General InkScape, Unity3D (and other free tools) Licencing - unity3d

I know that this is going to be kind of a silly question (I'm sorry; I tried googling, but I'm still a little confused). Here's what I want to know.
Suppose that I create an asset/game with InkScape/Unity3D (or any other freeware/open source tool). Do I need permission from the organization who made the freeware/open source tool to use the created asset for commercial purposes?
Thanks.

What cjmarsh says is definitely true about software licensing in general. Although, I would not be that insistent on talking to a lawyer (unless the project generates large amounts of money, that is).
Yet, I'd like to add a brief point about the difference in the tools OP is asking about (inkscape and unity):
inkscape
You are not bound by inkscape's license in distributing drawings produced by it. The license is about code distribution, which means the code of inkscape itself. The resulting drawing of an inkscape project is in SVG (or some other format depending on preference).
SVG is a standard on its own, published by the W3C, and does not contain any piece of code from inkscape.
unity
On the other hand, when developing with unity you are using API calls that originate from the unity libraries themselves (possibly wrapped by extra functions for whichever language you're using). Moreover, you project needs to link against the unity libraries in order to work.
Since your project will use pieces of unity code, you're bound by the license obligations from unity.

Software licensing is a complicated topic and to get a definitive answer to your question you'll have to speak to a lawyer. In layman's terms: you can use open source software for commercial purposes but there are often caveats depending on the specific license used. I should also note that Unity3D is not open source, however you can use the personal edition if you gross less than $100k annually. For more details check out their licensing page.
Inkscape on the other hand is free and open source with a good license for content creators: the GNU General Public License so "In short, this means you are free to use and distribute Inkscape for any purpose, commercial or non-commercial, without any restrictions. You are also free to modify the program as you wish, but with the only restriction that if you distribute the modified version, you must provide access to the source code of the distributed version."
There are quite a few different licenses like the most liberal of all CC0 Public Domain, a license that essentially puts your stuff in the public domain, making it completely free for any purpose to everyone, without you needing to be dead for 60 years. Then there are licenses like the LGPL which still lets you use it for commerical purposes but requires you to publicly disclose any changes made to the code that was under the license and if you embed it in your application (statically link it) then you have to release your product under the same license. There's also the kind of license like CC BY 3.0, a Creative Commons license that lets you do whatever you want so long as you give an attribution, include the license, and mention if it was modified. Here's a list of more open source licenses to give you an idea of how many there are.
Without paying the fees to consult a lawyer like everyone will tell you to do and nobody actually does you can check out summaries of the different licenses at sites like tldrlegal.com as well as read through them yourself and check out the licensing page on the individual sites of the software you use. In my opinion the software author's intention for distributing the software is more important to recognize than the legalese. Although you should also recognize the legalese.
Bottom line is you don't need explicit permission from the author because they already give it in the form of an open source license, so long as you satisfy the conditions of the license.

Related

Microsoft Visual Studio Code license to use

I found that the Visual Studio Code FAQ answer says we can use vscode for personal of commercial use (see: https://code.visualstudio.com/docs/supporting/faq#_is-vs-code-free) with link to the product license: https://code.visualstudio.com/license that contains following:
INSTALLATION AND USE RIGHTS
a. General. You may use any number of copies of the software to develop and test your applications, including deployment within your internal network corporate network.
b. Demo use. The uses permitted above include use of the software in demonstrating your applications.
Does item "b. Demo use." limits the item "a. General."? So is it allowed to use Visual Studio Code for DEMO purpose only, without right to develop commercial applications, provide service to create commercial code based on the Visual Studio Code IDE?
Not a lawyer, but I'd say that 1b is specifically singling out using VSCode for demos as a use case that they permit, in addition to the above use cases. If I had to guess what motivated it, I'd assume:
People doing commercial screencasts of demo libraries
Those people who develop apps and publish a fast-forward of them coding it on youtube
Generally anyone using the image (legal term, not executable) of vscode in a commercial way that could be construed as microsoft endorsing their product in any way.
I think they're including this clause because demoing your app to (potential) customers, clients, students, etc. isn't necessarily a development concern, so it's not covered by 1a.
Another thing that makes me think that it's a permissive clause rather than a restrictive one is that they're not using restrictive terms such as "exclusively" or "only". Compare the following:
b. Demo use. The uses permitted above include use of the software in demonstrating your applications.
b. Demo use. The uses permitted above include ONLY use of the software in demonstrating your applications.
The second one is obviously a modifier on "the uses permitted above" that restricts those uses, where the first one clarifies an intended use case.
TLDR
It's probably fine, but if you're really worried, CYA by consulting your company's legal department.

