView.rowHeight = UITableViewAutomaticDimension
// delegate
tableView.delegate = self
tableView.dataSource = self
// load tableview data
if let viewModel = viewModel {
viewModel.loadActividades(withFilters: nil)
}
}
}
// MARK: FloatingButton
extension ActividadesTableViewController: FloatingActionButtonDelegate {
public func performSegueFromFloatingActionButton(segueName name: String) {
performSegueWithIdentifier(name, sender: self)
}
}
// MARK: TableView
extension ActividadesTableViewController: UITableViewDataSource, UITableViewDelegate {
public func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Omitting this code, just mentioning the methods
}
public func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("ActividadCell", forIndexPath: indexPath) as! ActividadTableViewCell
if let viewModel = viewModel {
cell.viewModel = viewModel.cellModels.value[indexPath.row]
} else {
cell.viewModel = nil
}
return cell
}
public func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
}
}
And this is how I add the button (in a different class):
func addActionButton() -> LiquidFloatingActionButton {
let createButton: (CGRect, LiquidFloatingActionButtonAnimateStyle) -> LiquidFloatingActionButton = { (frame, style) in
let floatingActionButton = LiquidFloatingActionButton(frame: frame)
floatingActionButton.animateStyle = style
floatingActionButton.dataSource = self
floatingActionButton.delegate = self
floatingActionButton.color = ColoresKairos.principal2
return floatingActionButton
}
let cellFactory: (String) -> LiquidFloatingCell = { (iconName) in
return LiquidFloatingCell(icon: UIImage(named: iconName)!)
}
cells.append(cellFactory("iphone-action-button-group"))
cells.append(cellFactory("iphone-action-button-notepad"))
cells.append(cellFactory("iphone-action-button-check-box"))
let floatingFrame = CGRect(x: UIScreen.mainScreen().bounds.width - 56 - 16, y: UIScreen.mainScreen().bounds.height - 56 - 16, width: 56, height: 56)
let bottomRightButton = createButton(floatingFrame, .Up)
//view.addSubview(bottomRightButton)
//return view
return bottomRightButton
}
You need to add the view using addSubview(_:) AND bringToFront(_:). You can also try sending the tableView to the back using sendToBack(_:)
In your document outline menu in your storyboard, you can place your floating view below your TableView in view hierarchy. Then, you can always see your floating view placed above your tableview.
It's gonna be like this.
▼ Your ViewController
Top Layout Guide
Bottom Layout Guide
▼View
▶︎ TableView
▶︎ Floating View
Below is the code that is working along with its screenshot, I suspect that your call liquidActionButtonInstance.addActionButton() returns an empty button?
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
private var liquidButton: LiquidFloatingActionButton?
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
// Setting up the liquid button
liquidButton = createLiquidButton()
view.addSubview(liquidButton!)
}
func createLiquidButton() -> LiquidFloatingActionButton {
let frame = CGRect(x: UIScreen.mainScreen().bounds.width - 56 - 16, y: UIScreen.mainScreen().bounds.height - 56 - 16, width: 56, height: 56)
let button = LiquidFloatingActionButton(frame: frame)
button.animateStyle = .Up
button.color = UIColor.redColor()
return button
}
}
extension ViewController: UITableViewDelegate, UITableViewDataSource {
// UITableView Implementation, not included not relevent for the example.
}
The error here, after debugging the view hierarchy was that my tableView wasn't being added directly to the UIViewController's hierarchy, so it was added above everything else, and adding my FloatingButton as a subview of UIViewController always resulted on it being hidden by my tableView.
My tableView is added via storyboard, and as far as I know this is not the expected behaviour, but in my case just adding the following lines:
self.view.addSubview(tableView)
self.view.addSubview(liquidActionButtonInstance.addActionButton())
Solved my problem.
