'No such module' error when module is there swift - swift

I am attempting to install the Google Calendar API using Swift. I am attempting to run the sample they placed online https://developers.google.com/google-apps/calendar/quickstart/ios?ver=swift#step_2_prepare_the_workspace
However, I am seeing the error, "No such module 'GoogleAPIClient'" However, the folder is clearly in the project directory. Please help. Screenshots below

Try to add
#import <GTMOAuth2/GTMOAuth2Authentication.h>
in your Bridging-Header.h

The module could not be read because the pod install was not successful. This appears to be due to the version of ruby that was being used at the time. Updating ruby and re-running 'pod install' solved this issue.

Related

React Native Error Advice - The development server returned response error code:500

I am using React Native and encountered the following error on my android emulator
I am new to React Native and was coding in App.js. I watched a tutorial online on how to use react-navigation so I was following it and created a homestack.js file. My app.js file was still working perfectly fine at this point.
I added code to homestack.js and then imported it to my app.js file but that's when this error popped up. This error was not resolved when I commented out all of the code on homestack.js nor when I commented out the import on my app.js file.
I followed the instructions on the error (clear watchman, delete node modules, yarn install, yarn reset cache) but this also did not resolve the issue.
The fix:
Since none of the above fixed the issue, I removed the homestack.js file from my root folder completely which then fixed the issue. What I did not expect however was that when I put the homestack.js file back into the root folder to see what would happen, the app ran again fine with no issues. It was as if the error never happened.
I guess my question is, what was the actual issue here? Why did taking the file out of the folder and then placing it back in fix the issue? I ran 'npx react-native run-android' after every step of the above fix process so the issue was not because the emulator was running an old version.
Following this error, You have imported react-navigation-stack without install the package. You can install the packge
yarn add react-navigation-stack #react-native-community/masked-view react-native-safe-area-context
or
npm install react-navigation-stack #react-native-community/masked-view react-native-safe-area-context
To know more https://www.npmjs.com/package/react-navigation-stack
After install the package clean project by executing command cd android && gradlew clean, then debug your project.

Cannot start the application. TypeError: Cannot read property 'definition' of undefined at getFieldsJsonSchemaFor

I'm getting an extremely weird error when trying to npm start my loopback application. I literally did nothing to the code and then this all of a sudden started to happen
Cannot start the application. TypeError: Cannot read property
'definition' of undefined
at getFieldsJsonSchemaFor (/Users/vikramkhemlani/Desktop/loopback/node_modules/#loopback/repository-json-schema/dist/filter-json-schema.js:101:64)
I have the same exact code in another file (which i actually created a git repo from using this repo) but this one is throwing this error for some reason
I went through the same issue.
Apparently there are caches which need to clean up before starting the application. (Expired caches also appear in openapi before I get into this issue)
The project needs to be clean and re-install packages by following:
npm run clean
npm install
I have the same problem.
However, I solved it when I tried the following.
delete node_modules directory.
npm install.
Hello from the LoopBack team 👋
This may be a bug in LoopBack introduced by recent changes. Please create a small application reproducing the problem (see our Bug reporting instructions) and open a new GitHub issue in https://github.com/strongloop/loopback-next/issues/new

Swift: No such file or directory, LocationPicker Module

I'm currently working on an iOS app. I'm using Cocoa Pods and after installing the LocationPicker pod suddenly I've gotten a specific error of:
Error: /Users/spare/Library/Developer/Xcode/DerivedData/"Title of my app"-aqffstyicckarrblwyjhcqxtbpea/Build/Products/Debug-iphonesimulator/LocationPicker/LocationPicker.framework: No such file or directory
I have spent two days trying to solve this, I have tried cleaning the build folder. Reinstalling the module. Updating the swift language. Checked the "Embedded Binaries" and a lot more, I have run out of things to try.
In advance appreciate any help.

Creating a sample app with Ogre

I installed the OgreSDK for iOS. I Installed Cmake, I downloaded the Ogre SDK, and I downloaded the iPhone dependencies.
I have placed the iPhone dependencies in the OgreSDK. Then I tried to run ogre.Xcodeproject, but I got the following error: some config files are missing. I have added the files in the bin, then it ran successfully. I installed the Ogre template for XCode.
I started of creating my first application, but when I try to run, I get an
error like ogreCamera.h not found.
I have checked in the header search path, whether it contains the root of OgreSDK. It is correct, and I have added them manually.
Then I got this error ld: library not found for -lOIS
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ failed with exit code 1
Please help me, I have been struggling with this for one day.
Thanks in advance.
There are some tutorial maybe useful to you
http://www.ogre3d.org/tikiwiki/Compile+and+run+OgreOde+on+iPhone
http://www.ogre3d.org/tikiwiki/ogreOnIphoneFast
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Ogre+iPhone
Good Luck

How can I install cocos2D's document into my Xcode Help

I download the cocos2d's package from http://code.google.com/p/cocos2d-iphone/downloads/list.
My Mac has already install the doxygen.
But when I build the cocos-2d Document, lots of error occured.
like this:
error: problems opening map file /Developer/cocos2d-iphone-0.99.5/build/cocos2d-ios.build/Release-iphonesimulator/cocos2d-documentation.build/doxygen_output/html/_c_c_block_support_8h__incl.map for inclusion in the docs!
If you installed Graphviz/dot after a previous failing run,
try deleting the output directory and rerun doxygen.
How can i do that.
Thanks!
Please refer the following link.
http://www.cocos2d-iphone.org/archives/358
I've written up a quick guide on installing cocos2d documentation here