What are iTextSharp copyrights

What are iTextSharp copyrights?
can I use it (without modifying it) in my project? I need to use it a PDF generation tool,
Any advise is appreciated.
thanks a lot,
This question is more or less a duplicate of several questions that were already answered on StackOverflow, but it isn't an exact duplicate of a single question. I have bundled several of these question in the free ebook The Best iText Questions on StackOverflow. If you want the full answer, I advise you to read the legal section of this book. I'll do an attempt to give a short answer here.
I am a Mentor at the Founder Institute and I use these slides to explain copyright and copyleft. You can find the text that explains slide 3 in my answer to the question Is iText Java library free of charge or have any fees to be paid?
You explicitly say that you do not modify the iTextSharp source code, which means you have probably read the copyleft license. However, you have doubts about the interpretation of the word "modifying". Allow me to copy/past from my book:
Start quote:
Free software is licensed software. iText is free software. That doesn’t mean that iText is for free: iText has always been distributed with a copyleft license.
Some people only read the first part in the definition of "copyleft". They read about receiving "permission to reproduce, adapt or distribute" iText, but they forget about the second part: "as long as any resulting copies or adaptations are also bound by the same copyleft licensing scheme."
iText versions pre-dating iText 5 were licenses using a weak copyleft license (more specifically the MPL/LGPL). This means that you can use such a version in an application that isn’t bound by the copyleft license. Your only obligation is to distribute the changes you make to iText under the MPL, the LGPL, or the MPL/LGPL. In theory, those versions can still be used inside applications that are not free. In practice, you should no longer use those old versions for both technical as well as legal reasons (as explained in one of the previous questions).
Starting with iText 5, iText has increased software freedom, in the sense that the license was changed to a very strong (some use the word "viral") copyleft license, more specifically the AGPL. When you use iText in an application that you distribute or when you use iText in a web application that allows
people to directly use iText (through a SaaS application, on a web site,...), you have to distribute all the source code that touches iText under the same license and under the same license only.
Some people argue: "We do not modify iText, hence we are not bound by the AGPL."
That assumption is incorrect. Writing a web application that uses iText is considered being a modification in the context of the AGPL and putting this application on a web server for people to access is considered being distribution.
End quote
In short: in a court room, linking your application to the iTextSharp DLL is considered being a modification, even if you do not change anything to the DLL. All modifications have to be distributed under the AGPL, hence your application has to be distributed under the AGPL. This way you contribute to the community.
If you do not want to share your source code under the AGPL, or if you want to distribute your code under a dual license to make money, you can escape from the obligations of the AGPL by purchasing a commercial license.
This way you also contribute to the open source project, as the money you pay is used to pay the salaries of about 20 people who work full-time for the iText group (and indirectly you pay for many more people such as accountants, freelancers, attorneys, etc. working for iText).
If you think this is unfair, think about how you would feel if you were not rewarded for the work you are doing. You don't want situations like what happened to the guy who wrote PGP who depends on charity, do you?