Related
I have a ViewController which uses multiple Subviews (HomeViewController, etc.) which can be selected via a Custom Tab Bar at the bottom of my app. Inside the HomeViewController there is a UIView containing a UITableView containing a Prototype Custom Cell with name and image.
import UIKit
class HomeViewController: UIViewController {
#IBOutlet weak var friendView: UITableView!
let friends = ["batman", "harsh", "ava", "sasha", "fatima", "alfred"]
override func viewDidLoad() {
super.viewDidLoad()
friendView.delegate = self
friendView.dataSource = self
friendView.allowsSelection = false
}
}
extension HomeViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 120
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return friends.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = friendView.dequeueReusableCell(withIdentifier: "customCell") as! CustomCell
let friend = friends[indexPath.row]
cell.avatarImg.image = UIImage(named: friend)
cell.nameLbl.text = friend
return cell
}
}
Custom cell:
import UIKit
class CustomCell: UITableViewCell {
#IBOutlet weak var friendView: UIView!
#IBOutlet weak var nameLbl: UILabel!
#IBOutlet weak var avatarImg: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
When I start the app, everything looks just fine. However, when I start scrolling inside the table, all data suddenly disappears. All relations between storyboard and code should be just fine. I think it might have got something to do with my need of using a Subview.
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var tabBarView: UIView!
#IBOutlet weak var contentView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
Design.makeCornersRound(view: tabBarView, radius: 10.0)
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: false) { (timer) in
self.switchToHomeViewController()
}
}
#IBAction func onClickTabBar(_ sender: UIButton) {
let tag = sender.tag
if tag == 1 {
switchToIncomingsViewController()
}
else if tag == 2 {
switchToSpendingsViewController()
}
else if tag == 3 {
switchToHomeViewController()
}
else if tag == 4 {
switchToSavingsViewController()
}
else if tag == 5 {
switchToSettingsViewController()
}
}
func switchToHomeViewController() {
guard let Home = self.storyboard?.instantiateViewController(withIdentifier: "HomeViewController") as? HomeViewController else { return }
contentView.addSubview(Home.view)
Home.didMove(toParent: self)
}
...
}
Reference to the tutorial I have been trying to implement: https://www.youtube.com/watch?v=ON3Z0PXSoVk
In this function:
func switchToHomeViewController() {
// 1
guard let Home = self.storyboard?.instantiateViewController(withIdentifier: "HomeViewController") as? HomeViewController else { return }
// 2
contentView.addSubview(Home.view)
// 3
Home.didMove(toParent: self)
// 4
}
At 1 you create an instance of HomeViewController
at 2 you add its view to cotentView
at 3 you call didMove() ... but that doesn't do anything because you haven't added the controller to your hierarchy
at 4 your Home instance goes away, so the code in that controller no longer exists
You need to add the controller as a child controller.
As a side note, use lowerCase for variable names:
func switchToHomeViewController() {
// create an instance of HomeViewController
guard let homeVC = self.storyboard?.instantiateViewController(withIdentifier: "HomeViewController") as? HomeViewController else { return }
// add it as a child view controller
self.addChild(homeVC)
// add its view
contentView.addSubview(homeVC.view)
// here you should either set the view's frame or add constraints
// such as:
homeVC.view.frame = contentView.bounds
// inform the controller that it moved to a parent controller
homeVC.didMove(toParent: self)
}
I am trying to add an option to add additional student fields inside table so that user can add more than one student name.
But I am confused how to do it using table view.
I am not interested in hiding view with specific number of fields.
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
struct listItems{
var title : String
var isExpandable:Bool
var maxFields :Int
init(title:String,isExp:Bool,mxF:Int) {
self.title = title
self.isExpandable = isExp
self.maxFields = mxF
}
}
#IBOutlet weak var tblListTable: UITableView!
let data : [listItems] = [listItems(title: "Name", isExp: false, mxF: 1), listItems(title: "Student Name", isExp: true, mxF: 20), listItems(title: "Email", isExp: false, mxF: 1)]
override func viewDidLoad() {
super.viewDidLoad()
tblListTable.delegate = self
tblListTable.dataSource = self
self.tblListTable.reloadData()
print("isLoaded")
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print("cellForRow")
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! ListCell
cell.lblName.text = data[indexPath.row].title
if data[indexPath.row].isExpandable == true {
cell.btnAddField.isHidden = false
print("ishidden")
}
else {
cell.btnAddField.isHidden = true
}
return cell
}
}
List Cell Class
import UIKit
protocol AddFieldDelegate : class {
func addField( _ tag : Int)
}
class ListCell: UITableViewCell {
#IBOutlet weak var btnAddField: UIButton!