Similar license like 'Creative Commons BY-NC-SA', but for software on Github [closed]

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i am searching for the correct license for my software project on GitHub.
I use only the FREE GitHub-Repository, so it has to be an OpenSource-License (which is okay for me).
I really like Creative Commons licenses because they are simple to understand - but they aren't suitable for software..
so in creative commons terms i search a license with:
Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Noncommercial — You may not use this work for commercial purposes.
Share Alike — If you alter, transform, or build upon this work, you may distribute the
resulting work only under the same or similar license to this one.
Source: http://creativecommons.org/licenses/by-nc-sa/3.0/
For myself i want to keep the right to use my software commercially (even if i don't intend that currently).
Additionally i want to give the graphics in my software project an own license - here i can use the CC BY-NC-SA, right? How can i manage that correctly in GitHub? Can i upload the images in the (FREE) github repository too, with that license in that special folder or do i have to take an external source for it? (because it doesn't match GitHubs requirements for free repositories)
A short summary of my questions:
Which is a 'CC BY-NC-SA' like open source license i can use in my free GitHub repository?
Can i use 'CC BY-NC-SA' license for my graphics/images in my repository?
Which is the best way to combine these two things in a free GitHub repository?
I'm not aware that github imposes any requirements on how your code is licensed, beyond stating that "you agree to allow others to view and fork your repositories" (https://help.github.com/articles/github-terms-of-service).
So, you can almost use any licensing conditions you want. If you drop a file named "LICENSE.txt" in your repository, most people will get the message. If people ignore the message, either ignore them, or consult your lawyer and be prepared to pay him/her.
If you stray away from the "standard" licenses, however, your code will be less useful to others.
The classical "BY-SA" license for software would be the GPL. It is not a BY-NC-SA license, but among popular free software licenses it is probably one of the most "restrictive".
When you put your software under a free/open-source license, you are not giving up any rights. You (irrevocably, in most cases) grant some rights to others. This is an important distinction, because you always keep the right to use your own software commercially.
If you want to sell your software as proprietary software later, you can simply license it under a different (proprietary license) in addition to the free software license you've decided on. You can't "recall" published free versions, but you don't need to make any of your future improvements available as free software.
There are several different ways in which other people might make money off your software:
They might develop a new and improved version of your software and sell it as proprietary software (you don't get to see or use their improvements without paying!). The GPL prohibits this (if you wanted to allow that, you'd use a "non-copyleft" license, like the BSD or X11 licenses)
They might sell your software, unchanged, bundle it with books or otherwise redistribute it for money. The GPL allows this, but this is a good thing in many ways, as you might get a free-of-charge distribution network. There's not a lot of money in this anymore nowadays, as people will just download the software (for free) instead. There may be some obscure free software licenses that prohibit that.
Someone might offer to improve the software, but demand money for his work. This is OK, as the results of the paid-for work will afterwards be available to everyone free of charge. I don't see how a license agreement can possibly prevent this.
Someone might offer support contracts for your software. Again, I don't see how you could (or why you would) prohibit this. If you allow me to use your software, I can pay someone else to help me use it.
When you decide to sell a new-and-improved proprietary version of your software, someone might improve the free version of the software and compete against you, undercutting your price. They don't really make money from it, but you might not like it. Free/Open Source licenses are non-revocable (by definition, I think), so you can't do much about it (revocable freedoms are no freedoms at all).
Someone might use your software, and might make money doing it. Prohibiting this contradicts both the Open Source Definition (http://opensource.org/osd.html/ Point 6) and the Free Software Definition (http://www.gnu.org/philosophy/free-sw.html "Freedom 0"). A free software program does not have small print attached that tells you how you may and may not use it.
Summary:
Consider the GPL. It is the strongest popular license on the ShareAlike front. If you want to be more restrictive, your code won't really be that free anymore, and people won't be able to combine your code with other (e.g. GPL-licensed) code.

License restrictions on including a DLL in another repo? [closed]

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They don't allow any kind of redistribution with 2.6, supposedly, unless you have licenses for it. But they don't sell licenses for it. But they give it away free. But, who knows, i think they just want us to buy an overpriced thing we don't need to write a free utility. I guess I'll look at NVelocity or TaHoGen...
I am concerned about placing some DLLs that go with a project, which is also free (on SF.net), but hasn't had a particular license associated with it yet. This is a bit lawerly, but hopefully not so much so that it can't be answered through experience. And there is a lot of that here :)
I think the issues is really with CodeSmith 2.6, since they have their own "custom" eula. To view the "sourcelicense.txt" you need to download the zip and open it, but i've copied the relevant parts into the post (sorry they are so long!)
Edit:
What the app does it use CodeSmith 2.6
dlls, along with a collection of
custom templates, to generate class
files/etc. We don't need the
codesmith source, only the compiled
result. Of course, those dll's will
be distributed with the application in
the .exe. The question is whether or
not stuffing them in to the repo is
somehow different (or legally more
questionable) than putting them into a
.msi/.exe installer.
I'll approach codesmith about this,
but I would like a better
understanding than I have now, is all.
They are currently not in the repo,
but it would ease things for the dev
processess if they were.
End Edit
1 MIT Licensed component (doesn't seem like an issue)
Mysql.Data.dll (not sure of the license)
CodeSmith 2.6 Freeware DLLS
Compiled to DLL form
SchemaExplorer.dll / etc
CodeSmith.Engine.dll
I'd like to be able to make the project self hosting, and not have the user go traipsing around, downloading and/or compiling copies of the source (especially if they find a newer version or older verision, which could easily happen with the MIT/msql components.)
There will be nice instructions if the DLLs can't be included, but life is infinitely simpler if they can, and there are no chances of the project going "dead" if one of them is suddenly yanked.
SOURCE CODE LICENSE (from CodeSmith 2.6 eula/sourcelicense.txt)
The SOURCE CODE is protected by United States copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOURCE CODE is licensed, not sold.
GRANT OF LICENSE. This EULA grants you the following rights:
Source Code. You may install and compile one copy of the SOURCE CODE on a single computer. The primary user of the computer on which the SOURCE CODE is installed may make a second copy for his or her exclusive use on a portable computer.
Storage/Network Use. You may also store or install a copy of the SOURCE CODE on a storage device, such as a network server, used only to install or compile the SOURCE CODE on your other computers over an internal network; however, you must acquire and dedicate a license for each separate computer on which the SOURCE CODE is installed or compiled from the storage device. A license for the SOURCE CODE may not be shared or used concurrently on different computers.
Use and Modification. SMITH grants you the right to use and modify the SOURCE CODE to better fit your needs. You may not distribute the SOURCE CODE, or any modified version of the SOURCE CODE, in any form. Any modifications made to the SOURCE CODE will continue to be subject to the terms and conditions of this EULA. Any modified versions of the SOURCE CODE may only be executed in object form by users also owning a SOURCE CODE LICENSE or by users owning a CodeSmith Professional license.
Use of Generated Output. You may distribute the output of your custom templates or the included templates in any way.
DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
Separation of Components. The SOURCE CODE is licensed as a single product.
Redistribution. The SOURCE CODE may not be redistributed in any way.
Custom Template Distribution. You may distribute your custom templates for the SOURCE CODE only if they are offered free of charge.
No Rental. You may not rent, lease, lend or provide commercial hosting services to third parties with the SOURCE CODE.
Non-Transferable. This license may not be transfered or sold in any way.
Termination. Without prejudice to any other rights, SMITH may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOURCE CODE and all of its component parts.
ADDITIONAL SOFTWARE/SERVICES.
Support Services. SMITH may, but is not obligated to, provide you with support services related to the SOURCE CODE.
Supplements. This EULA applies to additional software and updates of the SOURCE CODE, including without limitation supplements, service packages, hot fixes, or add-on components (collectively "Supplements") that SMITH may provide to you or make available to you after the date you obtain your initial copy of the SOURCE CODE, unless other terms are provided along with such Supplements.
COPYRIGHT. All title and copyrights in and to the SOURCE CODE (including but not limited to any images, photographs, animations, video, audio, music, text, SAMPLE CODE, and "applets" incorporated into the SOURCE CODE) and any copies of the SOURCE CODE are owned by SMITH. The SOURCE CODE is protected by copyright laws and international treaty provisions. Therefore, you must treat the SOURCE CODE like any other copyrighted material except that you may install the SOURCE CODE.
First: Stackoverflow is not a lawyer and can not provide legal advice. Take any legal information here with a grain of salt, and ask a lawyer if it matters.
Umm, that isn't anything close to a free software license, so I don't think it follows sf.net rules.
It doesn't grant you any permission to redistribute, either. In fact, it bars it:
2.2 Redistribution. The SOURCE CODE may not be redistributed in any way.
Possibly, your DLL is a "custom template", in which case it must be distributed free of charge, which violates clause 1 of the Open Source Definition
Custom Template Distribution. You may distribute your custom templates for the SOURCE CODE only if they are offered free of charge.
Other than that, you definitely need to clarify what you're doing.
I'm not familiar with what CodeSmith does, and I don't know exactly what you're doing with it. Obviously, you aren't going to redistribute source code, but they don't seem all that concerned with what you might redistribute.
There's that "Use of Generated Output" clause; are you going to be distributing template output only? Were you going to change their source code for this project? Without knowing the answers to questions like these, I can't advise you.
You could clarify what you're doing, or ask CodeSmith. I'm not sure that finding a lawyer who can answer your specific questions is going to be easy, as there's a lot of technical stuff going on in that license.