#IBOutlet weak var lblName: UILabel!
#IBOutlet weak var txtField: UITextField!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
func addField( _ tag : Int){
}
}
You are on the right track creating the AddFieldDelegate. However, rather than implementing the method inside the ListCell class you need to implement it in the ViewController.
First, change the view controller class definition line to:
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource, AddFieldDelegate {
This will allow you to call the delegate method from the view controller. Next, when you are creating your table view cells add the line:
cell.delegate = self
After that, move the method definition of the method addField to the view controller.
So inside of your view controller add:
func addField(titleOfTextFieldToAdd: String, numberAssociatedWithTextFieldToAdd: Int) {
data.append(listItems(title: titleOfTextFieldToAdd, isExp: false, mxF: numberAssociatedWithTextFieldToAdd))
self.tableView.reloadData()
}
I used an example definition of the addField method but you can change it to anything that you would like, just make sure that you change the data array and reload the table view data.
Lastly, we must define the delegate in the ListCell class. So add this line to the ListCell class:
weak var delegate: MyCustomCellDelegate?
You can then add the text field by running the following anywhere in your ListCell class:
delegate?.addField(titleOfTextFieldToAdd: "a name", numberAssociatedWithTextFieldToAdd: 50)
For more information on delegation, look at the answer to this question.
You have to append another item in your data array on button click and reload the tableview.
Trying to create a tableView cell xib, but am stuck with the error "loaded the nib but the view outlet was not set"
I have read many posts and most say to drag the "view" from File's Owner to the IB view.
However, if you notice from the images, I do not have a "view" as an option. I have recreated a xib with the same results. Maybe new in Swift 4.2.
Any help would be huge.
class VersionTVCell: UITableViewCell {
#IBOutlet weak var versionNumber: UILabel!
#IBOutlet weak var versionDetail: UILabel!
#IBOutlet weak var versionDate: UILabel!
}
class VersionTVC: UITableViewController {
fileprivate var versions: Array<VersionModel> = [VersionModel]()
override func viewDidLoad() {
super.viewDidLoad()
self.versions = AppDelegate.getRLDatabase().getVersion()
tableView.register(UINib(nibName: "VersionTVCell", bundle: nil), forCellReuseIdentifier: "VersionCell")
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 70
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "VersionCell", for: indexPath) as! VersionTVCell
cell.versionNumber.text = self.versions[(indexPath as NSIndexPath).row].versionNumber
cell.versionDetail.text = self.versions[(indexPath as NSIndexPath).row].versionDetail
cell.versionDate.text = self.versions[(indexPath as NSIndexPath).row].versionDate
return cell
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.versions.count
}
}
Below are two screen shots, first from the cell and second from the File's Owner.
I have tried linking from File's Owner to the labels as well. Did not help.
EDIT:
Adding my addSubView func:
#objc func loadVersions() {
let newSubView = AddSubView.toVersions.getView()
let blackBackground = UIView(frame: CGRect(x: 0, y: 65, width: self.view.frame.width, height: self.view.frame.height))
blackBackground.backgroundColor = UIColor.black.withAlphaComponent( 0.7)
UIView.transition(with: self.view, duration: 0.3, options: UIView.AnimationOptions.transitionCrossDissolve,
animations: {self.view.addSubview(self.backgroundView)}, completion: nil)
newSubView.frame = CGRect(x: 0, y: (self.view.frame.height) * 0.1, width: (self.view.frame.width) * 0.9, height: (self.view.frame.height) * 0.8)
newSubView.layer.borderWidth = 1
newSubView.layer.borderColor = UIColor.defaultDialogBorderColor().cgColor
newSubView.layer.cornerRadius = 8.0
newSubView.clipsToBounds = true
self.view.addSubview(newSubView)
}
I have tried your code and it's just working fine.