Is it expected to disclose all the frameworks / open source software used in a project to a client

Taken aback to day when I was confronted about the use of validation code used from the Csla framework. It felt like I was reprimanded for not disclosing the use of the framework to the client.
Is this not the same as using libraries such as jQuery etc?
You absolutely should acknowledge what you're using, IMO.
Some clients may have particularly strict legal requirements (whether for legitimate reasons or not - they're the client, it's not up to you to judge their laywers) and detailing any third party software you're using to create a product for them seems only reasonable.
What reason could you have for not wanting to be open with your client?
This depends on the license of the open source code you are using. Many of them require to acknowledge the use in some credits section, others require you to redistribute the source code, etc. You should read the license and act accordingly.
It depends on the project and the kind of client and whatever contracts you had. However, for a typical consultant delivering code to a customer, I would say no it is very strange that you would be reprimanded for not bothering them with details such as the use of CSLA. That's pretty odd.
It is the same, I have a feeling that you would have been reprimanded for using jQuery as well. There are enterprises that frown upon the use of open source for various reasons.
They boil down to
The type of license and what does it force the user to do
The availability of support in some commercial form
The need to 'share-alike' the results
You should know what's your customer/employer's stance on this. If they don't have a stance, then you have to discuss on a case-by-case basis.
I usually tell people I use a lot of open source and, by seeing the response I get I know the path to follow. If they jump and scream at the mention of open source and the lack of support and whatnot, I just tend to ask for budget to buy commercial components or present good cases as to why the open source version of X is better than the commercial alternatives.
It very much depends on the type of project and the type of client. The real problem here is that you were surprised, which indicates non-alignment of expectations. How did the client motivate its interest in Csla specifically?
If your client needs to know or cares about which technology you use, then you should specify everything as part of the project documentation. If the choices are clearly described, then it is easier to have a discussion about them, if required. Documentation also gives you a way to ask (literally) for 'sign-off', if that is the way you work.
From your question it is not clear whether the problem was the choice of framework, or not having informed the customer.
Even on projects with minimal documentation, if the customer owns the code then I always deliver at least a High-level architecture document that includes the names and exact versions of every software component used, along with a brief description of what it is for and why it was selected. This is also the correct place to address any license issues.