Make sure you do not assign VersionTVCell of UITableViewCell class to file owner and not connecting #IBOutlet to xib
File Owner connections Inspector should look alike below image
Also, try deleting and reconnecting #IBOutlet
Tested example
As per my understanding, all is correct in Code so Apply some step.
1) Make Sure Cell's class name assign with correct Name.
2) clean code with this command Shift + option + command + k.
3) If you not got any success with above step. Remove delegate and dataSource Outlets from the tableView UI and write manually after this line.
tableView.register(UINib(nibName: "VersionTVCell", bundle: nil), forCellReuseIdentifier: "VersionCell")
tableView.delegate = self
tableView.dataSource = self
tableView.reloadData()
I have an empty view with a tab bar pictured below, when i load a routine a table appears containing the contents, however it seems to overlay the tab bar killing off app navigation. Its not sized in the storyboard to overlay it and its constraint locked to not do so, so im unsure why this is happening, pics of the issue and VC's code below:
VC Code:
import Foundation
import UIKit
import CoreData
class RoutineController: UIViewController, UITableViewDataSource, UITableViewDelegate {
// MARK: - DECLARATIONS
#IBAction func unwindToRoutine(segue: UIStoryboardSegue) {}
#IBOutlet weak var daysRoutineTable: UITableView!
#IBOutlet weak var columnHeaderBanner: UIView!
#IBOutlet weak var todaysRoutineNavBar: UINavigationBar!
#IBOutlet weak var addTOdaysRoutineLabel: UILabel!
let date = Date()
let dateFormatter = DateFormatter()
let segueEditUserExerciseViewController = "editExerciseInRoutineSegue"
//This is the selected routine passed from the previous VC
var selectedroutine : UserRoutine?
// MARK: - VIEWDIDLOAD
override func viewDidLoad() {
super.viewDidLoad()
setupView()
daysRoutineTable.delegate = self
daysRoutineTable.dataSource = self
view.backgroundColor = (UIColor.customBackgroundGraphite())
dateFormatter.dateStyle = .short
dateFormatter.dateFormat = "dd/MM/yyyy"
let dateStr = dateFormatter.string(from: date)
todaysRoutineNavBar.topItem?.title = dateStr + " Routine"
}
// MARK: - VIEWDIDAPPEAR
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.daysRoutineTable.reloadData()
self.updateView()
}
// MARK: - TABLE UPDATE COMPONENTS
private func setupView() {
updateView()
}
// MARK: - TABLE SETUP
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if let count = self.selectedroutine?.userexercises?.count
{
print("exercises: \(count)")
return count
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as? TodaysRoutineTableViewCell else {
fatalError("Unexpected Index Path")
}
cell.backgroundColor = UIColor.customBackgroundGraphite()
cell.textLabel?.textColor = UIColor.white
configure(cell, at: indexPath)
return cell
}
// MARK: - VIEW CONTROLER ELEMENTS VISIBILITY CONTROL
fileprivate func updateView() {
var hasUserExercises = false
if let UserExercise = self.selectedroutine?.userexercises {
hasUserExercises = UserExercise.count > 0
}
addTOdaysRoutineLabel.isHidden = hasUserExercises
columnHeaderBanner.isHidden = !hasUserExercises
daysRoutineTable.isHidden = !hasUserExercises
}
// MARK: - SETTING DATA FOR A TABLE CELL
func configure(_ cell: TodaysRoutineTableViewCell, at indexPath: IndexPath) {
if let userExercise = selectedroutine?.userexercises?.allObjects[indexPath.row]
{
print("\((userExercise as! UserExercise).name)")
cell.todaysExerciseNameLabel.text = (userExercise as! UserExercise).name
cell.todaysExerciseRepsLabel.text = String((userExercise as! UserExercise).reps)
cell.todaysExerciseSetsLabel.text = String((userExercise as! UserExercise).sets)
cell.todaysExerciseWeightLabel.text = String((userExercise as! UserExercise).weight)
}
}
}
requested table constraints
Debug hierarchy
The Segue that sends the user back to the view that looses its tab bar
if segue.identifier == "addToTodaySegue" {
let indexPath = workoutTemplateTable.indexPathForSelectedRow
let selectedRow = indexPath?.row
print("selected row\(selectedRow)")
if let selectedRoutine = self.fetchedResultsController.fetchedObjects?[selectedRow!]
{
if let todaysRoutineController = segue.destination as? RoutineController {
todaysRoutineController.selectedroutine = selectedRoutine
}
}
}
I also feel perhaps the viewDidAppear code may cause the issue, perhaps the super class?
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.daysRoutineTable.reloadData()
self.updateView()
Updated storyboard image
I suspect you need to embed your viewController in a UINavigationController.
Consider the following setup:
I suspect your setup is like the upper one:
TapBar -> ViewController -show segue-> ViewController
Which results in a hidden tapbar, like in your description:
While the bottom setup:
TapBar -> NavigationCntroller -rootView-> ViewController -show segue-> ViewController
results in:
which is what you want, how I understood.
Update
It's hard to see. The screenshot of your Storyboard is in pretty low resulution, but the segues look wrong. Double check them. A Segue of type show (e.g push) looks like this:
Also clear project and derived data. Segue type changes sometime are ignored until doing so.
Try calling this self.view.bringSubviewToFront(YourTabControl).
The previous suggestion should work. But the content at the bottom part of tableview will not be visible as the tabbar comes over it. So set the bottom constraint of tableview as the height of tabbar.
so I have just started to learn swift, and I am a bit stuck at this.
I have this example with this table view . There are 3 texts inserted in an array from the code ... but I want to complete that array with some text that I put in a text field... -> #IBOutlet weak var inputMessage: UITextField! , and I want to add the text after I press a button : #IBAction func sendMsg(sender: AnyObject) ... I don't know how to create a cell in the table for each text I want to insert ...
It is possible to do that ... ? If yes, cand you give some tips ... ?
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
//table view
#IBOutlet weak var tableView: UITableView!
//input field
#IBOutlet weak var inputMessage: UITextField!
//text arrays
var textArray: NSMutableArray! = NSMutableArray()
//var input = inputMessage.text
//push the button
///when you press the button create a label and put in a cell view
#IBAction func sendMsg(sender: AnyObject) {
var input = inputMessage.text
self.textArray.addObject(input)
//make rows change their dimensions
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.estimatedRowHeight = 44.0
self.textArray.addObject(input)
func viewDidLoad() {
super.viewDidLoad()
}
}
// the view did load function
override func viewDidLoad() {
super.viewDidLoad()
self.textArray.addObject("Before You Say I Can'T, Make Sure You'Ve Tried.")
self.textArray.addObject("-I'm a mirror. If you're cool with me, I'm cool with you, and the exchange starts. What you see is what you reflect. If you don't like what you see, then you've done something. If I'm standoffish, that's because you are.")
self.textArray.addObject("It seems like once people grow up, they have no idea what's cool.")
var input = inputMessage.text
//make rows change their dimensions
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.estimatedRowHeight = 44.0
}
// the did received memory warning
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: Table View Delegate
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.textArray.count;
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:UITableViewCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! UITableViewCell
cell.textLabel?.text = self.textArray.objectAtIndex(indexPath.row) as? String
return cell
}
}
Thank you!
Just reload your tableView after adding new element to textArray Like this:
self.textArray.addObject(input)
self.tableView.reloadData()
And you are adding your object into textArray two times.
So remove self.textArray.addObject(input)
And your action method will be:
#IBAction func sendMsg(sender: AnyObject) {
var input = inputMessage.text
//make rows change their dimensions
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.estimatedRowHeight = 44.0
self.textArray.addObject(input)
tableView.reloadData()
}